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/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
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 No.945[Reply]

Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.

Pic 1:
>Visual Novel Background Tutorial by Sky-Morishita
Pic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-Morishita
Pic 3:
>KOF XII pixel art sprite development process
Pic 4:
>Learning Order to Human Character Drawing by Nsio
Pic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)
She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018
69 posts and 78 image replies omitted. Click reply to view.

 No.2536

>>2535
mspaint

 No.2719

I think this Krita tutorial by David Revoy belongs here as well
>Tutorial - an illustration from A to Z with Krita
<A long 1h22min Krita video tutorial fully commented. A real full lenght course suited to beginners, but also advanced digital painters. It starts from scratch with default set of brushes, preferences and break-down all the process. The repetitive parts while painting were all accelerated and can be skipped easily (a timer in overlay appears on display) Check the Timeline codes under to navigate in the video.



 No.714[Reply][Last 50 Posts]

We anons humbly request Alunya artwork from drawfriends
As Alunya art would be for all leftyanons' sake & .org
Especially from new drawfriends
552 posts and 359 image replies omitted. Click reply to view.

 No.3201

File: 1675472715237.png (27.76 KB, 648x678, motion lines tests.png)

>>3196
just testing

 No.3203

>>3200
Fernweh, the opposite of Heimweh (home sickness)

 No.3205

>>3203
danke :)

 No.3206

File: 1675779334708.png (26.08 KB, 500x549, nuthin personnel kid.png)


 No.3207

>>3206
based



 No.1216[Reply]

Edit Thread
Post, request and make image and drawing edits and colorations. Instructions and templates also welcome.

Requestfags:
>Spoiler NSFW content
>Be specific as possible so you get your request right the first time, that means really pour over your pic and think about it
>Don't complain too much about the final product, after all you're getting your request for free whereas most artists not only charge money, but would also be too moralfag to edit another artist's work
>Try and find the highest resolution of the pic as you can, because not only are you getting better quality, you're also helping make more accurate edits
>Post your request with names/authors/copyrights, references and links in one post. Cite the image source
Editfags:
>You should probably use Photoshop, and make special use of the 'spot healing brush' tool when it comes to removal requests.
>ALWAYS save as .png ; everytime you save as .jpg/.jpeg the final product LOSES quality and data. Stop this shit, please. Doesn't matter if the original pic you're editing was in .jpg/.jpeg format, you save as .png because it's lossless
>If you have to make a transparent crop/edit whatever of a specific character/object on a layer, always save the individual layers seperately for upload before saving the whole thing together for the final product to be uploaded. This accomplishes multiple things: 1. it allows different backgrounds and such to be edited in for later and 2. It allows either you, another editfag, or the requester to go back and change something if you didn't quite do the request right the first time. No one wants to layer-via-cut the main character and merge it with the background only for the requester to ask that you go back and do it again because it wasn't the background they wanted, because then you have to cut the lines YET AGAIN and that would be tedious; don't forget to upload the layers as seperate files when you're done
>Upload your delivery/edit onto the booru(s) https://colordump.booru.org Post too long. Click here to view the full text.
36 posts and 29 image replies omitted. Click reply to view.

 No.2316

File: 1648606303374-0.png (351.72 KB, 463x597, Makhnodunk.png)

File: 1648606303374-1.png (383.18 KB, 463x597, Makhnodunk2.png)


 No.2321

=DO IT==

 No.2336


 No.2338

>>2336
the pic /r

 No.3204

File: 1675572237397.png (561.05 KB, 1366x768, 1636507068427.png)

>>1455
10 seconds in Paint



 No.1307[Reply]

Requests thread.
Provide inspiration and make requests to artists here. Remember that you are not entitled to a delivery.
63 posts and 35 image replies omitted. Click reply to view.

 No.3014

File: 1668228178220-0.png (Spoiler Image, 7.34 MB, 1730x2521, 98254166_p0.png)

File: 1668228178220-1.png (Spoiler Image, 344.38 KB, 512x768, 1665436059154-0.png)

File: 1668228178220-2.png (Spoiler Image, 459.92 KB, 512x768, 1665436059154-3.png)

File: 1668228178220-3.jpg (Spoiler Image, 1.19 MB, 1079x1086, dirty bulk.jpg)

>>3012
>we need to go back

 No.3099

File: 1672384792077.png (215.1 KB, 1251x1250, prole..png)

Perhaps drawings of this prole lad? Idk anyone in flat caps looks supa cool ¯\_(ツ)_/¯

 No.3100

File: 1672384846124.png (215.1 KB, 1251x1250, 1672384827100.png)

Perhaps drawings of this prole lad? Idk anyone in flat caps looks supa cool ¯\_(ツ)_/¯

 No.3185

File: 1674692024019.png (200.84 KB, 382x334, Hold the line.png)

>>3100
Is the flat-cap a de-facto labour symbol?

 No.3202

>>3185
>The Call



File: 1647123589745.png (382.19 KB, 598x536, 1647123236913.png)

 No.2205[Reply]

Attention all drawfags of /leftypol/.
I need someone to draw me a comic about this greentext for comedic effect. It doesn't need to be elaborate, in fact if it's crude or stick figures it will serve good enough
Once the comid is drawn, I'll edit it, put some TTS voices over it, some background music, and have our first greentext comic/video ever.

The greentext is taken straigh out of the Ukraine thread, regarding feds:
The daily fed grind.
>Be me.
>Work at FBI/CIA/NSA
>Get into my cubicle at the glowy office in Langley.
>Put my vpn on.
>Enter leftypol.
>"Actually russia le bad".
>4 hours pass, gonna go eat some sandwich.
>Come back to cubicle.
>"Actually Ukraine's not nazi but Russia is, look at russia blazzers bald nazi guy".
Post too long. Click here to view the full text.
2 posts and 1 image reply omitted. Click reply to view.

 No.2209

>>2207
Fucking kek

 No.2211

>>2207
It's done now.

 No.3101

File: 1672385331844.png (448.59 KB, 1050x702, ClipboardImage_(7)..png)

>>2207
Gigabased

 No.3102

>>2211
can't believe I missed this one
great effortpost anon

 No.3184

File: 1674691094090.png (70.35 KB, 715x962, cyborg uighers.png)

>>2207 (note: >>>/leftypol_archive/557221 )
I didn't realize it came from /draw/, thank you drawanon.



File: 1672454170099.png (7.84 KB, 398x346, Oekaki.png)

 No.3107[Reply]

draw mogus

 No.3108

File: 1672457303646.png (14.65 KB, 500x250, Oekaki.png)

SUS

 No.3109

File: 1672459212023.png (17.11 KB, 500x250, Oekaki.png)


 No.3122

File: 1672641910895.png (8.71 KB, 500x250, Oekaki.png)


 No.3170

File: 1674190908223.png (22.01 KB, 848x822, tankiemogus.png)

tankiemogus

 No.3171

File: 1674235046667.png (22.7 KB, 477x522, Oekaki.png)

mogus if he real



File: 1672623300489-0.jpg (83.73 KB, 579x604, old adfsadfsadfas.jpg)

File: 1672623300489-1.jpg (83.39 KB, 579x604, new asdfdsadfsafdsa.jpg)

 No.3116[Reply]

Before I start texturing, I need to know: Do you think the proportions look okay, or do you think it looks weird? Thanks in advance! ❤

Details: I'm thinking about remaking the character models from my game because ppl thought they look too "robloxy", so I started making this prototype model, based on one of the models from the game. Anyway, I can't change the proportions too much or it could make the rigging process a pain, and the animations I already made won't work right. So I need to know if the proportions look weird, because if that's the case, then I might want to give up on the idea of remaking all of the character models right there.
21 posts and 11 image replies omitted. Click reply to view.

 No.3159

File: 1673929241408-0.png (129.75 KB, 300x400, ClipboardImage.png)

File: 1673929241408-1.png (234.99 KB, 620x349, ClipboardImage.png)

File: 1673929241408-2.png (167.57 KB, 500x377, ClipboardImage.png)

File: 1673929241408-3.png (81.94 KB, 630x630, ClipboardImage.png)

>>3147
Improvement for sure.
My only criticism is it lacks something to make it really distinct. Maybe you are going for generic but some kind of detail or general look that makes this skelly the Demolish or Die skelly would go a long way. Here are some examples of distinct skelly designs from video games.

 No.3161

File: 1673931500605-0.jpg (72.42 KB, 1009x473, untitled.jpg)

File: 1673931500605-1.jpeg (260.71 KB, 1762x2048, Fl3svq6aMAA2wmL.jpeg)

File: 1673931500605-2.jpeg (377.36 KB, 1622x2048, Fklw6qEVEAADLU0.jpeg)

File: 1673931500605-3.jpeg (306.71 KB, 1830x2048, Fian--mVUAAjjMz.jpeg)

>>3159
Not sure what the lore of the game is–i bought a copy but haven't gotten around to playing it–but here's some ideas:
Since there's a Chihuahua picture collection mechanic, perhaps they could have a Chihuahua skull with anatomically incorrect bone ears, like the Halloween decorations? Might take adding ears to the rig and adding ear flaps to the animations, or just have them flop around with physics (could be glitchy)
If you give him a scar or something and a cigarette (with purple flame) you might appeal to the people who find William Afton FNAF hot. Though the color purple may make people find the similarities too close.
Sauce: https://nitter.slipfox.xyz/p0nyplanet/

 No.3162

>>3158 thx for the feedback ❤
You're right, I should make the texture less muddy.

>>3159 thx for the feedback ❤
Your reference images are very inspiring, thank you! My original thing with Kimo (the skelly) is that his skull is on pink fire. Not shown in the two images because it's a particle effect in the game. But I guess the clothing on my new texture is a little boring and generic. Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.

❤❤❤❤❤
>>3161
❤❤❤❤❤
Aw, thank you, that's very nice of you! Your idea is really cool(!), but for story reasons, I think this could make things confusing, because there's already an important character that's a chihuahua, and he's the reason why there are so many chihuahua pictures around. All of the dialogue and cutscenes are done, and I still have lots of work to do, so I'll not have time to make any big story changes. That said, I want to make collectible clothes for Kimo in the future, and I think that there the chihuahua skull and ears wouldn't be an issue on the story. And I like the physics ears idea, I think it'd look cool, and it's not hard to do on Unity.

Thank you again for the references, the feedback, and for the purchase! ❤

 No.3163

File: 1673992677837.png (153.82 KB, 1000x763, ClipboardImage.png)

>>3162
>My original thing with Kimo (the skelly) is that his skull is on pink fire.
That's pretty good tbh.
>Kimo is an impatient and angry character, to encourage the player to not feel bad about being a maniac, since it's partially a city mayhem type game. So I wanted to give him punk clothes.
Maybe adjust the silhouette a bit. That's a pretty big way to do characterization. Sharper edges, more angular, more triangular shapes can make a character look more aggressive.

 No.3165

>>3163
I hadn't thought of that, that's a good idea! A triangular shape would probably make him look more intimidating too.



File: 1627932410973-2.jpg (184.71 KB, 1079x1083, furry artwork.jpg)

 No.1[Reply][Last 50 Posts]

212 posts and 142 image replies omitted. Click reply to view.

 No.3128

>>3126
such a cute Tania!

 No.3129

>>3126
has anyone drawn Marx as a girl yet?
It's kind of hard with all that beard.

 No.3130

>>2514
This looks like a weird rap album cover

 No.3148

File: 1673674283844.png (208.38 KB, 412x450, ClipboardImage.png)

>>3129
Young Marx pic has him without the beard.

 No.3156

File: 1673740289430.png (Spoiler Image, 41.46 KB, 800x1650, First Tsuki Nude.png)

first?



File: 1633451028850.png (7.77 KB, 500x250, Oekaki.png)

 No.1060[Reply][Last 50 Posts]

/Oekaki/ thread.
189 posts and 128 image replies omitted. Click reply to view.

 No.2471


 No.2508


 No.3098

File: 1672377661449.png (8.89 KB, 455x344, Oekaki.png)


 No.3104

should i draw for this board

 No.3106

File: 1672453918966.gif (1.11 MB, 347x480, yes pete.gif)




File: 1636758765715.jpg (86.94 KB, 1347x752, IMG_20211112_231202.jpg)

 No.1509[Reply][Last 50 Posts]

Hello I created this thread for people who like flag design and maps and herlady please enjoy posting creations I will be posting my Creations as well.
190 posts and 167 image replies omitted. Click reply to view.

 No.3030

>>3003
Dixie but worse

 No.3058

>>3003
боргер

 No.3085

File: 1670358183958.png (41.03 KB, 1440x882, Soviet Red Army flag.png)

Russian Red Army flag I made.

PS: Not a member of the CPUSA, I just like their variant of the H&S

 No.3088

File: 1671244164524-0.jpg (31.3 KB, 1180x764, flag idea 3.jpg)

File: 1671244164524-1.jpg (48.72 KB, 1180x764, flag idea 5.jpg)

File: 1671244164524-2.jpg (40.83 KB, 1180x764, flag idea 6.jpg)

File: 1671244164524-3.jpg (29.89 KB, 1180x722, flag idea 7.jpg)

fuark Australia is hard :|

 No.3096




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