No.21568
>>21566It will become pirate-ware like Adobe software or fl studio
No.21569
>>21568This is a disaster for studios that sell their game. Unity is charging per install not sale (they did clarify as such in a FAQ). Meaning someone reinstalls a game that goes towards the threshold and if crossed the developer is charged. Think about that, gamers have become use to simply deleting a game in their library because they can always reinstall when they want to play it again also the question of how they are going to filter out pirated copies has not been addressed by Unity other then they have "technology" to detect illicit installs. Oh and this means Unity is going to be phoning home every install for this stupid pricing plan.
How did anyone think this was a good idea?
No.21570
>>21569>…by Unity other then they have "technology" to detect illicit installs. Oh and this means Unity is going to be phoning home every install for this stupid pricing plan. oh i love spyware, they totally gonna sell information from the people that install this shit.
No.21571
>>21570What makes this supervillain shit is this at the consumer runtime end so if you want to use Unity going forward to make a game you have to build this shit into your game so Unity can put spyware on your customers computers just so Unity can hit the dev with a fuck you bill if their game is installed too many times.
No.21572
>>21569wow so it's like a trojan horse delayed ransomware.
No.21577
>>21576So what good open source 3d game engine is there then
No.21579
>>21577godot
>b..but it doesn't have x feature!!11!so add the feature. that's what free software allows and how it works.
No.21580
>>21579Gee I wonder why indie devs would rather not have to rewrite half of their engine in order to make the game
No.21581
>>21580do it once and it is available to all indie devs because it's open, over time you have a robust engine.
plenty of devs "license" proprietary engines and end up customizing and rewriting parts of it anyway because it doesn't cover all their requirements. and those changes are never available for other devs because it's all locked behind proprietary restrictions.
other industries have built great products on free software tools, only gayming never did because it is the most cucked sector of software, both in terms of devs who refuse to use anything other than microsoft tools and gamers who will pay through the nose 3 years in advance for "pre-orders".
No.21582
>>21576I mean Unity devs expected paying Unity $400 a year for a licence was the pound of flesh they had to pay Unity not a runtime user tax along with Unity dropping the $400 price option forcing then to up to the $2,000 a year for the pro licence. Publishers are currently scrambling to drop Unity as they don't want any part of this regardless if devs want to take the risk so it is not like this was a masterful move on Unity's part and Unity killing their golden goose that has already caused massive collateral damage.
No.21584
>>21582Unity is also designed in such a way that it's a lot more effort to port a game to another engine because it has an idiosyncratic (and black box) way of managing assets.
No.21585
>>21581Look man, if open source tools were better then devs would already be using them. Open source still can't compete with proprietary products for gaming
No.21586
>>21581Also using Godot means you can't port to consoles because they're proprietary
>well they shouldn't anyway because the purity of open sourceOk I guess they should just swear off the idea of making any money off their game then.
There's a reason why open source is the domain of pampered professional software devs who never have to worry about where their paycheck comes from because they have a day job making intelligent predator drone AI or something
No.21587
>>21586>>well they shouldn't anywayyeah consoles are proprietary. why do you want to promote completely locked down hardware/software ecosystems when less restrictive alternatives exist?
>pampered professional software devsnice meme. many of us are third-worlders with no job security writing shitty social media crap for rich westoids to "change the world" with. free software is the one thing that enables us to participate free of bullshit like license fees, crazy hardware requirements and pointless legal restrictions.
like i said, all other industries are building upon open tools, cloudshit is built upon open stuff like kubernetes, linux, docker, etc., researchers are moving in their droves to python, excel programmers are too after years of being abused by VBscript or whatever they used.
guess who always refuses? the people who grew up paying $80 every other week for pre-ordered collector's edition recreational stuff which they will enjoy in their overpriced gaming chair, massive monitor/tv screen, and fancy controller/multicolor backlit keyboard. and their enablers who refuse to program anything without a licensed copy of visual studio(tm), on the highest spec video card which never has free drivers, and only with licensed proprietary APIs.
No.21588
>>21587>yeah consoles are proprietary. why do you want to promote completely locked down hardware/software ecosystems when less restrictive alternatives exist?Because it is an audience that can pay money for your game that goes towards funding your next game.
No.21589
>>21585They are game developers, if they were capable of making good choices they wouldn't be game developers.
No.21590
>>21576Marxism-Cockshottism-GNUism
No.21592
>Unity making the "pirate game 100 times, dev loses $60,000" shitposts real
bravo
No.21595
>>21594How did your monitor survive having a patch ironed onto it?
No.21596
>>21566>>21567people will just use unreal instead. If that dies
then I can see open source becoming a thing.
If you notice most "serious" game dev shops ex:Blizzard roll their own game engines and basically don't use any off the shelf shit at all (other than hearthstone but it seemed liked that was a side project anyway).
No.21600
>>21587The reason why open source hasn't gained traction in gaming is because it doesn't work well. Normal people care more about that than software lifestylism. If you want open source gaming to succeed then make programs that are as good as Unity, Unreal, etc.
No.21602
video games are the worst form of circus ever shat out by capitalism
paying hundreds of dollars just to mash some buttons and pretend like you're competing in a sport
No.21603
>>21602This doesn't effect expensive or competitive games. Don't derail.
No.21604
>>21600it works well in every sector except games. it's obvious where the problem lies.
No.21605
>>21604People use krita for assets and blender for models, so asset dev is open source dominated. Engines tho…
No.21606
>>21605Unreal Engine is open source. I think you're thinking of FOSS.
No.21607
>>21586Can Godot really not be ported? That Stardew Valley guy used MonoGame engine and that game has been ported to console. I think the console companies provide resources to port to their consoles.
No.21608
>>21606>Unreal Engine is open source.Oh neat, I might look into that later.
>>21607Depends on the console. I know some games currently sold on the switch were made in godot.
No.21611
>>21602t. gets rekt in LoL and CS:GO on a regular basis
No.21612
>>21595Just sticky tape for the photo.
No.21614
>>21611never even tried them out for 5 minutes before getting bored like I have with some of the other generic ones that are probably just like those anyways
i love how you're proud enough about spending thousands of dollars on these acronyms, probably enough for getting a kid through college, that you presume it's sour grapes when i criticize them
No.21616
>>21614What does this have to do with Unity? No one's gonna make a serious competitive game with Unity jank (or any game with the news at hand), and the only gacha I can think of that uses Unity is arknights.
No.21617
>>21616unity is commercial trash and it always has been
you shouldn't be shocked by this news like some authentic stuff was being made with it anyways
No.21619
>>21616Genshin also uses unity.
No.21620
>>21596unreal and epic are on the expensive side, and i don't see them doing this shit.
> most "serious" game dev shops ex:Blizzard roll their own game engines and basically don't use any off the shelf shit at alli assure you it's because their tech requirements and not because they're afraid of using licensed software. at any given point, microsoft could turn around and do the exact same shit with their graphics pipeline, and i don't see them using vulkan.
No.21623
>>21620>i assure you it's because their tech requirements and not because they're afraid of using licensed softwarewut. it's precisely the opposite. porkies know not to make themselves to other porkies if they can help it. sometimes it's also historical reasons, a lot of studios having developed their tech since the 90's. id is an example
No.21624
>>21596Yet mid sized studio tend not to have the programmers for that, they tend to be heavier towards asset and level creation for in house thus why they like having off the shelf middle ware.
No.21625
>>21606>Unreal Engine is open source.It is not.
No.21626
>>21623*not to make themselves beholden
No.21627
>>21623nah, it's shocking how easily porkies are taken in by the marketing of others like them. a bunch of charlatans make a fancy presentation with the right buzzwords and pretty much the entire porkie leadership gets mesmerized and starts seeing $ signs and higher productivity graphs instantly.
in the case of blizzard it's because they've been an established and successful company from the days when writing and maintaining your own engine was the norm. you bet any new mmo competitor of blizzard's will either try to license some heavily marketed shit or try to shoehorn in one of engines from their other non-mmo products into being used to develop a blizzard-tier mmo because of "cross-team synergies" or some other retarded buzzword thinking. porkies are blinf to absolutely everything except whether line goes up at the end of every 3 months.
No.21637
>>21598That's also why Unity has such a shit reputation. It's the engine of choice for many hobbyist level game devs who publish games that would have been probably best left as a hobby project to show to your friends. Not that it's necessarily a bad thing to have a less beginner friend engine that isn't about squeezing the best graphics and performance out of everything.
No.21639
>>21637Unreal has such shit too for example Garten of Banban runs on Unreal yet you need to give Epic money before you are allowed to use the Unreal logo while with Unity it is the other way around you have to give Unity money to not have their logo in your game.
No.21642
>>21640>slick marketing guru who goes to conferences and psyops porkies into doing extremely dumb things with their brandsIsn't Nathan For You kinda like that?
No.21649
>Unity>Unreal>Godot>Love2D>…Those things won't make you creative, or help you make a good game. Look at chess, wei-qi, timeless games. Look at this shit
>>21598, omg it's a car selling game. Wow! That's sure to become an instant classic.
People have forgotten what games are. Including all of you. I don't blame you, I blame society and society's shit you consume.
No.21651
>>21639It's still way more common with unity. it's just behind much more effort to produce drivel with unreal than with unity.
No.21656
>>21649löve and godot good tho
uncreative meme shit is another problem
No.21657
>>21649If you are relying on a tool to "make you creative" you are already failing. Creativity comes from you and what you can figure out how to do with a tool, not something the tool gives to you.
No.21658
>Unity "walked" things back
hopefully a decent amount of people move to FOSS engines after this, but I doubt it
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