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/tech/ - Technology

"Technology reveals the active relation of man to nature" - Karl Marx
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File: 1694617985512.jpg (304.81 KB, 1153x836, unity-fee-isntalls.jpg)

 No.21566

I don't see how Unity can commit suicide harder then this. So what is the best alternative? Is an open source clone of Unity on the horizon?

 No.21567

File: 1694618688060.png (24.21 KB, 422x464, w8mgthh30ypa1.png)

>>21566
Godotchads stay winning.

 No.21568

>>21566
It will become pirate-ware like Adobe software or fl studio

 No.21569

>>21568
This is a disaster for studios that sell their game. Unity is charging per install not sale (they did clarify as such in a FAQ). Meaning someone reinstalls a game that goes towards the threshold and if crossed the developer is charged. Think about that, gamers have become use to simply deleting a game in their library because they can always reinstall when they want to play it again also the question of how they are going to filter out pirated copies has not been addressed by Unity other then they have "technology" to detect illicit installs. Oh and this means Unity is going to be phoning home every install for this stupid pricing plan.
How did anyone think this was a good idea?

 No.21570

>>21569
>…by Unity other then they have "technology" to detect illicit installs. Oh and this means Unity is going to be phoning home every install for this stupid pricing plan.
oh i love spyware, they totally gonna sell information from the people that install this shit.

 No.21571

>>21570
What makes this supervillain shit is this at the consumer runtime end so if you want to use Unity going forward to make a game you have to build this shit into your game so Unity can put spyware on your customers computers just so Unity can hit the dev with a fuck you bill if their game is installed too many times.

 No.21572

>>21569
wow so it's like a trojan horse delayed ransomware.

 No.21576

File: 1694652755754.png (846.7 KB, 1000x669, gno.png)

>>21566
>using proprietaryshit
>expecting it to not fuck you over
proprietary slaves put in their place again

 No.21577

>>21576
So what good open source 3d game engine is there then

 No.21579

>>21577
godot
>b..but it doesn't have x feature!!11!
so add the feature. that's what free software allows and how it works.

 No.21580

>>21579
Gee I wonder why indie devs would rather not have to rewrite half of their engine in order to make the game

 No.21581

>>21580
do it once and it is available to all indie devs because it's open, over time you have a robust engine.
plenty of devs "license" proprietary engines and end up customizing and rewriting parts of it anyway because it doesn't cover all their requirements. and those changes are never available for other devs because it's all locked behind proprietary restrictions.

other industries have built great products on free software tools, only gayming never did because it is the most cucked sector of software, both in terms of devs who refuse to use anything other than microsoft tools and gamers who will pay through the nose 3 years in advance for "pre-orders".

 No.21582

>>21576
I mean Unity devs expected paying Unity $400 a year for a licence was the pound of flesh they had to pay Unity not a runtime user tax along with Unity dropping the $400 price option forcing then to up to the $2,000 a year for the pro licence. Publishers are currently scrambling to drop Unity as they don't want any part of this regardless if devs want to take the risk so it is not like this was a masterful move on Unity's part and Unity killing their golden goose that has already caused massive collateral damage.

 No.21583

File: 1694654417989.png (85.26 KB, 883x831, ClipboardImage.png)


 No.21584

>>21582
Unity is also designed in such a way that it's a lot more effort to port a game to another engine because it has an idiosyncratic (and black box) way of managing assets.

 No.21585

>>21581
Look man, if open source tools were better then devs would already be using them. Open source still can't compete with proprietary products for gaming

 No.21586

>>21581
Also using Godot means you can't port to consoles because they're proprietary

>well they shouldn't anyway because the purity of open source


Ok I guess they should just swear off the idea of making any money off their game then.

There's a reason why open source is the domain of pampered professional software devs who never have to worry about where their paycheck comes from because they have a day job making intelligent predator drone AI or something

 No.21587

>>21586
>>well they shouldn't anyway
yeah consoles are proprietary. why do you want to promote completely locked down hardware/software ecosystems when less restrictive alternatives exist?
>pampered professional software devs
nice meme. many of us are third-worlders with no job security writing shitty social media crap for rich westoids to "change the world" with. free software is the one thing that enables us to participate free of bullshit like license fees, crazy hardware requirements and pointless legal restrictions.
like i said, all other industries are building upon open tools, cloudshit is built upon open stuff like kubernetes, linux, docker, etc., researchers are moving in their droves to python, excel programmers are too after years of being abused by VBscript or whatever they used.
guess who always refuses? the people who grew up paying $80 every other week for pre-ordered collector's edition recreational stuff which they will enjoy in their overpriced gaming chair, massive monitor/tv screen, and fancy controller/multicolor backlit keyboard. and their enablers who refuse to program anything without a licensed copy of visual studio(tm), on the highest spec video card which never has free drivers, and only with licensed proprietary APIs.

 No.21588

>>21587
>yeah consoles are proprietary. why do you want to promote completely locked down hardware/software ecosystems when less restrictive alternatives exist?
Because it is an audience that can pay money for your game that goes towards funding your next game.

 No.21589

>>21585
They are game developers, if they were capable of making good choices they wouldn't be game developers.

 No.21590

>>21576
Marxism-Cockshottism-GNUism

 No.21591


 No.21592

>Unity making the "pirate game 100 times, dev loses $60,000" shitposts real
bravo

 No.21594

File: 1694695954281.jpg (44.6 KB, 600x400, post.jpg)

>>21567
Reject Unity, Embrace Godot

 No.21595

>>21594
How did your monitor survive having a patch ironed onto it?

 No.21596

>>21566
>>21567
people will just use unreal instead. If that dies then I can see open source becoming a thing.

If you notice most "serious" game dev shops ex:Blizzard roll their own game engines and basically don't use any off the shelf shit at all (other than hearthstone but it seemed liked that was a side project anyway).

 No.21598

>>21596
Unreal doesn't scale down that well, for a half assed game you are making the game much heavier then it would under Unity.

 No.21599

File: 1694726836187.gif (1.26 MB, 320x240, based.gif)


 No.21600

>>21587
The reason why open source hasn't gained traction in gaming is because it doesn't work well. Normal people care more about that than software lifestylism. If you want open source gaming to succeed then make programs that are as good as Unity, Unreal, etc.

 No.21602

video games are the worst form of circus ever shat out by capitalism
paying hundreds of dollars just to mash some buttons and pretend like you're competing in a sport

 No.21603

>>21602
This doesn't effect expensive or competitive games. Don't derail.

 No.21604

>>21600
it works well in every sector except games. it's obvious where the problem lies.

 No.21605

>>21604
People use krita for assets and blender for models, so asset dev is open source dominated. Engines tho…

 No.21606

>>21605
Unreal Engine is open source. I think you're thinking of FOSS.

 No.21607

>>21586
Can Godot really not be ported? That Stardew Valley guy used MonoGame engine and that game has been ported to console. I think the console companies provide resources to port to their consoles.

 No.21608

>>21606
>Unreal Engine is open source.
Oh neat, I might look into that later.
>>21607
Depends on the console. I know some games currently sold on the switch were made in godot.

 No.21610

File: 1694745331770.png (340.71 KB, 634x725, 1678058038473.png)

john riccitiello has sold 2000 stocks in Unity earlier this week and has sold 50,000 + over the last year while buying none, you say

really something how many companies and businesses out there are run by people intentionally trying to tank them for short term profit and cash out before moving onto the next one, and that there's basically no consequences for this ever

nice double whammy of showing exactly how serious we are in prosecuting white collar crime like insider trading too

 No.21611

>>21602
t. gets rekt in LoL and CS:GO on a regular basis

 No.21612

>>21595
Just sticky tape for the photo.

 No.21614

>>21611
never even tried them out for 5 minutes before getting bored like I have with some of the other generic ones that are probably just like those anyways
i love how you're proud enough about spending thousands of dollars on these acronyms, probably enough for getting a kid through college, that you presume it's sour grapes when i criticize them

 No.21616

>>21614
What does this have to do with Unity? No one's gonna make a serious competitive game with Unity jank (or any game with the news at hand), and the only gacha I can think of that uses Unity is arknights.

 No.21617

>>21616
unity is commercial trash and it always has been
you shouldn't be shocked by this news like some authentic stuff was being made with it anyways

 No.21618

>dont save her, she dont wanna be saved
wisdom right there that applies to this situation

 No.21619

>>21616
Genshin also uses unity.

 No.21620

>>21596
unreal and epic are on the expensive side, and i don't see them doing this shit.

> most "serious" game dev shops ex:Blizzard roll their own game engines and basically don't use any off the shelf shit at all

i assure you it's because their tech requirements and not because they're afraid of using licensed software. at any given point, microsoft could turn around and do the exact same shit with their graphics pipeline, and i don't see them using vulkan.

 No.21623

>>21620
>i assure you it's because their tech requirements and not because they're afraid of using licensed software
wut. it's precisely the opposite. porkies know not to make themselves to other porkies if they can help it. sometimes it's also historical reasons, a lot of studios having developed their tech since the 90's. id is an example

 No.21624

>>21596
Yet mid sized studio tend not to have the programmers for that, they tend to be heavier towards asset and level creation for in house thus why they like having off the shelf middle ware.

 No.21625

>>21606
>Unreal Engine is open source.
It is not.

 No.21626

>>21623
*not to make themselves beholden

 No.21627

>>21623
nah, it's shocking how easily porkies are taken in by the marketing of others like them. a bunch of charlatans make a fancy presentation with the right buzzwords and pretty much the entire porkie leadership gets mesmerized and starts seeing $ signs and higher productivity graphs instantly.

in the case of blizzard it's because they've been an established and successful company from the days when writing and maintaining your own engine was the norm. you bet any new mmo competitor of blizzard's will either try to license some heavily marketed shit or try to shoehorn in one of engines from their other non-mmo products into being used to develop a blizzard-tier mmo because of "cross-team synergies" or some other retarded buzzword thinking. porkies are blinf to absolutely everything except whether line goes up at the end of every 3 months.

 No.21637

>>21598
That's also why Unity has such a shit reputation. It's the engine of choice for many hobbyist level game devs who publish games that would have been probably best left as a hobby project to show to your friends. Not that it's necessarily a bad thing to have a less beginner friend engine that isn't about squeezing the best graphics and performance out of everything.

 No.21639

>>21637
Unreal has such shit too for example Garten of Banban runs on Unreal yet you need to give Epic money before you are allowed to use the Unreal logo while with Unity it is the other way around you have to give Unity money to not have their logo in your game.

 No.21640

File: 1695139177851.png (434.7 KB, 600x450, ClipboardImage.png)

>>21627
>nah, it's shocking how easily porkies are taken in by the marketing of others like them. a bunch of charlatans make a fancy presentation with the right buzzwords and pretty much the entire porkie leadership gets mesmerized and starts seeing $ signs and higher productivity graphs instantly.
Somebody should do the Sacha Baron Cohen bit except they pretend to be a slick marketing guru who goes to conferences and psyops porkies into doing extremely dumb things with their brands (and then shaming them for not having the proper "grindset" or something when it blows up in their faces).

 No.21642

>>21640
>slick marketing guru who goes to conferences and psyops porkies into doing extremely dumb things with their brands
Isn't Nathan For You kinda like that?

 No.21649

>Unity
>Unreal
>Godot
>Love2D
>…
Those things won't make you creative, or help you make a good game. Look at chess, wei-qi, timeless games. Look at this shit >>21598, omg it's a car selling game. Wow! That's sure to become an instant classic.

People have forgotten what games are. Including all of you. I don't blame you, I blame society and society's shit you consume.

 No.21651

>>21639
It's still way more common with unity. it's just behind much more effort to produce drivel with unreal than with unity.

 No.21656

>>21649
löve and godot good tho
uncreative meme shit is another problem

 No.21657

>>21649
If you are relying on a tool to "make you creative" you are already failing. Creativity comes from you and what you can figure out how to do with a tool, not something the tool gives to you.

 No.21658

>Unity "walked" things back
hopefully a decent amount of people move to FOSS engines after this, but I doubt it


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