Remember when back in the day you had to have a so-called audio card that would allow your PC to fukken produce sound?
Pepperridge Farm remembers.
Most interestingly, depending on what hardware you had (ADLIB, SoundBlaster, GRAVIS, etc.) you would recieve a completely different end-user experience.
Compare these two:
https://m.youtube.com/watch?v=dHechz7U0sE&pp=ygUWRGlzY3dvcmxkIHNvdW5kYmxhc3RlctIHCQn8AKO1ajebQw%3D%3D (from 38:10)
&
https://m.youtube.com/watch?v=jAHgpRitmHY&pp=ygUURGlzY3dvcmxkIG9zdCBzdHJlZXQ%3DIt is absolutely unique, to have to have 2-3 different (hardware) interpretations of composed (software) music.
I think there should be theoretical articles written about.the differing "gaming experiences" ppl had/recieved based on their fucking soundcards.
It is cery interesting (to me, at least( that 2 ppl could have played "the same game," yet their hardwares produced 2 different musics. In essence, we can't talk about a singular "gayme experience."