Post about drawing and painting and related
<a onclick="highlightReply('2062', event);" href="/hobby/res/2062.html#2062">>>2062</a><br/>I'm going to crit Wojak's gear choice.<br/><span class="quote"><br/>>standing pad up by itself</span><br/>Get a bookstand. You can prop up your tablet too.<br/><span class="quote"><br/>>Loomis</span><br/>I know nobody actually buys the books, but having gone through 5-6 authors I don't know why they are such a meme either. Figure Drawing for All It's Worth is not a gentle introduction, and Fun with a Pencil is too vague. Wojak should pirate Vilppu's Drawing Manual.<br/><span class="quote"><br/>>Sandpaper block</span><br/><span class="quote">>Expensive(?) pencils</span><br/><span class="quote">>Putty eraser</span><br/>All of these point towards mastering pencil rendering, but why get a tablet then?<br/><br/>This is reaching/projecting, but I feel like someone on /ic/ told Wojak not to draw anime, and he absorbed their screaming to preserve his self-esteem, but never managed to resolve the contradictions between his artistic goals and using a weirdly-sharpened pencil to do online life drawing sessions in his damp suburban bedroom. With that premise in mind,<br/><span class="quote"><br/>>Sandpaper block</span><br/>Holding his extremely sharp pencil sideways probably hurt Wojak's wrist, which is why he's crying.<br/><span class="quote"><br/>>Putty eraser</span><br/>It makes a hilarious noise and is good for autistically refining pencil shadows. You can also use it to lighten underdrawings, but you're better off buying a scan printer and doing it digitally. Anyway, given that he has a tablet, it might be best for him to focus on painting.<br/><span class="quote"><br/>>Blind graphics tablet</span><br/>This is demotivation incarnate. Save up for a real one.
Reposting from the GET /leftytrash/ thread concerning how light (shading) works:<br/><br/>When light hits a surface (from whatever source it emanates from) it cannot hit all of the surface of the object at once (at least not at full intensity like a torch or the sun).<br/>The area of the object that isn't hit by the light forms a shadow, the colour and value of which is instead influenced by other, weaker light sources.<br/>This is why white surfaces in anime often use a shaded by a tone of blue, because the weaker light that that is filtered by the blue atmosphere is that which fills the shadow created by the most powerful natural light source in any outdoor scene, that being the sun's light.<br/>The transition between the light and shadow is either sharp or soft depending both on the surface of the object or intensity of the light.<br/>On a sunny day or with a torch, you'll get sharp shadows whilst on rainy days or torches with an obscurer, they'll be soft.<br/>Also, if an object has a flat face with sharp edges, like a cube, the difference between one face and another will be razor sharp whilst a round object, like boobs, will be softer and have move transitional shades from light to darkness.<br/><br/>This can get rather complex, but check out James Guerney's books and Alla Prima by Richard Schmitt. They'll get you on the right track.
<a onclick="highlightReply('2400', event);" href="/hobby/res/2062.html#2400">>>2400</a><br/>"their many kinds of parasites,creatures who go round,till they find you and suck you out<br/><br/>you see the small pest,you dont feel your best<br/><br/>that bloodsucker is not very nice,but the doctor might help…..for a price<br/><br/>you feel your veins and wallet getting light,you go to your boss,giving you a raise he might<br/><br/>he wants you to work more,you feel the parasite sucking to your core<br/><br/>you make the company a dollar,they give you a dime,sadly your all out of time<br/><br/>your dying as you realize this wasn't the first time you and a parasite met,the entire time….<br/><br/>IT WAS YOUR BOSS ABOVE YOUR HEAD<br/><br/><br/>remember kids,the true monsters are not the ones that look like it,their the people spending all their wealth to look like saint while people around him die
<a onclick="highlightReply('2454', event);" href="/hobby/res/2062.html#2454">>>2454</a><br/>The thing you posted is shit and applies real world logic to fantasy. Drop it, it's nonsense; do whatever wacky bullshit your heart desires.<br/>Instructional images/serials like that are almost always reductive and needlessly constraining. Read the lit or do a master study instead.<br/><br/>First off, two things:<br/>There is no easy answer or method for what you are asking. There is no "do this to make something beautiful". You will have to figure that shit out as you go. This extends to my recommendations, or any reading on art. They contain techniques and methods, that are useful to achieve a result, but are not law. <br/>Two, there is no "advanced" mechanical art theory. The baseline is the theory. However, that baseline is very, very broad and encompasses everything from anatomy, to colour theory, to material studies, and so on. What you have been introduced to is the extend of the playing field. Now you have to master it.<br/><br/>The only hard rule I can give you for smut is anatomy. Tons of it, even (especially) if you end up simplifying it. That is, you need a VISUAL memory of contours, which is given by bones, muscles, etc. The shit you have been thought. <br/>Other than that a general knowledge of human anatomy (where organs are at, like you posted) is useful but not required. Cheating is always better if it is more efficient or more appealing. <br/>Check out Michael Hamptons Figure Drawing - Design and Invention, and I can recommend Stephen Rogers Pecks Atlas of Human Anatomy for the Artist as a general reference. It's possible the former doesn't work for you, so note down Gottfried Bammes' The Artist's Guide to Human Anatomy and Michael D. Mattesi Force - Dynamic Life Drawing for Animators. I'd caution against Burne Hogarths writing on anatomy, though they're an interesting read if not very useful practically.<br/> <br/>Also teach yourself animation if you haven't yet, as the understanding of motion it will give is invaluable. Fucking necessarily involves motion, and knowing how to make that look appealing is tantamount. <br/>Take a look at Preston Blairs Cartoon Animation and Richard Williams The Animator's Survival Kit. Don Bluths The Art of Storyboard and Marcos Mateau-Mestres Framed Ink are more tangential, but still recommended, particularly if you end up making panels (which you will).<br/><br/>None of these will teach you how to make something beautiful. That is all you. Therefore draw, paint, and above all steal from works that appeal to you. Only you can add beauty to a work.
<a onclick="highlightReply('2464', event);" href="/hobby/res/2062.html#2464">>>2464</a><br/>Gonna caution against following Bammes as strictly as you have, assuming you're the thicc poster. The looser you can draw, the better of an artist you are. Took me years and years to realize that.<br/><br/><a onclick="highlightReply('2465', event);" href="/hobby/res/2062.html#2465">>>2465</a><br/>Ah, you're doing asset production? You mentioned you were studying at a technical institute, so I figured you were studying graphics code (can't have enough of those).<br/>If you want into the smut business, beyond just drawing whatever your heart desires, get serious about modelling. It's a billion times easier to make 3D scenes than hand drawning 2D ones, and with a little bit of programming knowledge you can fill niches like the lewd life sim hole.<br/><br/>We should exchange info at some point. Busy for the foreseeable future, though.
<a onclick="highlightReply('2487', event);" href="/hobby/res/2062.html#2487">>>2487</a><br/>You don't have to blur any lines like you do in your work.<br/>Lines as an artistic technique are meant to abstract and simplify the point at which one form cuts out of another, no outline really exists in reality, it's prevalence it only due to it being a very base representation of how the mind processes visual information.<br/><br/>Unless you're doing it deliberately for effect such as implying depth of field or the speed of an object, it's unnecessary and makes you work look unnecessarily messy.<br/><br/>Also, I would personally recommend reducing the width of your lines if you want to go for a anime look.<br/>The exact numbers don't matter, just try to match whatever you want your work to look like and work from there.<br/><br/><br/>Last point; The most important thing I can recommend you do to improve your art now is to build experience with using the different parts of your arm.<br/>In short, use your fingertips for tiny lines, your wrists for medium-scale lines and your whole arm for large, canvas-sized lines.<br/>I don't have any further resources on hand, but you can probably find more stuff on this through searching for it online.<br/>Just try to do some straight lines on a blank piece of paper or canvas using said parts of your arm for each respective length. That is what gives you 'clean' lines along with being able to construct your form in three-dimensions in your own head.<br/><br/>Good luck, stranger.
<a onclick="highlightReply('2486', event);" href="/hobby/res/2062.html#2486">>>2486</a><br/>You can combine hard and soft lines fine. It's not an obstacle. The problem with pic related is misapplying them. Soft is transitions, where as hard is for edges. And even that isn't a hard rule and can be stretched to get inventive results.<br/><br/><a onclick="highlightReply('2488', event);" href="/hobby/res/2062.html#2488">>>2488</a><br/><span class="quote">>Lines as an artistic technique are meant to abstract and simplify the point at which one form cuts out of another, no outline really exists in reality,</span><br/>This wording comes from James Gurney if I remember correctly, who's otherwise very much worth engaging with, but here is talking nonsense. Not because the statement is technically wrong (indeed, contours exist only in perception), but because it is irrelevant to the creative process. Edges are a vital component to visual narration, and appear all over the place. Richard Schmid in Alla Prima gives more useful insight in lines, edges, and shapes.<br/><br/>Not to mention this assumes physical realism as desirable, which is controversial to say the least.<br/><span class="quote"><br/>>Also, I would personally recommend reducing the width of your lines if you want to go for a anime look.</span><br/>Moé, like any cartoon, is flexible. Line thickness is neither here nor there, as your own included image proves. It's an aesthetic judgement, best made by the artist individually.<br/><span class="quote"><br/>>In short, use your fingertips for tiny lines, your wrists for medium-scale lines and your whole arm for large, canvas-sized lines. I don't have any further resources on hand, but you can probably find more stuff on this through searching for it online.</span><br/>Using your entire arm is common advice for beginning students, so they learn to maximize the physical canvas and overcome meekness but I've never heard of this gradation though and on the face of it am hostile to it. Where did you get this?<br/>It doesn't really matter here, though as in digital you only need your wrist and at most your upper arm. <br/><br/>Clean lines don't exist. Only straight and curved.
<a onclick="highlightReply('2706', event);" href="/hobby/res/2062.html#2706">>>2706</a><br/><span class="quote">>what is says:</span><br/><br/>BURN THE RICH<br/><br/>Their once was a man, Called Nestor he would claim, Didn't have a roof or penny to his name<br/><br/>Forced to eat rats, To get a job he was to poor, Had to compete with cats, Under a foreign floor <br/><br/>3 years ago he became this way, When exactly is hard to say, Somewhere between April and May <br/><br/>He and his wife had to flee when they heard the landlords call, But each other then they lost, then Nestor found the landlords house by fall, now he could live free of cost if he also stole from the mall<br/><br/>so under the rich mans house he hides,endures the hatred and rat bites<br/><br/>but then he saw trough a hole trough the floor his wife dressed as a whore, as she sold her body to the landlords will Nestor snapped, he was ready to kill<br/><br/>the horny pig saw a fire and felt pain in his back, Nestor will burn everything red till its ash black, he came from the floor so the pig would not breath anymore<br/><br/>thoughts trough his mind as a madman trough a maze, the blood was as red as his face, and as he realizes the poor's might he perishes in the flames light
Doxxing myself because fuck it. Please no firebomb me.<br/><br/><a href="
https://rpetkeportfolio.wordpress.com/" rel="nofollow" target="_blank">
https://rpetkeportfolio.wordpress.com/</a>Also drew this meme.<br/><br/><a href="
https://www.youtube.com/watch?v=DAzZvQSmFXY" rel="nofollow" target="_blank">
https://www.youtube.com/watch?v=DAzZvQSmFXY</a><br/><br/><a onclick="highlightReply('2080', event);" href="/hobby/res/2062.html#2080">>>2080</a><br/><a onclick="highlightReply('2162', event);" href="/hobby/res/2062.html#2162">>>2162</a><br/>Very nice, I like both of them a lot. Don't listen to <a onclick="highlightReply('2092', event);" href="/hobby/res/2062.html#2092">>>2092</a> unless you want to draw super realistic stuff. There's plenty of realist art our there. Draw whatever makes you happy.<br/><br/><a onclick="highlightReply('2249', event);" href="/hobby/res/2062.html#2249">>>2249</a><br/>Maybe if you treat art as a mere skill rather than a mode of expression and catharsis. Try not to be so judgemental towards yourself and just have fun! You'll keep getting better as long as you keep drawing. Critique is useful but the point of art isn't to "get gud".
<a onclick="highlightReply('3281', event);" href="/hobby/res/2062.html#3281">>>3281</a><br/>What software did you use for this? If it's MS Paint, that's your first problem. Pirate Photoshop or download Krita: <a href="https://krita.org/en/" rel="nofollow" target="_blank">https://krita.org/en/</a> If you're a beginner you can't draw anything complex, much less a human form, without sketching the big forms first and putting a layer on top of that for line work. I'd recommend 3 layers, ideally: 1. Loosely sketch broad shapes with indications on where facial features and other details go, paying particular attention to the volume of the shapes, 2. Loosely sketch finer details, and 3. Final clean, precise line work.<br/><br/>This drawing itself doesn't look too bad honestly, I've seen MUCH worse. You at least have a sense of how the facial features sit on the skull. Just make sure that when you sketch out the big shapes like the sphere for the head, your guidelines should follow the contour of the shape. Does that make sense? I don't teach people art much. Here's an image that hopefully explains some of what I mean. I hope this helps! Please keep at it anon! I come bringing art resources, I got a bunch.<br/>Andrew Loomis' books - <a href="
https://www.alexhays.com/loomis/" rel="nofollow" target="_blank">
https://www.alexhays.com/loomis/</a><br/>Perspective Made Easy - <a href="
https://b-ok.cc/book/566230/84db88" rel="nofollow" target="_blank">
https://b-ok.cc/book/566230/84db88</a><br/>How To Draw (Scott Robertson) - <a href="
https://b-ok.cc/book/2725857/2c0d5b" rel="nofollow" target="_blank">
https://b-ok.cc/book/2725857/2c0d5b</a><br/>Vilppu Drawing Manual (Glenn Vilppu)- <a href="
https://b-ok.cc/book/702216/2a6966" rel="nofollow" target="_blank">
https://b-ok.cc/book/702216/2a6966</a><br/>Figure Drawing Design & Invention (Michael Hampton)- <a href="
https://b-ok.cc/book/888363/00a7ec" rel="nofollow" target="_blank">
https://b-ok.cc/book/888363/00a7ec</a><br/>Analytical Figure Drawing course (Michael Hampton - goes very well with the book) - <a href="
https://mega.nz/#F!8qA2FLDQ!9ADn1WRz-YcH7H9M3i11dg" rel="nofollow" target="_blank">
https://mega.nz/#F!8qA2FLDQ!9ADn1WRz-YcH7H9M3i11dg</a><br/>And then there's this 1TB torrent that 4chan's /ic/ made a while back, lots of useful stuff in there, including the stuff up above: magnet:?xt=urn:btih:0aebc0f02e6c179b62e04c69af3e5adee3abee12&dn=IC-STUDY
<a onclick="highlightReply('3590', event);" href="/hobby/res/2062.html#3590">>>3590</a><br/>Half of Europe + North America is sitting at home because of COVID shutdown. Plus I was a NEET for very long time before that, the only constraint I face is my mental health which is affected by my bad living conditions. Some artists on 4chan's /ic/ are bold enough to have a 8h a day drawing schedule but I find it incredibly tiring and soul crushing. To get real good in drawing you have to treat it seriously, it's very time consuming and you should treat it as getting a degree, you either go all in for years or you are doomed to be a hobbyist tier artist or a weeb, cuz weebs don't have to study anatomy and values (values in painting allow you to make realistic paintings while weebs can replace it with simple comicbook-like shading, like in this pic). Lots of famous weebs don't even bother to draw detailed hands, feet or muscular bodies, some, like Ilya Kuvshinov ( <a href="https://www.artstation.com/kuvshinov_ilya" rel="nofollow" target="_blank">https://www.artstation.com/kuvshinov_ilya</a> ), avoid full-body drawings alltogether and simply paint their flat generic animu girls 24/7 <a onclick="highlightReply('5090', event);" href="/hobby/res/2062.html#5090">>>5090</a><br/>I think people usually recommend this book "Drawing on the Right Side of the Brain" for training someone to be a better observer and thus better at symbolic drawing. I uploaded it for you here: <a href="https://mega.nz/file/fIhVWKjI#pYv8xrKgJQW5CHTCAoLWRUUv8iNOK8af0-jmH3BKjb0" rel="nofollow" target="_blank">https://mega.nz/file/fIhVWKjI#pYv8xrKgJQW5CHTCAoLWRUUv8iNOK8af0-jmH3BKjb0</a> <br/>I've read excerpts from it and the methods used seem like they can help you with what you want.<br/><br/>I've also read of a good and interesting exercise that's similar to those methods and may help you: <br/>1. Draw a shrimp. A shrimp, because, most people do not know how to draw one outright, but everyone has seen them. You are forbidden from looking at any reference images of shrimps at this step.<br/>2. Google shrimp pics, trace one or two.<br/>3. Copy some shrimp pics directly without tracing.<br/>4. Using those same pics as reference, use them to draw the shrimp in a different pose or angle.<br/>5. Draw a shrimp again, without any reference. Compare to your original drawing, and as you repeat this process with different subject matters, you will learn where you tend to make incorrect assumptions about reality, so you can watch out for those assumptions when drawing other things. <br/>It's like an exercise to learn how your own, individual artistic mind works. Another insane example of hardwork and talent in the form of Rajacenna van Dam who draws 2 different portraits simultaneously<br/><br/><a href="
https://digg.com/video/rajacenna-draws-two-portraits-at-once" rel="nofollow" target="_blank">
https://digg.com/video/rajacenna-draws-two-portraits-at-once</a><a onclick="highlightReply('7628', event);" href="/hobby/res/2062.html#7628">>>7628</a><br/>cont.<br/>Also, it tends to look particularly unnatural if a person is drawn100% symmetrical. There's a sort golden ratio for human symmetry that's between an AI's inhuman idea of the perfect man, and a character bordering on deformed. But don't give up, or think that it's your own inability to draw well, because it takes most people years before they can draw a person convincingly. Have you ever thought of how complex the human body is? The face, even when simplified, has hundreds of different planes in a subtle but confusing arrangement. Drawing a hand, is almost like having to draw half of spider. We have bendy back bones that can twist and lean and scrunch up, and when unclothed our muscles aren't hidden by scruffy hair, but the bodily mechanics fully visible to an observer. Add to this the fact that we are probably more familiar with the human body than just about anything else (due to having to live within one) so we are more likely to spot something that is off, than we would with a drawing of something less familiar. But thankfully, where ever you go, you bring a model along with you, that being yourself. The hand and face are complicated, but you only have to look infront of you, or in a mirror, to practice the two most complicated parts of the body. Also check out a few youtube tutorials. Ethan Becker has great fundamentals in a funny (to me at least) and bite sized format, Proko is a good one for more detailed instruction at an intermediate/advanced level, and The Drawing Database has all your artisto autismo needs covered in excruciating detail.
<a onclick="highlightReply('9045', event);" href="/hobby/res/2062.html#9045">>>9045</a><br/>No, most digital artists work in semi-realism, like Ilya Kuvshinov, Ruan Jia or Sakimichan, because pure realism is not only rarely cute (the most important factor in appealling to wide demographics) but is also very hard to learn and produce. <br/><span class="quote">>amateurs bringing down the salaries and quality level in the field for everyone.</span><br/>Amateurs don't bring down the prices on works of people above them, you need skills to compete with professionals. 3rd worlders do, whether they are pro or not, because they have lower costs of living and don't need to earn as much to survive, thus they can dump prices in an attempt to gain greater share of the market (more commissions). In the end, it works exactly like perfect free market does: the uncompetetive suppliers (artists from rich countries) can't charge more than 3rd world artists and they can't survive doing art unless they are really good, thus they are forced out of business and have to find a real life job. It could sound cruel but in fact it is absolutely just because it benefits the most productive agents (3rd world artists who produce as much the 1st world but consume much less) and it benefits the consumers. In art there's no possible monopoly artifically restricting competition, the uncompetitive and unproductive artists are punished by free market without intervention from 3rd side.
<a onclick="highlightReply('9053', event);" href="/hobby/res/2062.html#9053">>>9053</a><br/>It is fair because the first world artists produce the goods of the [b]same quality[/b] as 3rd world artists, while consuming [b]more[/b] goods than them (which is reflected in the quality of living, the costs of living and the high purchasing power of the average 1st world citizen). You don't provide more valuable goods by mere fact you were born in the US. Would you support an American factory that requires input of 300t a steel a month just to produce 100 cars, while a foreign factory produces the same amount of cars but requires input no more than only 100 tons of steel? <br/><span class="quote">>It's 'just' the same as outsorcing other industries' jobs, for the same reasons. </span><br/>Yes, it is the same. And it is good, this outsourscing kills uncompetetive jobs. You want 1st world artists to consume more simply by the right of blood, not because they actually can produce something valuable. There's no exploitation in art, no boss to take your surplus value, everything goes to the workers. You are not entitled to earn $2000 simply because you were born in the US, you have to produce goods worth $2000 and in art the goods are cheap because the market is working really well, the free trade flourishes and there are very comfortable conditions for high skill specialization in programming, translation of art for 3rd worlders, unlike the real world market where we have tariffs, costs or transportation, monopolies and various restrictions distorting the market, thus making goods from other countries less competitive.
<a onclick="highlightReply('9054', event);" href="/hobby/res/2062.html#9054">>>9054</a><br/>I live in one of those third world countries, in fact. One of those that produces most artists. Comparing artists to factories is obscene, what is the input exactly, food? What data do you have that third world artists eat less than first world, somehow I do not think human calorie needs differ from country to country. But if we put it this way, there are two inputs, first is mental,- life experience, nature and surroundings impressions, consumed media, and imagination, subconciousness working to transmute it all together into something new. Second is material, in case of tactile media artists it's paints, pencils, chalk, canvas, paper; in case of digital media artists it's whatever their input devices and electricity to make them run,- so those are the means of production. And between any two comparable artists, those are exactly or almost exactly the same, no matter the world. Exploitation is unjust no matter which way you turn it. And the benefit of the customers gained this way is also unjust. Paying rates firstworlders would starve for to third world artists is as unjust as paying third world factory workers comparably. And it does not constitute to better art.
<a onclick="highlightReply('9055', event);" href="/hobby/res/2062.html#9055">>>9055</a><br/>I live in Ukraine, which is poorer than any North African country and economically closer to India than Romania or Russia. <br/><span class="quote">> Comparing artists to factories is obscene, what is the input exactly, food?</span><br/>Goods. Any goods. You don't spend your salary on food only, do you? When the American workers were pissed off about the factory jobs going away to East Asia, they weren't crying about lack of food, because the food insecurity is not a problem in rich countries and even in poor countries it's not widespread, unless you are from Africa. If the American workers were concerned with food security only, they wouldn't need higher purchasing power, they would be satisfied with basic jobs in service sectors, but they are greedy, just like the people from 3rd world countries, they want to afford an apartment in one of the most popular countries in the world, they want food that went through countless production quality inspections, they want cars, phones, Internet, electronics, clothes, etc. Average American consumes a lot and doesn't notice that because he is used to it, he lives in the prosperous society where a Black low class worker in declining detroit has higher purchasing power than an average Ukrainian factory worker, when an individual fulfills his food requirements he doesn't settle on that, he wants more. So, why an American greedy bastard should get more by the fact of his existence, if another greedy bastard does [b]the same[/b] and consumes [b]less?[/b].<br/><span class="quote">>Exploitation is unjust no matter which way you turn it. And the benefit of the customers gained this way is also unjust. Paying rates firstworlders would starve for to third world artists is as unjust as paying third world factory workers comparably. And it does not constitute to better art.</span><br/>There's no exploitation in paying free market prices, the price is not determined by monopolistic forces limiting your options but by the input costs multiplied by demand. By your logic, if only I could move to the US, I would automatically acquire a right to charge $100 for my work. So, I am, indeed, entitled to X amount of goods depending on the place where I was born? You propose to establish a restriction that would overhelmingly benefit the 1st world artists and harm the productive workers from poorer countries offering the same services? <br/>Justice is when you produce as much as you consume. The American artists don't produce as much as they want to consume, they want to consume as much as an average 1st worlder does but they can't produce that amount because for once they have to face perfectly free market competition where 3rd worlds get comparative advantage. Consuming more because you were born in the US is not "just", we would face the same field leveling in the real world if only markets were working there as good as they do in the web.
COLOR request <br/><span class="quote">>Wall: <a href="
https://previews.123rf.com/images/thanmano/thanmano1506/thanmano150600021/41099339-old-brick-wall-and-plaster-peel-off-texture-and-background.jpg" rel="nofollow" target="_blank">
https://previews.123rf.com/images/thanmano/thanmano1506/thanmano150600021/41099339-old-brick-wall-and-plaster-peel-off-texture-and-background.jpg</a></span><br/><span class="quote">>PPSh-41: <a href="
https://i.imgur.com/ccqKs5e.jpg" rel="nofollow" target="_blank">
https://i.imgur.com/ccqKs5e.jpg</a></span><br/><span class="quote">>Soviet Belt: the buckle is brass and the rest is dark brown leather</span><br/><span class="quote">>Telnyashka and wolf: light blue and white stripes and Grey wolf fur.</span><br/><span class="quote">>The knife is stainless steel. pants are greyish green. The letters on the wall are blood red.</span>
<a onclick="highlightReply('10204', event);" href="/hobby/res/2062.html#10204">>>10204</a><br/>I know you've finished this already but I wanted to tell you that I can't see her face lmao<br/>Use some lighting on her skin in the shape of fine lines and also some intermediate shades elsewhere I guess (which only have to be light enough to be able to see the lines), otherwise it's difficult to look at because you can't tell the shapes on her body apart. I think the dark color you're using right now should be used for shadows, which is sometimes necessary for things that are actually that dark, such as super-dark skin and hair and black clothes. In real life, you can still distinguish between the features of people with the darkest skin due to natural lighting, so look at photos for reference.<br/><br/>Her index finger looks a bit longer than the middle finger, it should be shortened. Maybe her head is also too small or her chin/jawline should be lower (I can't tell using this unfinished version but I noticed in the final pic), or it could be the choker (too high up on the neck in my opinion) that makes it look weird.<br/><br/><a onclick="highlightReply('10147', event);" href="/hobby/res/2062.html#10147">>>10147</a><br/>Did you use a website to colorize this?<br/><br/><a onclick="highlightReply('10013', event);" href="/hobby/res/2062.html#10013">>>10013</a><br/><span class="quote">>Step 1: sketch on paper</span><br/><span class="quote">>Step 2: scan</span><br/><span class="quote">>Step 3: trace over sketch with vector lines</span><br/>Or:<br/>&ltStep 1: do the line art on paper<br/>&ltStep 2: scan and adjust<br/>&ltStep 3: vectorize or touch up and color<br/>With both options you can apply all kinds of effects to your lines and colors that you could easily achieve with just a stroke on your tablet, but it takes 1000 times as long.<br/><br/>Alternatively, become a pixel artist (really good option in my opinion. Pixels and animated sprites are the coolest shit ever and you don't necessarily have to stick to small sprites; pixel artists who draw large pictures are rare from what I've seen.)<br/><br/><a onclick="highlightReply('9957', event);" href="/hobby/res/2062.html#9957">>>9957</a><br/><span class="quote">>To be honest I think sometimes the expressions I make are kinda weird</span><br/>I wouldn't say it's the expressions (in fact I like your preference for that kind of "serious" lips), just the basic proportions of the faces you draw. for example, in your original artworks the space between the nose and mouth is too big, even more than the space between the mouth and chin, and that's probably because you like to detail the philtrum. Try shortening it next time. Also, pay attention at what point the nose becomes narrower. As the other anon said, you need to work on the hair, because in the second picture a bad hair shape (not just outer) is a bad frame for the face.
<a onclick="highlightReply('9051', event);" href="/hobby/res/2062.html#9051">>>9051</a><br/><span class="quote">> 3rd worlders do, whether they are pro or not, because they have lower costs of living and don't need to earn as much to survive</span><br/>that's why as a 3rd worlder I exploit rich Americans by charging the same amount in dollars as an American artist of my skill level would. 50 dollars become 1000 pesos.<br/><br/>But in all seriousness,<br/><a onclick="highlightReply('9045', event);" href="/hobby/res/2062.html#9045">>>9045</a><br/>I think amateur artists actually tend to undervalue their own work. They also generally think that charging less will get them more clients.<br/><br/>Realism is, of course, one of the most difficult things to learn when it comes to art. Naturally many non-artists also consider it to be the highest form of art (why? there's cameras and editing software for that), while "serious" artists consider it a <em>skill</em> that proves that you're a "real" artist (so you don't necessarily have to do realism exclusively, but being able to draw it means you're good in their eyes). And to be honest it also influences your understanding of shapes, allowing you to better portray what's in your mind close to how you picture it (obviously most of the time we imagine things based on reality, unless we explicitly try to come up with something that is not, in which case you don't need to understand how to depict the real world), so I'd say there's some validity to that mentality.<br/><br/><a onclick="highlightReply('9051', event);" href="/hobby/res/2062.html#9051">>>9051</a><br/><span class="quote">>No, most digital artists work in semi-realism, like Ilya Kuvshinov, Ruan Jia or Sakimichan, because pure realism is not only rarely cute (the most important factor in appealling to wide demographics) but is also very hard to learn and produce. </span><br/>The fact that that's the most popular and profitable type of art doesn't mean that it's what's considered "peak art" by artists.<br/><br/><a onclick="highlightReply('9028', event);" href="/hobby/res/2062.html#9028">>>9028</a><br/><span class="quote">>I wish I could afford Spine</span><br/>It's the first time I've read about it. Why is Live2D not good enough for you? There was also E-mote but I think it works different from Live2D, although it has similar results, and everyone seems to have forgotten about it, but I managed to pirate it once.
<a onclick="highlightReply('11427', event);" href="/hobby/res/2062.html#11427">>>11427</a><br/>Sure, I wish you all the best, just thought it foolhardy to quit a dayjob at this level. Indeed, a proper artschool is a much better boon to your skill if only for the sake of there being people to yell and pressure you into discipline, and a much more structurized education. That said, I suggest checking out content on New Masters Academy, there's some good stuff on CGPeers from there. In particular, "Complete russian academic drawing approach" and "Renaissance figure drawing", I think you could benefit from observing more classical approaches. And also, those artists' relative success has likely little to do with their skill level.
<a onclick="highlightReply('13765', event);" href="/hobby/res/2062.html#13765">>>13765</a><br/>Not him but good<br/><br/><a onclick="highlightReply('13775', event);" href="/hobby/res/2062.html#13775">>>13775</a><br/>I like the design (including the palette), and the face, but you gotta work on your shading, it's too soft IMO. Remember the direction of light at all times, and stick more to the drawing like for example, the shading on the left shoulder strap is inconsistent with the shape of that piece. What you were doing with the hair at 3:11 was pretty good, but the thing you did afterwards left the shading on the hair feeling flat and inconsistent with the shading style on the clothes which has more detail (maybe you got frustrated? I know that feel). I also think you gotta work a bit more on the folds and creases on clothes, but you seem to be getting the hang of it.<br/><br/>A little tip: for symmetrical things such as badges, if your software has the feature, you can use a symmetry/mirror/kaleidoscope ruler divided into more than 2 parts. Here's some tutorial I found for Clip Studio Paint: <a href="https://www.youtube.com/watch?v=BOX5xXdJVH4" rel="nofollow" target="_blank">https://www.youtube.com/watch?v=BOX5xXdJVH4</a><br/>Here's one for ibisPaint:<br/><a href="https://ibispaint.com/lecture/index.jsp?no=48" rel="nofollow" target="_blank">https://ibispaint.com/lecture/index.jsp?no=48</a><br/><br/>Aso, what program did you use to record that? Am I the only being blocked from access to Bunkerchan because Kaspersky identifies it as as malware? <br/><a onclick="highlightReply('10472', event);" href="/hobby/res/2062.html#10472">>>10472</a><br/>Live2D doesn't support graphic effects, Cyrillic script (it changes any Cyrillic text into the "#`141%$" runes), you can't change the language in menu and I was very disatisfied with the gif conversion which produced EXTREMELY heavy gifs and was freezing my laptop in the process. I learned Adobe After Effects but my laptop is so 10 years old and it was medicore even back then, rendering takes me hours because of that. I produced some gifs that took me LOTS of time but didn't attract much attention on media, I received 0 commissions and a guy that pretended to be my first commissioner scammed me for a free sketch… I wanted to be a good guy and charge only AFTER he approves of the sketch, unlike other artists who charge upfront, but being exploited for my kindness is very unpleasant. Later I saw him on 4chan's /aco/ acknolwedging that he scammed me and saying that I have unique and interesting style.<br/><br/> I need money now and I don't have much time left to improve my skills, so I try to go into furry in hope that I will acquire commissions. PayPal also doesn't work in Ukraine, which adds me more headache and insecurity about my own future. I started doing frame-by-frame animation because gifs like that can be produced by me within a single day while the painted works were taking a week or more and brought me around 10 likes each, with the Beatrice and Lambdadelta being only exceptions. I did 5 animated colored gifs and only 2 of them succeed while 3 backfired and didn't bring any followers.I don't want to spend a week of my life creating a drawing that brings less than 10 likes, 0 retweets and 0 commissions, I don't have a family to bankroll me and I need to earn money (which I can't earn in improverished Ukraine) to visit my gf living in a neighbouring country.
<a onclick="highlightReply('14093', event);" href="/hobby/res/2062.html#14093">>>14093</a><br/><span class="quote">>After it failed</span><br/>I was just about to ask if you've tried uploading your stuff to e621. It looks like someone else already posted your gif, and it's quite popular. (I'm assuming you weren't the one who posted it, since I thought that you considered that it failed because it didn't get any traction on Twitter. Also you can't see who's the uploader, I think)<br/><a href="https://e621.net/posts/2596105?q=kapchynskyi" rel="nofollow" target="_blank">https://e621.net/posts/2596105?q=kapchynskyi</a><br/><br/>I'd say use this to your advantage, make an account and start posting your new animations there. You'll probably get some commissions faster that way. Twitter is pretty shit for art promotion (any social media is, imo) especially if you're new and have no followers. But on a booru site, and especially a <em>furry</em> booru, where people can quickly find the exact content that gets them off thanks to a complex tagging system, and art is neatly organized per character, it's much easier to get a big audience and find potential clients, even when nobody knows about you. After all, you get much more visibility on a specialized art site used daily by that specific and massive fanbase, than on a social media platform used for all kinds of random purposes.<br/><br/>I'd suggest ditching Twitter altogether at least for furry porn, although if it doesn't take you much effort you can keep updating both platforms (you could still gain a following there as do many porn and SFW artists). Personally I'm not a furry but once in a blue moon I'll go to e621 to fap to some animations, so I'm a bit familiar with the site. Many artists themselves post their stuff on there and many of their works are commissions. If you search the "conditional_dnp" tag you'll find examples of artists or commissioners who post their own stuff. With your output and high artistic skill, and with animations that are a little bit more finished than this one (what matters in animated porn is the smoothness after all), you could become popular. <a onclick="highlightReply('14264', event);" href="/hobby/res/2062.html#14264">>>14264</a><br/>My first "commission" I ever did was from /aco/, a dude asked me to draw his OC. I wanted to be a good guy and drew him a sketch before charging him money, so he ended up scamming me by approving the sketch, giving me a greenlight and then simply ghosting me. My mistake was saying in the 1st post that I am a noob, he took advantage of that and correctly guessed that I won't charge money before doing sketch. He never intended to pay, of course. The 1st pic is the sketch I did for him.<br/><br/>The 2nd mp4 brought me 350 retweets. Unfortunately some people were turned off and didn't follow me because my feed is full of me doing stuff for various fandoms, furry including, so I didn't benefit much from a blow up. Lesson learned, I change artstyle and topics too often, it's hard to predict what will I produce. It's a pity because on one hand I want money and audience but for money you need lewd furries while for big audience you need memey-SFW art.
<a onclick="highlightReply('14305', event);" href="/hobby/res/2062.html#14305">>>14305</a><br/><span class="quote">>be 14</span><br/><span class="quote">>get obsessive about a cartoon, discover chatroom, discover dA</span><br/><span class="quote">>make fan art, came 2nd in a monthly fandom competition</span><br/><span class="quote">>become casual friends with a (16yo?), Ramirez, who was more experienced and famous in the community for making decent art (came first in that competition)</span><br/><span class="quote">>open up for free requests because thats what people did and I wanted attention</span><br/><span class="quote">>one of them ('Wolf') wants comic about the mother designated-waifu character magically becoming small like a kid again</span><br/><span class="quote">>start drawing it</span><br/><span class="quote">>get two pages in and start posting, it already has a storyline with drama, irony and humor. It's a lot of effort but I like it.</span><br/><span class="quote">>Ramirez messages me</span><br/><span class="quote">>"Did 'Wolf' ask you to make that comic?"</span><br/><span class="quote">>yes</span><br/><span class="quote">>"He asked me to make the exact same comic. Check out his gallery."</span><br/><span class="quote">>it's all sizeplay of that character and her daughter, dozens or hundreds of requests of this stuff</span><br/>this was my first exposure to SFW fetishfags on dA and as a young teenager I was creeped out, so I just stopped drawing the comic<br/>naturally they sent me a message or two asking if I was still drawing it and I ignored them and started drawing other stuff<br/>…<br/><span class="quote">>log in after three years to upload a shitpost to my old gallery</span><br/><span class="quote">>mffw new reply from Fox, sent two weeks ago: "are you still drawing this?"</span>
For all the fat fetishists on this site <span class="spoiler">like me</span>, I'm sharing this blog I found for drawing references and tutorials. (There's also some guides for other things like lighting)<br/><a href="
https://fat-art-refs.tumblr.com/" rel="nofollow" target="_blank">
https://fat-art-refs.tumblr.com/</a>Oi, here is a near-endless well of visual reference for pretty much everything, all neatly organized folder-by-folder:<br/><br/><a href="
https://www.pinterest.ca/arucelli/" rel="nofollow" target="_blank">
https://www.pinterest.ca/arucelli/</a>Here's some sprite art resources for anyone interested in that!<br/><br/><a href="
https://lospec.com/" rel="nofollow" target="_blank">
https://lospec.com/</a>Treasure Trove here, and fun site to boot:<br/><a href="
https://artideasgenerator.com/resource.php" rel="nofollow" target="_blank">
https://artideasgenerator.com/resource.php</a>Hey all!<br/><br/>Just wanted to check in and say i'm proud of everyone here who has committed themselves to improving their art and achieving whatever goals they set for themselves.<br/><br/>And for everyone who thinks they aren't good enough and can't make it to be both making work they like and making money off of it, I don't think I can either!<br/>Every single day I question my ability and am unsure of myself in everything I do, but I keep doing it despite the doubt, and i'm here now; making art I like and making some money off of it. So, if you feel this stuff is what you want to do, just keep going, be conscious of your flaws and work through them with your head and your hands.<br/>It took me about 5 years of dedicated study and practice to get to where I was when I started posting art on GET and leftypol, this stuff isn't easy or quick, so don't sweat it!<br/><br/>Also, shoutouts to this anon in particular <a onclick="highlightReply('16038', event);" href="/hobby/res/2062.html#16038">>>16038</a> , your doing great and making the best out of a bad situation!<br/><br/>Dasvidanya~!<br/><br/>P.S. Draw a political-catgirl whydontcha!
I was surprised to discover by pure accident such a high quality painting of Stalin and the Politburo members during during field maneuvres, early Soviet art realism didn't have many high quality artists. I felt warmth in my chest when I recognised the name of the painter, Dmitry Kardovsky. I remember seeing his pre-Revolution works, he was 51 years old by the time of the October revolution and I didn't expect to see him painting for the Soviet regime, thinking he would resent the government that brought him poverty and stripped his primary clients of wealth. Maybe he indeed hated the USSR but was forced by circumstances to paint on revolutionary topics. Anyway, his skill is amazing and the only early Soviet artist of comparable level I know is Isaak Brodsky, here you can see his portrait of Mikhail Frunze, a Soviet hero and one of the Red commanders that fought in the Russian civil war.<br/><br/>In the 3rd picture you can see Olga Kardovskaya's (Kadrovsky's wife) portrait of an extremely popular Russian poetess, young Russian women especially adore her. I didn't read Akhmatova but I hate her for her sluttish personal life.<br/><br/>My last art commission in the 4th pic. Personally I am doing fine. Last two months let me earn some decent money (by Ukrainian standards), my parents didn't receive a penny from their work yet and I have been feeding my mom, my stepdad and myself for two months + buying gifts for grandma. Unfortunately people mostly commission me NSFW stuff or original characters whom I can't post on my Twitter, so my follower count is stagnating and followers are important if you want to increase supply of commissions and prices on your artworks. I have to decide between doing NSFW stuff that doesn't attract people to me or drawing stuff I need for the public for free. <br/>I hope my parents will start earning money soon because I need money for a laptop, the current one is 10 years old, plus I need to work on attracting people on Twitter.
<a onclick="highlightReply('17888', event);" href="/hobby/res/2062.html#17888">>>17888</a><br/><span class="quote">>Should I draw the panel separetly and then put them all together </span><br/>I'm trying to draw a short comic myself, but everywhere I look for info basically says that planning and laying out your comic's pages is the first step.<br/>You should lay out the page with the events you want to happen in that page in mind. And then, you should draw the content of the panels while thinking about the layout. Or you can draw the content of the panels while laying out the page. In any case, you don't draw your panels separately and then put them together.<br/>Here are some links about page layout:<br/><a href="https://www.clipstudio.net/how-to-draw/archives/160963" rel="nofollow" target="_blank">https://www.clipstudio.net/how-to-draw/archives/160963</a><br/><a href="https://design.tutsplus.com/tutorials/create-a-comic-how-to-plan-and-lay-out-your-comic--cms-24179" rel="nofollow" target="_blank">https://design.tutsplus.com/tutorials/create-a-comic-how-to-plan-and-lay-out-your-comic--cms-24179</a><br/><a href="http://webcomicalliance.com/featured-news/composition-101-laying-out-your-comic-page/" rel="nofollow" target="_blank">http://webcomicalliance.com/featured-news/composition-101-laying-out-your-comic-page/</a><br/><a href="https://www.makingcomics.com/2014/05/07/panel-layout-golden-ratio/" rel="nofollow" target="_blank">https://www.makingcomics.com/2014/05/07/panel-layout-golden-ratio/</a><br/>This might also be useful:<br/><a onclick="highlightReply('15653', event);" href="/hobby/res/2062.html#15653">>>15653</a><br/><br/><a onclick="highlightReply('17896', event);" href="/hobby/res/2062.html#17896">>>17896</a><br/>Haha, good drawing though.<br/><span class="quote">>You can visit OC threads on 4chan. Plenty of people there make requests of their favorite characters and they are euphoric about anything you produce, even noobs.</span><br/>Oh yeah, those OC threads on /i/, right? I was there a couple of months ago just to get familiar with those threads and the board, and they seem to be prone to Discord drama. But it sounds like a good idea nonetheless, as long as I don't get involved. I was also thinking of drawing very niche porn for a certain audience on another board (not just because I want commissions but because I like that stuff as well). I have a lot of ideas for that and some are halfway done, but my bad habits prevent me from actually working on them.<br/>Anyway, thank you for your reply and advice, <span class="spoiler">Kapchynskyi</span> ;_; <span class="spoiler">idk what else to call you lol</span> <a onclick="highlightReply('18095', event);" href="/hobby/res/2062.html#18095">>>18095</a><br/>Well, Wacom is good if you're looking for a beginner tablet. Their most basic ones are reasonably priced imo.<br/><br/>I used to have a Wacom Bamboo, after it broke (worked for about 4-5 years) I bought a small Wacom Intuos that I'm still using after about 3 years, and it still works great, no issues at all so far; it cost the equivalent of about 100 US dollars. I was actually recommended to buy a medium sized one to avoid carpal tunnel syndrome and to be more comfortable, but I forgot about that at the moment of purchasing; still, I've gotten used to it.<br/><br/>I've never been able to afford a tablet with a screen. I've heard that Huion display tablets are pretty good (IDK about other brands), and cheaper than the Wacom Cintiq, but I don't know which one lasts longer. I wouldn't worry too much about having 10000+ pen pressure sensitivity levels though, it's not important compared to everything else that goes into digital art or art in general. However, some people think that having a screen doesn't necessarily make a tablet easier or more comfortable to use. For example, Alt-Tabbing might be a pain in the ass.
Which is your favorite color wheel?<br/>What are the primary colors in digital art and traditional painting?<br/>I like CMY. You can't get fuchsia paint if you mix red and white, you can't get bright colors if you use red, blue and green ("primary" colors). Wish I knew that when I still painted.<br/><a href="
https://www.youtube.com/watch?v=ByBsY-2U1kI" rel="nofollow" target="_blank">
https://www.youtube.com/watch?v=ByBsY-2U1kI</a>Unique IPs: 4