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/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
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File: 1633251070822.mp4 (1017.21 KB, 850x720, 1630079508465.mp4)

 No.1244

How are videos like this made?

 No.1245

>>1244
Takes a still image and uses Adobe After Effects to turn the foreground and background into separate layers, then you can manipulate the foreground using various stretch effects. Don't ask for a demo, I'm pretty inexperienced in it and it takes days to do some basic animation.

 No.1246

>>1245
Can it be done with Free (as in freedom) software?

 No.1247

There's an After Effects tutorial I saw a while ago but it was pony porn I'll see if I can find it

 No.1248

>>1246
IDK. I don't buy Adobe products, The Russians have plenty of good quality programs (don't get anything Adobe from 2021 or newer)

 No.1249

>>1246
Anything can be free if you try hard enough

 No.1250

File: 1633290881464.gif (1.53 MB, 522x752, alunya head.gif)

>>1248
>>1249
I know how to torrent but I don't give a fuck. I'm not trying to become a professional animator or make money out of it, I just want to try it with Free Software. I made this with GIMP and Synfig. I think it will be good enough, now I just need to find some good manga panel and imagine it moving.

 No.1251

>>1250
>I made this with GIMP and Synfig
That's pretty cool anon, actually I was going to suggest Synfig but I forgot the program's name, lol.

 No.1252


 No.1253

>>1250
I think you didn't loop the gif properly, it only does the animation 1 time and then I have to close and reopen the image to see it again.

 No.1254

>>1252
>>1247
https://e621.net/posts/2282689
Well here it is, although OP already found an alternative

 No.1255

>>1253
Not OP but it works for me

 No.1256

>>1254
>Hungarian
LMAO

 No.1257

>>1253
Same. Maybe its a mobile thing

 No.1258

>>1253
>>1257
There's supposed to be a delay before it starts over.

 No.1259

>>1258
Ah, ok.

 No.1260

File: 1633469385042.webm (199.44 KB, 832x856, tania-guitar.webm)

What do you think?

 No.1261

>>1260
I think the whole hand should move, not just the fingers, but the head movement's cute

 No.1262

>>1260
Not bad, but you should probbly stretch the lines instead of cut-and pivoting them

 No.1263

>>1262
What does that mean?

 No.1264

File: 1633503763513.webm (196.11 KB, 832x856, tania-guitar-2.webm)

Take 2, is this better?

>>1261
I originally wanted both hands to move but the guitar has too many details that make it hard to fill in the missing parts.

 No.1265

>>1263
Look at the lines at the middle of the hand in >>1260 they wag up and down in a pivoting motion.

>>1264
Yep, that's better, Keep going anon you can do it!

 No.1266

>>1265
It's the same thing, I just have to be very careful not to move the connections. Do you think anything else needs to be done on this image?

 No.1267

>>1266
Yes, move the hair after the head moves in the same direction, not at the same time.

 No.1268

File: 1633631026191.webm (197.07 KB, 832x856, tania-guitar-3.webm)

>>1267
Is this better? I added a small delay, now it looks like it has inertia.

 No.1269

File: 1633634971098.png (89.53 KB, 239x211, ClipboardImage.png)


 No.1270

>>1260
>>1264
>>1268
All of these are good. Next you must add a fingerstyle song.
Fingerstyle because usually acoustic strumming uses the whole forearm, and flamenco twists the wrist and various other reasons

 No.1271


 No.1272

>>1271
nice

 No.1273

>>1272
Tried better encoding it but it is still huge. Is it normal for this length and dimensions to be this heavy?

 No.1274

>Chainsawfag in 3 minutes or less

 No.1440

This animation is so smooth, the artificial VA kinda ruins it. I wish more stuff got animated like this.

 No.1441

Wtf happened to the files, I can't see any of the videos that had been posted

 No.1442

>>1441
DUcked up during creation of the board, mods haven't restored them (though if you post the files in a dump on another board on the site (say /siberia/) it automatically ought to restores these ones.

 No.1569


 No.1571

>>1244
>>1273
With this sort of animation, I'm always triggered by the light reflection moving like something baked on the hair / glasses. Of course, this can be avoided by putting in more work and hand-animating the reflection stuff, but I think there are more clever (=less work) ways of doing it, depending on shape and movement. For example, a big rotating marble can have a circular reflection that is just on its own layer that does not rotate. For the glasses in that particular animation, maybe the white stuff fading in while the head moves back/up and fading out while the head moves forward/down will look a bit better.

 No.1574

File: 1636918103429.jpg (20.5 KB, 336x246, tania no shiny.jpg)

>>1571 (me)
So basically it would fade out and look like this.

 No.1577

File: 1636933031457.jpeg (35.56 KB, 250x238, bruh.jpeg)

>>1569
I'll admit, Jaidenanimations has good animation skills when it comes to animating people as extremely thick noodles attached to what are basically rectangles

 No.1579

>>1577
Kek, this'd been more about R34 but that's a good observation too.

 No.1581

>>1579
Considering her fanbase is ultra-horny adolescents I am not surprised by this.

 No.1588

>>1581
Telepurte is much better IMO.


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