ITT Post animations, WIPs, and so on.
Professional animation is usually collaborative, with different people drawing the parts of the animations, doing lines vs color or keyframes vs in-betweens, etc.
>>3081>How many can you see?6 or 7?
also a challenge: animate it at 50 fps :^)
>>3082It's actually not always ideal to animate things at higher frame rates. That's one of the techniques used (#9 in the video). The frame rate you animate with can convey different things.
The whole animation is 24fps (as in film), but parts of the animation are animated "on twos" i.e. with each step taking 2 of those frames. The early movement of the mouth and eyes are animated this way to make them smoother. A higher frame rate would probably look too jittery because the movement is small enough that variation in the lines would stand out. The beginning of the jerk backwards is also animated on twos so each step stays on screen a bit longer to be easier to see. On the other hand, the windup (leaning forward and squinting) and follow-through animate on ones to draw the eyes and cause anticipation to make the larger movement more legible, and to compress the time it takes to go through those more minor movements.
>>4516>This is nice OPThank you.
>how did you do this?A few hours of drawing altogether, don't remember exactly.
>Was it frame by frame?Each frame was drawn, but it was done with keyframes and inbetweens as opposed to "straight ahead" animation. So the important poses were laid out and then the poses that go in-between were added. Starting of course with the two keyframes based on the classic porky images.
I posted a rougher version with fewer inbetweens and before cleanup and some adjustments to make the motion work better.
>>3081>Was this hand-animated?Drawn by hand with a tablet.
>What programs did you use?Just Krita. It has built in animation features.
>>4522Thanks.
Was planning to fully color it originally (the thread is a year and a half old btw), but I didn't settle on the method. I wanted to imitate the original style of the image, so was experimenting with using painted texture layers and doing the actual animation on the layer visibility masks, but that was cumbersome to do. There are 4 colors that would each need an animated mask layer. I might give it another shot.
>>4566the tail looks more busy than it needs to be
also stellar work
>>4584Thanks, yeah the tail was done in one go after the main poses were finalized. It's mostly hidden by the blocking anyway so I'll probably redo the earlier parts before lining it.
>>4585It's extreme on purpose. I was intentionally trying to border on a wild take there, but it would look better if it was less static. There should be at least a couple frames for the expression to "settle" into a more stable and on-model pose.
>>4586Pretty much, also trying to match the energy from the original
>>4564 >>4589I was being a little experimental there. You don't really want excess movement far away from the focal point, which here is the face area. The tail is its own layer so I can just toggle it off to try something else and compare them.
>>4590Yeah, I retooled the followthrough on the face to give it a slightly more extreme face that settles into a more normal one. Definitely works better IMO. Also included a shorter gif to highlight that part.
>>4935Secondary motion done.
Next is adding the clothes (secondary/tertiary animation). Then it's lines and color.
>>4986Those boobas are boobin
Is this all from The Animators Survival Kit?
Unique IPs: 18