ITT Post animations, WIPs, and so on.
Professional animation is usually collaborative, with different people drawing the parts of the animations, doing lines vs color or keyframes vs in-betweens, etc.
>>3079true. and there is also things like getting line thickness right, choosing a good color palette
>>3081>How many can you see?6 or 7?
also a challenge: animate it at 50 fps :^)
>>3082It's actually not always ideal to animate things at higher frame rates. That's one of the techniques used (#9 in the video). The frame rate you animate with can convey different things.
The whole animation is 24fps (as in film), but parts of the animation are animated "on twos" i.e. with each step taking 2 of those frames. The early movement of the mouth and eyes are animated this way to make them smoother. A higher frame rate would probably look too jittery because the movement is small enough that variation in the lines would stand out. The beginning of the jerk backwards is also animated on twos so each step stays on screen a bit longer to be easier to see. On the other hand, the windup (leaning forward and squinting) and follow-through animate on ones to draw the eyes and cause anticipation to make the larger movement more legible, and to compress the time it takes to go through those more minor movements.
>>3077This is nice OP, how did you do this? Was it frame by frame? Was this hand-animated? What programs did you use?
Very nice, are you gonna colour it?
>>4516>This is nice OPThank you.
>how did you do this?A few hours of drawing altogether, don't remember exactly.
>Was it frame by frame?Each frame was drawn, but it was done with keyframes and inbetweens as opposed to "straight ahead" animation. So the important poses were laid out and then the poses that go in-between were added. Starting of course with the two keyframes based on the classic porky images.
I posted a rougher version with fewer inbetweens and before cleanup and some adjustments to make the motion work better.
>>3081>Was this hand-animated?Drawn by hand with a tablet.
>What programs did you use?Just Krita. It has built in animation features.
>>4522Thanks.
Was planning to fully color it originally (the thread is a year and a half old btw), but I didn't settle on the method. I wanted to imitate the original style of the image, so was experimenting with using painted texture layers and doing the actual animation on the layer visibility masks, but that was cumbersome to do. There are 4 colors that would each need an animated mask layer. I might give it another shot.
>>4524Wasn't sure if you were still around OP. Thanks for the succinct reply. I've been trying (and failing) to animate for a while now, and I wanna try my hand at it again, because I keep seeing fan animations for stuff on youtube and feeling irritated that I can't put my own ideas onto figurative and literal paper in illustrated form.
>>4525Now is actually a pretty good time to try animating and putting stuff out there. The popularity of the short video format is well suited to animation. A lot of the internet animators got screwed over years ago when youtube shifted the algorithm to favor long-ish videos because it takes a huge amount of effort to animate that much content. 1 minute or less is much more viable for solo animators to do.
>The popularity of the short video format is well suited to animation.
leftypol has a tiktok now, just so you know
>>4566the tail looks more busy than it needs to be
also stellar work
>>4566alunya's face looks ape-like in the last frames
>>4585That hate for chinlets does that to a mfer
>>4584Thanks, yeah the tail was done in one go after the main poses were finalized. It's mostly hidden by the blocking anyway so I'll probably redo the earlier parts before lining it.
>>4585It's extreme on purpose. I was intentionally trying to border on a wild take there, but it would look better if it was less static. There should be at least a couple frames for the expression to "settle" into a more stable and on-model pose.
>>4586Pretty much, also trying to match the energy from the original
>>4564 >>4588>>4584Personally I liked the tail's business.
>>4588>There should be at least a couple frames for the expression to "settle" into a more stable and on-model poseoh yeah that sounds good
>>4589I was being a little experimental there. You don't really want excess movement far away from the focal point, which here is the face area. The tail is its own layer so I can just toggle it off to try something else and compare them.
>>4590Yeah, I retooled the followthrough on the face to give it a slightly more extreme face that settles into a more normal one. Definitely works better IMO. Also included a shorter gif to highlight that part.
>>4591This looks very clean Anon, especially from an understanding of the original. Well done!
>>4935Looking smooth tweens
>>4935Secondary motion done.
Next is adding the clothes (secondary/tertiary animation). Then it's lines and color.
>>4986Those boobas are boobin
Is this all from The Animators Survival Kit?
>>4986Current WIP, inking and color done for most of it. Bandana will be kind of tricky because
I'm doing variations in boob size since people seem to have different opinions on how Alunya is supposed to look. I will probably erase a lot of the finer ink lines (especially on the dress) when I add shading that defines the forms better.
Life stuff got me distracted so it took much longer than intended.
>>4987It's mostly eyeballing it lol. There is a lot of revision going on, like I did 3+ passes on the lower part of the dress until I thought the fabric moved plausibly enough.
>>5183The abs are disturbing.
Are you drawing furry porn in motherfucking GIMP??
>>5198based gimp user
>>5200damn thats talented, i use gimp for drawing, but i had to get someone to buy me a tablet
>>5202The secret is continous photobashing and drawing over and add more to the collage and give up for 2 or 3 days because the bitnoise doesnt match with the rest of the art or your brushes and take about a week to finish a piece.
>>5198>>5200>>5204based 🫑 enjoyer
I've been fiddling with inkscape, mostly for making posters
I hear krita is good, but I've grown used to GIMP's weirdness
I think I am just going to fix those non euclidian beam support posts and call it a day. they got so fucked up after I leveled up the fucking thing by using filters and warps and so on so I just copy pasted it till it looked like it somewhat resembled a column.
>>5204iirc you can actually copy and paste object across inkscape gimp and pinta like they were made on its respective canvas so it has that advantage. I remember using it a bit to make animatics but that was like in 2019 so I don't know how well cross compatibility works nowdays.
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