[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)

Join our Matrix Chat <=> IRC: #leftypol on Rizon


File: 1670333142269.gif (1.42 MB, 1024x1024, porkyscream sketch.gif)

 No.3077

ITT Post animations, WIPs, and so on.

Professional animation is usually collaborative, with different people drawing the parts of the animations, doing lines vs color or keyframes vs in-betweens, etc.

 No.3078

File: 1670337626765.gif (65.33 KB, 549x506, clap.gif)

cool sketch OP
as someone who can't draw for shit, animation will always seem like magic to me. and I frequent /co/
tracing in inkscape is probably the only thing I could do

 No.3079

>>3078
Animation is subtler than you might think. It's not just drawing successive pictures with slight differences. There are important rules and techniques you have to use to make it look good.

 No.3080

>>3079
true. and there is also things like getting line thickness right, choosing a good color palette

 No.3081

File: 1670339015338.gif (147.29 KB, 512x512, 2022 porkyscream.gif)

>>3077
>>3079
For reference, here's the same animation with just the original keyframes (poses) before adding inbetweens and build-up or follow-through. I used several of these animation principles to make the animation look better. How many can you see?

 No.3082

>>3081
>How many can you see?
6 or 7?
also a challenge: animate it at 50 fps :^)

 No.3083

>>3082
It's actually not always ideal to animate things at higher frame rates. That's one of the techniques used (#9 in the video). The frame rate you animate with can convey different things.

The whole animation is 24fps (as in film), but parts of the animation are animated "on twos" i.e. with each step taking 2 of those frames. The early movement of the mouth and eyes are animated this way to make them smoother. A higher frame rate would probably look too jittery because the movement is small enough that variation in the lines would stand out. The beginning of the jerk backwards is also animated on twos so each step stays on screen a bit longer to be easier to see. On the other hand, the windup (leaning forward and squinting) and follow-through animate on ones to draw the eyes and cause anticipation to make the larger movement more legible, and to compress the time it takes to go through those more minor movements.

 No.3084

File: 1670341960135.gif (380.45 KB, 359x450, up booba.gif)

>>3083
oh yeah good point. the mind is really good at filling in blanks anyway

 No.3086

>>3077
smooth


Unique IPs: 3

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]