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/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
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I've been trying a new art technique, inspired partially by Loomis, where I construct boxes (and things that can be built out of boxes) by rotating lines along the axis of ellipses and then adding more eclipses. It's kind of hard to put into words, so look at picrel to see what I'm talking about.

What I want to know is whether or not this is a good technique. It's been serving me well thus-far, but if there's any unexpected downsides I'd like to know.

A good technique for what exactly? That just seems tedious to me tbh. Not to mention that drawing boxes is often done merely to set the direction and degree of foreshortening of a more complex object that you will draw in later on. If I discard the box eventually why would I put so much effort into it?

>>5041
>A good technique for what exactly?
Getting the major forms of my drawing relatively accurate without having to worry about perspective lines.

>>5044
ooh this is interesting, I stuggle with judging angles with my eyes so I got some grinding to do, but definitely gonna study this.

>>5045
Be warned that this is, to my knowledge, a brand new technique, so I'm still working out the kinks!

In particular, I've discovered that you need to compensate for perspective. The middle line of each ellipse should follow an (imaginary) vanishing point, and the ellipse's vertical "rotation" should depend on its distance from the horizon line.

Also, if anyone here is a more experienced artist than I am, and this technique is actually deeply flawed for some reason, I'd like to know now before I've wasted too much time with it.

File: 1742668724359.jpg (619.59 KB, 2830x1680, Untitled18_20250322143548.jpg)

Quick update, I'm drawing cylinders, and I keep running into issues with distortion. All three cylinders in picrel are supposed to be the same height, but the rotated ones look too tall for some reason. If anyone has any advice, I'd love to hear it.

File: 1742669744335.png (16.8 KB, 500x395, Oekaki.png)

>>5052
>draw box first
>draw circles in ends
>connect
maybe that makes it easier?

how do you manage to make drawing 9 lines difficult?

File: 1742691140032.png (12.12 KB, 500x250, Oekaki.png)

>>5038
Bro what the fuck is this insanity. It's not even like your final product looks particularly accurate. You could easily free hand a cube more accurate than that. You would draw rectangular prisms to draw cylinders in perspective, not the other way around lmao.

File: 1742691519716-0.png (2.87 MB, 2208x1242, ClipboardImage.png)

File: 1742691519716-1.png (1.7 MB, 2500x1518, ClipboardImage.png)

File: 1742691519716-2.png (1.52 MB, 1280x720, ClipboardImage.png)

File: 1742691519716-3.png (105.42 KB, 611x511, ClipboardImage.png)

The way they teach you about perspective in art school is very primitive. I suggest studying Kim Jung Gi. He's got a lot of training on it. You know they teach, 1 point, 2 point, whatever perspective, but that's not how perspective actually works. All perspective lines are actually curved at any focal length, but it's not as obvious at short focal lengths.

File: 1742691605859.png (8.98 KB, 500x250, Oekaki.png)

let's all draw cubes while laughing at OP

File: 1742691909473.png (9.25 KB, 500x250, Oekaki.png)

>>5056
So my advice, start thinking of perspective from that circular view point. Think that these are not just lines but actual objects. You instinctively no that the closer an object is to you, the bigger it appears, the farther away the smaller. That's all perspective is. Depending on your focal length and the size of the object, some aspects of the object become magnified and some aspects become small as they're much farther away from you relative to your focal length.

Like see, if we assume these are all the same object, which is why I put the little smiley face on it, we instinctively can understand that the bigger ones are closer to us, while the small ones are farther away. That's how you should think of perspective. Now think about all objects that exist in your field of view being receding at angles emanating from the center of your field of vision.

File: 1742692534839-0.png (1.08 MB, 1500x1065, ClipboardImage.png)

File: 1742692534839-1.png (429.91 KB, 700x504, ClipboardImage.png)

File: 1742692534839-2.png (490.86 KB, 700x538, ClipboardImage.png)

File: 1742692534839-3.png (266.31 KB, 570x570, ClipboardImage.png)

>>5058
So OP try practicing drawing still lifes, or architechture, or whatever right in front of your face, so you get it in your head about associating these perspective techniques with observing 3-dimensional reality.

>>5059
Like look at the room around you right now. Observe the parallel lines of the wall and how much they converge, look at the table, associate seeing this convergence and perspective in your drawing with how you look at real life through your eyes and you will transfer that observational data to your drawings.

>>5060
>>5052
And your problem with cylinders. Get a cylinder, which you undoubtedly have around you right now. Get a glass cup. Observe the circle at the top. Observe the circle at the bottom(maybe plastic would be better because of course glass refracts light at lot.) Just look at the cylinders around you and see how the parallel circles of the same size change shape from more circular to more elliptical depending on what angle they're at from the center of your vision.

File: 1742693230530.png (418.35 KB, 1217x1191, ClipboardImage.png)

>>5061
Like try this. Hold a cylinder up to your eye, so that it's completely perpendicular to the center of your vision. It's a flat line. But the bottom of the cylinder will still appear as an ellipse. Because it's not lined up with the center of your field of vision.

Like so.

File: 1742693696394.png (451.52 KB, 1021x1141, ClipboardImage.png)

>>5062
Here's some more circles so you can see the transformation from flat line to circle better. e

File: 1742696121805.webp (44.37 KB, 980x1126, image0.webp)

/cube/ thread

>>5044
If that's what you drew then it isn't accurate. I could have drawn a more accurate box in perspective without any such aids.

File: 1742850886672.jpg (435.95 KB, 1485x2980, Untitled69_20250324171317.jpg)

>>5055
That's what (OP) have gone back to doing. I wanted tight perspective for cheap, but I've come to the conclusion that the only way to do that is by drawing perspective lines outright.

By the way, here's some freehand cubes. I think they came out kind of shitty, but it's whatever.

File: 1743655931347.png (833.12 KB, 2893x2806, ClipboardImage.png)

>>5074
yeah I can see right away that some of the lines don't converge that should. They don't have to converge perfectly, but at least make sure they converge lol. Figure out which edge is closest to you, and the lines connecting to the edge of the same size that is farther away should converge towards the edge that is farther away.


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