[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password (For file deletion.)

Join our Matrix Chat <=> IRC: #leftypol on Rizon


 No.11168

I was kind of intending this thread to be a storehouse of replies for

<hurrr but who would work without profit motive???? you ever thought about that commie?


where fans have for one reason or another put in a great deal of time and effort to maintain or recreate digital experiences.

For example, I stumbled on some videos for a fan recreation of TIE fighter which, from the clips of it, looks really neat. It seems like video related is a mod based off of another mod for the million year old X-wing Alliance engine. I need to look further into it and see if it's built off of the original game, or its own standalone deal meant to mimic it.

Then there's also Tamriel Reborn that seems like it isn't just a remake of the original, but actually expands on the original Morrowind, I guess to add back in all of the content that had to be cut. Apparently they've been going at it since 2001.

https://www.youtube.com/watch?v=CKyrzZRo-O0

Then there's DOOM, which has just had an insane amount of work done on it and with it since it was released. It's actually pretty amazing to see what people are capable of doing with it after so long.

https://www.youtube.com/watch?v=t3bwKzHEpbA

 No.11546


 No.11547

I'm currently working on not to say a game but rather a practice in blender to recreate GTA Vs map but with more detail with things cities typically have like industrial and sanitational sites, detailed factories with interiors shops and more. This project however is taking me alot of time as modeling and texturing all the assets takes forever and if I put detail into any of said models my dogshit computer begins to start lagging as it cant handle high polygon counts. Is there a way to use pop in within blender to evade this along with easier ways to build models faster

 No.11555

File: 1628402918044-0.jpg (35.45 KB, 414x205, bfp2R2Logo.jpg)

File: 1628402918044-2.jpg (114.19 KB, 1280x1024, POE2 submarine.jpg)

Battlefield games had some great modding scenes until 2's rank-and-unlock bullshit killed them.

 No.11556

>>11168
C&C has the best modding scene for any RTS games. Mental Omega was so good until they introduced all the Weeb shit.

 No.12403

bumping with Resident Evil 1.5 fan project

 No.12409

>>11555
>Battlefield games had some great modding scenes until 2's rank-and-unlock bullshit killed them.
What do you mean?

 No.12490

The Nam: Vietnam Combat Operations

Total conversion mod for C&C Tiberian Sun

https://www.moddb.com/mods/the-nam-vietnam-combat-operations

 No.16019


 No.16036

>>12403
This rebuild is really neat conceptually, and I gotta hand it to the modders that got it into a playable state, but it's not really much more than a curiosity at this point. Gameplay wise it's just abysmal.

 No.18099


 No.18100

File: 1653871191595.jpg (6.2 MB, 5049x1441, BFTA Roadmap.jpg)

https://www.moddb.com/mods/the-elder-scrolls-the-battle-for-tamriel
A TES mod for BFME2:RotWK. Empire and Dominion are already implemented and fully playable, with Nords and Dark Elves coming up next update.

 No.18101

https://www.moddb.com/mods/red-alert-3-rejuvenation
A new mod for Red Alert 3 that adds a subfaction for every existing army (Legion for Soviets, Global Reaction Force for Allies and Fujitai for Japan) and a plethora of interesting and powerful new units with original voiceovers.

 No.18115

File: 1653918212811.jpg (46.36 KB, 300x450, Enderal_cover.jpg)

Has anyone else here played this? I'm currently 70 hours in my first playthrough and utterly amazed how good it is.

 No.18116

based

 No.18117

>>18115
Played a bit and it was pre cool and inspired my imagination like playing skyrim for the first time again. I am probably gonna make a new modded skyrim build when I eventually aquire a new computer. What are your fave mods for enderal?

 No.18119

>>18117
I would recomend Amnesia Shrine so you can reset your skill points. You should probably also get the gameplay overhaul which I haven't because I strated my current playthrough for shits and giggles befor I got hooked.

 No.18123

>>18119
Based. Thanks

 No.18124

>>18119
oh also did you play with an enb?

 No.18132

>>18115
nani kore?

 No.18218

File: 1654109277896-0.jpg (550.08 KB, 1920x1080, tWhUF16.jpg)

File: 1654109277896-1.jpg (347.38 KB, 1366x768, willdvarg.jpg)

if you're into strategy games, check out 0ad, completely free open source rts similar to age of empires, also puts some extra efforts into trying to portray more accurate history. https://play0ad.com/

There's also open red alert, another open source project which you can somehow download with a lot of the original art without the people getting copyright issues, idk how they do it but I don't give a shit. it's also changed up the gameplay quite a bit to make the game better for competitive(the changes are definitely good thing, to the point where you might aswell just avoid paying for that crappy remake).
https://www.openra.net/

 No.18269

>>18218
open ra is good, a great recreation of the classic experience

 No.18276

File: 1654141657532.jpeg (317.01 KB, 1280x720, openhv.jpeg)

>>18218
>>18269
OpenRA doesn't merely recreate the Red Alert games, its engine is flexible enough to play some other RTSs like Dune. You can now even play a game that never got an official release, Hard Vacuum, through the OpenRA engine.

 No.22751


 No.22757

File: 1664176605984-0.png (301.62 KB, 526x279, ClipboardImage.png)

File: 1664176605984-1.png (941.6 KB, 1600x800, ClipboardImage.png)

>>18218
To add to this, Unciv is a nearly perfect carbon copy of Civ V. Prefer this to Freeciv because it looks way more presentable and intuitive to play which is how I got my friends to play
Cataclysm: Dark Days Ahead is a completely free and open-source zombie survival sim/roguelike, and legitimately one of the most in-depth games I've ever seen. I've been playing it for a long while and I still have yet to completely wrap my head around it, it's so good
In general, if you look around the open-source gaming scene you will find plenty of things to debunk the muh profit motive argument, if skyrim booba mods didn't do that already

 No.22765

>>18276
Does that mean you can play Soviet Union vs the Harkkonnens and so on?

 No.22767

Is there a site to see all the old games multiplayer/fan servers?
I love the idea of a people keeping alive something despite the devs dropping support

Which of such online projects are the most populated

My contribution: There was a Pokémon fan site that helped you activate old gifts and even trade, for the Gen 4 & 5 games

 No.22768

>>22767
I know there's fan BF2 and BF2142 servers, never got round to playing them myself though even though I loved the originals

 No.26408


 No.26513

Looks like some madlad is remaking the old lucasarts shooter Outlaws

 No.26543

File: 1677738769425.png (1.11 MB, 1280x720, ClipboardImage.png)

jak and daxter has a fan made pc port of it being worked on

 No.26544


 No.26545

>>26543
cant wait for jak 2 tbh. the playing on pcsx2 is ass

 No.26546

>>26544
Oh sick

 No.26738

>>18101
This one is even better. New faction, new units for all and extended mechanics and combat.
>Red Alert 3:Corona is a MOD of the original Red Alert 3 by Chinese modders. It adds a new faction called Celestial Empire, which base on ancient China. Also, it reforms naval battle, adds new sub-faction, anti-missile system and new units. The MOD started in 2017 and it's still in development.

https://www.moddb.com/mods/corona

 No.27004


 No.27013

I am currently impressed with Roleplayer's Expanded Dialogue (RED), which uses ElevenLabs voice AI to generate audio dialogue from existing voice actor recording. Apparently the modders are trying to fix Fallout 4 and make it a legit RPG.
https://www.nexusmods.com/fallout4/mods/69389

Possible to do all kind of good stuff too, I couldn't find a good video for RED but see vidrel for NCR Preston.

 No.27015

>>27013
Interesting, the voice inflections are a bit imperfect sometimes but I probably wouldn't have figured out that was an AI if it was the first time I played it. Nice idea.

 No.27028

>>27013
living in the future is kind of awesome some times

 No.27030

>>27013
Holy shit, maybe Fallout 4 can be salvaged after all.

 No.33551


 No.33552

>>11168
In practice, the great motivator to do something without a profit motive is agrarian-like self-subsistence. Say, if you need something and there's no alternative you'll be like: "Ah, fuck this, I'MMA DO IT MYSELF!!" That's why there's so much mods and libre software tools yet so little libre games that aren't clones and reimplementations of other games. Because while you may need some changes to be made to something already existing here and there you won't really feel the need to create something new. That's why there should be some community motivation of some sort. Not necessarily a market but something like game jams or stuff like that. No idea how that would work under communism though.

 No.33553

>>33552 (me)
AGRARIAN ANARCHISTS, LEZGO!! AGRARIAN ANARCHISM GANG!!

 No.33629


 No.33653

>>33629
why does the blue laser cannon cast yellow light into the environment

 No.33688

>>33653
It's like cum coming from the piss cannon.

 No.33892

You may not like this, but this is what peak RTS modding looks like.

 No.33900

>>33892
The concept is so ridiculous, I love it.

 No.34086



Unique IPs: 34

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / wiki / git ] [ GET / ref / marx / booru / zine ]