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 No.27302

I can’t get over these games years after release they’re just really that well put together. Nearly every single action of these games is animated and with a noticeable amount of detail.

These animations can include limb specific hit reactions when an npc gets burnt in a specific section of their body, transitions from gameplay to cutscenes being seem less, weapon upgrades, looting animations, or simply just having NPCs and the player have their foot properly match up to the terrain they’re standing on the list of small details that build up to provide a super immersive experience for the player just goes on and on. It’s so so easy to pass by these qualities when you’re used to playing games made with this much love. Oh man I really truly do hope the technology that goes into engines like euphoria physics, or proprietary or even just the things both studios have made with havoc directly become more available for smaller studios. These games show a better direction for games overall and what they can be

 No.29089

I still wish they used it for the gameplay. Like physics-based fist fights, instead of just attack or block. Or tracking by footprints and not by glowing golden lines.

 No.29092

>>29089
Like the new zelda games, where you can kill enemies flinging a tree trunk up and down.

 No.29094

>>29089
I would love to see a modern game try to replicate Die by the Sword's combat mechanic where you move your mouse around to swing your weapon arm in a free way rather than use pre-baked animations.

 No.29095

File: 1688140237310.png (504.22 KB, 590x661, sonic games.png)

damn it's crazy what you can do when you run a sweatshop on perpetual 100 hour week crunch schedules

 No.29096

>>29094
Zelda Squidward Sword did that and people hated it, but on the other hand Metal Gear Rising Revengening sort of did it and people liked it.

 No.29097

>>29095
but the HORSE. BALLS. SHRINK. IN. ADVERSE. CONDITIONS. FOR. HORSE. BALLS.

 No.29098

>>29097
Funny how the more detail sandbox games get, the less there is to do in them. Sure GTA V had lots more misc dialogue, interactions and easter eggs, but at the same time there is little in the way of rewarding sidequests, and once you complete the main game its hard to keep playing it GTA SA where you have various quests to play.

 No.29099

>>29097
>my GPU when I go to a cold area and the game needs to run soft body physics to accurately shrink the hornses balls

 No.29100

>>29098
GTA V had less detail than GTA IV though. They simplified it for easier multiplayer since that's the real moneymaker.

 No.29102

>>29098
That is why zelda tears of the kingdom is the best open world ever made.

 No.29103

>>29092
That's cool but physics-based kills have been a thing for a long time, am complaining about missed opportunities here

 No.29104

>>29099
you WILL use the cycles to check a boolean determining if it is time to engage the horse ball shrinking method every frame and you will love it

 No.29131

>>29104
>boolean
My juicy tushy. Temperature calculations are expensive. That's why all these games run like piss. I bet they use a (terrible) inhouse compiler too.

 No.29132

>>29131
we need to store the temperature data for our open world map in a single, un-chunked bitmap file that uses red to map the high, blue to map the low, and green to map how rapidly it changes

 No.29133

Jokes aside it's still pretty incredible knowing that even at the highest stage of capitalist development in gaming, AAA publishers and developers still hold each other to a standard to push for the most advancements in gaming tech from time to time even if it creates zero profits or details anyone is gonna care about

 No.29146

>>29132
Jenkins, promote this man!

 No.29147

>>29133
Read Dead 2 as an alpha test for a Sword Art Online style full dive VR world that the government is developing and they need it to be realistic like having horse balls shrink or people would find out its VR. NPCs are so believable because they are actually brainwashed prisoners who are killed IRL if they die in the game. SCREENCAP THIS.


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