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/games/ - Games

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What unknown games are you playing that you think are worth talking about? And I mean actually obscure not EYE Divine Cybermancy obscure.

I just finished through playing Kandria, which is a very small indie open world platformer. The gameplay is a lot like Celeste most of the time except much more difficult, and this is applied to a metroidvania like open world, except there isn't anything that unlocks new areas like that and you've got your entire arsenal at the beginnin of the game. The platforming is fun but as I said it is incredibly difficult in later areas, though in earlier areas they added a bunch of pointless underground office blocks to like make it an open world or something. Those areas are very tedious and pointless. It also has a combat system which sucks and I try to avoid it except when you can use it for platforming. The game is very open as to how you approach obstacles, there are often different ways of getting past a room or you can go a different way through the map. The most standout thing for me was the story, which I wasn't expecting to be sort of good even if the twist is predictable. It also has a good soundtrack. All in all its a heavily flawed and rough indie passion project that nevertheless managed to fulfill my need for open 2D platforming.

 


 

>>27491
What a charming game! The visuals are beautiful, like a great children's picture book.

 

>>27493
It really is, not lying when I say it's one of the best build-your-own-car games to this day.

 

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Since I mentioned it in another thread, I'll write a few words about the Disaster Report series.

The genre is survival. Just survival, no horror. Your character (or characters) are trying to survive natural disasters, such as earthquakes and tsunamis. There is no combat whatsoever in these games, although sometimes you do need to avoid some dangerous people. In part 2 you can combine items to make bum style coats that protect you from rain, they degrade with time too. Watching your body temperature is important, it's pretty much your life bar, although it's very generous. In part 1 you have to drink water, but the taps are everywhere, they got rid of the idea in 2. The environments break apart in real time (it's scripted), which looks very impressive, especially for the time.

1 and 2 were released on PS2 in the west. 3 was a Japan only PSP game, there's a fan translation but I don't recommend playing it, too boring. 4 is on everything, even on Steam, and it's a great game, but they changed the formula, making it more akin to Yakuza side missions that take place during an earthquake. You run around and talk to people even more than usual in 4, there's more exploration as well.

Also, in part 2 there are 6 playable characters with their own campaigns, and a bunch of endings that depend on your choices during the game. 1 also has a few endings but only one playable character.

Lastly, for some reason they made most characters blonde in 2 for the Western release of the game. Just giving them Western names wasn't enough, apparently.

 

Wooden Ocean. Found it from a few people taking about it on twitter several months ago because of a patch note detailing how walls in combat affect humidity, temperature, and clutter. Then I went to its steam page (which barely tells you what the game's about) and saw it was an rpgmaker game which piqued my interest that an rpgmaker game has combat effects that detailed. I bought since it was on sale at the time without trying to look up more about it and was expecting it to be a 4-12 hour rpgmaker game with some weird gimmick in combat regarding the environment.

It turned out to be a big and open game with systems for stuff like town management where you hire people to do various jobs that influences what goes on in the towns themselves, enemy encounters and scaling are dependent on how many "resources" they have which can be reduced by just killing regular ones a lot, bosses, quests, etc, and if it goes up too much they can attack and destroy towns you run. Combat is more straightforward than I was expecting it to be (exploit status effects and enemy weaknesses while making sure the enemies can't do the same to you easily), but it still has stuff like equipment weight affecting your speed, spells altering the environment in minor or major ways, and party members/enemies becoming terrified depending on how the battle goes.

Can't say much for the story (because I spent most of my time I did play it trying to figure out where to go because I kept wandering into giant dungeons that seemed to lead into several different areas including other giant dungeons) but between the intro and the game starting it's a weird tonal shift. The intro's tone is what I was expecting going into it but the moment it's over it nearly 180s and goes from being dreamlike and horrifying to weird and comedic. Not sure if I'd call it a hidden gem until I've seen more of it but it's a really obscure and interesting game.

 

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Does World of Horror count as obscure? I don't think so, but it's not a smashing hit either. Something in the middle. In any case, it's a great game, you should play it.

 

>>27502
The first one with the bridge? Really amazing.

 

>>27489
The Caravaneer 1 and 2 flash games, think classic Fallout with a trading simulation, where you are able to manage a caravan and try to become gigaporky.

 

>>35727
My favorite one is the 2nd part in the series. But 1 is really fun too, wouldn't call it a good game necessarily, but it's pleasantly bad, you don't have to struggle against the controls and shit

 


 

There's a guy making a game where dinosaurs swordfight each other.

 

Cortex Command is pretty cool if you are into sidescrollers and RTS games. The original version sold on Steam has been abandoned, but thanks to the release of the source code the fans have created a fork called CCCP, or Cortex Command Community Project for short.
https://cortex-command-community.github.io/

 

>>35749
lmao it has mikiru counter, and void slash and the rebellion moveset too

 

>>35751
oh man it's been like a decade or something since I played Cortex Command. totally underrated game

 

>>35751
I learned lua to script this game. Good memories. Can't believe the dev started it in high school. I was ecstatic at how much better my Pentium 4 ran than 3 when I upgraded.


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