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File: 1683894038674.png (171.11 KB, 500x282, rey90o7nm5c51.png)

 No.27655

ITT we complain about overrated games or games we were looking forward to but ended up not living to our expectations.

My number 1 spot would go to Witcher 3. I was a fan of books and games, played Witcher 2 on lowest setting at like 10fps because thats the best my old computer could handle. When Witcher 3 came out it swept the awards, everybody was praising it a the greatest RPG of all time, so when years later I finally got a new laptop I was so excited to play it. And then I was greeted with a generic ubisoft-tier open world gameplay, repetitive combat, lacking RPG mechanics, god-awful progression system, and frankly a bastardization of Gerald as a character for the same of making him into the Elder Scrolls protagonist. Even the quality of writing ended up squandered because every quest just boiled down to blindly following a quest marker.

Warhammer: Total War is a contender though. Again, was stuck playing Medieval 2 because computer couldnt run newer titles, picked the specs for the new one based on Warhammer 3 requirements, only to finally get to play it and realize how much that series regressed over the years. Even fucking visuals got in some ways worse.

 No.27659

Holy fuck finally another person who realized how shitty the writing became from Witcher 2 to 3. I will always hate CDPR for what they did.

Witcher 2 writing for characters:
>Realistic and self-interested
>Understandable motives switching fluidly between political/religious/personal/racial/etc. depending on their personality
>Adjust their plans or behavior accordingly to the many impactful choices you make
>Even when antagonistic characters fight you they may still help you out later on depending on what you choose to do

Witcher 3 writing for characters:
>Your daughter is Jesus
>The Enemy™ are evil because…THEY JUST ARE OK?????!!!!
>Everyone who helps you or your daughter is an angel who dindu nuffin
>Everyone opposed to you is an asshole or a demon/witch/villain who deserves to die (ex. The Crones)
>No impactful choices whatsoever; everything is railroaded and even the "choices" you do make are limited leadership choices with no real changes to the world-state (ex. "choosing" Skellige's next leader)

It went from Game of Thrones to Rapunzel tier within the span of one entry. Even Thronebreaker is a better Witcher game.

 No.27661

Sims 4

 No.27662

>>27655
Anthem
Don’t care how long it’s been since it got abondoned completely. The game had some of the most unique core gameplay mechanics that had been seen in a while that could’ve lead to an armoured core meets super man type of experience with a mix of eves exploration of the word and it came out completely terrible. Even worse it was one of the first signs of where studios were headed when it came to major releases.

Games have always had studios put out trash titles that stayed trash like sonic 06 but no where near as consistently now. Not until anthem first came

 No.27663

The Total War series does seem to have changed for the worse in some fundamental ways that I can't quite put my finger on.

 No.27664

>>27659
>Everyone who helps you or your daughter is an angel who dindu nuffin
Baron helps you both

 No.27665

File: 1683922706516.jpg (273.12 KB, 1280x720, maxresdefault.jpg)

>>27663
There are numerous thing that I identified in Warhammer titles:
>graphical design that aims to make things look pretty up close but completely disregards tactical readability
<individual models having HP rather than % change of death leads to silly results like a unit tanking number of arrow volleys without taking casualties and then suddenly half of them dropping death at once
>disconnect between gameplay mechanics and what is happening on screen - for example cavalry reach charging into enemy unit, penetrating deep into it but causing virtually no casualties
<models in units standing way too far from each other, makes combat behave like two blobs hitting into each other rather than formations of soldiers, and further impairs readability
>poor balance often leading to meme-stacks being an optimal army composition, letting player curbstomp enemies without having to employ any tactical thought whatsoever
<lords being insanely overpowered with no counter other than even stronger lord
>awkward monster/single entity units attack animations
<lack of unified campaign mechanics, every faction gets its own progression path railroading the player rather than letting your faction and lord develop organically through gameplay
>samey magic for every school, idk if that is to conform to lore but it makes it uninteresting
>AI that is worse than what I seen in modded Medieval 2

 No.27666

>>27663
for me, it feels like the games after medieval 2 have become increasingly "arcade" or "moba" so to speak. for example, rome total war (1) is basically go, units have stats but it doesn't really matter (unless they are complete garbage), battles are about flanking and surrounding your opponent, and using the terrain
the new games are much more focused on stats, skills and mechanics. and there is something with unit movement that is wrong, I think they tried to make it more "fluid" and realistic but now it feels even more rigid and annoying

 No.27667

>>27665
There's also arguably too many wacky types of units for you to have a proper strategy set up, in Rome 1 there was a pretty limited amount of possible enemy types but in Warhammer it's full on crazy.

 No.27668

>>27667
>too many wacky types of units for you to have a proper strategy set up
Why would too many unit types led to not being able to construct a strategy? The problem is in balance, with monster units usually being way to powerful (or way too accessible), and the fact that lord skill three often buffs specific kind of units, disincentivising putting anything else in your roster.

 No.27669

>>27668
Idk, that's kind of what I mean, like if you have an army of infantry and archers, and you have to fight a giant golem/dragon/etc what strategy is there you can really use? You just have to hit it with everything you have at the same time, that's different from the earlier games where positioning, etc played a bigger role as posters above said, even if tactics were still in the game, there's not much tactics you can use against assortments of giant monsters unless the units actually had options to use tactics appropriate for that (like climbing on them, using nets, ropes, bombs, etc)

 No.27670

>>27669
>what strategy is there you can really use?
At least in theory, bogging them down with cheap infantry while shooting them from range. Large hitbox makes them easy target.

 No.27671

>>27670
Yeah this is hardly a 'strategy' in the same sense as in the earlier games.

I mean really, the tactics of Rome 1 weren't that complex but they were realistic-ish and satisfying. In the new games terrain doesn't matter at all.

 No.27672

>>27671
With that said, this topic is still kinda making me want to play Warhammer Total War. I probably would get it if the DLC policies weren't so extortionate.

 No.27676

>>27665
>poor balance often leading to meme-stacks being an optimal army composition
Yari Ashigaru in Shogun 2

 No.27679

File: 1683970353501.jpg (84.96 KB, 635x476, medieval-635x476.jpg)

>>27676
I actually didnt like Shogun 2 either. Found setting uninteresting, and the units behave less realistic compared with Medieval 2. In medieval two units fighting would stand in front of each other in a formation and poke each other with weapons, slowly racking casualties until one breaks, which is much more accurate portrait of real-life warfare than suicidally charging into each other and pairing into 1v1 duels like its a a Hollywood movie, and slaughtering each other in like 30 seconds. Often I didnt even have a time to flank enemy with cavalry because battle lines would break too soon.

>>27672
Warhammer 3 hasnt been cracked yet as far as I know, but Warhammer 2 with all its DLCs has.

 No.27680

>>27679
I love Shogun 2 because shooting samurai with riflemen is fucking satisfying.

 No.27682

>>27671
The game that does monsters really well is Third Age/Divide and Conquer mod for Medieval 2. Trolls there are expensive, rare and units dont replenish automatically like in later titles, so you actually have to treat them as an important asset, protect them and deploy them intelligently rather than mindlessly charge them mindlessly into an enemy.

 No.27684

>>27664
yeah and the entire player base soyjacks over him even though he beat his wife and drove away his daughter and sides with the crones so they can eat the innocent kids because baron dindu nuffin

 No.27693

>>27684
IDK about that, mostly saw people praising his quest line, which is one of the better ones in the game. Anyhow, I think the main story is pretty mediocre, but that's pretty similar to the books themselves, the source material is not all that great outside of the two short stories collections, which weren't focused on Ciri that much.

 No.27695

There's not much I can say about this game that hasn't already been said over the years. I got a mild interest in metal gear playing rising as a teen but I wasn't driven to go play the rest of the games until I saw the 2013 E3 trailer for phantom pain, and it looked so cool to me that I saved up for the legacy collection for ps3 and played through the mainline series and PW a few months before TPP released.

I liked the game the first several hours I played but fell out of it halfway through when I realized how bland the environments and mission design were. The game gives you a ton of options and the most effective one will always be shooting soldiers with a tranq and then launching them with a fulton so they're gone for good without having to kill them. There's hardly any The cost of making weapons started to rear its head and I would do shit like leave my ps3 on while I was at school (side ops missions you sent soldiers on took IRL time too now that I remember) because a gun took 9 IRL hours to make. FOBs felt half assed and MGO3 was fun for a day until they patched all the busted shit and it became a bland, both made me wish they just axed both of them during development and implemented coop instead like in PW. The story's significance to the overall plot of the series is hilarious, especially with how the marketing was hyping it up as the final thread to everything.

 No.27696

>>27695
MGS5 is in my top 10 games of all time for sure, in terms of fun the gameplay is unparalleled for me. I do like MGS1 and 3 too and somewhat like 2, never cared for 4 or PW.

 No.27927

Well, I just finished Metro: Last Light since Steam was giving it free (and since I read 2033 a long time ago I knew it to be written by the scum that is a liberal russian). So yeah, we did it guys! The base is secured and the reds are dead! So full of anger they are that they are red!
The game played itself apart from the beasts that torn you up if you didn't buy shotgun shells. And sadly Beria 2.0 loses in both endings.
How to say it? Apart from the obvious white russian adjacent propaganda (insert Trotsky as a demon a top a mountain of skeletons kind) it is slow but decent 6/10 (I would have given it a 7 but seeing the old -maybe it was a mania in games from its time- walk through ventilations and hear everything in exposition trope tired me by the 3rd time it happened)

 No.27928

>>27927
AAA
And I miss the second most important thing that made me just be zombie in the ending!!
>Miller kept opening the doors of the ancient bunker and kept finding more bioweapons instead of supplies
What the hell were you expecting retard! That a secret russian/soviet bunker lab is going to be a bread stand!
Didn't someone knew for that goverment they were working for!
The writing men, the writing. I can only seem to think that the writer put a or his gooditooshoeness in "Miller for making it seem like the honest man whom he intends the prota and reader/player to intend to be.


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