No.29531
i was a few hours into the game, but it got kinda boring, and i sucked at sneaking by BTS, i feel kinda bad about not beating it since my brother told me it is the kind of game that i like, and just now i discovered i could sneak past BTS…
im at this part
https://youtu.be/CjKOfjcVNbg No.29544
>>29531if you didn't feel acomplished after doing the missions and you got bored, this game isn't for you. Cause that is all the game.
No.31936
I couldn't handle the hour long cutscenes and "saving America" bullshit
No.31937
I loved spending 16 hours of my life watching Norman Reedus slamming back can after can of Monster™ Energy Drinks.
No.31951
I wish the game leaned more into being a sim than a halfstep between that and arcadey. The gameplay stops being interesting after a few hours.
No.31953
>>31937>I loved spending 16 hours of my life watching Norman Reedus slamming back can after can of Monster™ Energy Drinks.Reason i stopped playing this game. that was some bullshit. as well as the america-fuck-yea stuff and like OP said i sucked with the BT's too it was annoying.
Also my huge critque of it was no climbing mechanic in a game that is just walking, with a large part of it being in mountains, probably the most retarded decision of this game worse than the fucking monster energy drink adverts.
No.31954
>>31953>no climbing mechanic in a game that is just walking, with a large part of it being in mountainsIronically enough I found the early game where you just have ladders and rope the most interesting part of the game since running into a body of water or a mountain forced you to improvise a solution. Then later on you get to build roads with trucks and ziplines and the game might as well play itself. They also try to introduce an oxygen mechanic based on elevation or something near the end of the game that could've been interesting but it comes so late and you already have plenty of tools to avoid the areas where you'd need it.
No.31955
Kojima has always been a cocksucker for America. Most of his favorite movies are American. At least in Death Stranding it looks like Iceland or whatever, and it's trying to save the world or something, they can't really travel to another continent I think.
No.31959
>>31958>It's too highbrow for the general "gamer" audience to comprehend.I really don't think it's highbrow, it's just a combination of Metal Gear and Euro Truck Sim.
No.31975
>>31958across this thread for the most parts nobody issue is the walking, it's everything else… like stopping at walking and forgetting climbing and disperate features that did not go together, jumping from forced sneak game to forced 3rd person shooter at random points. nonsense.
>highbrowmechanics can not be highbrow or not imho, it's what you do with them and this game didn't do a lot.
No.32464
>>31959>I really don't think it's highbrow, it's just a combination of Metal Gear and Euro Truck SimThat actually sounds kinda interesting.
No.32467
>>32464Yeah it's a pretty fun game, to me the biggest downsides are the repetitiveness (but that's partly my own fault for grinding sidequests) and the wankfest story/cutscenes. IMO directors shouldn't have too much power, and this is the result. Of course studios can force artists to churn out a bland mess but they can also force them to have focus and consider the audience.
No.32488
>>32467I think people need a game where they can just relax and walk around aimlessly while looking at grass sometimes… But then again, there's Breath of the Wild.
No.32496
>>32467The third way is to run the studio like a co-op and have the workers collectively either decide how the game design should be or they elect somebody to lead the design to avoid a too many cooks situation.
No.32499
>>32496I mean yeah that would be superior I guess.
No.32501
>>32496The third way is to publish the source code.
No.32504
>>32501True. In socialism the raw files for everything should be available, including like movies and stuff so you can re-edit them.
No.32505
>>32504Blender does just that with their movies iirc. Sintel, Big Buck Bunny and others are available as project files so you can fool around with their various assets and rerender then however you like.
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