>>30145TotK was what BotW tried to be but didn't achieve. A lot of less major titles are the real problem (mario party, mario maker, etc) and are suffering from extremely low effort. They also keep porting older games with slight upgrades (mario kart).
Most recently with an actual full game - Pikmin 4 is actual trash, the developers had no concept of what made the first 3 work. They bring back all kinds of creatures from previous games but
not the behaviors or mechanics that made them notable. The space dog makes all the moment-to-moment tactical choice obsolete and the blue pikmin even more irrelevant. The squad recommendations spoil any sense of mystery or exploration. The 3-type limit makes it extremely tedious to get most things done (since you have to track down every last one of a color to put them all away to get a new one out). The UI is also extremely buggy and poorly calibrated - they dialed up the aim assist so high it's actively an impediment (and you can't turn it off). Other than the highest level dandori challenges the game is insultingly easy, (except for random bits where the important things aren't conveyed, and then only for that reason). The whole "dandori" thing positively reeks of corporate jargon. I could go on.
It feels like there's a new generation of developers working on their games and the important skills weren't passed down. It's like if you asked tiktok zoomers to remake classic cinema and they literally couldn't see anything on the sides of the frame because their brains only know how to perceive the phone aspect ratio.