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File: 1701957451590.jpg (134.35 KB, 460x645, 1701941492929033.jpg)

 No.32241

Disco Elysium only works because it had a team of really strong writers. I feel like this is a game style you can't "pull off" even consistently because even a mediocre Disco Elysium-like would be terrible. Horrible to play, even.

 No.32243

>-like
game devs synthesize novel mechanics instead of just ripping off the latest thing challenge

 No.32244

>>32243
They are. It's simply OP being a dumb cunt.
Here's a free tip that will go a long way for you: when somebody posts about someone or something and makes it seem bad, it is the poster being a dopey cunt.

 No.32245

>>32244
>We're working on Sovereign Syndicate, a Victorian Steampunk cRPG inspired by Arcanum, Disco Elysium and Shadowrun.
>I'm early in development on a Disco-like called Esoteric Ebb. I'd love to hear what you think!
lol really wanted to sound smart with your pseud post huh

 No.32246

>>32245
maybe you could have put that in OP instead of assuming anyone knows fucking anything about these games

 No.32247

>>32246
im not op you fucking retard lmao

 No.32249

I hate video game genre naming conventions so much.

 No.32254

DE itself is a very loose adaption of planescape: torment, so these games should realistically be called "torment-likes".
>inb4 people start calling it a proto discolike
>>32241
>I feel like this is a game style you can't "pull off" even consistently because even a mediocre Disco Elysium-like would be terrible.
Stat-based character and environment interactions are far are more interesting than what most JRPGs do, which are also heavily story driven in their own right.

 No.32287

>>32245
Completely missed the point, yet has the temerity to call others psued. Yep, it's imageboard shut-in time.

 No.32288

>>32287
>gets proven wrong with the exact words
<y-you're missing the point
lol ok my man, you totally arent acting like a channer here


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