I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games
>>33970The PS2 is the bestest game console ever made.
Fite me.
>>33971I will, because it was the NES. PS2 carries with the amount of gems but NES's graphics are timeless, it gets the most homebrews out of any console.
When it comes to the quantity of games instead of pure graphical masturbation then it's… Steam Deck. Just emulate all your games here and you won't need any console, the Xbox ports of PS2 games also have better graphics.
>>33972 (me)
But honestly, Master System and Pocket Color need more fucking love. Have you seen those animations in Pocket Color games? That's fucking sick.
>>33972>I will, because it was the NESTo be fair, I was mostly saying that out of nostalgia for the PS2 lol
but I'm not changing my mind, PS2 is still bestest console to me!>Steam Deck. Just emulate all your games here and you won't need any consoleI've never tried it out Steam Deck, is it really worth it? Also, being able to emulate games on a handheld sounds great.
>>33973>Have you seen those animations in Pocket Color games? That's fucking sick.Oh yeah, Metal Slug 1st Mission's and 2nd Mission's animations are pretty smooth considering the game looks like a Game Boy Color game otherwise. Then again Metal Slug animations are always really well made.
>>33975>To be fair, I was mostly saying that out of nostalgia for the PS2 lolI'm a PS2 owner myself but I don't really feel that attached to anything from my childhood honestly. Though PS2's library is pretty awesome. It outlasted its competitors too. It's pretty similar to the NES in that regard however.
Regarding Steam Deck, I think it's worth it, although I'd want a more libre GNU/Linux distro on it so I can play DRM-free games without a hassle and bloat.
>>33983>It's a game console, all it needs is good gamesThat's false, consoles are a type of computer hardware, hardware specs, features, the operating system and online play also contribute to its quality.
And that's why Nintendo Switch is not considered shit only because of having Nintendo games on it, it's a worthless piece of plastic without its exclusives. The main target audience of Switch is normies who don't know any better and fanboys who'd play Nintendo games even on bloody Virtual Boy.
>>33985 (me)
Wait, if Nintendo punishes fans for expressing their love then does Nintendo even care about its fans buying its games or does it just exploit their faithfulness?
>>33989TBH, Quake's graphics are kinda stylish. Stylish games never age, look at JSR or GGXrd.
>>34036>PS2 specs were perfectly fine.Not in today's landscape. Of course if we were stuck at PS2 graphics it would be fine. But we are not.
>>34196>my point is that the realism of PS2 era is enoughThe only major problems of the PS2 graphics are the lack of polygon aliasing and low-detail and pale pre-baked shadows and low-scale textures. Smooth the polygons in post-processing, sharpen and darken the shadows, upscale the textures and VOILA! Your average PS2 remaster is complete.
>>34919 (me)
I'd also add that the global illumination became so good that ray tracing doesn't really change that much and is more useful as a remastering tool like in the case of Minecraft or old games that RTX Remix supports or… Fortnite. It isn't even extensively utilized in modern games because it's graphically taxing.
>>34919 (me)
Also, I dunno what it is with shadows in AAA games but they're often lighter than they need to be, some shade of blue or light-gray. I don't get it. Why? You darken the shadows and the game already looks better. Is that the jagged edges thing?
>>34921AAA is made to look least terrible on trash tier TVs for console gamers. Dark shadows are washed out to ugly backlight bleed gray on garbage LCD panels.
>>34967>2000s is when eye gouging filtersContent Warning renders multiple viewports and encodes the video. 2010s tech.
>>33958uneducated opinion. DOOM is in the vain of games like Wolfenstein 3D, Daggerfall, or Populous: The Beginning. It is very
very low poly 3D environments with explicitly 2D sprites for entities like enemies, weapons, powerups etc.
Cruelty Squad has both 3D environments and 3D entities. the shape and poly count and janky animations of the 3D characters is more reminiscent of something like Morrowind, Goldeneye, GTA 3, Quake, or Tekken 2/3.
>>34147>>33765it's interesting, Arma 3 (which released in 2013 but is set in 2035) had the main opposition to NATO being a group called CSAT, an alliance of Russia, China and Iran
More and more, this is looking like a viable possibility to play out
>>36169Wait, VBS4? They already released VBS3?
Also sidenote, but is it even possible for one to get their hands on a personal edition of VBS? I heard VBS2 got one.
>>36646Explosions and destruction better than blastcore, engine diverged from Arma since the Arma 2 days, so way way more advanced in different categories.
Alot more content of real life vehicles, equipment and systems, radios, thermals etc.
Accurate real life maps of current conflicts. 3D model library with tens of thousands of objects for map and mission building. Water simulation, crowd simulation. Better optimized than Arma, temperature and weather simulation, snow, water freezing, mud.
And many more things.
What about AI?
>“AI works best when there is a lot of data available that represent the tasks you’re targeting,” states Yves Jacquier, Executive Director of Ubisoft La Forge. “As such, repetitive tasks are particularly suited to be generalized and automated.” By using motion capture data to train AI models, realisticand fluid character animation will be generated.>Jacquier explains, “AI also has the potential to assist in automating the animation workflow, reducing the time and effort required by animators. Another prototype we developed at La Forge is Zoobuilder, which helps create 3D animations for animals from videos using machine learning. We’ve been using generative AI in voice synthesis, DeepMotion, text-to-speech and now Ghostwriter, our in-house tool created to assist scriptwriters. We’re seeing fast progress in terms of adoption internally in areas like ideation or concept art.>We expect a similar trend in programming with assistance for writing code or finding the potential source of a bug and proposing a fix. We can expect the use of AI assistants to rise and progressively become an integral part of our everyday routine, going beyond basic functions to handle intricate tasks, such as assisting with coding and executing complex commands.”>Being able to ask Unity AI, ‘How do I make a Match 3 game?’ It lists it out in steps for you. Getting that type of help accelerates creators on whatever part of their journey, whether they’re a starter, intermediate or expert.https://www.vfxvoice.com/ai-gets-an-upgrade-in-video-games/Unique IPs: 42