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I'm pretty new to victoria 3, and I'm looking for some advice. What are some fun countries to play as while still being a beginner? Also, what are the best mods I should get?

 

Brazil, Belgium and Sweden is the holy trinity of beginner friendly countries.

 


 

>>35754
The thread was made in 2022 so idk if the info there is still accurate or not. I heard the game has changed dramatically from the state it was in when it was first released.

 

Play CWP (cold war project). One of the best mods that still has support for it l. As far as i relembrar the great rework and better AI are not compatible with modern vic 3. Also the communist rework overrall adds lots of laws and make your communist country quite OP.

 

As far as i relember better laws mod is also not working anymore, politics advanced also. Hearts of appaluchia or something is one of the mods they recomended for me, never played though

 

>>35756
IDK why but whenever I try to start a game of CWP it makes my PC crash. Anyone know why this happens?

 

>>35760
You are probably not using a compatible version. Or install another version of the mod in their Github, or maybe download another version of vic 3. If problems persist you should check their fbi.gov qnd steam page, see if you are not the only one suffering from that problem

 

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>>35760
>IDK why but whenever I try to start a game of CWP it makes my PC crash. Anyone know why this happens?
Yep, one of the worst things of VIc 3 modding is that every so often Paradox just releases a new patch that makes all old mods obsolete and force people to update their mods constantly just to adapt to the changes. Most of them never come back to fix the problems, and the mods stay dead forever.

 

Better Politics Mod is mandatory for me, wouldnt play without it. Also idk how good your PC is but i cant play past 1870 without using performance mods or it grinds to a halt. Victoria Tweaks Mod also adds a lot of nice little changes to make the game function as vanilla should, and then i throw in Better Decrees.

Personally i started with Portugal and felt like that was a lot of fun because theres plenty to do in terms of developing a colonial economy, but its not as overwhelming as some of the other colonial powers. Japan is also good for getting a feel for how the domestic economy works without having to worry about trade complicating things since it starts isolationist but has everything it needs internally.

 

those mods are cool too

 

>>35761
I have the most recent version of Vicky 3. Does that mean I have to download a older version? If so, which version and how?

 


 

Oh, BTW, forgot to mention. CWP (Cold war project) has a new system of laws. One of those laws are called "Discrimination laws".
For some reason, to which i can't really understand why and how, the Soviet Union starts by default with the "Segregationist" type of law. Extremely sus.

 

>>35778
I mean the USSR had ethnic cleansing.

 

>>35779
>I mean the USSR had ethnic cleansing.
What did he mean by that lol

 

>>35780
Stalin's ethnic deportations?

 

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>>35778
Does the "Crimes against Humanity" laws that has Gulags in it still doesn't work? Also, is Planned economy still worthless?

>dude, just outlaw corruption!

>Enlightened Board of Directors!
lmao
>Enlightened

 

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>>35782
>Does the "Crimes against Humanity" laws that has Gulags in it still doesn't work?
>Also, is Planned economy still worthless?
The labor camp law is not that bad, is just ok.
About the planned economy thing, it basically don't play a major role. Is like vanila, you don't have the capitalists investing on private stuff, so you as the govnerment controll all of the economy. Playing countries like the US with all those funds into private construction were quite bad in my experience, as they would just invest in random things that didn't have any profit, instead of focusing on the economy of scale.

Overral, the biggest problem with the USSR is their major deficts in the beninging, their lack of technology. Like, the USSR is an whole era behind america, specially in military.

One thing that is cool is that you can annex the whole warsaw pact with time without the need of wars, just by using the "transfer state" diplomatic action, that is pretty easy to do, so that you can go for rare resources and phosphorus.

The resource allocation in the mod is very bad. But that is an overral problem.

The US is much stronger because they start with more than double of your GDP, but you can surpass them pretty quiquilly if you buy a shit ton of universities and advanced computers and refineries.

 

I myself always play with the investment fund disable, i want 100% control of the economy

 

another haha funny thing, Lavrentiy Beria is the head of the third most powerful political faction in the USSR of the mod. He is considered a "market socialist"

 

>>35783
Oh, wait, it's the other Cold War mod. Have they fixed the reserve currency thing? USSR was basically unworkable.

 

>>35786
> Have they fixed the reserve currency thing? USSR was basically unworkable.

Now with laws like "Independent monetary police" the game adjusts the interest rate for you to keep inflation/deflation change to 0%. That means that if you are having a very high inflation the interest rate will go up and you will have a massive debt problem. If you have deflation them the interest rate will lower down.

Deflation is extremely bad, so to avoid that you need to make stuff that poor people buy expensive, like housing and healthcare.

Overral, i never had a big problem with the monetary police mechanic, but it has been 3 months since i played the mod, replaying it rn.

The newest version of the mod is the 0.5 version, is not compatible with modern victoria 3.
Idk if i awnsered your question correctly

 

My current inflation rate, july 1947

 

>>35785
that's the meme for him in most cold war mods, if he ends up leading the USSR he liberalised the economy but keeps the police state, no idea if that's based on anything historical.

 

>>35781
Deportations =\= ethnic clensing =\= segregation.
Know the difference between crimes mate

 

>>35793
"Ethnic cleansing is the systematic forced removal of ethnic, racial, or religious groups from a given area, with the intent of making the society ethnically homogeneous. Along with direct removal such as deportation or population transfer, it also includes indirect methods aimed at forced migration by coercing the victim group to flee and preventing its return, such as murder, rape, and property destruction."

 

>>35814
they were forcibly migrated from the soviet union to the soviet union, that is crazy.

 

>>35816
they were largely relocated from the civilised west to siberian frontier shitholes.

 

>>35818
*from poverty ridden areas to kazhakstan.
corrected for you.

 

>>35819
I mean the details of each case don't even matter, we could go through it, but they were forcibly relocated in order to create racially pure ethnostates, that's ethnic cleansing.

 

>>35820
> but they were forcibly relocated in order to create racially pure ethnostates,
none of the regions they were relocated to and from became ethnically homogenous, don't know where you are taking this meme from.

 

>>35821
The purpose (broadly speaking) was to create homogenous ethnic SSRs was it not?

 

>>35822
no, it was to export ethnic groups that were considered "too friendly" or "supportive" to nazism to places they couldnt do shit, german russians and crimean tartars got relocated to farmlands in Kazakhstan for that.
crimea and ukraine still had many other ethnic minorities that never leaved because they were not judged dangerous.

 

>>35752
Step one: uninstall the game.
Problem solved.

Take it from a Vic 2 veteran, that's the only piece of advice you need when it comes to Vic 3.

 

>>35824
I've tried Vic 2 before but all the ui in the game is so small I can barely read it. It's probs because my monitor is too modern for the aspect ratios the game was made for but idk

 

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forming germany is always fun

 

>>35823
That doesn't exactly make it better.

 

>>35824
Damn, who asked?

 

>>35824
>Take it from a Vic 2 veteran

Wow, everyone is in awe of your credentials

 

>>35828
how the fuck did you do that lmao

 

>>35778
That's technically true but I imagine not in the way the game is capable of simulating. The USSR had very deliberate and official discrimination based on your CLASS background, not your ethnic background.

People with solid working class backgrounds were given preferential treatment over "class aliens", meaning people from intellectual and aristocratic backgrounds, and there was no attempt to hide this.

The problem is that the POP system is designed, as I understand, to simulate "This guy is Khazakh discriminate against him" and not "That guy's dad was the doctor to the Duke of Serfbutchery, discriminate against him"

 

>>35826
I still enjoy Vic2 but I've found I have to play it at 1280x800 on my 1920x1080 monitor to be able to read it

 

>>35764
I might just be dumb but better politics is so confusing to me. Why are there so many different interest groups? What are their differences? What are their purposes? I probably am just misunderstanding it but still.

 

>>35971
The mod divides out managerial interest groups from ideological interest groups, so that the interests of bureaucrats or rural communities can be seperated from explicit political movements. E.g. it allows you to have a conservative Village Interests IG that just wants to be left alone in a decentralized state at the same time you can have a Rural Populist IG that wants to actively improve the conditions of rural life through political intervention.

 

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Played Victoria 3 for the first time yesterday. Haven't played any other Victoria games but I've played HOI4 and EU4 and CK3. Thought this was kind of the most empty Paradox game I've played yet. It feels like every Paradox game is hitting the 4x button trying to get to the good parts but the good parts never come. A paradox indeed.

 

>>35981
the appeal of victoria games, ideally, is to enjoy seeing how the domino effect of your limited interventions unfolds in the pop/economic simulation, and then once you get a sense of that trying to influence it in different ways for desired outcome. vicky 3 is way better now than it was at launch, but it was such an empty broken mess at launch thats not saying all that much. but vicky2 was so beloved in spite of its many flaws, it was outright broken in some ways as well. vicky3 is disappointing because the devs have far more money and manpower now and fumbled the release version of the game so bad that it was borderline unplayable. personally ive been really enjoying it lately (with some key mods), but the appeal is pretty narrow. if you dont have a particular type of simulation autism + particular type of grand strategy autism, theres not much else there to enjoy

 

>>35994
>the appeal of victoria games, ideally, is to enjoy seeing how the domino effect of your limited interventions unfolds in the pop/economic simulation, and then once you get a sense of that trying to influence it in different ways for desired outcome.
It seems your options are really limited and the timespan rather short.
>personally ive been really enjoying it lately (with some key mods), but the appeal is pretty narrow. if you dont have a particular type of simulation autism + particular type of grand strategy autism, theres not much else there to enjoy
Which mods? I enjoy the autism but having to click and unclick trade routes all the time gets annoying. I thought the game lacked a lot of depth. I only did one playthrough as Belgium. Maybe I'll try a major power next.

 

>>36000
These are the ones i recommend >>35764

Better Politics Mod adds a lot of the depth I was missing, highly recommend it. The trade route shit is annoying but you actually dont need to engage in trade as much as it feels like at first. Youre going to want to build your economy more intentionally, with basic good like wood, fabric and grain etc cheap but not THAT cheap, like -20 to -10% base price is a good range, because the price of the good effects the wages of the pops working in those buildings. Then youll want to have industrial goods, early ones are tools, iron, and coal, which you ideally produce relatively cheap domestically to keep your construction cheap, because every now and then when its viable you want to built up the construction sector. About late mid-game you want to have a healthy steel industry, glass industry, chemical industry, some railroads and engine factories. Thats the core of your economy and you expand outwards from there as needed, with consumer goods like liquor, groceries, tobacco, furniture etc also making great exports. Played right in an average sized country, trade only really needs to be used to supplement necessary industrial goods like if you have a shortage of lead or tools, or to boost the price of a very cheap good to allow it to be profitable enough to expand the industry, e.g. if youre producing a ton of wood without many domestic industries buying it and it's -40% price, the wood industry will stagnate, so its good to export enough wood to keep the prices in the -10%-10% base price range, expensive enough to keep the industry profitable without being too expensive to hurt your industries requiring wood inputs.

This is all assuming you have an interventionist + mercantilist economy, which is generally the safest middle ground. Free market + laisse faire puts much more emphasis on trade and trade goods, and can be very good for big countries with a lot of resources but makes smaller countries with less developed economies much harder to manage. But if youre trying to develop robust capitalism as a way of pushing towards communism as I usually do, the free market/lassie faire route does empower capitalists to a much greater degree, which is a very fun way to play with Better Politics Mod but not really without it.

 

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Talking about "better politics" mod, CWP is integrating that mod in their teasers.

 

>>36007
Hell yeah. Ive been waiting until its more developed to play CWP mod but very glad to see this

 

The new DLC and update is out

It's pretty good so far!

 

They say the performance is better

 

>>36356
>>36357
thank god performance is better. $30 still too expensive for me right now but might see if any keys are being sold cheaper.

 

>>36357
performance isn't really the issue, it's boredom/lack of flavour

 

>>36008
I've been trying this mod in V2. It's pretty fun, obviously incomplete though like some factories still have placeholder descriptions.
IDK how to fix my economy either, playing as Vietnam and it's fucked from the get go, although i did manage to see the french off.

 

>>36359
performance has been a huge issue for me, even with a well above average computer. seems to vary a lot but for a lot of people the late game performance is gamebreaking

 

>>36368
>>36358
>>36357
>>36356
someone gifted dlc to me. its very good, makes early game much more interesting as a major power & gives you something to aim for as a minor power. even outside of that, the changes to building ownership & foreign investment are great. first time i'd actually recommend paying for the game.

been having a lot of fun as paraguay of all countries. still dont play without better politics mod and last i checked its not updated on steamworkshop but in discussions page they have a link to a github beta

 

Place your bets

 

>>36419
based

 


 

Is it worth trying? Can any Victoria 1 fag confirm this?

 

Some mods i think improve the game a lot, from personal experience, and are kinda compatible with one another:

1) Enviromental regulations, it makes pollution a little more bearable, reducing some of the production and construction
2) Better resources, increases the amount of resources in the map, for some areas. Has the claim to be "more historical and realistical". In specific, increases the amount of areas you can plant tobacco. Changes the location of Oil and Rubber too.
3) More historical companies, increase the amount of companies in the game, it created its own logos.
4) Scaling decree cost. This mod makes so the amount of authority to impose decrees scale with the amount of states you have. The more states, less cost it makes for decrees.
5) Only AI buff, makes it so you can change the difficulty of the game. Can make AI nations really powerful, adds a lot of chalenge to the game.
6) Better decrees, add other types of decrees and increase the effects of them.
7) Family planning laws. Makes you increase or decrease birth rate or mortality, depending of the law.
8) Improved low taxes. For the neolib larp, Makes capitalists and porkies invest much more when low taxes.
9) Local production effects. Industrial production should be more profitable to place in the states with the appropriate resources.
10) Money transfer, oil refineries and artificial rubber. Adds building to make artificial rubber and can make a little bit of oil. Oil rigs are still better.
11) Resources 2x. The creator of resources 4x, 10x, 100x, etc. This mod doubles the amount of resources, except gold mines.
12) Better politics mod. Very good, the only one in this list that adds history and content to the game. Very fun, the best in this list.

 

Mods that i did not experimented but might be good.

1)East Asia Flavor Pack and Race to China. Those mods look like have lots of flavor content, decisions and history, but are only in Korean. Deal with revolts, try to modernize, new clothes for different cultures.
2) Dead money Alpha. Mod that tries to put the world of fallout into victoria 3. Still and Alpha.
3) Imperia Roleplay. Gives a summary of a nation’s history at game start. Balance laws, so that communism/socialism are weaker, one of the reasons i did not install this mod. Multiple Qing governors. Poland exists, for some reason. Great power congress. Political fbi.gov, if you do stuff that is against the laws of the land, like you are a communist nation and attacks other communist nation, this modifier increases, and makes you weaker. Has a lot of other mods in it, to increase game-life improvements.
4) paradox game convertors. Eu4 to vic3 and Vic3 to HOI4.
5) Napoleon legacy. napoleon is still alive and "won".

 

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>switch sides in a revolution because I had no way of winning
>win every battle in the revolution
>even get the achievement for winning
>game decides that I actually didn't win the revolution and gave me a game over

 

>>36451
played tsarist russia today doing the new central asian great game objective, some of the most fun ive had playing the game, and got overthrown by a communist/anarchist revolution in the 1890s just after i forced the british empire to give independence to india and as i was about to sphere persia. sick joke, one of the few times i play without considering a succesful communist country my win condition

 

>>36423
its good now. i have >500 hours in vic2 and have been active in this chat, i wouldnt have recommended it until this last DLC. unfortunately yes that means paradox is living up to their reputation of taking a few years for the game to be good & that still requiring buying DLC. at the moment the only DLC thats actually necessary to make the game good is sphere of influence. the other ones are def good additions if you can get them grey market or on sale, but not worth the asking price. ofc if youre even questioning whether you should pay for any of it just pirate the game & if you can the DLC. necessary mod is better politics mod, politics are dogshit simple in the base game (if the mod isnt updated yet check their fbi.gov, they usually actively share their betas to download in the meantime)

 

>>36452
I was playing the Ottoman Empire and basically ran into a situation where the Intelligentsia and Land Owners were the 2 biggest voting blocks and they disagreed on everything, so any time I went to pass one law, the other one would threaten revolution. I eventually let the Intelligentsia get the revolution and switched to them since they also had the Rural Folk in this situation. By all means I won and the game bugged out and said I didn't.

Kinda funny how you got taken over by the left on the instance you weren't attempting to build communism.

 

>>36454
>>36453
>>36452
I only did a couple playthroughs before adding better politics mod but it seems like it makes it harder to avoid revolutions. These damn minority interest groups demand some law that no one wants, of course I can't pass it. I either keep placating them by sending it to parliament to get rejected endlessly which means I can't pass any other laws, or I let them revolt and I'm forced to stomp them out because even if I switched size, there's no way I could win.

In CK3 I actually purposefully let my vassals revolt so I can stomp them out so I can throw them in jail and etc. but in Victoria 3 there is no upside to revolutions at all unless you want to switch sides so it's just annoying that all these weak bitches keep starting fights they know they can't win.

 

>>36455
>In CK3 I actually purposefully let my vassals revolt so I can stomp them out so I can throw them in jail and etc
There's nothing more satisfying in CK3 than taking a vassal that doesn't know their place and putting them in a dungeon.

 

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>A small mod that partially resets communism in the current game, aiming to improve the game experience of communism in the late game, and may be unbalanced (after all, this mod is mainly for the left player). The specific contents are as follows:

good mod combo, while people wait for BPM to be compatible with 1.7

 

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>>36464 (me)

other set of laws that forgot to add

 

>>36464
>unbalanced
almost based

 

>>36466
Communism in the mod is too strong. It is not meme OP levels of strong, but it is the best option.

 

the features of the mod goes as follow:

1.Added mass democracy laws to the distribution of power, which can trigger the mass organization politics specific to the polity;
2.added worker-directed planned economy laws to the economic system;
3.added Federation Of Trade Unions laws to unlock the cooperative ownership without Council Republic
4.added communal adminstration laws to the bureaucratic system
5.three new ideologies of left communism, revolutionary syndicalism, and technocratic socialism were added;
6.added a variety of government for Council Republic, such as syndicalist republic, people's commune and technocratic council;
7.a new entry on the journal of the People's Constitutional Assembly and related events for the rapid establishment of socialism after the establishment of the council system;
8.Utilizing the Five Year Plan Mechanism to Promote Socialist Construction
9.the addition of TAG Soviet Union, with the possibility of annexing, by events, the subject states or members of customs union that have a council republic law in Europe. HRE with Council Republic can also use this mechanism.
10.Added hegemonic tag for East Asian countries, East Asian
11.added two new institutions, economic management and party organization, the latter reaching level 3 can trigger an event to correct the ideology of interest groups
12.added variable country names and new flags for some major countries

 

While doing the 5 year plan, you will need to acquire the goals that the player chose. During it, the player will receive some strong bonuses to complete the plan. If he accomplish the objectives, he will receive positive modifiers. If He doesn't, the population will be disappointed, you will lose some prestige and probably will need to chose a scapegoat to mitigate the situation.

Overall, very interesting mechanic. Not just a buff, but an important mission to the game.

 

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>>36456
>There's nothing more satisfying in CK3 than taking a vassal that doesn't know their place and putting them in a dungeon.
One of my minor minor vassals just assassinated my king out of the blue. I arrested him, dungeoned him, torturued him, revoked his titles, then castrated him. I made it my mission to snuff his house out.

 

>>36472
Some of the most fun I have is slowly taking the heirs before the vassal so they end up falling into the same type of civil war they got me into.

 

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idk if it is true or not that the performance got much better i have all DLCs and playing in 1.7.0. Pirate game, so that might be the reason. My PC is okeIsh in improvement. Playing with some mods, that might explain how slow this thing is.

third economy in the world, India and China have so many manpower that is getting hard to compete with them, but oh well, i have almost abolished unemployment so that is nice.

The soviet union was finally created, all thanks to the best socialist group, the social-democrats.

My population is prospering, all we need is more wine and oil and everything will be fine. But i think i will stop at this point, i have played enough

 

Laws that i did not pass, but should have done.

1)Communal self governance for bureaucracy
2)Multiculturalism for citzenship
3)One of the three options of the distribution of power.
4)collectivized agriculture


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