Fallout 1's story is easily my favorite because it makes me care about it and a lot of that has to do with the time limits. In every other Fallout you're the chosen one destined to decide the fate of the universe or avert some impending catastrophe yet the world is static as you progress the story at your own pace. In Fallout 1 you have a 150 day countdown to find the water chip, complete with dramatic videos of the water levels in the vault dropping, and another x number of days to prevent the super mutants from finding your fellow vault dwellers. I was genuinely anxious to get through the game asap. The fact that the it also had the most interesting villain in the entire franchise was just gravy on top.
>>36629It's not mandatory but it's pretty heavily encouraged and it behooves you to do so: the game is constantly autosaving; the fights are tough even for combat specialists; you can hoard skill points for when you need them; you're not told how much skill you need to pass a check and skills checks during dialog often can't be retried; time is valuable, etc.
I don't have a problem with save scumming personally but if you do the game is so short that starting over every time you die/fail a skill check wouldn't be the end of the world. With the benefit of hindsight I could not just beat the game but get the best ending in a few hours. Even that's not necessary, I don't think there are many situations where you will be prevented from continuing on if you fail a check. You might not be able to resolve a quest the way you wanted, if at all, or get the ending you wanted but you should still be able to finish the game. Only thing that comes to mind is getting your non-combat PC into a fight cuz that will almost certainly be deadly but afaik there isn't a single mandatory fight in the game.
The biggest obstacles I faced in the game can't be save scummed around–there are more than a few attribute checks and the opportunities to raise those stats are slim to none, so have fun restarting or accepting the less than optimal circumstances when you run up against those.
All that said I wouldn't blame anyone for not liking it for any number of reasons. If I hadn't primed myself by playing a bunch of old-school RPG's beforehand I'd have dropped it in a heartbeat