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File: 1719966532813.jpeg (Spoiler Image,10.52 KB, 220x179, IMG_0418.jpeg)

 

It’s a fine game, but that’s all there is to say about it. As a Fallout game, it’s pretty average. The gore and feeling of dread in the visuals and audio is still the same as in every game made before New Vegas, the gameplay still has the player running around like a bitch for fucking anything, and the main storyline plays like any of Fallout 3’s and New Vegas’ DLCs. What makes it stand out is the difficulty, because the tabletop elements, enemy spam, limited playtime, and finite resources keep the player from becoming stupidly overpowered the moment they get past the first few levels. Additionally, the visuals are somewhat unique even to the other top down releases, because they’re slightly more grounded in reality than in what’s seen in other retro sci fi works. Otherwise, the game is like any other Fallout game, and that’s okay.

You're bait is shit now go back to sucking Todd's cock little piggy

>>36538
If you’ve played Fallout—which I’m sure you have—you would know too that it plays almost identically to other mainline Fallout titles. The looting, dialogue, questing, and even some combat mechanics haven’t really evolved since this game’s release. That doesn’t make fallout a bad game, just a fine one. The constant overhype I’ve seen elitist promote about this game is based off its difficulty and simplicity present in its game design, because those things make the game promote resourcefulness and accessibility respectively. However, those traits are not unique to Fallout or any game released during and after its glory days. This lack of originality doesn’t make the game bad in any way, but just not so special that it deserves being considered a masterpiece of role playing when other games like it can compete for such a title.

>>36539
>but just not so special that it deserves being considered a masterpiece of role playing when other games like it can compete for such a title.
Such as?

>>36540
The game it was based off of; wasteland.

>>36537
shit opinion, main storyline is the best of all games, its the most coherent game narratively, and fallout 3 is shit on all fronts

>>36541
What exactly do you like about Wasteland?

>>36550
Personally, nothing, but that’s not what matters to me about the game. Wasteland built the conceptual framework that most post nuclear games that released after it used to model their gameplay. S.T.A.L.K.E.R, Fallout, Metro, hell even Rage, and more were affected directly by the game or indirecty by the games inspired from it. It’s pretty hard to imagine what these games would’ve looked like without Wasteland to introduce its concepts in game design.

>>36552
Ive not played wasteland, but I really dont see the link with stalker metro and rage. For fallout sure, but beyond being post apo, those other games have nothing to do with it

>>36542

I agree though the second half of the main story honestly carried the entire game, the first half was just meh until you have one quest left to find the water chip which the world then unveils it's more interesting lore and how it hypes you up about The Master before your first and only confrontation with him, something New Vegas was crap at when it tried to do the same with Lanius. The Glow is still one of the series' best quests.

>>36537
That atmosphere was the best thing about the game. It’s wild how different the aesthetics are as well vs the Bethesda age of fallout. Sure you have some inspiration of a 50s like aesthetic but the Great War literally happened in 2077 so to do too much 50s stuff doesn’t work. Plus the radio is of dumb because they only got 30s-50s music as if the world ended then and not decades later.

>>36560
>something New Vegas was crap at when it tried to do the same with Lanius
I think its more comparable to second game, where the final boss is also just some henchman rather than actual main antagonist, but who at the same time fully represents their faction, you dont really fight them as much as fight what they stand for. Lanius doesnt matter as a person, in fact its heavily implied he isnt even a single guy, but a title passed from one person the the next. With his power and brutality and honor and stupidity and ambition he works as a far better stand-in for Legion than Ceasar, a sickly pseudo-intellectual.

On the topic of Fallout bosses, I really like how Frank Horrigan is a complete inversion of Master. Both being this unholy unions of mutated flesh and machinery, Master chaotically sprawling across the entire room, Frank is shaped to fit into his shiny armor. Master has a vision for new humanity adapted to the new world, he can be reasoned with and when proven wrong, commits nuclear suicide because he cant bear the weigh of his conscience. Frank Horrigan on the other hand has no vision for the future, he is a 70IQ roided ultra-nationalist clinging to the symbols of the old world, and after defeat decided to blow everything up just out of spite.

>>36537
Clunky ass game people only pretend to like for boomer cred or to own the Bethesda normies epic style, and I'm saying this as someone who enjoyed old ass RPGs such as the first Dragon Quest on the NES and the OG Rogue

>>36578
Most JRPGs and Rogue(-likes) are not really RPGs, they are dungeon crawlers with little if any actual roleplaying elements THOUGH.

>>36578
imo isometric RPGs are inherently clunky but I didn't find Fallout 1 to be terribly so and to the extent that it was it helps that the game is so concise. Even the things that did annoy me like the inventory management didn't have enough time to become overly grating. Meanwhile Fallout 2 annoyed the hell out of me precisely because of it's main selling point, it's Fallout 1 but bigger. As far as I'm concerned this translates to "it's Fallout 1 but tedious". The larger fights, bigger maps, longer and more numerous quests were all an absolute chore to engage with.
>>36540
nta, new to the genre and idc about originality but what I look for in a RPG is C&C and Age of Decadence has it in spades

>>36628
I couldnt get into Age of Decadence, it, similarly to Fallout 1, suffers from what I would consider a cardinal sin of video game design - mandatory save scumming.

>>36629
>mandatory save scumming
Yep, that sucks. Even though there are some new systems in other games were players are encouraged to just play on as death isn't final anymore, just a setback.

Fallout 1's story is easily my favorite because it makes me care about it and a lot of that has to do with the time limits. In every other Fallout you're the chosen one destined to decide the fate of the universe or avert some impending catastrophe yet the world is static as you progress the story at your own pace. In Fallout 1 you have a 150 day countdown to find the water chip, complete with dramatic videos of the water levels in the vault dropping, and another x number of days to prevent the super mutants from finding your fellow vault dwellers. I was genuinely anxious to get through the game asap. The fact that the it also had the most interesting villain in the entire franchise was just gravy on top.
>>36629
It's not mandatory but it's pretty heavily encouraged and it behooves you to do so: the game is constantly autosaving; the fights are tough even for combat specialists; you can hoard skill points for when you need them; you're not told how much skill you need to pass a check and skills checks during dialog often can't be retried; time is valuable, etc.
I don't have a problem with save scumming personally but if you do the game is so short that starting over every time you die/fail a skill check wouldn't be the end of the world. With the benefit of hindsight I could not just beat the game but get the best ending in a few hours. Even that's not necessary, I don't think there are many situations where you will be prevented from continuing on if you fail a check. You might not be able to resolve a quest the way you wanted, if at all, or get the ending you wanted but you should still be able to finish the game. Only thing that comes to mind is getting your non-combat PC into a fight cuz that will almost certainly be deadly but afaik there isn't a single mandatory fight in the game.
The biggest obstacles I faced in the game can't be save scummed around–there are more than a few attribute checks and the opportunities to raise those stats are slim to none, so have fun restarting or accepting the less than optimal circumstances when you run up against those.
All that said I wouldn't blame anyone for not liking it for any number of reasons. If I hadn't primed myself by playing a bunch of old-school RPG's beforehand I'd have dropped it in a heartbeat


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