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File: 1726179664973-0.jpeg (272.97 KB, 1920x1080, IMG_0746.jpeg)

File: 1726179664973-1.jpeg (163.76 KB, 828x950, IMG_0745.jpeg)

 

Thanks to the guy that recommended revelation space to me, because I wouldn’t have realized just how ‘earth like’ most planets feel like in warhammer games compared to the books. The books share similarities to revelation space, because the authors put shitloads of effort into creating vivid descriptions of the dark coldness that encompasses the vastness of space. Planets in books like rebel winter and fifteen hours actually are described the way a real planet would feel like.
Space marine 2 doesn’t do justice to the legacy the authors of the franchise gave the setting. The planets, ships, and cities all make the game feel more like a fantasy shooter than a sci fi focused on the worlds beyond earth.


>2nd pic is drawn by Alastair Reynolds

>>37030
Surely the empire chose earthlike worlds to colonise?

>>37031
No. during the DAOT, most intelligent and complex alien life was eradicated by humanity, and the overwhelmingly majority of the planets within the war hammer Milky Way galaxy do not feature alien plants or animals. This exact problem becomes apparent in ‘The Tithes’ where life is abundant everywhere.

>>37031
or rather they terraformed most of them during daot

>>37033
Dude, even with the planets they did terraform (mostly hive worlds) literally all of them went to shit by the age of strife and really became irrecoverable by the heresy. It makes no in lore sense for any of the planets in the current games and shows to feature any form of life outside of humans and their alien livestock. The authors even go out of their way to vividly describe just how destroyed all the planets are from thousands of years worth of fighting and industrial development.

>>37030
Is it any good? Doubtless it is reactionary shlock but I've got time for a 5 hour campaign and its free after all.

That picture is really not what I visualised reading the first few of the revelation space series. But it makes me instantly think of Marathon. Have you played it by the way? It's really dated but it does capture the feeling you're talking about in a FPS better than anything else I've played. Was a really magical game for me to play. And that makes me think of The Citadel, such a good game. Sorry thats a tangent and a half.

>>37035
The gameplay is good and generally polished. The levels are generally really detailed. Personally, I feel that the writing is really basic. It’s a power fantasy that feels akin to 80s slop without the intelligence of one. Coincidentally, it’s obvious that the artists weren’t strictly adhering the lore accurate description of most imperial worlds by the time of the fourth tyrannic war so don’t expect much immersion. Either way, it’s a fun game.

>>37036
Well we'll see if the new chvd game can actually run on my PC or else I'll play another 2.5D boomer shooter instead, I'm thinking Fortunes Run.

>>37037
Who tf is dauphong btw

But the way I’m going to point out the fact that this series missed the ppportunity to showcase the domed cities that also exist within the lore. Hell, Titus is from one of these dome like planets.

>>37034
IIRC the imperium habe billions of worlds so obviously not all of them had the exact same history and went trought the exact same developent pattern.

File: 1726218377581.jpg (97.04 KB, 600x600, 1698392853156-0.jpg)

>>37034
Maybe the devs just got tired of the grimderp aesthetic, I know I am. Besides trees and grass and so on are essential to human life, otherwise there would be no oxygen

>>37041
its one of the big strength of the setting actually, so much diversity and so little centralization anyone can come up with his own personal lore in a dark corner of the galaxy
well, it was what was good about it before gw decided they didnt like having a setting encouraging creativity, and rather have a big story focused on muh spess marines and heroic primarchs completely shitting on the old concept of the decaying empire dying and all its legends fallen

>>37041
Bro, the entirety of the galaxy has been fucked by alien and human infighting for literal millions of years. Entire worlds are literally just the fallout of fallen alien empires covered in mountains of asteroid debris and dust that had accumulated for eons. Entire worlds have become crater filled wastes of steel, forts, and corpses. That shit is metal as fuck and worth the effort to portray accurately purely out of how cool it is.

>>37050
And yet according to the same lore, there are such things as agriworlds, paradise worlds or even medieval worlds who just forgot about technology.
40k just have an inconsitent writing more or less overlooked because of the setting's size, and I don't think it could have gone another way.

>>37051
Fun fact: the overwhelming majority of those types of worlds are identical to the settlements in revelation space. The cities and paradises are actually domed settlements that rely on oxygen and mineral mining to produce local atmospheres capable of sustaining human life. Most writers on this book rarely ever miss this, but the artists forget this detail all the time.

I just beat the main campaign last night. It wasn't bad but I think chaos sucks dick and kind of ruins the story. Like, it's not enough that you have to save hundreds of billions of people from getting devoured by space bugs, now you've got to deal with retardmarines that burst into confetti when you kill them.

I dunno. I was expecting the story to be about fighting the tyranids, and you do for a little while until you get sidetracked by martian tech bullshit and faggy chaos shit AGAIN. And the Necrons are RIGHT THERE if you need a surprise third act villain, so why retread old ground with warp dwelling failsons?

Maybe it's my fault for getting hyped about fighting the Nids and reading about all the fucked up horror aspects involved. I thought at some point a genestealer cult would be involved, and there's a point where it seems like that's about to pop off, but no surprise it's just tzeench chaostard bullshit again.

Oh well, glad I didn't pay for it.

>>37055
>hundreds of billions
It’s literally some random hive world. The population is probably closer to earth’s. As for the rest, it’s likely that they couldn’t add in necrons, because the entire game would be entirely one-sided to them. The corrupted eldar could’ve been a candidate given Titus’ history, the tau are too strange to fit in Titus’ story, and the devs couldn’t do orks because they already did orks.

>>37056
I guess the hive fleet is just a splinter instead of part of a major invasion fleet, but then why not make it a major invasion fleet? Make the world a major hive world and make the ultramarines have to pull out all the stops to save it. Instead they're defeated by killing the load-bearing nid and then they all just die of broken hearts, oh and here are some chaos short bus seat warmers to shoot.

>>37056
>it’s likely that they couldn’t add in necrons, because the entire game would be entirely one-sided to them
No, just Geedubs being too touchy with their IP
https://www.reddit.com/r/40kLore/comments/1fhosxw/spoilers_space_marine_2_lore_answers_from_sabers/

>>37101
>they also don't allow the use of certain major characters like the primarchs and, funnily enough, "Trazyn the Infinite very specifically"
40k end times two, roboskelly reboot boogaloo.


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