[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)

Not reporting is bourgeois


File: 1726235721310.jpeg (675.7 KB, 1920x1080, IMG_0748.jpeg)

 

Thanks to the community of modders for this, the game is unofficially in a playable state.

>to fix the broken AI

Mods including useful sound level, realistic stealth overhaul, leave no witnesses, immersive NPC recoil, simple AI merge, and navmesh overhaul will do much to fix every NPC’s combat issues. Useful sound level will allow creatures and NPCs to respond to the sound of gunfire, which means that firing guns or detonating explosives will draw the immediate attention of enemies depending on the loudness of the weapon used. Realistic stealth overhaul fixes issues with the game’s stealth mechanics and detection system. Simple AI merge provides NPCs with cover fire tactics and the ability to shoot in groups. Finally, navmesh overhaul fixes the overall in game NPC pathfinding issues by fixing all the broken in game navmeshes.

>to fix the movement

Mods including movement overhaul, true movement, and walking inertia are recommended. The first and last mods will provide more movement mechanics and implement an interpolation function for the players movement speed scalar. The second mod will give you the ability to maintain momentum when jumping while moving and the ability to change your speed when moving up or down slopes. In application, this means that you can platform areas a lot easier.

That’s all for now. Check out LowBeeBob’s mods on nexus.

damn most my mods are visual enhancements, didn't occur to me that there would be ai mods… thanks for the recommendations OP

>>37053
I’d also recommend permanent weapon shells, blood trails, bloodbath, weapon jamming tweaks, immersive hit reactions, enhanced blood effects, bullet trails, and ragdolls to make the combat even more violent.

>>37049
Hitman’s animations

download my NVTU Mods on New Vegas they are all lore friendly and immersive and shit ive got that 'tism brother

For the guys here interested in realism, here’s a few extra mods to make the gameplay more brutal and believable.

>penetrate and ricochete

It’s another one of lowbeebob’s mods. Uninstall any ricochet mods you had before, because this mod does as its name implies
>iron sight inertia (IS inertia)
Make sure to have v sync on if you use this mod, because it adds inertia to your viewmodel when you’re aiming. Coincidentally you should also have a mod that removes hitscan from the game, so your aim isn’t impaired by the mod.
>point that thing somewhere else
This mod was made by inthegrave, and it causes npcs to react aggressively if you shoot near them or if you point a gun at them.
>functional backpack
A recent mod by Mr Shersh, this mod adds in an animated backpack to the game that gives the player extra inventory space. To aquire this backpack in game just head to the locker at Goodspring’s red school.
>integrated backpacks
This mod gives more NPCs backpacks, which provides some semblance of realism for how each faction manages to carry around their equipment.
>legion combat armour
This mod replaces the mesh files of all legion soldiers, so each member of the legion wears pants and shirts instead of skirts and robes. This change can make the legion look more menacing and believable.
>realistic weapon damages
This mod does what it says, and it makes the combat overall much more fast paced. If you want a masochist experience, use the console to set your health and carry weight to 100 and 45 respectively after you’ve completed the game’s opening.
>NPCs use aid items
This mod does what its name says. This mod makes NPCs smart enough to use their aid equipment.
>raiders aren’t shirtless dweebs
This mod also edits the mesh files of the game’s NPCs. This mod will edit the mesh files of raiders to give them all shirts. If you want to go the extra mile, use fnvedit to replace the helmets of fiends with combat helmets and head wraps.
>some additional sounds
This mod just makes your character more responsive to their condition and environment by providing the character with more sound effects.
>permanent weapon shells
Does what it says

Make sure to grab some interaction and aid animations with this mod pack :)

File: 1727128888095.jpeg (304.43 KB, 1602x1208, IMG_0798.jpeg)

>patrolling south Vegas
>fiends wearing bandanas and rucksacks respawn and start shooting at NCR riflemen
>all of these fiends have marksmen carbines and assault carbines
>they start shooting at me at god knows how many meters away
>more come in after hearing gunfire due to my mod, and this results in me fighting like five of these assholes at once
>cover behind some rubble
>start shooting back and cover to reload
>literally a single hit takes out 30% of my HP even with having combat armour on
>one of them throws a fucking nade at me where I’m taking cover
>get blown the fuck up and die
Yeah, New Vegas with realism mods is peak.


Unique IPs: 7

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]