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File: 1726512847559.webp (172.38 KB, 1200x705, IMG_0762.webp)

 

By around m42 there are a few characteristics of war in the imperium of man.
>the only important fighters are the PDF and the arbites
The sheer number of PDF forces and arbites officers throughout the empire alone makes them the only forces that matters to the entire security situation of the IOM. The inquisition, sisters, astartes, mechanicus forces, custodes, and more are only used for highly niche purposes. Otherwise, most fights are almost entirely composed of the arbiters and PDF against most aliens and traitors.
>most fights aren’t particularly densely violent
The sheer amount of violence in most conflicts fought in the IOM is explicitly tied to the scale of each conflict being fought. Most battles faced are unamed and consist mainly of firefights between human soldiers against terrorists and mutants using auto guns, lasguns and some light machinery. The fights on each world resemble the battles fought in MENA today. These battles may occasionally have a nuke or a series of air strikes, but most battles will consist entirely of gunfights. Soldiers rely primarily on cheap weapons and equipment. They find themselves dying and coming out of battles that will be forgotten about if they were even remembered.
However, these small battles also comprise most of the deaths faced by war in the IOM due to the sheer number of them present throughout the galaxy. Its not the tyrannic wars or interstellar invasions that fucked up the empire, but the dozens of thousands of planetary and continental scale battles that collectively have pushed much of the galaxy into a near constant state of disrepair.
>space is cold and dark and big
Most PDF and Arbites officers fight in dimly lit or pitch black conditions throughout the imperium. The amount of light that reaches the vast expanses of cold and distant worlds is only barely enough to keep most worlds illuminated enough to be hospital enough for settlements and armed conflict. The danger of warp travel also puts limits on logistics networks throughout the galaxy. Many soldiers may spend years to decades entirely on spacecrafts travelling between worlds and systems before they’ll ever begin their mission. Additionally, the availability of vehicles to transport military equipment throughout each world varies between nonexistent and semi effective. Many soldiers within the empire must march on foot for weeks, or they commute on vehicles resembling modern day trucks and tanks for hours to days to supply troops and prepare for combat.
>combat uniforms (if they’re available) resemble modern day military uniforms
Most PDF militaries within the galaxy don’t have the resources to provide their soldiers with emblemed, ornamented and colourful attire. Most soldiers ultimately wear simple mono colour uniforms that blend well in the environments they fight. Some uniforms have flak armour and protection against munitions, but much of what’s available entirely consists of mass produced slop provided by the mechanicus. Additionally, the same ideas apply for all the vehicles available to these soldiers and policemen.

What a weirdly realistic galaxy.


>>37133
>socialist superstates collapse
>global south overthrows imperialism
>humanist and quasi-socialist groups overthrowing the global ruling classes
>capitalism fully implodes under the weight of its contradictions and the attacks against it. Humanity ends up paving the way for true socialism
>mass disinformation campaigns and anti-cybernetic sentiment ravaged the planet
Video goes to shit once it starts talking about the colonies. It’s literally just interplanetary politics among decentralized and non integrated societies. There is one good thing about the lore here. The wars have coherent and complex reasons to exist past “the galaxy is utter garbage.”

File: 1726927813951.jpeg (122.6 KB, 1000x1000, IMG_0783.jpeg)

Oh yeah one more thing; every fight is a fucking bullet storm. In lore and in some models, the PDF and guardsmen carry slings and many cartridges worth of ammunition. The same principles apply for most other factions. As a result, you can expect that most gunfights turn out to being magdumping sprees, because nearly all fighters involved have the firepower capacity to unload an absolutely disgusting amount of rounds. Maybe the 40k timeline even has the same bullet to kill ratio as the Korean War…

A PDF is outfitted from an entire planet's industrial capacity and population. They should be as competent and as well equipped (or moreso) than any human army today. They'd probably look like soldiers do in Russia and Ukraine if they are fighting. Most planets would have multiple wars going on at the same time due to their class society where the contradictions are laid bare. I think mostly these would look like counterinsurgency wars / genocides. it would be interesting though to portray the normal PDF generals as competent like they should be, and they follow COINTEL tactics to fight revolutionaries that almost certainly have popular support. These revolutions would be wierd, I can imagine a lot overthrowing the entire government on a planet but then still remaining part of the Imperium of Man just with a socialist economic system (It's impossible for communism without everyone else being communist though). Revolutionaries would probably be able to use drones to great efficiency. 40k does portray the ubiquotus revolutions well. But I think a mistake was made with the handling of the Imperial Guard. They should be much more elite, after all they are the best of a planet's PDF and the good equipment goes to them. The imperial guard should look a lot more like the tempestus scions in their training and equipment. They wouldn't be fighting in the dark because they would have better night vision than we do today. They shouldn't have as much supply line issues as they do in universe either. Every spaceship is so big and seems to have so little fuel that there is great space for factories on every vessel. When they enter a system they can build an outpost and make ammunition there, this should be the first thing any imperial fleet does the moment they warp into a star system and renders any issues with supply lines basically irrelevent. Small warp capable ships can just tp to and from any fronts in the system to the outpost factory supplying everyone. Obviously it could take a decade to conquer a whole planet and a century for a whole system with people living on every asteroid and moon if they don't surrender, so the Imperial Guard should be very good at image and propoganda. The most important part of any fight where you're not going to exterminatus them is the actual people and their morale. Also if the fight is taking such a long time they can build new warships and train new crews in the system. But maybe the Imperial Guard would be so powerful humans would surrender quite quickly, like the Laconians in the Expanse (actually this is a bad example, I think the scale is too small in the Expanse).

Now I've been thinking about the warp. Imagine you were space marine with a hobby for astrology who lives for a very long time and about to send an imperial guard army through the warp to a distant rebel world that wasn't paying their tithe. It takes 20 years in the warp and 10,000 years at the speed of light. You look through your super telescope and see that the world has already been conquered by your imperial guard regiment since the horus heresy even though they haven't departed yet. Because the army is travelling faster than light they have also travelled back in time and so you can see their future. Is this how it works or am I thinking of it wrong.

>>37151
You forgot to mention the fact that the sheer amount of violence created by the political problems and the violently high availability of military resources ends up producing the perfect conditions for feudalist societies to form. There’s a reason for why the IoM is described as a feudal theocracy. Most ‘normal’ people on these planets are going straight for the nearest hive city or mega city that’ll offer the most amount of protection against aliens, heretics, revolutionaries, insurgents, fascists, zealots, and more. Even if socialist states form, they ultimately become Stalinist or outright fully feudal in nature, because each planet is legitimately too dangerous to permit enough freedom of movement for people to live away from their oppressors. Don’t forget, people in the feudal Africa and Europe didn’t just become serfs for the sake of it, they became serfs to protect themselves against other lords, barbarians, and militias.

>>37153
You're misunderstanding feudalism. It wasn't a voluntary contract from the peseants, it was imposed top down under threat of violence since the very beginning when late Roman coloniae were made serfs against their will. The Imperium isn't feudalist and this is a very common mistake 40k fans make when describing it. Feudalism was / is a particular stage in history and only exists in semifeudal colonies nowadays which isn't the same as historic feudalism. If it was feudal it wouldn't have industry because that threatens feudal power which is in their land. The Imperium isn't feudal, it is entirely fascist since its foundations. Or maybe a better term is 'barbarism' as in socialism or barbarism, where capitalism has led to a more evil system. Hive cities aren't based on feudalism they are based on 19th century industrial capitalism. Lots of crypto reactionary 40k fans don't want to accept it because it means they have to face the fact that they think the Ecclesiarchy, Inquisition and Astartes are cool when all three are completely fascist.

Anyway I don't care if this is true but in my head cannon everyone lives lives high quality by todays standards (but they are getting exploited even worse since they still have to work 4 hour days despite unspeakable automation in their work) because otherwise I struggle to suspend my disbelief. Also 'Stalinism' is like as far away from feudalism as you can get, Stalin completely erradicated feudalism. Don't put them in the same sentence.

>>37157
Nah it’s pretty feudal. People only become rouge traders out of luck or out of inheritance over what was left from the DAOT. Otherwise, most imperial citizens are stuck living on whatever colonies are under the authority of some random noble or lord and must obey whatever command that leader has to ensure the colony’s survival and the leader’s fortune. If they don’t, risking exile or persecution from the inquisition is what’s left. There are obviously elements of fascism present on these worlds: total subordination to the state, sort of enforced class divide (this is to account for the class violence experienced between the inquisition and all the leaders), militarism (depends on the planet), and police states (also dependent on the planet). However, the conditions for how these worlds fundamentally function paired with the reality that the IoM doesn’t have that much authority over most of the worlds it has or were colonized by the old empire both ensure that the IoM is more feudal than fascist.


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