I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.
>>37210Correct!
Corpse worshippers and warp slaves are both liars. We must embrace the four armed emperor and his star children!
>>37163There’s a few things that you could’ve pointed out about the setting of war hammer that actually makes this series suck: the visible lack of communication among troops,, the unwillingness for troops in all factions to carry equipment, the inquisition and arbites being cartoonishly incompetent at keeping secrets, and the fact that most advanced alien faction is dying of a plague virus and dynasty politics.
These ideas don’t sound like they matter, but they do. Ground-level communication in armies ensures teams are always alert of each other’s status and actions. Ground-level communication allows troops to use preventative measures against injuries and death to avoid pointless casualties. Like, how often do you see recons reporting to stubber and artillery teams about a heretic’s location and movement? How often do you see guardsmen or marines actually speaking to each other about completing a task as safely as possible before engaging in combat? That subtle but frequent mistake just adds to the list of things that make the setting harder to take seriously. Then there’s everything else.
Marines don’t carry medical equipment and supplies and neither do any of the cannon fodder soldiers. Just like with Great War era German army and the ww2 red army, most soldiers on all sides could’ve came home alive and well. Most armies in 40k wouldn’t need so many soldiers if all those fighters were given bags to haul all necessary equipment along with resupply stations to rest at if they survived any encounter. The writers of the siege on vraks and the war on Armageddon partially considered this idea, but it just wasn’t brought up enough in those series or the rest of 40k to matter enough to the overall setting despite how impactful it is. I’ll give GW enough credit to acknowledge the willingness to at least study military strategies and management before writing anything 40k, but more research should’ve gone into this setting.
Then there’s the secret police forces to consider. They really aren’t scary. Most inquisition, tau secrete police, arbites whatever would be way more intimidating if they presented themselves as common citizens more often. A fucking guy dressed up as a catholic priest or a robocop looking dude wearing body armour doesn’t exactly scream ‘I’m not a a fed’ as much as a seemingly normal civilian wearing casual plain clothing. Fucking ‘We’ and ‘1984’ got this right. All the other shit about hiding military tech and propaganda is just straight up retconned so the writers have an excuse to justify why every faction doesn’t use the same weapons in all contexts.
Putting all these flaws together, OP I need you to understand that 40k isn’t bad because of its initial presentation, but that it’s cartoonish because it’s vast lore wasn’t given the proper research and care it needed to make any consistent sense. But hey, there’s plenty of large worlds in writing that have even worse worldbuilding problems.
>>37163I hate it all too, i don't think spes marines are supposed to be US mariens though.
US marines are a very specific thing to post-9/11 american culture and warhams predates that by quite a lot.
>>37474It's just that they all fight like it's world war 2 even though it is literally 40 thousand years in the future. It's so frustrating to me because I'm writing a sci-fi war story myself and I am just surrounded by people talking about warhammer and trying to justify it. Why don't they use servo-skulls as drones? Where's the FPV drones and if they weren't thought up 30 years ago then why can't they be retconned in? Where's the guided mortars?
Where's the communication as you said? In my story there's this 'TacMap', which originally was just a shared map but evolved into a whole sort of virtual command system which is integrated with every person across squads. Any drone in the sky can give a top down visual to everyone and they can all designate enemy targets or just anything on the map which goes directly to people's internal computer systems (intcomp) so they intuitively know where it is. Someone from group A can see a threat in group B and they don't have to radio or anything they just instantly designate it. But its more than that because anyone can take control of a spare drone or loitering munition (is there a difference) or guided mortar and direct them to hit exactly the enemy they need to with pinpoint accuracy, with the person on the ground basically acting as the guiding system along with the weapon itself. Everyone by default has a drone assigned to them, colloquially called 'headspreaders' which can be both defensive and offensive. Even arthropoids who've experienced brain death can be remote controlled, though they can operate independely post braindeath as well on their spinal chord and ganglia arrays, these are called Jiangshi. This system almost democratises warfare in a way though there obviously is still a command system and anyone who doesn't have an intcomp (which are most people in the colonies) can't use it because the system relies on vox, a type of signal which can be transmitted through any means but over which their vox signature (which is unique to every person and actually changes over time) is sent with it so you can't infiltrate the system. Vox can't be hacked because of this, there's no way to spoof a vox signature and even if you could it is basically sending emotions to other people, in fact emotions are easier to transmit than words, so its difficult to lie. Arthropoids and humans equipped with vox antennae and an intcomp can talk directly through vox which appears as words in someone elses mind, most people just part of the TacMap can't though. AI and 'synths' (AI arthropoids) can use it but if they do it becomes obvious they are AI. Vox is also very much based around taste and smell, this is why it uses antennae. Receiving vox is almost like the experience of an ant receiving a scent. Attacks using smell and taste (somatohazards, thank you SCP for the idea) are the most effective way to compromise a vox network and attack the individuals, usually to horrifying results. But even this use is limited compared to the 'meld', which is when individuals, almost always arthropoids, join their thoughts together in vox until they cannot distinguish them. They're still individuals and can leave at any point because the meld, which is part of them, decides to let them go. This can mean a 'symposium' which is a shared dream where 'sanctuaries' (basically dream user interface for cyberbrains) merge into each other, or it can be a very useful thing on the battlefield. You can have several arthropoids hundreds of metres or even a dozen miles apart fighting with perfect co-ordination, able to react instantly to anything anyone is dealing with, and without any negative effects if someone is cut off by electronic warfare because the parts of people's minds on that brain can just be held in place until connection is re-established. Braindeath will mean everyone loses memories though. It actually makes everyone part of it more effective during the meld because each brain can fill in for the other's deficiencies. The only issue is that you have to trust someone compeltely to meld with them because you are basically letting them into every thought you ever had. If complete trust isn't there it can't be achieved. This is why the amerikkkans use it on a larger scale, because they grow whole squadrons for battle from birth where they never really know anyone apart from their squad, who are their siblings or sexual partners, while only veteran units who know each other for a long time can use it on the resistance side because their arthropoid production is more primitive. The main character and her girlfriend obviously do meld together, and the first main character could also meld with her because of plot.
Anyway, logistics. the astra militarum should never have any logistical issues because of their nature as an interstellar army. If they need guns, mine a moon or asteroid for guns. It's not like a few thousand miners or colonists can stop them taking it over. They are fighting in entire star systems, there is material floating around ready to use and they have massive ships to use it with. Even in just a planetary war, there will be as much land as they have occupied to build guns and grow food on. If they need something rare, then just use the 3d printer on your ship! Every spaceship would have something of the sort because of how invaluable such a machine would be in that situation. This shit just makes me sigh, like are they actually shipping food between star systems…
>>37163>You never get to play as the Russian orcs or anythingHo|y idpo|.
Like, I can understand complaining about cliches in American action movies but this? Like, wtf is a "Russian ork?" Like those in the Allods universe? Well, the world of Allods is an extrapolation of Russian folklore mixed with Tolkienisms while Warhammer is about feudal fascism in space, two different premises. Just how exactly do you want to integrate the Russian orks in a supernatural fascist space opera setting? Orks are just orks there, and Imperium is just whatever European imperialist empire that won in this timeline. Why complain about Anglo-fash being the only dominant human faction when that's the entire fricking premise of the story? What, you want nation-states in space or whatever? I don't exactly understand what you want. It's like complaining that the story of 1984 is about IngSoc and not about Neo-Bolsheviks (although a Neo-Bolshevik spin-off wou|d've been cool).
>>37492 (me)
Btw, it's sad that the Allods setting was wasted on a shitty MMORPG with outrageous microtransactions and horrible bugs.
>>37544102 I counted, although some of them are mobile shovelware.
>>37543Didnt, as I said, most Warhammer strategies have good sense to allow you playing other races too, although as a general rule, the Imperial campaign is clearly the main one with most contend and polish.
>>43994Nurgle explicitely find converts in people suffering and being weakened mentally enough by disease (that he produce himself half the time) that they prefer giving their soul to him than continue suffering.
The only strong that nurgle ever rewarded were either non human creature that already did what he liked (in fantasy),or his own demons
Khorne is the only one that doesn't even try to force you into worshipping him because he's just that cool(this will make Tzeenchuds seethe)
>>37163I thought 40k was shit until I plated Rogue Trader
Now I just think its mid
>>43994Most of the time worshippers of Chaos are not worshippers at all but rather people forced into deals. It's telling that Chaos Marines cannot even maintain their arsenals or even their own numbers without new converts or without bowing before more orderly people like Fabius Bile or that new mechanical demon god
Chaos doesn' reward or punish anything, it's just random. Tzeentch is more random than others. You can beg, you can sacrifice planets, or you can spit on the idols, to Chaos, it's all the same, it matters not if you receive the boon or not.
Chaos is entropy. It fights itself, and in the end it's all about complexity being destroyed for the sake of creating a homogenous simple order of things.
>>44005>>43995Alas, as per usual those that deny the Ruinous Powers have a backwards view of the gifts of the True Gods and the nature of reality itself.
>Nurgle explicitely find converts in people suffering and being weakened mentally enough by disease (that he produce himself half the time) that they prefer giving their soul to him than continue sufferingAn analysis that takes disease completely at mortal value. We fleshy humans only think of disease as "bad" because it damages our body, because it makes us "feel pain" as it were. But what is disease other than the flourishing of additional life within our life? Disease means the symbiosis of invader and host, a new organism greater than the sum of its parts that creates new invaders to bring Nurgle's gifts further still. For the truth is that Nurgle is the God of life. This may seem contradictory, indeed all Gods have a dual nature like this, but it is only Nurgle who understands that his supposedly opposed natures are really one and the same. All that shit like decay and despair and death, it's not just a different side of the same coin, it's the same side of the coin as hope and life, for one cannot exist without birthing the other and vice versa. Nurgle understands this cycle, but because we take for granted our own fragile lives and react with such horror upon the inevitable death and decay of our own bodies we react with instinctive horror at first upon seeing Nurgle's blessings.
<This gift, regardless of the form it takes, opens eyes even as it liquefies them. It simultaneously atrophies the leg muscles of its recipients and gives them the strength to march toward a greater purpose. It is Nurgle's great ambition to speed this universe toward its end by eroding the foundations of reality much as a disease can erode the spirits and bodies of those infected. Through his careful and ceaseless experimentations, begun within his wondrous Garden and then unleashed throughout the galaxy, the pillars that support the framework of existence are slowly but surely weakened. There will come a time when they collapse entirely and the universe will begin a massive transformation. The old ways will be swept aside like a troublesome fly. All that was will cease to be, and from the rotted ruins a new and glorious reality will emerge - one dominated by Nurgle and his beloved children. Those who walk with Nurgle and aid him in bringing about the Great Corruption, as Nurgle calls it, do so with joy in their hearts. They know that Nurgle's victory is assured and that when all things come to an end and life begins anew, they will have helped make it so. This makes theirs a life worth living, despite, and because of, the gifts of their caring master. >Records of the many races of the galaxy often say that Nurgle corrupts, that he brings ruination to all. To a small extent, they are correct, but their evaluation is narrow in scope and fails to grasp the greater truth. The more primitive races have a much better understanding of the undeniable nature of the Master of Certitude. Life is struggle and erosion. To face the dawn is to await the dusk and, in turn, to endure the night. On a grander scale, if a being had the luxury of observing the rise and fall of empires, of seeing the birth of suns and their eventual collapse into swirling masses of cosmic destruction, the observer would surely recognise the rightful place of Nurgle as the Shepherd of Destiny.
>It is only Nurgle's fondness for rot, for disease and decay, that prevents more from accepting his truth. It can be difficult for a mortal to accept that the rotting of a limb or the expulsion of his entrails is a blessing. Yet it is so. Even the decrepit Emperor of Man, ensconced in his Golden Throne, sits as a testament to Nurgle's greatness. Each day a thousand souls give their fleshy bodies and immortal souls to this false idol in a vain attempt to preserve his rotting presence. It is a losing battle, but the ammunition spent in the conflict, the human bodies sent to their wasted doom, does indeed serve a purpose - Nurgle's purpose. Each mortal that falls begets new life and new hope. This is the trade in which Nurgle traffics. Flesh is the coin of his realm, and hopes are the interest he pays on the investments made. Truly, Nurgle embodies the nature of all things, and thus earns his honorific as the Lord of All.
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