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Not reporting is bourgeois


 

I hate all of it. The fans, the retarded looking oversized armor. Most of all I hate that it’s heavily focused on the American military. You never get to play as the Russian orcs or anything. No you always play as the US marines. Because it’s meant to be pro us military propaganda. Just like Starship Troopers hides behind fake bullshit “anti war” veil that doesn’t mean anything because it’s still a pro us military movie. Do you get to play as the bugs in the Starship Troopers game? Nope. Yeah it’s all chinlet us military propaganda. Same with that gay Helldivers game.

>>37163
Imagine suffering from NATO-induced brain rot this bad. Mf really will never enjoy anything ever again ahahaha

>>37164
Found the Warhammer fan. Go back to painting your toys chinlet.

>>37165
Prefer revelation space bitch boy. You’ve got to leave the western propagandist network. There are plenty of goofy and fucked up stories in science fiction. Most of them have politics and philosophies even more fucked up than warhammer. Does that make sci fi less fun? Hell no. You’re just so consumed with North Atlantic media that you’ve forgotten that overpowered politics and absurd world building makes science fiction fun.

>>37166
I don’t care about whatever gay Reddit philosophy shit you just spouted. Warhammer is fucking gay as hell.

My only critique is that the armor looks goofy. Also Starship Troopers is obviously satire.

>>37168
Nah, the goofy looking and cartoonishly bulky armour is fucking sweet. They should bring back the boys in beaks.

>>37167
Sure. No way the death-metal inspired space crusaders that wear black armour plated with skulls and gold medals fighting super mutated semi-cybernetic aliens with miniature rocket launchers and electric swords in space isn’t the coolest shit ever 🥴

Space marines are a extremely common trope in sci fi. Not a problem. But what about the analytical critique of the games politics? We need to go beyond the perspective of consumers and capitalism, is it just escapism or is a propaganda tool to conformism?

>>37171
The IoM is a death metal version of the galactic empire in ‘foundations’, a book series by an author I don’t remember the name of. It’s genuinely not political, but it is really fun given the sheer level of absurdity mixed in with attempts at realism in its writing. The franchise has always been at its best when it’s taken itself the least seriously-like in the 80s when it was still called rouge trader.

>>37170
yeah sure, if you're 5 years old.

>>37174
Everything you thought was cool when you were five is still cool, you were just socialized out of thinking so.

>>37172
My man really forgot who Isaac Asimov was smh

What? You can totally play as the bugs or the torture aliens or the cow aliens that everyone calls communist but definitely aren't communist. I get why you hate it, but it's kinda fuckin hilarious, I don't think any of that shit was ever meant to be taken seriously, and most of the stories are specifically about how if they would stop being fascist space catholics things could be worked out.
I'm not gonna really go to bat for it though, it's way too huge a franchise to pin down and Games Workshop is as evil as any other tabletop makers out there. Still, lighten up, it's a good laugh.

>>37200
>seriously replying to obvious bait

File: 1727257770829.jpg (2.75 MB, 1920x2560, IMG_20240327_091155.jpg)

>>37201
>seriously

Reject the light of the False Emperor
Embrace the truth of Chaos Undivided
Only then shall you be free

>>37208
chaos is retarded

File: 1727342515865.png (276.48 KB, 2008x1500, ClipboardImage.png)

>>37210
Correct!
Corpse worshippers and warp slaves are both liars. We must embrace the four armed emperor and his star children!

File: 1727516904544.jpg (217.17 KB, 1016x970, BAIT FOR THE BAIT GOD.jpg)


>>37163
Its C-quality fantasy but there are so many factions that everyone gets something.

File: 1728334314692.jpg (Spoiler Image,93.65 KB, 736x1104, 20367e39ebb95f8b34ec2a7838….jpg)

Just let me play as Chaos, please I just want to run around as an insane demon-worshiper, I want to spit warpfire, I want my flesh to sprout tentacles, I want to enact profane rituals for the glory of the ruinous powers, I want to explore deepest reaches of immaterium, please just let me play as someone interesting, not another fucking Imperial.

>>37163
warhammer is based on thatcher england not usa. Also warhammer just suffers the founder effect in that it looks cliched compared with works that came after due to having such a massive effect. Basically all of blizzards 1990s IPs were supposed to be warhammer games that just got rebranded due to copyright shit

>>37408
Modern 40k is made for chuds. Or at least chuds think the Imperium is "good".

Me too. I hate Battletech as well.

>>37408
Is there any specific reason why mods decided to spoiler this image?

>>37415
anime trash

>>37415
porn outside /siberia/

>>37426
Porn???

>>37427
porn waifu with tit

File: 1728488527556.gif (956.8 KB, 500x418, 1410481142977.gif)

>>37163
>the humans are the americans and the russians are the orcs
you said it, not me

>>37170
NTA, but space marine suits always looked kind of stupid even when I did fuck around with friends and play it, tbh. That’s probably the only appeal it had for me; It all looked so stupid and improbable that it held my interest.

>>37163
There’s a few things that you could’ve pointed out about the setting of war hammer that actually makes this series suck: the visible lack of communication among troops,, the unwillingness for troops in all factions to carry equipment, the inquisition and arbites being cartoonishly incompetent at keeping secrets, and the fact that most advanced alien faction is dying of a plague virus and dynasty politics.

These ideas don’t sound like they matter, but they do. Ground-level communication in armies ensures teams are always alert of each other’s status and actions. Ground-level communication allows troops to use preventative measures against injuries and death to avoid pointless casualties. Like, how often do you see recons reporting to stubber and artillery teams about a heretic’s location and movement? How often do you see guardsmen or marines actually speaking to each other about completing a task as safely as possible before engaging in combat? That subtle but frequent mistake just adds to the list of things that make the setting harder to take seriously. Then there’s everything else.

Marines don’t carry medical equipment and supplies and neither do any of the cannon fodder soldiers. Just like with Great War era German army and the ww2 red army, most soldiers on all sides could’ve came home alive and well. Most armies in 40k wouldn’t need so many soldiers if all those fighters were given bags to haul all necessary equipment along with resupply stations to rest at if they survived any encounter. The writers of the siege on vraks and the war on Armageddon partially considered this idea, but it just wasn’t brought up enough in those series or the rest of 40k to matter enough to the overall setting despite how impactful it is. I’ll give GW enough credit to acknowledge the willingness to at least study military strategies and management before writing anything 40k, but more research should’ve gone into this setting.

Then there’s the secret police forces to consider. They really aren’t scary. Most inquisition, tau secrete police, arbites whatever would be way more intimidating if they presented themselves as common citizens more often. A fucking guy dressed up as a catholic priest or a robocop looking dude wearing body armour doesn’t exactly scream ‘I’m not a a fed’ as much as a seemingly normal civilian wearing casual plain clothing. Fucking ‘We’ and ‘1984’ got this right. All the other shit about hiding military tech and propaganda is just straight up retconned so the writers have an excuse to justify why every faction doesn’t use the same weapons in all contexts.

Putting all these flaws together, OP I need you to understand that 40k isn’t bad because of its initial presentation, but that it’s cartoonish because it’s vast lore wasn’t given the proper research and care it needed to make any consistent sense. But hey, there’s plenty of large worlds in writing that have even worse worldbuilding problems.

>>37163
I hate it all too, i don't think spes marines are supposed to be US mariens though.
US marines are a very specific thing to post-9/11 american culture and warhams predates that by quite a lot.

>>37482
>post 9-11
Dude, the USA has been relying on its marines for all its conflicts since its civil war actually.

>>37474
It's just that they all fight like it's world war 2 even though it is literally 40 thousand years in the future. It's so frustrating to me because I'm writing a sci-fi war story myself and I am just surrounded by people talking about warhammer and trying to justify it. Why don't they use servo-skulls as drones? Where's the FPV drones and if they weren't thought up 30 years ago then why can't they be retconned in? Where's the guided mortars?

Where's the communication as you said? In my story there's this 'TacMap', which originally was just a shared map but evolved into a whole sort of virtual command system which is integrated with every person across squads. Any drone in the sky can give a top down visual to everyone and they can all designate enemy targets or just anything on the map which goes directly to people's internal computer systems (intcomp) so they intuitively know where it is. Someone from group A can see a threat in group B and they don't have to radio or anything they just instantly designate it. But its more than that because anyone can take control of a spare drone or loitering munition (is there a difference) or guided mortar and direct them to hit exactly the enemy they need to with pinpoint accuracy, with the person on the ground basically acting as the guiding system along with the weapon itself. Everyone by default has a drone assigned to them, colloquially called 'headspreaders' which can be both defensive and offensive. Even arthropoids who've experienced brain death can be remote controlled, though they can operate independely post braindeath as well on their spinal chord and ganglia arrays, these are called Jiangshi. This system almost democratises warfare in a way though there obviously is still a command system and anyone who doesn't have an intcomp (which are most people in the colonies) can't use it because the system relies on vox, a type of signal which can be transmitted through any means but over which their vox signature (which is unique to every person and actually changes over time) is sent with it so you can't infiltrate the system. Vox can't be hacked because of this, there's no way to spoof a vox signature and even if you could it is basically sending emotions to other people, in fact emotions are easier to transmit than words, so its difficult to lie. Arthropoids and humans equipped with vox antennae and an intcomp can talk directly through vox which appears as words in someone elses mind, most people just part of the TacMap can't though. AI and 'synths' (AI arthropoids) can use it but if they do it becomes obvious they are AI. Vox is also very much based around taste and smell, this is why it uses antennae. Receiving vox is almost like the experience of an ant receiving a scent. Attacks using smell and taste (somatohazards, thank you SCP for the idea) are the most effective way to compromise a vox network and attack the individuals, usually to horrifying results. But even this use is limited compared to the 'meld', which is when individuals, almost always arthropoids, join their thoughts together in vox until they cannot distinguish them. They're still individuals and can leave at any point because the meld, which is part of them, decides to let them go. This can mean a 'symposium' which is a shared dream where 'sanctuaries' (basically dream user interface for cyberbrains) merge into each other, or it can be a very useful thing on the battlefield. You can have several arthropoids hundreds of metres or even a dozen miles apart fighting with perfect co-ordination, able to react instantly to anything anyone is dealing with, and without any negative effects if someone is cut off by electronic warfare because the parts of people's minds on that brain can just be held in place until connection is re-established. Braindeath will mean everyone loses memories though. It actually makes everyone part of it more effective during the meld because each brain can fill in for the other's deficiencies. The only issue is that you have to trust someone compeltely to meld with them because you are basically letting them into every thought you ever had. If complete trust isn't there it can't be achieved. This is why the amerikkkans use it on a larger scale, because they grow whole squadrons for battle from birth where they never really know anyone apart from their squad, who are their siblings or sexual partners, while only veteran units who know each other for a long time can use it on the resistance side because their arthropoid production is more primitive. The main character and her girlfriend obviously do meld together, and the first main character could also meld with her because of plot.

Anyway, logistics. the astra militarum should never have any logistical issues because of their nature as an interstellar army. If they need guns, mine a moon or asteroid for guns. It's not like a few thousand miners or colonists can stop them taking it over. They are fighting in entire star systems, there is material floating around ready to use and they have massive ships to use it with. Even in just a planetary war, there will be as much land as they have occupied to build guns and grow food on. If they need something rare, then just use the 3d printer on your ship! Every spaceship would have something of the sort because of how invaluable such a machine would be in that situation. This shit just makes me sigh, like are they actually shipping food between star systems…

>>37488
Hard world building is hard man. The bigger the setting, the more research and time is needed to build it. It’s alright to feel overwhelmed by how much effort has to go into making the necessary amount of content make any sense.

>>37488
Guided munitions, drones, and fpvs aren't heroic.

>>37163
>You never get to play as the Russian orcs or anything
Ho|y idpo|.

Like, I can understand complaining about cliches in American action movies but this? Like, wtf is a "Russian ork?" Like those in the Allods universe? Well, the world of Allods is an extrapolation of Russian folklore mixed with Tolkienisms while Warhammer is about feudal fascism in space, two different premises. Just how exactly do you want to integrate the Russian orks in a supernatural fascist space opera setting? Orks are just orks there, and Imperium is just whatever European imperialist empire that won in this timeline. Why complain about Anglo-fash being the only dominant human faction when that's the entire fricking premise of the story? What, you want nation-states in space or whatever? I don't exactly understand what you want. It's like complaining that the story of 1984 is about IngSoc and not about Neo-Bolsheviks (although a Neo-Bolshevik spin-off wou|d've been cool).

>>37490
Nothing about war is heroic. Warhammer tries to be dark but just comes of as silly. It's not really unlikeable as it is but you just cannot take it seriously. Ok here's another thing. Where's the electronic warfare? That would be so cool to add and would make a good mechanic where you have to disrupt their radars. One thing I think isn't explored enough in sci-fi is how lasers interact - shooting a laser with your laser could actually diffuse that laser because of how em waves interact. While I'm on topic where's their phased array radars? Where's their phased array lasers (imagine a titan being able to shoot lasers in all directions at once)? Why don't the astra militarum all have night vision when its so important? I'm probably asking too much here and tbh I'm not sure it would even be better to add this stuff, like if people are enjoying it keep it as it is, but its just what I think about.

>>37492 (me)
Btw, it's sad that the Allods setting was wasted on a shitty MMORPG with outrageous microtransactions and horrible bugs.

I decided to check the list of all Warhammer games on wikipedia, to see if there are any which dont have Imperials as protagonists, there are couple strategic games in which they share spotlight with other races, but out of the recent ones, only two Imperium-free games is a side-scroller Shootas, Blood and Teef and an aerial dogfighting game Dakka Squadron, both featuring orcs. Then there is almost 20 year gap, until we reach Fire Warrior (Tau) from 2003 and Rites of War (Eldar) from 1999, and that appears to be it, out of dozens of games set in some version of Games Workshop setting.

>>37542
You forgot gothic fleet armada

>>37542
>out of dozens of games set in some version of Games Workshop setting.

more like hundreds by this point.

>>37544
102 I counted, although some of them are mobile shovelware.

>>37543
Didnt, as I said, most Warhammer strategies have good sense to allow you playing other races too, although as a general rule, the Imperial campaign is clearly the main one with most contend and polish.


Just found out Dawn of War remaster is coming out tomorrow!

Warhammer is great when you realize that Lorgar was 100% right and humanity would be dominating the galaxy had Big E not tried to cheat the Chaos Gods and then lie about the existence of divinity to his subjects

>>43992
>not cheat the chaos gods
it's you or them brother,pretty much the only guy who didn't get screwed by the gods while getting their powers is the changeling in fantasy (he still lost his original body)

>>43993
"Screwed by the gods" sounds like a crypto-loyalist sentiment to me. Chaos rewards strength but does not coddle weakness of body or mind, those who walk the Black Path know this well

>>43994
Nurgle explicitely find converts in people suffering and being weakened mentally enough by disease (that he produce himself half the time) that they prefer giving their soul to him than continue suffering.
The only strong that nurgle ever rewarded were either non human creature that already did what he liked (in fantasy),or his own demons
Khorne is the only one that doesn't even try to force you into worshipping him because he's just that cool(this will make Tzeenchuds seethe)

>>37163
I thought 40k was shit until I plated Rogue Trader
Now I just think its mid


>>43994
Most of the time worshippers of Chaos are not worshippers at all but rather people forced into deals. It's telling that Chaos Marines cannot even maintain their arsenals or even their own numbers without new converts or without bowing before more orderly people like Fabius Bile or that new mechanical demon god

Chaos doesn' reward or punish anything, it's just random. Tzeentch is more random than others. You can beg, you can sacrifice planets, or you can spit on the idols, to Chaos, it's all the same, it matters not if you receive the boon or not.

Chaos is entropy. It fights itself, and in the end it's all about complexity being destroyed for the sake of creating a homogenous simple order of things.

>>44005
>that new mechanical demon god
Nani

>>44038
bros called vashtorr as far as ik he's deeply involved within the trade and production of daemon engines and other military industrial complex shit. It's like the david graeber debt economy shit but everyone in the eye of terror just owes vashtorr or is in debt to someone who does.

>>44038
Not only that, they've also expanded the chaos god roster to 8 big guys, for both space and fantasy WH. Each arrow has it's own fancy name, too!

>>44039
>>44040
That's good for chaos chimps. Glad they're eating well I suppose.

>>44005
>>43995
Alas, as per usual those that deny the Ruinous Powers have a backwards view of the gifts of the True Gods and the nature of reality itself.

>Nurgle explicitely find converts in people suffering and being weakened mentally enough by disease (that he produce himself half the time) that they prefer giving their soul to him than continue suffering

An analysis that takes disease completely at mortal value. We fleshy humans only think of disease as "bad" because it damages our body, because it makes us "feel pain" as it were. But what is disease other than the flourishing of additional life within our life? Disease means the symbiosis of invader and host, a new organism greater than the sum of its parts that creates new invaders to bring Nurgle's gifts further still. For the truth is that Nurgle is the God of life. This may seem contradictory, indeed all Gods have a dual nature like this, but it is only Nurgle who understands that his supposedly opposed natures are really one and the same. All that shit like decay and despair and death, it's not just a different side of the same coin, it's the same side of the coin as hope and life, for one cannot exist without birthing the other and vice versa. Nurgle understands this cycle, but because we take for granted our own fragile lives and react with such horror upon the inevitable death and decay of our own bodies we react with instinctive horror at first upon seeing Nurgle's blessings.

<This gift, regardless of the form it takes, opens eyes even as it liquefies them. It simultaneously atrophies the leg muscles of its recipients and gives them the strength to march toward a greater purpose. It is Nurgle's great ambition to speed this universe toward its end by eroding the foundations of reality much as a disease can erode the spirits and bodies of those infected. Through his careful and ceaseless experimentations, begun within his wondrous Garden and then unleashed throughout the galaxy, the pillars that support the framework of existence are slowly but surely weakened. There will come a time when they collapse entirely and the universe will begin a massive transformation. The old ways will be swept aside like a troublesome fly. All that was will cease to be, and from the rotted ruins a new and glorious reality will emerge - one dominated by Nurgle and his beloved children. Those who walk with Nurgle and aid him in bringing about the Great Corruption, as Nurgle calls it, do so with joy in their hearts. They know that Nurgle's victory is assured and that when all things come to an end and life begins anew, they will have helped make it so. This makes theirs a life worth living, despite, and because of, the gifts of their caring master.

>Records of the many races of the galaxy often say that Nurgle corrupts, that he brings ruination to all. To a small extent, they are correct, but their evaluation is narrow in scope and fails to grasp the greater truth. The more primitive races have a much better understanding of the undeniable nature of the Master of Certitude. Life is struggle and erosion. To face the dawn is to await the dusk and, in turn, to endure the night. On a grander scale, if a being had the luxury of observing the rise and fall of empires, of seeing the birth of suns and their eventual collapse into swirling masses of cosmic destruction, the observer would surely recognise the rightful place of Nurgle as the Shepherd of Destiny.

>It is only Nurgle's fondness for rot, for disease and decay, that prevents more from accepting his truth. It can be difficult for a mortal to accept that the rotting of a limb or the expulsion of his entrails is a blessing. Yet it is so. Even the decrepit Emperor of Man, ensconced in his Golden Throne, sits as a testament to Nurgle's greatness. Each day a thousand souls give their fleshy bodies and immortal souls to this false idol in a vain attempt to preserve his rotting presence. It is a losing battle, but the ammunition spent in the conflict, the human bodies sent to their wasted doom, does indeed serve a purpose - Nurgle's purpose. Each mortal that falls begets new life and new hope. This is the trade in which Nurgle traffics. Flesh is the coin of his realm, and hopes are the interest he pays on the investments made. Truly, Nurgle embodies the nature of all things, and thus earns his honorific as the Lord of All.

Playing through all the campaigns in definitive edition. I must say, the remaster is disappointingly conservative, upscaled textures and handful of QOL improvements. The most notable thing is that AI can now use abilities, and the atrocious pathfinding has been somehow improved, although they achieved it by letting units clip into each other. Not very noticeable with infantry, but vehicles often end up completely overlapping.
I have finished the original campaign, currently on Winter Assault, some missions seem to be more difficult, I am guessing as a result of AI changes impacting them unevenly.

>>44054
>and the atrocious pathfinding has been somehow improved, although they achieved it by letting units clip into each other.

That's how they "fixed" it by the Dark Crusade, you know? Original and IIRC Winter Assault both had the pathfinding issue

>>44072
I am fairly sure the game and expansion packs did not differ in pathfinding. Definitive edition clearly does, and the clipping is so severe it meaningfully affects game balance. Units attempt to spread out in their end destination, but during group move or attack the collisions are turned off completely. Cokepoints dont matter, because 5 predators can be stacked on top of itself, while the inevitable clumping of units makes AOE attacks extremely powerful. Meele units are now able to focus fire as they are able to all fit around single target.


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