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Not reporting is bourgeois


 

If you haven't already. WITNESS! How enforcing veganism is necessary to tackle the climate crisis. Among other things. Can you save the great barrier reef though? Maybe by rushing solar radiation management you can. It's on Steam and it's free. It's not as buggy as it used to be either, you can no longer stack overflow wildlife protection and break the game.

I do wish you could play until the end of your term though even if you hit the victory conditions. I want the space colony.

(not putting on games yet so more people can see it)

in reality you'd need to rewild 75-80% of the earth not just half. Confine every human not involved in agriculture to ultradense cities, bulldoze the suburbs and make everyone eat chickpeas

>>37433
We had a thread about the game before. I did a couple playthroughs. From what I remember nuke was the best energy source which most greenies will dispute.

>>37447
I think nuclear is okay IRL, but in game, solar and wind are clearly better AFAIK. You also get some negative events from running nuclear plants whereas you get none for renewables (except hydro). It takes the same amount of time to build renewables as nuclear anyway so I don't see the point. Of course you should transition energy mix in this order Coal>Petroleum>Natural Gas>Hydro>Nuclear. For fuel mix, remove coal immediately and lean more into natural gas but be aware this is more limited supply than oil, rush researching green hydrogen but best to just ban cars.

>>37448
The bigger question for me is whether it's possible to win without using SRM. I feel like possibly no at least without extreme cheese tactics.

>>37448
I don't know about that. It was a few years ago, but I remember I did best when I spammed nuclear. Who knows if they rebalanced it with more updated kind of figures for Solar and Wind and etc.

Why wouldn't you link the game when it's browser based OP? You had one job.

https://play.half.earth/

>>37451
Because the browser version is older and more buggy. Your choice though.

>>37450
Yeah idk, I remember when it originally came out I tried a nuclear run too, but when I played it the other day nuclear didn't seem to have any advantages to it.

>>37451
<me thinking i can't be bothered to find a torrent for this then mess around to get it working on my mac
thanks, anon|!! <3

>>37464
bro it's free on steam and itch.io anyway

>>37433
Help please I'm addicted to these games

When will world leaders see sense and appoint me as chief central planner???

>>37486
I would vote for you.


I tried to do eco-feminism and Fanonism but liteaally the world burned down the second time i pressed the GO button. :(
>>37466
I dont use that shit i got self respect.

>>37546
How did it burn down? Did you change the production percentages?

>>37486
https://steamcommunity.com/app/2071530/discussions/0/6063574907528477951/

I'm currently playing through this guy's guide to various games similar to Half-Earth, and apparently there's a game where you play as Solidarity in Poland lol.

https://www.myabandonware.com/game/solidarnosc-19g

>>37549
I think so but i only changed it by putting coal to maybe near zero and changed to solar and natural gas.
idk, the game is not very clear. the tutorial is irritating without seemingly teaching you what you need to do.

>>37554
I see, maybe you just did not invest into the right things, try again, you will get the hang of it. At the start of the game you need to balance between stuff that will have an immediate impact and starting the most important long term projects. Expect to lose political power in your second turn (but the Hero gives you a bonus).

>>37556
I downloaded it to play, the downloaded version has a little prediction graph at the bottom of the page which makes it MUCH easier to fiddle with all that stuff.
Does the Hero give a bonus the first time i go into the red or only if I do so on my first turn? Didn't get it my second attempt but thinking maybe it's better to spend a little more to get the extra points if it has a hard requirement like that.

>>37562
I think it's just the first time you have 0 PP.

Tough game if you dont know what you are doing and have test all alternatives to see what works. Beat the game with careful handling of political points and going full lgbtq feminist environmentalist banning cars and forcing people into veganism by gun point. Tech was floating windmills / green hydrogen / cellular meat and infra was direct air capture and making clouds brighter + environmentalist infra. Most of political projects were useless besides car banning and veganism.

i remember that when i first showed the game for leftypol there was a overflow bug with polution.

>>37577
I believe those bugs are fixed now though in one of my games species loss went into negative, I don't think it stopped me from winning though.

>>37578
that's good, i would go so fast in tech trying to reach space that i ended up failing the game.

>>37486
what are these games


BTW, i think the first few years being the most integral in lowering the heat is silly, i understand why they did it, to convey urgency in the climate crisis, it's simply not good game design though on an object level to have your first few turns be the major decider between win/loose, it just i guarantee will make the piece unappealing to most people who will attempt to play, or will make them seek out guides, kind of ruining the game for themselves.

>>37486
>When will world leaders see sense and appoint me as chief central planner???
This what they do at Davos, anon. Go there.
They have an autistic savant whom they all sit in front of and place the cards, the cards he picks, as in the game, become the policy that the deep state and bourgeoisie power-brokers push out to the world leaders.
Theoretically a good gig but apparently they do a ritual afterwards in which they execute the card reader.

>>37681
i tried the 2nd one and it sucks ass
HEAVY electric car propaganda
you have to invest in le electric cars - there's no mention anywhere of any kind of public transit or anything

>>37704
I mean it's a neolib coded game so yeah, but what can I say I was feeling desperate

>>37702
You know, when your game is explicitly socialist it becomes pure ideology over logic.

Just look at Victoria 3 or something. It at least tries to be unbiased, having explicit game mechanics that govern everything instead of deliberately tweaking everything so socialism becomes literally the only option to move forward. If your game is just "capitalism bad, communism good" or "communism bad, capitalism good" or "everything bad, centrism good" it all just becomes a wish-fulfillment playground for wannabe revolutionaries. And that's not very scientific, it's just utopian socialism in spades.

>>37706
Half Earth Socialism literally starts with a socialist revolution, there is no option to play as capitalists. It is an exploration of how a socialist society could stop climate change, not one comparing it to capitalism. I don't think that is a failure of game design, of course it is ideological but it's silly to think Victoria isn't also ideological.

>>37707
>it's silly to think Victoria isn't also ideological
I mean, it is but it's the best we have imo. Any other game is either even more ideologically biased or has mechanics so simplistic that there's barely any simulation of anything (what economic liberalism does to a dev). Or both, as 99.99999999999999% of grand strategy games, economic/political simulators and city builders other than the Victoria series do not mechanize everything and thus shit just happens according to what the authors think is supposed to happen. Like, come on, EU4 has fucking mana points. MANA POINTS.

i think the author of this game is trying too hard to drive their anti nuclear, space mining and degrowth propaganda too hard. also fusion is apparently impossible to actually unlock which i kind of get but come on we're making some reactors right now and that's while we're in a fossil fuel capitalist hell scape world

>>37769
There's still no fusion reactors that reliably generate more energy than they use. Honestly nuclear isn't that bad in this game but yes it's obvious the authors prefer solar/wind. I think that's honestly justifiable though since modern solar/wind is cheaper than nuclear with none of the drawbacks.

How do i deal with the temperature increase? I played the game, and reached the other objectives in 2050, but couldn't find a way to reach the final goal. I did the ark thing, don't know if it did anything.
The game became too easy when i got a sudden 400 increase in political power by decreasing emissions, but that is ok.
Also, how do i deal with the agriculture and livestock production? I reached 100 happiness from my people and reached full equality in 2065, but i started having famines and shortage of food in that period.

>>37822
Basically the only way to get the temperature below 1c that I can tell is using Solar Radiation Management, and it's best to wait until you've nearly got the other objectives down since it has bad consequences the longer it goes on.

Production shortages seem to happen kinda randomly for reasons I can't really figure out but they seem much more likely if you assign any production changes that have more than 1 cycle at a time IMO. Another possible reason is you didn't switch to organic farming, industrial agriculture requires fertilisers and pesticides that can only be produced using oil.

I've never got to the ark, nice.

>>37823
alright, i did not do the solar radiation management thing, gonna try it next playthough.
Also, what is best, organic farming or small peasants, small farm landowners? Are those small producers worth in late game?

>>37824
small landowners is the best (since it's 'more communal' and localised i guess), do that to the max then organic for the rest.

>>37825
alright, got it.

File: 1730425676705.png (143.44 KB, 493x920, ClipboardImage.png)

Idk how this type of thing keeps happening, is my game bugged or something?

File: 1730500818800.png (84.91 KB, 377x597, ClipboardImage.png)

Also this.

>>37833
>>37851
The Steam/Itch.io version is less buggy IMO, the thing with emissions isn't a bug though per se, you just managed a huge emissions drop in one cycle and got shitloads for it, lowered emmissions is the primary way of getting PP. Though IDK maybe it is too much.

>>37851
Not sure how that happened, did you maybe set all electricity production to floating wind turbines but it hasn't finished converting yet?

The start i've been using for a stable start to do whatever i want off of is to spend all my points on day one, you get the 50 boost on the second turn so it doesn't matter about loses in your first turn. With the initial 100 points instantly spent it puts you in a much better spot than if you worry about point conservation , as not spending them early are only going to compound the issues that will end your game early.
>>37770
I wouldn't say they have great things to say about solar because it causes huge habitat loss. At least i don't put much into it for this reason.

>>37852
No, i had floating turbines for 10 years completely, i was 7 years from completing the game, but in a single cycle my emissions had gone from 0 to 107Gt.

>>37853
The icons always confused me, since there it looks the big red bad thing in the production mode, but when you see how much it affects that stat, is sometimes less than <1% of the total.

>>37854
I guess that's just a bug then yeah. Sorry guys the game is buggy but I still like it

I wanted a Half earth socialism where there would be less hidden information, to look more like a planned economy. Like, this industry produces X emissions on each point invested, it will take Y years until the transition from this mode of production to another, etc.
The government coalitions could give you political power, increasing/decreasing if you have the majority/minority. You should be able at the start to chose a initial faction to have at least someone you can rely on.
All of this makes me very curious about the games code, just to see how the variables and values work in relation to one another.

>>37856
That is fine, the game is great.

>>37857
I believe the itchio version has code editing

>>37857
I've been thinking a bit about what kind of similar games you could make with the same kind of mechanics.


>>37870
>>37872
see this post >>37551

>>37873
Oh shit! this is great, thanks!

Best opening strat?

>>37877
Put one point in nearly every research and construction, start the transition from fossil fuels by increasing alternatives by 5% each and finish as few projects as possible before crashing and getting the bonus.

>>37877
>>37853 was the strat i used to get off the ground, but it's definitely not optimal by any means, i ended up rushing technologies i learned get much cheaper.
Anything that gives you research points is good earlier (the one after ecofeminist gives a few) because they go a lot further than spending your normal points.
Also get allies asap because that makes things cheaper and also take stakhanovite workers.


>>37681
>https://ig.ft.com/climate-game/
this game is rather shallow tbh

Do you guys also get midgame shortages? Whats the fix?

>>37898
I don't think rushing space mining is possible, so it's a tradeoff between either a couple resource shortage events or extinction pressure from deep sea mining.


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