In what direction would you take Minecraft, were you able to miracleously buy it from the Corporation of Evil?
I think I would go with the approach "a mix of a sandbox building game and an exloration sim set in the fantasy world".
Which means removing all of the critters based on the real-world animals, except for the basic cats, dogs, and livestock, with their (what little of them) functions being given to different aspects of the game. So, say goodbye to axolotls, polar bears, pandas, probably to parrots, and maybe even to bees.
In compensation, I would somehow buff the Villager AI, making them able to actually use the buildings the player create at least in the minimal amount. In general, make the villages feel more alive - e.g. make the butcher villagers be actually able to both breed and kill farm animals.
Developing the "exploration sim" angle… well, the Nether and Cave updates in general did a pretty nice job with that. I only wish for a couple more structures similar to Illager Mansions or Ocean Monuments, with unique mobs and loot.
Take a page or two from the BuildCraft mod, allowing the Minecraft universe finally start moving past the feudal mode of production and industrialise (at the very least, put in the game engines and pipes from that mod)
- Add create, farmer's delight, parcool, mouse tweaks, and this grid mod that went unmaintained recently:
https://modrinth.com/mod/grid- Make the combat like Zenless Zone Zero with parrying and dodging. Make mobs have certain effective ways of being defeated / weak points rather than just whacking them dead though numbers.
- Make zombies faster
- Add any weapons from Minecraft Dungeons that don't imply lore.
- self-hosted skin/player model CDN, federated via activitypub.
- fully open source, not just deobfuscation codes.
>>37863 (me)
thought of some more:
- Remove the combat protection aspects from armors and make them have unique utilites and certain enchantment synergies, such that parrying and movement (giting gud) are the primary means of not getting damaged in combat, but try not to change environmental protections like aqua affinity too much.
- Similar changes for weapons, such that combos, which enchantments can enable or enhance, are the primary form of dealing greater damage.
- Steal the 3 enchantment slots thing from Minecraft Dungeons.
- Give all weapons a bit of the mace gimmick of dealing more damage on falling longer distances, but let the mace remain excellent for that express purpose and surviving after.
- Black Ops 6 omni movement
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