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File: 1729185347465.png (204.45 KB, 452x448, fzzgqfmloavd1.png)

 

In what direction would you take Minecraft, were you able to miracleously buy it from the Corporation of Evil?

I think I would go with the approach "a mix of a sandbox building game and an exloration sim set in the fantasy world".

Which means removing all of the critters based on the real-world animals, except for the basic cats, dogs, and livestock, with their (what little of them) functions being given to different aspects of the game. So, say goodbye to axolotls, polar bears, pandas, probably to parrots, and maybe even to bees.

In compensation, I would somehow buff the Villager AI, making them able to actually use the buildings the player create at least in the minimal amount. In general, make the villages feel more alive - e.g. make the butcher villagers be actually able to both breed and kill farm animals.

Developing the "exploration sim" angle… well, the Nether and Cave updates in general did a pretty nice job with that. I only wish for a couple more structures similar to Illager Mansions or Ocean Monuments, with unique mobs and loot.

Take a page or two from the BuildCraft mod, allowing the Minecraft universe finally start moving past the feudal mode of production and industrialise (at the very least, put in the game engines and pipes from that mod)

The most painful problem would be the enchanting.

I think this is an RPG mechanic that has no place in the exploration sandbox game like Minecraft, and the original addition of which had kickstarted the ongoing problem of the "Minecraft's identity dillutement" described in the OP screenshot. But it obviuously cannot be just removed from the game by now due to certain enchanted items becaming an integral part of the multiplayer meta.

I wonder, would it break the fanbase catastrophically if an enchanting table was removed from the game, but the enchanted items had remained as villager trades and exploration loot?

I think the cave dweller and other horror ideas are actually really good ideas to implement. Minecraft was scary when I was 10 and that's why I liked it. But as you learn the game it stops being scary. Maybe it could be made more difficult too. There's this mod for beta which acts as like an alternate way the game could have been developed which looks cool.

>>37563
From what I've seen Minecraft is pure eyerape and mostly a vehicle for pedophiles to meet children.

How it feels to be the only zoomer in existence who never played or cared about Minecraft.

>>37568
I can't find screenshots, but I bought and installed minecraft so my little cousin would have something to preoccupy himself with when his family was visiting. The lobbies for their multiplayer games are just the most horrible eyerape you can imagine. Reminds me of my days at the library looking at shitty online games. I wasn't a tard tho and I quickly learned about downloading emulators and roms. Then on top of it, I kept getting notifications for little kids trying to friend request me off of this stupid install until I turned that shit off. I've seen a lot of stories of adults molesting kids off of this minecraft shit.

I would also steer hard towards adventuring, populate world with interesting places, NPCs and items, give meaning to exploration beyond digging for resources. Also make automation and "farming" more difficult, for example make it so that villages have wide variety of needs that need to be fulfilled for them to actually work, crops need specific conditions to growth, animals cant live and reproduce in unsuitable environment, etc.

Fully turn it into Greg Tech New Horizons

Remove all tool tiers past diamond and pad out the progression with better and more believable materials by inserting copper, bronze, steel and obsidian clubs. Maybe even remove diamond.

Overhaul the look of vanilla armor, let’s be honest they suck ass and were probably originally supposed to be placeholders.

Give the farming, enhancing and potion brewing mechanics more depths. Add cooking.

Change the terrain generation to be more realistic, force the player to use horses and maybe even add carriages or smallish but actual boats.

Overhaul combat, remove the shitty cooldown but don’t go back to LMB spamming, directional combat and armor layering.

Add clothing.

Later on turn it into an RPG life simulator.
Minecraft is longing to be a modern Daggerfall.

seems fine tbh. i like when they add biomes. been thinking about installing one of those mods that add a ton of shit but idk if it would be good in the base game.

- Add create, farmer's delight, parcool, mouse tweaks, and this grid mod that went unmaintained recently: https://modrinth.com/mod/grid
- Make the combat like Zenless Zone Zero with parrying and dodging. Make mobs have certain effective ways of being defeated / weak points rather than just whacking them dead though numbers.
- Make zombies faster
- Add any weapons from Minecraft Dungeons that don't imply lore.
- self-hosted skin/player model CDN, federated via activitypub.
- fully open source, not just deobfuscation codes.

>>37570
Public multiplayer is basically casinos operating under several years of EULA technicalities. Friendgroup SMPs are where it's at.

>>37864
I mean in casinos you sometimes actually win money back.

>>37563
the jomny sun intentional misspellings shit is Very Gay

>>37863 (me)
thought of some more:
- Remove the combat protection aspects from armors and make them have unique utilites and certain enchantment synergies, such that parrying and movement (giting gud) are the primary means of not getting damaged in combat, but try not to change environmental protections like aqua affinity too much.
- Similar changes for weapons, such that combos, which enchantments can enable or enhance, are the primary form of dealing greater damage.
- Steal the 3 enchantment slots thing from Minecraft Dungeons.
- Give all weapons a bit of the mace gimmick of dealing more damage on falling longer distances, but let the mace remain excellent for that express purpose and surviving after.
- Black Ops 6 omni movement


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