why do video game remakes fail to capture what makes the original game special all the time even though they are good games they still fail as remakes let's take a look at RE2 remake or the RE4 remake and FF7 remake. i am pretty sure the MGS3 and Silent Hill 2 remakes are gonna be just the same.
SH2 is way too nuanced a game for modern horror gaming audiences from what I’ve seen.
>>37717It's just the same game but slightly nicer in some parts and slightly less in others.
>>37723>What was wrong with RE2 remake?There is no point in which order you play the A and B scenarios
Lack of the player character interactions like in the original
Leon and claire barely interact with each other in the remake
Lack of music which is one of resident evil's defining features
>>37736Well that's been my assumption. The more high paced / complex games I've played have had more post-processing focused graphics, while the more high definition graphics focused games I've played have been a bit glue eaty.
Probably just a matter of what was focused on in development.
>>37742> but I never cared that there wasn't interaction between Claire and Leonnot that anon, but i was just saying that the player characters ran into each other more in the original
it really felt like your paths could cross at any moment
in the remake it felt like they were afraid of them ever being in the same place at the same time
Silent Hill 2 Remake was pretty good to me, I haven't played the original though. Fuck Konami btw
>>37733that's not how it works, it's mainly a budget location thing
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