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Not reporting is bourgeois


File: 1726907608165.png (578.41 KB, 850x664, ClipboardImage.png)

 

if it's a game about the coom, it belongs
shame about what happened to the previous porn addict thread
currenly playing another run of degrees of lewdity,the game about surviving the ancap rapetown from moleyneux theories set somewhere in britain, everyone is trying to get into your pants and you just want to gather money for your rent so you don't get sold to sex slavery.

stop watching porn.

>>37773
i did now i play it

It's kind of a depressing game tbh fam. The fact that abuse in orphanages often becomes headline news in my country makes the early part of the story feel very eerie

>>37775
it absolutely is, i heard the developer was british and made it and chose the UK in particular because it used to have a rape culture in the more rural areas even before the internet

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>played a metroidvania in this genre
>it was genuinely really good other than the final boss being unbeatable
>fun combat
>extrmemely fun movement
>great upgrades
>cool leveling even if it got on some grinding
>low file space
>great pixel animation
im so fucking mad holy shit literally no indie has come close to this

Every time this topic comes up I shill Corruption of Champions (with OtherCoCanon mod) and Roundscape Adorevia, and I will continue shilling them because they are the only two porn games I ever played with actually engaging gameplay.

>>37775
What's the name?
>>37776
What's the developer's name?
>>37777
What's the name?
>>37778
Thank you for the name.

jfc

I remember how I played those Meet n Fuck games on Newgrounds in middle school. The game taught me to gradually turn the girl on by stroking a less sexual area and then moving on to a more sexual area. When I was in 9th grade I did it at a party to a girl that disliked me and we ended up spooning on the couch, lol. Thanks random hentai game.

>>37779
>What's the name?
degrees of lewdity, OP already said it
>developer
Vrelnir

File: 1727208125772.png (Spoiler Image,1.37 MB, 1920x1080, ClipboardImage.png)

>>37780
>I did it at a party to a girl that disliked me and we ended up spooning on the couch, Thanks random hentai game.
not sure what i should be more jealous about, that you cuddled as early as 9thgrade or that it was with a girl who had bad blood with you.

anyway the animations of meet and fuck might have looked cringeworthy to our adult eyes that have seen so much daily pornography, back then those games were like a sexual education for horny 2000s kids, miss clause still gives me the milf fetish after 20 years.

>>37782
And people get pissy about a slight bosom jiggle in anime in the 2010s/20s

>>37782
Were these even games?

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Are lewd Skyrim mods worth the hassle?
Been looking through guides and modding has become much more complicated, especially with Bethesda updating the game executable whenever they release another Creation Club DLC. What the fuck is up with Todd?

>>37787
Well what do you think? Todd and co see mods as stealing from their IP since they aren't getting paid for it.

>>37786
I didn't expect to see the Norbutel guy on this site

>>37787
contrary to fallout 4 next gen update,most of the modders moved on to the anniversary edition,so it's fine.

>>37779
>>>567226 (You)
>What's the name?
kuravadis or something. you donthave to look far man most games of this taste are shit so finding ones that are good are rare, espically if its one that is a metroiodvania

>>37780
I've played pretty much every meet n fuck game and I'm a 24 y/o virgin 😢

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sex with elf

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>>37772
Download Kurovadis by Kyrieru made in 2011, it is a good metroidvania with with so many mechanics to abuse for speedrun and in general it is a pretty nice eroge. There is also Metamomenta game that got ispired by Kurovadis and was made recently, try that also

>>37796
too bad the final boss is literally impossible

I want to make a game similar to degrees of lewdity / course of temptation but I don't know JavaScript, that being said I'm wondering if renpy would be a good alternative since I do know Python, otherwise I might just start from scratch. This might be more for /tech/ but I'm scared they will laugh at my horniness.

Any resources/fforums where I can get more help? Idk

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>>38377
I myself have long contemplated something like this.
>I don't know JavaScript
Twine/sugarcube (the language DoL uses) is easy to pick up, but it's mostly meant for writing interactive fiction and the interface sucks IMO (see >>35538 for my detailed opinion).
>renpy would be a good alternative since I do know Python
For a VN, maybe.

I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.

For example, recently tried getting into SDL2 again and wrote a quick'n'dirty, fixed-resolution graphics framework over one weekend, that i plan to use for a roguelike/wargame hybrid. Some software can make dealing with text, dialogue trees or game logic easier, but graphics are really the only hard problem with most languages/engines. If you don't know this part of your usecase, working against the limitations you chose can bring you a lot of pain later on. Everything else solely takes time, effort and sometimes obscene amounts of cpu time.

>>38378
>Twine/sugarcube (the language DoL uses) is easy to pick up

Maybe but meh, I'd rather go with something else

>For a VN, maybe.

Hm that's what I thought, I was hoping RenPy was developed beyond being a simple VN engine

>I'm curious which exact aspects of DoL you'd want to replicate. Do you plan on using pixel art? Should your game also focus on grindy stat building? Do you want to make a sandbox or a narrative-driven game? All of these would determine your approach.


Right, I was thinking similar in terms of gameplay / layout with a slightly more openness in the world, It wouldn't rely so much on grindyness but more on meaningful choices that impact the players trajectory. (although it will still contain some grinding aspects as it would be a "life simulator" as well)

I'd love to have pixel and sprite art without it being to interactive, albeit with place to grow beyond that, but tbh this would only be included later on as I think it will be one of the major hurdles. The game should be playable and enjoyable without too graphics, graphics would be visual sugar (although a map would be a minimum lol)

I know it's all kind of vague, but I have been really getting down in to the story, and I'm at a point where I have the time and resources to actually do this.

If you have any decent reading on the subject don't hesitate.

>>38382
>>38378

Also one of the reasons I'd wish not to use twine is because it feels too limited in what it can do tbh

>>38382
My contemplations on interactive fiction have lead me to design a text-centric expression language, that's a bastard child of Lisp and SNOBOL. Maybe i will get the interpreter to a presentable state soon. Here is an example of what the code might look like.
Room :

description : You see a $(room.color) room. ;
color : black ;

;

Verbs :

x examine : *.description ;
look : $verbs.x(location) ;
go move :
location:*;
if not *.visited then
  room:visited;
  $verbs.x(room)
end if
;

;

while input : $read-line() loop
  if verbs.$first(input) then
    $apply(verbs.$first(input), $rest(input))
  else
    I don't know how to $first(input).
  end if
end loop

Ordinary strings yield themselves, whitespace automatically concatenates expressions into a list (yielding the concatenated string in single value contexts), there is a ':' operator for setting values (yielding an empty string), a '.' search operator, ';' ends a list and function calls are prefixed with '$' (that are called by setting * to the argument list).

Otherwise i think you should choose whatever you're most comfortable with. I personally don't like python, but it's certainly a well-supported choice, also letting you interface with C if you're into that. Just try not to hardcode presentation logic, like writing messages directly to stdout. Here is a tutorial on how to make simple terminal interfaces https://xn--rpa.cc/irl/term.html

How do you feel about the technical details of DoL and what exactly do you think makes the game good? I'm sometimes puzzled as to *why* all of it works. Here are some of my complaints:
<The skill system is structured so you don't really want to miss out on some things.
School bonuses are very impactful and to be fair it's a huge area, but overall i think it takes up too much time. Skullduggery is needed for a lot of useful for a lot of situations and some soft resets, yet it's grindy af from the beginning.
<Prostitution and skullduggery are your only viable means of making money early.
Every other path requires an upfront investment or is even more grindy than skullduggery.
<Major parts of the game are locked behind high trauma,
yet it strips you of any way to deal with stress during encounters, even with high stats, and makes you always be only a few encounters away from a soft death.
<There is literally no reason to wear sexy clothing outside of seduction checks,
other than immersion or deliberately raising difficulty.

While i haven't played Courses of Temptation yet, i played a few DoL games trying to avoid combat and it was very boring. Some people say anything without a combat system isn't an RPG. While there is more to RPGs than being a murderhobo, those people bring up a good point:

Decisions and character building can often feel meaningless in a game that don't have any deep, emergent gameplay system. You can offset this again with a lot of good writing, but i think the epitome of this problem are high speech builds in RPGs, were you often essentially skip dealing with most game systems. In DoL stats, clothing, body writing and your primary love interest all have a varying impact on combat.

>>38377
afaik renpy does support some rpg elements and complex UI interactions. do you have a sketch or a draft of how the interface and the different menus would look in your game?


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