>>38311>>38323The Bunker is good, but most of the sequels suffer from having abandoned Lovecraft. Dark Descent was basically a mix of the Lovecraft stories
Hypnos and
Rats in the Walls. Like you said, Justine is just Saw and the other two go into this sci-fi bullshit they keep pushing that isn't actually scary at all.
The Bunker mostly wins on them nailing the dynamic AI on the monster and making sure the player is under just the right amount of stress, and WWI is a horror setting all of its own right.
But what really made Dark Descent pop was a lot of the Lovecraft ethos. The main entity hunting you is a strange, unknowable force, while the mechanics of the game encourage the player to not get a good look at the monsters, creating a consistent feeling of the unknown, with the sanity effects making even the "known" things uncertain. There's also just something about the classic horror setting of Dark Descent, likely inspired by Rats in the Walls, with an old manor house with a secret, dark underground complex that is hard to beat, especially with an ayy lmao alternate dimension or whatever it is Frictional is going for.