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File: 1732703572436.png (161.1 KB, 256x361, IMG_9102.png)

 

It’s actually impressive how they could make something so good (Dark Descent) which is a masterpiece and then immediately follow up with sequel after sequel of terrible games. This is like one of the worst managed franchises of all time.

Haven't played it, but a lot of people like the bunker one that came out not long ago?

>>38312
I haven’t played the Bunker yet. I played the others and they are terrible. You should play Dark Descent though.

whats bad about them? im not really into this genre of immersive horror, just stresses me out lol, but i did enjoy dark descent way back when it came out

File: 1732757597179.jpeg (36.06 KB, 590x368, IMG_9107.jpeg)

>>38322
Dark Descent (the only one worth playing)
>perfect gameplay, sanity system, puzzles, conserving light ect
>perfect HP Lovecraft style story
>great atmosphere
>terrifying monsters and scares


Justine
>abandoned HP Lovecraft story for shitty Saw story that sucks
>no save points
>40 minutes long
>monster is retarded

A Machine For Pigs
>no inventory
>very few interact-able objects
>no sanity system
>infinite lamp you can use all the time
>no tinderboxes
>Call of Duty style regenerating health
>extremely easy puzzles
>monsters are not scary and pose almost no threat
>very short

Rebirth
>extremely annoying unlikable characters
>monsters are not scary
>story is awful
>nonstop flashbacks and shit constantly interrupting the game
>your character sucks and never shuts the fuck up

>>38311
>>38323
The Bunker is good, but most of the sequels suffer from having abandoned Lovecraft. Dark Descent was basically a mix of the Lovecraft stories Hypnos and Rats in the Walls. Like you said, Justine is just Saw and the other two go into this sci-fi bullshit they keep pushing that isn't actually scary at all.

The Bunker mostly wins on them nailing the dynamic AI on the monster and making sure the player is under just the right amount of stress, and WWI is a horror setting all of its own right.

But what really made Dark Descent pop was a lot of the Lovecraft ethos. The main entity hunting you is a strange, unknowable force, while the mechanics of the game encourage the player to not get a good look at the monsters, creating a consistent feeling of the unknown, with the sanity effects making even the "known" things uncertain. There's also just something about the classic horror setting of Dark Descent, likely inspired by Rats in the Walls, with an old manor house with a secret, dark underground complex that is hard to beat, especially with an ayy lmao alternate dimension or whatever it is Frictional is going for.

A machine for pigs was actually my favourite and I thought it was the scariest. Dark Descent is good in the beginning but it falls off really hard after like the wine cellar level and ends up not being that scary or atmospheric. The peak level in it was like the apartment where there is light coming in through the windows and the monsters are stalking you but you never see them

Is the second game the one where you play as a pregnant woman?

>>38311
Well, at least they published the source codes, that's very generous of them to do, not even id Software does it nowadays. Go and make a mod or something.


Unique IPs: 7

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