Hey, I am editor anon again. Currently, I made the legion much more dangerous in a mod I’m working on.
Simply put, I replaced most of the legion’s weapons with the 12.7mm submachine gun. For those unaware, this gun is one of the strongest guns in game, and it is used canonically by the Legion’s assault divisions. By having most legion soldiers use this gun, the legion stands a better chance against most factions, and fighting the legion feels much more fierce than a point and click experience against tribesmen with literal spears.
So why did I buff the legion? Well, I am trying to fix the gunplay, and I feel like I found the solution. My approach is to make guns stronger and more widely used. I believe that if most characters use guns, New Vegas’ gameplay should feel much more exciting. From the play tests I have, this idea holds up. Having more enemies use guns makes the game play more like a shooter. Coincidentally, the increased firepower also makes the game feel more representative of the lore.
>>38410From the tests I have done, the effect of making guns more common is immediate. Fiends use marksman carbines and assault rifles, most neutral NPCs are armed with shotguns and 10mm submachine guns, supermutants use light machine guns and mini guns, and other raider factions use a mix of assault rifles and sniper rifles.
Also, I added tracers to all the rounds, and I made bullets much faster and gave them weight. The game plays more like a proper shooter than it used to.
I am getting close to finishing the mod. However, there are still changes I want to make. Mainly, I want to include more recoilless rifles into the game. I do not believe the developers did the grenade launchers and handheld missile launchers justice. I think small arms like that would be great for the game’s NPC battles. If you want to know what an NPC battle looks like in game, here is a clip from a modded version of Men of War 2 to visualize what my version of New Vegas looks like.
<yes, the gameplay in the video is almost representative of what my version of new Vegas is like, but I have not made the recoilless rifles standard weapons yet Progress update
I’m still focusing on adding in more firepower to the game through providing more guns, but I think this modding experience has taught me something important about game design. Buffs are always better for combat than nerfs.
By buffing more aspects of the game’s combat, the game ultimately becomes much more enjoyable and develops a proper learning curve. Super mutants have LMGs that hit hard, so now those creatures really feel terrifying to fight against. Ranged enemies are common, so now the player is forced to think more about how they prepare for combat and approach each fight. I buffed the guns, so now each gun hits much stronger and further as they would in real life, which forces the player to consider visibility and range much more. I also buffed each NPC’s HP, so even the weakest NPCs can still offer a decent fight to someone crazy enough. Coincidentally, gunfights also last longer and require more involvement. I’m also going to give more NPCs explosives and aid equipment, so the fights feel more dynamic and so that they can last just a bit longer.
My version of the game is very hard to beat, but the combat feels so much more satisfying.
Alright, the mod will be posted today, but I have some warnings and some recommendations.
I recommend you pair this mod with simple AI, navmesh mods, useful sound level, enhanced awareness, and other AI mods to get the full experience.
I do have a warning. This mod is very hard. NPCs will behave more like the player, will shoot from further distances, and they will be equipped with decent guns. For balance, I have less NPCs armour, but I also bugged the health of most NPCs to match the player. Almost all NPCs have around 100hp.
If you’re going to use the mod, make sure that you have your actor view distance cranked up past 15.
Cool story
I was playtesting again, and I was walking towards Boulder City. Mind you, I had a mod called “open Mojave” so the city’s interior was seamlessly integrated with the world space. As I prepared for the shootout, I heard assault rifle fire.
I started the quest, it was a quest where I would have a shootout with the Khans. I fired the first shot, nabbed one of those raiders, and took cover behind a car. All the NCR troops (I think around five or seven) behind me started firing immediately and took cover behind the car I was up against.
I tried to support the team with my lousy brush gun, but the NCR was fighting really well. Those soldiers only lost two soldiers, and the khans lost their entire troop. I think about nine or ten of those raiders were shot dead by the time I started looking into digging their inventories for loot. Me, I only managed to kill one Khan with a lucky shot.
I first time that I have ever felt like the NPCs were actually helpful in a single player game in a while. Hell, it was also the first time where the NCR felt competent in New Vegas…
Unique IPs: 15