>>42985I wouldnt call Asgore or Asriel hard bosses, I had no problem with them, can Asriel even be lost, isnt that a scripted battle where you cant die? Whatever the case, they are a fraction of what you face on genocide route. In Deltarune also, I occasionally have to restart, but in general I wouldnt call anything I faced yet in main story hard (although currently I am stuck on titan fight). But lot of it I do find tedious, unrewarding, and the optional bossfights are very hard. As you wrote, RPG elements are shallow, in terms of combat though they were even shallower in Undertale, but Undertale had much richer interactions with game world outside of combat. In contrast Deltarune is purposefully build around your choices not mattering, but then you have to put in place something else that matters, and I feel like Toby failed in that. Yes, the writing is good, I am invested in the story, but the question I have to ask myself is, I am getting anything out of playing this game that I couldnt out of simply watching a playthrough on youtube?
>>42971I hated that guy. In a very nice meta-narrative touch, him forcing characters to play games that keep getting old tied to my own feeling of being bored with Deltarune, by the end of the chapter I wanted to smash his screen in. Unfortunately you get no such option. Similarly I wanted to freeze Berdly for being an obnoxious cunt, but you cant do that either outside of snowgrave route, and I cant do snowgrave route because I refuse to fight Spam-turbomegakriskilla-ton.
Loved the Queen though. My favorite character post-chapter 1.
>>42986In Deltarune there is so little equipment to be found, and it makes so little difference in combat that it might as well not exist, just doesnt add anything to gameplay. The only exception being items you get by defeating secret bosses, but because in comparison to those everything else is a cakewalk, if you can beat them, you dont need those items.
In most RPGs combat operates on two levels, pre-combat preparation (character builds, acquiring skills, items) and tactical choices during the combat itself (positioning, when and on what you use your skills and items). Neither of those layers exists in Deltarune. You dodge projectiles, that is is, thats all the RPG mechanics the game has.