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File: 1749410353420.png (9.46 KB, 1211x215, deltarune.png)

 

it brings me no pleasure to announce this, but it's peak. the furry twink has done it again. total tumblr teen victory. i can't sleep at night and my life is irrevocably changed.

been playing it myself, replayed through chapter 1-2 and i'm now outside kris' house with susie to begin chapter 3, hope it's good

>>42902
spoiler warning:
there is a 40 minute long rhythm minigame sex with Susie in normal route and Noelle in the end of the snowgrave route, get the gold.

I never play deltarune before however now, I want to because of Undertale and its whole hype so :DDD

>>42906
imo it's an improvement over undertale in every way, every fan should play it.

Currently on chapter 3, I am invested in story and characters, but the gameplay bores me.

>>42910
This.
It’s way more boring and hokey than Undertale.

>>42904
What about toriel? This will determine whether or not i buy the game

>>42913
no she gets hit by sans this chapter, yo probable will bang her on chapter 7 by the looks of it, you get dommed by Noelle's mom however.

>>42910
>>42911
The Zelda part was a little slow at times but I thought the chapter as a whole was very dynamic and fun especially with the way the different set pieces just keep coming at you one after the other.
Also idk the combat seems just as fun to me as Undertale's and it does a good job steadily escalating the difficulty of the bullet hell segments as you get to the later chapters.

Tenna was fucking great and I'm glad he wasn't a villain.

>>42917
There is one aspect where Deltarune utterly drops the ball. In Undertale, if you focus on combat, the bullet hell aspect, fight things, you naturally end up in genocide run facing tougher challenges. On the other hand, if you engage with characters, story, the world, there is more space for you to explore and discover things. This is inverted in Deltarune. Every chapter has optional things to discover, puzzle to complete, and the reward you get for it is the toughest fights in the game. It completely kills my enthusiasm when I go through all this trouble to uncover these secrets, only to reach a beefgate I cant defeat without 20 restarts I cant be bothered with. I basically ignored all optional contend for chapters 2 and 3, rushing through the story, because I knew it will throw me into some extremely frustrating fight. In chapter 4 you hear about magical axe for Susie I wanted to get, and it didnt sound like bonus boss, it sounded like bonus item. Cool. So I explored, solved the puzzles, gathered the notes to open the secret room with a magical axe… and another superboss. Fought him like 6 times already, managed to get I assume to one of the final rounds, but couldnt beat him. Probably could if I try half a dozen times more, but I dont want to. I dont enjoy bullet hell, I enjoy exploration. It just leaves such a fucking bad taste in mouth.
Now lot of RPG games have optional challenges like this, but those usually a.) have more complex mechanics, so figuring out how to defeat enemy is part of the challenge, and b.) combat and exploration are far more intertwined, you explore, find items, get stronger which lets you tackle stronger enemies, letting you get stronger, etc.

>>42979
>deltarune is hard
lol get good

File: 1749741441221.png (269.3 KB, 706x513, arvarin.png)

>>42979
In Undertale you ultimately end up having to face "hard" bosses like Asgore and Asriel even if you go full pacifist, though. I think your complaint has less to do with the game being too hard and more with the RPG elements being essentially set dressing for a game that's mechanically trying to be WarioWare Touhou with cinematic characteristics. No equip or item really does anything other than speed you along fights where you can't mercy it up faster or make it so your mistakes are less punishing, sure there's stuff that affects grazing but that basically happens by default in most patterns due to how they're constructed (and there's a few cases where the fight itself intentionally restricts your TP gain for the sake of a set piece so grazing does nothing) so it's kind of irrelevant.
That said the difficulty curve would probably be quite a bit smoother if we already had a full game. Undertale's makes sense if you go Neutral > Pacifist > Genocide, i can imagine Deltarune's would if you tackled the optional bosses during a replay.

>>42985
>No equip or item really does anything other than speed you along fights where you can't mercy it up faster or make it so your mistakes are less punishing
But can't you reduce almost every action RPG to this? I.e. ultimately the stats are just minor constraints on time/extra chances and control over the action part is what really matters.
Not that that's necessarily a good defense of Deltarune.

File: 1749745671645.jpg (513.13 KB, 1815x1511, vil333vil-kill.jpg)

>>42985
I wouldnt call Asgore or Asriel hard bosses, I had no problem with them, can Asriel even be lost, isnt that a scripted battle where you cant die? Whatever the case, they are a fraction of what you face on genocide route. In Deltarune also, I occasionally have to restart, but in general I wouldnt call anything I faced yet in main story hard (although currently I am stuck on titan fight). But lot of it I do find tedious, unrewarding, and the optional bossfights are very hard. As you wrote, RPG elements are shallow, in terms of combat though they were even shallower in Undertale, but Undertale had much richer interactions with game world outside of combat. In contrast Deltarune is purposefully build around your choices not mattering, but then you have to put in place something else that matters, and I feel like Toby failed in that. Yes, the writing is good, I am invested in the story, but the question I have to ask myself is, I am getting anything out of playing this game that I couldnt out of simply watching a playthrough on youtube?

>>42971
I hated that guy. In a very nice meta-narrative touch, him forcing characters to play games that keep getting old tied to my own feeling of being bored with Deltarune, by the end of the chapter I wanted to smash his screen in. Unfortunately you get no such option. Similarly I wanted to freeze Berdly for being an obnoxious cunt, but you cant do that either outside of snowgrave route, and I cant do snowgrave route because I refuse to fight Spam-turbomegakriskilla-ton.
Loved the Queen though. My favorite character post-chapter 1.

>>42986
In Deltarune there is so little equipment to be found, and it makes so little difference in combat that it might as well not exist, just doesnt add anything to gameplay. The only exception being items you get by defeating secret bosses, but because in comparison to those everything else is a cakewalk, if you can beat them, you dont need those items.
In most RPGs combat operates on two levels, pre-combat preparation (character builds, acquiring skills, items) and tactical choices during the combat itself (positioning, when and on what you use your skills and items). Neither of those layers exists in Deltarune. You dodge projectiles, that is is, thats all the RPG mechanics the game has.

File: 1749747380255.mp4 (4.12 MB, 942x720, 2mTD7sjsGJVXTwg_.mp4)

>>42986
Not really, that's more of a limitation of Deltarune's items than anything else. If items did stuff like give you a smaller hurtbox or change how fast the heart moves, or fuck if i know, let you loop around the box arena it would go a long way towards making the RPG aspect more interesting. But the gameplay is less planned around a central set of mechanics and more around giving you some cool new shit to do every fight so i imagine that's why Toby adds shit like (Ch.4 secret content) a fight that you control via screaming into the microphone instead of interesting equips that probably would need a fair bit of playtesting each.
Also enemies have a really simple and easy flowchart to sparing them which doesn't really help and makes regular encounters pretty boring.

Finished chapter 4. I cant believe there are two getting cucked scenes in this chapter.

>>42979
>>42987
This has kind of sold me on the game, I hate turn based RPGs and optimizing builds and I love bullet hell games. I wish there were more story based shoot em up games (I mean where the story actually matters and is a reason for playing).

>>42995
Bullshit, check these out:
Radiant Silver Gun (Alhamdulililah)
Gingaforce
∀kashicverse
Hellsinker
Jet Buster
ZeroRanger
Rainchaser
Blue Revolver
Any of the Touhou games
Anything by Milestone (Karous, chater and game, is grossly underrated)

Even most CAVE games have a strong bookends. ESP.RA.DE. especially.

Dunno if the anti-CAVE anon is still around, but I'm sure he'll have a load of horzies for you to enjoy.

I find it interesting that people are both claim the combat being boring (which I agree with), and the fight at the end of chapter 3 being unfun. That last one is the only moment I enjoyed the game (almost) without reservation. Granted, I didn't need 20 retries.
I would claim that Deltarune is boring exactly because the combat - the patterns - are uninspired and shit. Have thought this since chapter 1, and in many ways it has gotten worse (chapter 4 might as well be auto-play for how easy they are). Undertale had easy patterns too, but at least they were textually interesting. That is sorely lacking in almost all Deltarune fights.

>>42979
>In Undertale, if you focus on combat, the bullet hell aspect, fight things, you naturally end up in genocide run facing tougher challenges.
no lol
You have to GRIND EXCESSIVELY to get into genocide route. And I mean excessively. Killing every enemy you see will just put you in the neutral route. You have to stay in areas and walk back and forth until there's absolutely nothing left.
It's not "natural" at all. The vast vast majority of players who do it will already know about it ahead of time.

>>43007
I'm not saying these don't portray strong emotions through the gameplay, but idk the only shmup I've played that I would describe as 'story based' I've played is ZeroRanger.

>>43025
Brother, I gave you a whole list. In descending order of textuality. With two collections at the bottom.
Go wild.

>>42988
>that's more of a limitation of Deltarune's items than anything else. If items did stuff like give you a smaller hurtbox or change how fast the heart moves, or fuck if i know, let you loop around the box arena it would go a long way towards making the RPG aspect more interesting.
There's an armor that increases the size of the "graze" zone around your heart that raises TP so this is almost certainly not a limit of the item system, just not something that was incorporated into the game design more.
https://deltarune.fandom.com/wiki/Pink_Ribbon

>>43031
The problem goes beyond merely not incorporated enough, the game utterly fails at communicating information to player, and most bossfights having their own gimmicky rules, so you cant even be sure if it does anything at a particular moment, and the wiki mentions it gets nerfed between in chapters. So what you end up with is an item which helps with TP generation, but the game wont tell you by how much, might not have an effect on particular fight, which the game wont tell you, and whose stats might arbitrary change, which the game wont tell you. So you just inevitably equip whatever gives you the highest defense, because avoiding taking damage is something you want in every fight, although the game still wont tell you how much of an impact it makes,, or whether it actually does work in every fight.

are all the chapters out? i've been refraining from it until i can play it all in one go

>>43041
4 out of 7.

>>43042
4 out of 8. Halfway mark and everything.

>>43032
I cosign this. The only use I've find for the TP items so far is speeding through the Jackington fight.

Patch the game all you want Toby you can't unrape the Doe

File: 1750031448637.gif (113.11 KB, 256x256, 1749385501637.gif)

i love this big guy (for you)

File: 1750031547081.png (26.19 KB, 310x188, 1749795846277.png)

>>43047
how many times did he patch it? twice?

File: 1750031929575.jpg (76.47 KB, 959x582, 1749472071336.jpg)


File: 1750034137058.png (Spoiler Image,151.18 KB, 1080x5616, 1749740258521.png)

I refuse to believe Toby doesn't realise Noelle's relationship with Susie is unhealthy but I do wonder if he has the courage to not pair them together after yuribaiting for a decade.

File: 1750034174358.png (Spoiler Image,635.19 KB, 1062x1268, 1749596005682.png)



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