>>43587>influence as a currency has been clunky ever sinceI didnt play before influence (or more exactly, I did like 2 games a decade ago when everything was so different it was another game), but yeah, always felt the influence was an annoying to get mana, gatekeeping too much diplomacy and expansion without even making much sense
merging unity and influence might be good actually (like convert influence from unity)
commerce is also lackluster I feel. Special resources arent that needed or scarce, trade is some magic that happens mostly inside your empire, there is no "trade hubs" whether in or between empires, and theres not that much emphasis for it even when playing fucking megacorps
and even the combat feel kinda bad, sensors have too much range, cant hide in ambush without specific stealth tech, designs are easy to optimize and too limited, lack of supply lines and magic reinforcement/retreat, no training and limited veterancy system, ground combat is even more simplistic… A system like hoi doctrine might be good.
And gateway are too powerful and easy to mass build, and the fact you cant sabotage them just suck.
And their war/peace system is frankly annoying af. They should have taken a page from eu4 on that front.
Definitely a lot of wasted opportunity in the espionage and internal politics too.
So yeah, game is still fun especially when you dont know most events yet, but there is much that could be better.