>cool powerful villain/side character doing nothing for the majority of the plot
>fight scene that ends after one or two moves are used
>exposition dumping instead of a flashback scene
>x minutes before some big disaster hits (those minutes last multiple episodes)
>main character saving all the side characters at the last minute when they’re losing
>forced romantic subplots that go absolutely no where (god I fucking hate these in particular man)
>women being useless to the plot
>monologuing and chatting when there’s a disaster/fight going on
>skinny ngas with glasses being comedically OP
>will they won’t they drama for several hundred fucking chapters
>chosen one schtick (man I miss when the power of friendship and teamwork was more commonly used by lazy writers)
>mandatory tiddy and panty pics at the end of each arc
This is just a list of shonen tropes
>>29329What about the creepy and fuck ugly side characters that do creepy and fuck ugly shit that have to appear in every god damn show? Or every mc in a romance anime looking the same with the same skinny frame and black hair?
>cast made out of colourful fun characters
>main protagonist is a boring self-insert
Inexcusable.
>>29447Literally golden example
>cool powerful villain/side character doing nothing for the majority of the plot
>main character saving all the side characters at the last minute when they’re losing
Lazy writing.
>x minutes before some big disaster hits (those minutes last multiple episodes)
>monologuing and chatting when there’s a disaster/fight going on
Lazy directing.
>exposition dumping instead of a flashback scene
Both are bad. I'm so fucking tired of flashbacks. What happened to implicitly contextualizing past events?
>fight scene that ends after one or two moves are used
Nothing wrong with this. It's not a videogame. Sometimes the villain gets shot in the head and fucking dies, that's fine.
>forced romantic subplots that go absolutely no where (god I fucking hate these in particular man)
>women being useless to the plot
>skinny ngas with glasses being comedically OP
>will they won’t they drama for several hundred fucking chapters
>chosen one schtick (man I miss when the power of friendship and teamwork was more commonly used by lazy writers)
>mandatory tiddy and panty pics at the end of each arc
Sometimes you guys forget shonen manga is written for 13 year old horny Japanese boys. The authors have to make a living, so they pander to that audience.
>Nothing wrong with this. It's not a videogame. Sometimes the villain gets shot in the head and fucking dies, that's fine
Not to me it’s not. I’m not waiting 30+ episodes of having a major antagonist get glazed and hyped up by the author just for them to get offscreen or taken down by some contrived ass trick. Makes the conclusion feel like a total waste of fucking time waiting to reach.
Personal opinion aside, from a writing perspective, finishing off a major antagonist too quickly is often a shitty way to conclude a story off the fact that doing so usually fails to provide any narrative closure in the sense that the audience or readers won’t see the villain putting up any actual resistance to whatever the fuck killed them. In application, this also means that writers can end up with copout deaths or unclear endings if audiences cannot entirely trust that the villain in question died in a way they genuinely couldn’t get out of.
>Sometimes you guys forget shonen manga is written for 13 year old horny Japanese boys. The authors have to make a living, so they pander to that audience.
If the guys that wrote made in abyss and rent a girlfriend are indicators for anything, youre placing way too much optimism in the sense of discipline manga authors carry.
>>29453>I’m not waiting 30+ episodes of having a major antagonist get glazed and hyped up by the author just for them to get offscreen or taken down by some contrived ass trickThere are many ways to show conflict that would give a satisfying resolution through a quick death. More realistic media does this all the time. I myself hate dragged out fights. The opposite is having every conflict resolved with a bloated-hp videogame fight and having every antagonist also be a powerful fighter or whatever.
>youre placing way too much optimism in the sense of discipline manga authors carryIt depends on the magazine. WSJ is a dog-eat-dog world. But even the authors you describe have to pander to certain audiences, intentionally or not.
>>29454I phrased myself very poorly. What I meant to say is that what you miss is not a fight, but a proper cycle of tension -> ramping up -> release.
>>29454Dude, I get what angle youre coming from, but it is rare and I mean RARE for major antagonists to have rushed deaths that don’t feel entirely contrived or forced compared to just having characters organically duke things out until someone drops. What’s worse is that rushed deaths are far more common in media mainly in the romance, drama, and comedy than understandably in action based media. 90% of those deaths usually fall into either the result of the authors laziness to stick with a consistent narrative about their characters or author bias towards their favourite characters with no in between. I don’t care what you have to say on that specific idea. I don’t want to have to sit through an entire season just to watch the main antagonist die before the author can insert their preachy garbage on to me the next scene about how the protagonist is righteous or free or whatever despite literally doing next to nothing. Just leaves a bad taste in my mouth.