A palaeontologist & palaeoartist's take on legendarygoji and the MUTOs. I think shaving off a bit of his width is fine but the general heft and proportions are what I like.
Regarding the brightness issue, they say it's something to do with a (faulty?) process during the transfer to home release versions. I myself have no recollection of 2014 being too dark to see in the 3 viewings I went to, for what it's worth. Thankfully some dedicated people have made efforts to remedy this.
"original theatrical MPC brightness":https://youtu.be/IEieNNr_la4
Edits by fans:https://youtu.be/PIjCt8M9XJIhttps://youtu.be/dapz5q_vu84https://youtu.be/dDlYl6EF2B0
There's a lot to appreciate with the absence of pitch-darkness. The way it's shot, animated, the scale, weight, even sound design. Things that I found not up to par in the sequel. With this, I find it harder to make out the details in KOTM due to the weather effects which obscures too much (compare with Pacific Rim) despite being not as dark and other times the camera/editing. 2014's day scenes are still fine and don't hide as much. The brightened night battle meanwhile not only reveals a lot more
detail because of the lack of rain, but also showcases the solid cinematography and composition. Note how clear we can see the action in the closeups or the rooftop POV bits where soldiers are snuck into the foreground for scale.
The best/most interesting parts of KOTM for me are the visual flourishes which delve more into the mythical and fantastical, like Mark's painting above, provided the framing is good. It provides a contrast to how 2014 used "realism" to absolutely revel in the juxtaposition; the mere presence of these impossible beings disrupting the familiar human environment. When it's time to get up close and follow the action though, I think 2014 did it much better.>>5342
Oh I meant the golden gate bridge. But yeah female MUTO scene applies too.>"oh shit" moments (like the train scene on Hawaii) were better than the poorly done human drama.
The seriousness is not so much about the human drama, but how the kaiju were treated (by both filmmakers and characters, you get what I mean?) that made those moments really heavy and effective. I could just feel
the scientists shit their pants when the MUTO popped out. I see lots of crazy stuff happen in KOTM but I don't feel
it. It's more of an "oh, okay".>Only wished Mothra would have gotten more expansion
Would've preffered a straight team-up with rodan too. Godzilla getting maimed in the first encounter, leading to Rodan and Mothra trying to take down Ghidorah from the skies. I didn't feel there was much build-up to KingG honestly.>it was pure cheesiness
I was fine with Kong's tone but something about KOTM rubbed me the wrong way.
Seriously though, there's something off about how the CG looks. The animation (goji particularly), the way it's shot, the weather effects, the filters and overblown colours look more artificial compared to it's predecessors. Kong was more fun and colourful than 2014 but still had impressive visuals. In daytime, no less. The scale and weight were there even with the more kinetic camera. KOTM looks and feels more like an animated film in comparison.