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File: 1608528807022.png (139.02 KB, 725x770, ARMSLAVE_Rk-92.png)

 No.845[View All]

This is a red-blooded Soviet mech. Say something nice about it!
132 posts and 44 image replies omitted. Click reply to view.
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 No.4746

>>4745
I wouldn't really categorize Attack on Titan as shonen.
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 No.4748

>>4746
Well I don't wanna be pedantic but it seems to be sold as a shonen. If its the gore thats confusing you then that Bleach show got pretty gorey too. Hell fotns was a shonen jump series back in the day iirc.
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 No.4752

>>4746
On a side note, a single decently large mecha would basically turn the tide in Attack on Titan with ease.
A basic Gundam would probably handle almost all but the armored and colossal titans.
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 No.4757

File: 1608529082465.png (1015.22 KB, 1920x816, old_siberia.png)

>>4695
Something I forgot to add. One of the bits I remember from Del Toro's commentary track is the idea of creating different levels of colour and light to create scale. I think it came up during Gipsy vs. Leatherback. That scene had the surface level be saturated with the warm orange of the dock lights and the night sky overhead in cooler blacks and blues. I think it's present in old Siberia too albeit in a subtler fashion. Most of the sunlight is focused on the cracks between clouds while the rest of the scene is enveloped by the shade. The release version is lit too well and evenly above and below to achieve this effect. I also love the streaks of reflected light on the ice surface in the old version. Not something we'd be able to appreciate in real time, but it does make for a pretty wallpaper.

All in all, using proto-Siberia as a general lesson, we have:
>placing quantifiable elements in background and foreground for scale
>having different levels of colour/light for scale
>purposeful usage of weather and lighting to create appropriate atmosphere
Emphasis on the last one especially during the day.
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 No.4758

>>4757
>creating different levels of colour and light to create scale
We see this really well in the initial Gipsy-Danger vs Knifehead fight as well.
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 No.4771

>>4739
Could I replace watching the series for the first movie "A contact"? I'm really short of time and Ideon has been on my watchlist for a literal decade lol.
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 No.4782

>>4771
No, it's not like the Gundam 0079 movies. It compresses the story too much and you won't be able to make sense of the plot.

Ideon is a bit padded in the middle, but you really need to watch the series to appreciate Be Invoked.
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 No.5179

File: 1608529114075.jpg (66.44 KB, 800x900, slayer-xxhr.jpg)

>>1731
>Giant Robo: The Day The Earth Stood Still
Just watched this on an anon's recommendation. Rather disappointing, I ended up more confused by it than the ending of Big O. Feels like the creators just presumed its audience already read all the manga and didn't feel like it was necessary to explain shit.

At least I finally know the inspiration for one of my favorite fighting game characters.
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 No.5203

File: 1608529116018.png (1.51 MB, 1280x945, giantrobo.png)

>>5179
That's how I felt about it too after my first watch, but I've come to like the fact that we're just dropped into its world without an inkling of exposition. AFAIK the Yokoyama estate is pretty protective of their IPs so it's not like we're ever gonna get the original Giant Robo manga (or god forbid, Tetsujin 28-go) available in English, anyway. I'm a sucker for the mechanical and character designs, though.
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 No.5206

>>5203
The complete lack of explanation for many, many things isn't even the whole problem with it. The thing is overloaded with bad cliches and extremely weak character interaction. It's hard to feel anything about big explosive action when you're kept in the dark about everyone's motivation.
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 No.5209

File: 1608529116439.jpg (296.33 KB, 1476x1089, mpv-shot0005.jpg)

>>5206
Oh come on, the cliches are awesome! Giant Robo is one of the oldest mecha IPs in the history of the genre. I think it's easy enough to deduce factional and character motivations early on. I mean yeah I could've used more backstory on the conflict with Big Fire but I don't think it's as necessary to enjoy the OVA series itself.
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 No.5210

>>5209
Boy-who-can't-make-up-his-mind-whether-to-act-for-no-discernible-reason is definitely not awesome.
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 No.5214

File: 1608529116727.jpg (307.25 KB, 1476x1089, mpv-shot0007.jpg)

>>5210
That's part of the drama: boy-who-can't-make-up-his-mind-whether-to-act-because-he's-a-boy. He nearly got all of his comrades killed by episodes 3 and 4 because he acted so brazenly.
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 No.5215

File: 1608529116806.jpg (71.02 KB, 1280x720, angel's egg.jpg)

>>5214
Every time I saw that sphere all I could think of was the giant eye in Angel's Egg.
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 No.5226

File: 1608529117591-0.png (1.19 MB, 1068x696, Captain_Gordon.png)

File: 1608529117591-1.webm (3.83 MB, 1920x800, 2014_breath.webm)

Oh no. I'm feeling it again. Like, I'm not the only one here that thinks KOTM kinda sucked, right? The last time I gave it any length of thought I summarised it as "Final Wars but not fun". Haven't seen it again since release too. Honestly, isn't it kinda like another Uprising when you compare it to the strengths of 2014 (like build-up, weight, scale, cinematography)? Not even gonna talk about the human and military shit. Lotta fans seemed to like it though. I'm just gonna take a potshot and group them as the kind of people that think those lazy opaque laser edits of 2014's beautifully done atomic breath (translucent, fiery and not overdone) are somehow an improvement. Y'know, those "muh men in rubber suits wrestling" fans.

Maybe I can gather my thougths better after I see it again. It's even hazier compared to my memory of Uprising. I've never even bothered to rewatch the kaiju/action scenes. It's that uninteresting to me, apparently. I remember the nice shots in the trailers end up being most of the best ones and the fights are blurs in my mind. The one scene that stood out in my memory was godzilla's light show warning display. That actually felt like something from the 2014 movie. Otherwise, things are just not as tense, built-up or even simply visually captivating. It almost feels more like a parody/fan work at times rather than an honest creative effort at kaiju cinema. You'd think they'd delve futher into the tone set by the first (especially the comic-con teaser) but nah. Oh, the music was kinda eh too compared to 2014's. The repeated usage of the iconic march in particular felt hokey in the way only superfan-types enjoy. Perhaps I'm being needlessly picky. I don't know.

Ultimately, what I do know is garegoji > 2019 design.
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 No.5230

>>5226
I have to disagree. I don't think KOTM is some excellent movie because the fact is, KOTM is a cheap monster movie with silly themes and funny moments (intentionally or not). It's basically the cheese of a typical Godzilla multi-monster movie but on a higher budget. I enjoyed it as a spectacle, and because despite its flaws, a lot of it was better than the 2014 movie, which was human focused but lacked something that would make it a compelling story. The subversion of "The Bad Guy Wants to Save The World By Destroying It" is also pretty funny - gives me 4th War Naruto vibes. Unlike Uprising, which had a obviously better prior film, KOTM was more vibrant and lively compared to the 2014 Godzilla, and the physics of both films are not all together different.

I disliked the 2014 version because it took itself way too seriously and never showed Godzilla fight until the end (in utter darkness) which is blueballing the audience way too much for a short reveal and rather anticlimactically fast fight. The seriousness is undercut by illogical decisions and the excessive dramatic acting and lack of actual attempts at realism like what Shin Godzilla did (which is why I like that film despite having even less Godzilla screentime than the 2014 one).
>2014's beautifully done atomic breath
It looks like a cheaply done flame effect you could buy online and was way too thin. It's not realistic or better looking when it looks like farted out a bit of napalm from his mouth or spat out one of those fire Martini's. The 2019's atomic breath retains the flame-like aspect but really projects the power of it far more because of how solid and strong it is.
>garegoji design
The 2019 design is better because he doesn't look like an overstuffed Godzilla from some Deviantart account, and his motion is smoother, yet still has weight.
&ltbody proportion
The 2014 version's head is disproportionately small and his legs are far too short and thick, giving him an absurd look, especially when he moves around far more than his model should allow. It would be like an obese man boxing quickly. Outside of Butterbean, I don't think I've seen that ever. The 2019 versions slightly bigger head, longer neck and wider shoulders mean that his movements being quick were more natural-looking and not heaved like a sack of potatoes. These slight changes made the character look very different. Also the lack of elephant like feet makes him look like a reptile in the 2019 movie.
&ltthe roar
The 2014 roar was also anticlimactic; sounded like a a upscaled human scream with a clip of the original godzilla rumble placed on the end. That said, the 2019 version did do the roar worse IMO.
https://www.thekaijuologist.com/post/comparing-designs-godzilla-2014-vs-godzilla-king-of-the-monsters
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 No.5231

>>847
>looks like a frog
Frogs are based, so that's fine.
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 No.5279

I just finished SDF Macross and enjoyed it a lot

However, I am curious if later installments are less pro-military and sexist. I'm not the kind of person who has to have their media reflect their ideology, but the parts about womens nature and the entire last arc felt off. Wondering if it is just 80's anime writing or a Macross series thing.
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 No.5282

>>5279
That's probably the 80s there.
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 No.5291

File: 1608529122250-0.gif (1.85 MB, 500x271, ddwaf14-45137177-2b35-468f….gif)

File: 1608529122250-1.gif (2.9 MB, 540x225, a62255e4935b615fce43e4d138….gif)

File: 1608529122250-2.jpg (118.38 KB, 1280x720, t610T3V0zGoaIg1-UAOHYt3a86….jpg)

File: 1608529122250-3.gif (1.42 MB, 340x191, Ghidorah's_bite.gif)

>>5230
https://desuarchive.org/m/thread/14636859/#14637633
An old post on what I enjoyed about 2014's depiction of kaiju. A reply to the usual. I don't care that it's "only one fight". I do care that every other scene of or with kaiju were done as spectacularly as they were. I was hoping to see this continue but
>KOTM is a cheap monster movie with silly themes and funny moments (intentionally or not).

I also posted somewhere, maybe old /leftypol/ or /leftyweebpol/ (or 4/m/?), about my thoughts on 2014's handling of characters. I feel humans in kaiju films usually work better when they're treated as a collective instead of giving too much focus on a single person. Keeping it short, the mistake was putting too much focus on Ford in the middle instead of saving him for the literal airdrop into the 3rd act (keep the train scene tho). The middle was a good oppurtunity to put Monarch into the spotlight. If Joe survived he could be still be relevant in this way. Now, whatever reservations I have about 2014 is nothing compared to the mess that is KOTM.

>I enjoyed it as a spectacle

I didn't enjoy it much beyond the parts I mentioned because, as spectacle, it doesn't capture how the various kaiju scenes were built-up and handled previously. I was never as awed, excited or tense as I was during the muto escape, goji's arrival, the airport scene, the train, goji and mutos touring in san-fran, the airdrop and of course the various parts of the final battle. One of my favourite shots is the overhead view of goji swimming between the carriers because it was downright beautiful. Moments like that or the jets falling helplessly into the ocean have this wonderful otherworldly feeling without having to resort to disaster porn or overt apocalyptic imagery. Goji's threat display scene falls into this nicely.

>because took itself way too seriously

I really don't see how. There's much room between taking it too seriously and not taking it seriously at all. 2014 is not as dark as the concept trailer, but still serious enough with its narrative and visuals that I as a viewer am able to regard the kaiju as more than just shallow setpieces. I get it. It's nice to see goji and ghidorah onscreen together. But I'm not going to enjoy it much by the fact alone without the cinematic merit to prop it up.
>seriousness is undercut by illogical decisions and the excessive dramatic acting and lack of actual attempts at realism
This literally sounds like criticism against KOTM though. One film opens with a nuclear bombing and the other with a family losing their child. One has the military fail every step of their plan while the other has them flying around the world in a sci-fi plane, a hot potato kaiju-hailing device and other silliness. Getting some pretty mixed messages from KOTM.

>It's not realistic

w-what
>napalm from his mouth
That's not cool? Even with higher brightness that eliminates its translucence, the breath is not simply slightly wavy. It's very irregular with a hint of gaseousness. Also how it "splashes" off the target area. I love it. Reminds me of The Next's beautiful finisher.
>2019's atomic breath retains the flame-like aspect
Checked a vid. The one time it did was the one that pushed off ghidorah before mothra divebombed. Even then, it's still cleaner and I personally just don't like how big it gets.

>overstuffed

That's…why I like garegoji more? The new "classical" spines I don't think meshes as well compared to the simpler peaks. Makes the back look too busy and adds needless heft, imo. Unless you mean he's fat, then I don't see much difference between the two beyond the spines, longer toe claws and thicker tail end. Proportions look virtually the same. Both are capable of looking larger than they actually are at times.
>giving him an absurd look, especially when he moves around far more than his model should allow.
I don't recall garegoji moving with any unnatural haste or grace in his runtime.
>his motion is smoother, yet still has weight.
Weight, I feel, took a drop in 2019. So did the sense of scale. The more animated, less realistic movement of camera… Like I said, a bit like Uprising.
>his movements being quick were more natural-looking
I do remember noticing and just saw from a clip how weird 2019 goji moves sometimes, usually in faster moments like when he's grappling with ghidorah. Whatever design he has doesn't help here nor do I think the speed is at fault. It's just poorly animated.
>the lack of elephant like feet makes him look like a reptile in the 2019 movie.
Sauropods existed, anon. So did hoofed crocodiles. RIP stubby claws, you were charming.
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 No.5293

File: 1608529122453.jpg (105.18 KB, 1920x1245, cotylorhynchus_by_prehisto….jpg)

One more thing. For posterity's sake.
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 No.5299

File: 1608529122948.jpg (7.14 MB, 3240x3960, Allosaurus-attacks-godzill….jpg)

>>5293
The early pelycosaurs with teensy tiny heads were all herbivorous. Same for ankylosaur and stegosaur dinosaurs. I don't think Godzilla has ever been depicted as a herbivore.
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 No.5307

File: 1608529123643.jpg (60.98 KB, 1280x781, Comparison_of_two_Smok_rec….jpg)

>>5299
>Same for anylosaur and stegosaur
Hmm, that's true. Was going for the "It's not that weird" angle with cotylorhynchus.

Then there's this thing.
>It is larger than any other known predatory archosaur from the Late Triassic or Early Jurassic of central Europe.
They're not even sure if it's a dinosaur or a pseudosuchian. Speaking of, godzilla could totally work as a pseudosuchian.
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 No.5310

>>5291
>I also posted somewhere
YES! I recognize this post, I argued with you on this last time on 8ch, LOL.
>humans in kaiju films usually work better when they're treated as a collective instead of giving too much focus on a single person.
This basically. It's why Shin Godzilla was great IMO. A few 'main characters' who were constantly supplemented with other characters, and not on the forefront too much either.
>awed or tense
I can agree there. However with the airport scene as an example, they do the same issue over and over again - building up the tension and then just as Godzilla comes on screen or the Kaiju begin to do something, they cut away. I wouldn't even mind the cut-aways if they showed at least the beginning of one of the incoming fights for a moment before doing that.
>the overhead view of goji swimming between the carriers
A good shot I'll give you that
>or the jets falling helplessly into the ocean
Basically all the trailer shots like those were epic, i's really why I was so disappointed wit a lot of the rest of it.
>2014 is not as dark as the concept trailer
What I mean is that it goes for this dark disaster type movie, but the over-acting (or insufficient acting) by most characters is annoying and they don't make deaths or destruction feel like anything important, it feels like a poorly acted theatrical tragedy that isn't bad enough to be funny, and isn't good enough to praise. The plane scene before they air-drop is so generic you could splice it with Suicide Squad's scene.
>Getting some pretty mixed messages from KOTM.
Well to be fair, that's literally every Godzilla movie featuring other monsters. KOTM streamlined a long history of cheesy sci-fi weapons/technology/vehicles and monster melee plots - you have the Ghidorah space intruder (1964), you have the Guardian Godzilla, you have SuperNuclear Godzilla (1995), an Oxygen Destroyer device (1954) and more. And it even references some things like Godzilla the Animated Series (1998) with Rodan being in Mexico. The ending also sequel-baits for Mecha-Ghidorah (1991). This is a lot of work to put into 1 film.
And the serious scenes contrasting with other silly character scenes works because the silly scenes are never during or with the serious ones and while the movie takes ITSELF seriously, the film-makers are obviously just having fun.
>That's not cool?
If it was it's own film yes, but a long history of atomic beams and other breath attacks makes it less impressive to me.
>The Next
?
>he's fat
Basically this. KOTM lengthened the neck and widened the shoulders enough so that he looked balanced and not like a child's drawing of a dinosaur with a teeny head.
>longer toe claws
It's a small but noticeable detail that changes how he looks when standing or charging.
>garegoji moving with any unnatural haste or grace
It's more that the shoulders and body rolled unnaturally at times, and then other times he can barely move, like an over-stuffed doll with stiff joints.
>Sauropods existed
&lthoofed crocodiles
TRUE, BUT they were quadrupedal animals and Godzilla is very much a bipedal one, like a therapod dinosaur, hence the clawed feet.
>>5293
And coylorhynchus looks absurd (and is a herbivore)
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 No.5323

>>5279
The only "good" guys in Frontier are the archetypal private military contractors mavericks that tend to show up in fiction with military setting.

Kawamori is kinda like the "wow cool robot!" guy, he just added "wow hot idols!" into mix.
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 No.5338

File: 1608529126239-0.jpg (30.23 KB, 750x400, nightcrawler-750x400.jpg)

File: 1608529126239-1.gif (1.74 MB, 500x342, d9711bce22241c51e0b6135558….gif)

File: 1608529126239-2.gif (1.41 MB, 968x406, chonker.gif)

>>5310
Was kinda wondering if anybody remembered but turns you're the same anon!

>It's why Shin Godzilla was great IMO. A few 'main characters' who were constantly supplemented with other characters, and not on the forefront too much either.

Precisely, unless, they have some good or batshit insane ideas for a main character that would keep viewer's interest besides the spectacle. I made another post (again, don't remember where) where I half-jokingly proposed "Nightcrawler but with kaiju". An obsessed kaiju-chaser that would do anything to capture the perfect moment. Would be hilarious and horrifying.

>they cut away. I wouldn't even mind the cut-aways if they showed at least the beginning of one of the incoming fights for a moment before doing that.

I believe it's just that, at this point, I've grown to focus on what's there more than what's not. A half full/half empty thing. It would've been nice to see more but that doesn't make the scenes that are there any less good. And there's plenty, I think. The bridge scene for example is pure scale porn. Not that kind, dummy.

>A good shot I'll give you that

It also highlights why I prefer his old fins. The main three rows that stick out when submerged is a pretty iconic part of garegoji. It's the first thing we see when he surfaces in Hawaii. The new busier design wouldn't look as good in these kinds of moments imo.

>all the trailer shots like those were epic, i's really why I was so disappointed wit a lot of the rest of it.

That's what I feel about KOTM. Some of the problems you have with 2014 are the same problems I have with the sequel. I don't remember much action or money shots in 2014's trailers though.

>it goes for this dark disaster type movie

Wait, let me rephrase myself. I don't think 2014 is dark at all! It's just plain serious.

>KOTM streamlined a long history of cheesy sci-fi

Referencing or, even better, integrating older stuff is perfectly fine but some of them just feel really shallow. It comes off more like the "nerd-bait" stuff you'd find in franchises like Star Wars or capeshit.
>And the serious scenes contrasting with other silly character scenes works because the silly scenes are never during or with the serious ones and while the movie takes ITSELF seriously, the film-makers are obviously just having fun.
Tone is the biggest problem I have with it. Pacific Rim achieved this just fine while I don't think KOTM really did. One moment, goji's fins literally light up like lightbulbs. Next, Sally Hawkins gets fuckin' flattened (RIP, what a waste). Or when the fodder says a clearly comedic "oh shit" before being vaporised. What? Every blockbuster seems to require these off-kilter moments of levity that any sensible viewer would find cringeworthy and out of place. Old stuff is usually [b]unintentionally[/b] funny and this ain't a comedy, so why even?

>KOTM lengthened the neck and widened the shoulders enough so that he looked balanced

I honestly don't notice any changes beyond the major three. He still looks like a chonker at times. The base design is simply wide front to back. He looks pretty normal head-on. It's similar to how a theropod looks smaller from the front.
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 No.5340

File: 1608529126435-0.gif (1.84 MB, 250x180, the_one.gif)

File: 1608529126435-1.gif (1.5 MB, 250x180, the_next.gif)

>>5310
Btw,
>?
My favourite ultra-ray.
>>

 No.5341

File: 1608529126541.mp4 (3.64 MB, 480x360, acrobunch.mp4)

Reminder that Discotek are gonna release Acrobunch on blu-ray in February and that they're having a stream on the 14th that'll have more announcements:

https://mobile.twitter.com/discotekmedia/status/1336386140325068800
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 No.5342

File: 1608529126784-0.jpg (334.02 KB, 1714x1957, Muto mam censor.jpg)

File: 1608529126784-1.jpeg (248.46 KB, 1600x1046, Ebirah legends.jpeg)

>>5338
>An obsessed kaiju-chaser that would do anything to capture the perfect moment. Would be hilarious and horrifying.
Sounds like me TBH
>The bridge scene for example is pure scale porn
&ltnot that kind
Yeah that was a fairly decent scene, You know what you were doing!.
>The fins
The fins were an unecessary change I'll grant you that. They certainly were striking when we see the 'atom bomb' footage where the hulking mass rises out of the depths back first.
>It's just plain serious
which is why I dislike a lot of aspects. The funny and "oh shit" moments (like the train scene on Hawaii) were better than the poorly done human drama.
>comes off more like the "nerd-bait" stuff you'd find in franchises like Star Wars or capeshit
I suppose so, I enjoyed that meshing of storylines TBH. Only wished Mothra would have gotten more expansion
>Every blockbuster seems to require these off-kilter moments of levity that any sensible viewer would find cringeworthy and out of place
I mean that's true of a lot of films TBH, it was pure cheesiness
>He still looks like a chonker
The devil is in the details for me.
>similar to how a theropod looks smaller from the front
Aye, but the sideview was what bothered me in 2014.
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 No.5424

>>5341
they're live right now; started about ten minutes ago: https://www.twitch.tv/discotekmedia
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 No.5425

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 No.5428

File: 1608529133322-0.jpg (74.01 KB, 1045x465, EpPgwTvVEAExwfT.jpg)

File: 1608529133322-1.jpg (82.33 KB, 1463x544, EpPgwUCVQAENlXf.jpg)

>>5949
the comparison shots of the Project-Ako upscale are fucking magical https://twitter.com/discotekmedia/status/1338658093496877056
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 No.5453

>>5949
>>5428
Impressive, through I'm glad they're issuing "best of both worlds" SD BD releases, so we aren't stuck with a Faustian choice of either bitrate-restricted DVDs, or hamfistedly "enhanced" HD BD upscales.
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 No.5469

>>5453
Agreed; they even had a slide explaining why SD-BD's have become their format of choice for these kinds of shows.
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 No.5510

File: 1608529140100-0.jpg (60 KB, 500x706, Dougram.jpg)

File: 1608529140100-1.webm (3.55 MB, 640x480, DagramSnitch.webm)

So has anyone watched Dougram?
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 No.5546

File: 1608529143460-0.png (143.2 KB, 600x1000, Witton Big G low res.png)

File: 1608529143460-1.gif (2.44 MB, 540x220, bretty_gud.gif)

File: 1608529143460-2.gif (8.15 MB, 720x285, monke.gif)

http://markwitton-com.blogspot.com/2014/05/godzilla-and-mutos-vs-birds-and-newts.html
A palaeontologist & palaeoartist's take on legendarygoji and the MUTOs. I think shaving off a bit of his width is fine but the general heft and proportions are what I like.

Regarding the brightness issue, they say it's something to do with a (faulty?) process during the transfer to home release versions. I myself have no recollection of 2014 being too dark to see in the 3 viewings I went to, for what it's worth. Thankfully some dedicated people have made efforts to remedy this.
"original theatrical MPC brightness":
https://youtu.be/IEieNNr_la4
Edits by fans:
https://youtu.be/PIjCt8M9XJI
https://youtu.be/dapz5q_vu84
https://youtu.be/dDlYl6EF2B0

There's a lot to appreciate with the absence of pitch-darkness. The way it's shot, animated, the scale, weight, even sound design. Things that I found not up to par in the sequel. With this, I find it harder to make out the details in KOTM due to the weather effects which obscures too much (compare with Pacific Rim) despite being not as dark and other times the camera/editing. 2014's day scenes are still fine and don't hide as much. The brightened night battle meanwhile not only reveals a lot more detail because of the lack of rain, but also showcases the solid cinematography and composition. Note how clear we can see the action in the closeups or the rooftop POV bits where soldiers are snuck into the foreground for scale.

The best/most interesting parts of KOTM for me are the visual flourishes which delve more into the mythical and fantastical, like Mark's painting above, provided the framing is good. It provides a contrast to how 2014 used "realism" to absolutely revel in the juxtaposition; the mere presence of these impossible beings disrupting the familiar human environment. When it's time to get up close and follow the action though, I think 2014 did it much better.

>>5342
Oh I meant the golden gate bridge. But yeah female MUTO scene applies too.
>"oh shit" moments (like the train scene on Hawaii) were better than the poorly done human drama.
The seriousness is not so much about the human drama, but how the kaiju were treated (by both filmmakers and characters, you get what I mean?) that made those moments really heavy and effective. I could just feel the scientists shit their pants when the MUTO popped out. I see lots of crazy stuff happen in KOTM but I don't feel it. It's more of an "oh, okay".
>Only wished Mothra would have gotten more expansion
Would've preffered a straight team-up with rodan too. Godzilla getting maimed in the first encounter, leading to Rodan and Mothra trying to take down Ghidorah from the skies. I didn't feel there was much build-up to KingG honestly.
>it was pure cheesiness
I was fine with Kong's tone but something about KOTM rubbed me the wrong way.

Seriously though, there's something off about how the CG looks. The animation (goji particularly), the way it's shot, the weather effects, the filters and overblown colours look more artificial compared to it's predecessors. Kong was more fun and colourful than 2014 but still had impressive visuals. In daytime, no less. The scale and weight were there even with the more kinetic camera. KOTM looks and feels more like an animated film in comparison.
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 No.5815

>>5510
I have. It's a bit of a slog, but it handles it's space politics better than a lot of other Sci-Fi shows in general, let alone anime. I'm not sure if I could recommend it just on that though.
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 No.7494

>>5510
A bit cringe story, but I wanted to watch it but knew I wouldn't have the motivation to watch all 70+ episodes, so I tried to convince my friends to start a Dougram watch-a-long podcast. Needless to say that didnt happen
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 No.7506

>>5510
aha he has the same hairline as me
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 No.8012

File: 1623080098068.jpg (140.04 KB, 500x628, 4fd.jpg)

Posting my initial thoughts on GvK from /GET/. I just realised a couple (or 3?) of the Uprising posts are missing but eh.

>visuals

So I saw the big monke movie. I think I had more fun with this than seeing KOTM in theatres. I'll focus on visuals as usual which I'd say is pretty darn good. I'd rate the setpieces higher but there were things I felt were lacking in retrospect. In some ways, it's closer to Uprising and KOTM yet it works a lot better. I wasn't really bothered by the faster pace of the action and animation. The quality of the kaiju CG also looks much like G14 and Skull Island although some moments like closeups of goji's face at night looks closer to KOTM. There's just something fake-looking about parts of KOTM to me, visually and animation-wise. Moreover, there's no constant, bland, inexpressive weather effects (which Pacific Rim did well) that somehow both obstructed the view and didn't help to cover said fakeness.

The moments with fancy camerawork are a treat. The camera in general is the best between it, Uprising and KOTM as it's able to showcase the fights clearly while not at all being dull like Uprising. There's no trouble following Uprising's action but most of the time it just looks so boring. That said, a thing I felt was missing was proper human perspective shots from both low and high areas. There's not enough moments like the rooftop and ground shots with people in the foreground in PR, G14 and SI that really put the scale of the kaiju in relation to humans. It would have elevated the setpieces immensely.

Overall, I still think G14 and SI have the best visuals of the series. While skullcrawlers don't have the star power of Mechagodzilla, looking at some scenes again make me appreciate the scale-establishing shots and slower, weightier animation of Skull Island all over again. Really, if not for Hiddleston's and Larson's useless characters preventing more focus on the actually interesting people, I'd put SI on the same level as G14 and PR.
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 No.8013

File: 1623080663114.gif (3.27 MB, 371x209, darawlings.gif)

>>8012

>story

The story is between 'okay' and 'eh'. Deaf little girl is actually the best human character. Kong using sign language is cool. The hollow earth stuff is both conceptually and visually interesting. Character moments for kaiju. Mechagodzilla. Plenty of neat stuff to work with. But there wasn't enough care and time dedicated to these things that are also bogged down by other nonsense. It all feels rushed, especially the final fight. The action could've slowed down at points just to let the moments sink in and breathe. It kinda feels like a lot of stuff was cut out to fit a 2 hour runtime. For example, the Japanese dude is literally named Serizawa yet I don't remember his relation to Ken Watanabe's character and motivations being explored. Not even a glimpse into the kaiju war too. They could've used it as the opening. Skull Island's opening was so cool.

If I've learned anything from Snyder, it's that "there's too many x in this movie" is a shit excuse to forget that movies can be longer than 2 hours. If you want to include and properly develop lots of stuff, then obviously more time should be dedicated to it. But I feel that even if it was 30 minutes or, hell, and hour longer I still wouldn't have that much hope. Moving away from the tone of G14 and killing off the OG Monarch duo was the least interesting thing they could've done. God forbid I ever get a sense of genuine awe and gravitas in kaiju movies again.
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 No.8026

File: 1623138372538.png (114.57 KB, 230x345, C.png)

Would you count Hathaway as leftist?
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 No.8034

File: 1623162622015.jpg (409.68 KB, 2784x3000, Scp-2273.jpg)

Meanhaville in other Universe
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 No.8324

>>8026
Locations for the first film were scouted in Davao City, which is in the Philippines. Does the NPA still exist in the UC Timeline?
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 No.8325

File: 1623776305937.mp4 (13.49 MB, 1920x1080, 2021-06-13 21-27-25.mp4)

>>8324
By the way the first film is very good; picking Shūkō Murase (Ergo Proxy, Genocidal Organ) to direct was a great choice. I didn't know he served as animation director for the air raid sequence in F91, but having learned that this scene makes so much sense.
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 No.8339

>>8325
lots of blu-ray rips been dropping on nyaa these past couple days; someone please watch it and tell me what you think https://nyaa.si/?f=0&c=1_2&q=hathaway
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 No.8352

>>8026
Hathaway was so good.
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 No.8370

>>8325
>that sound design
oh lord i'm coomin
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 No.8406

File: 1624340970936.jpeg (323.48 KB, 1234x1598, mechanicore_xi.jpeg)

will there be gunpla in communism
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 No.8420

File: 1624401682104.jpg (143.82 KB, 1277x850, kshatriya.jpg)

>>8406
No, only resin garage kits.
Plastic crack was introduced into the Otaku community by the government to impoverish and weaken them

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