No.9415
Fuck this dead board I'm posting this on b
No.9416
>>9414>dead boardOr people just don't care? Other threads update every day, faggot.
You're not saying anything new, the shitty 3d CGI in most anime is well known, what more is there to say?
No.9422
Kemono Friends looked like ass and it was still a masterpiece, so who the fuck cares?
No.9423
If you want good examples of 3d CG watch the Lupin the III movie.
No.9494
>>9482I mean Illustrious Gem was kinda shit, but most of their productions are good.
No.16773
cg is for the most part a budget-saving measure rather than an artistic decision, meant to be a replacement for 2d art sprinkled in the more idle scenes of a given anime. it's often rushed and neither the models nor the animation is made with the consideration required to make 3d scenes work
No.16777
A lot of the time they're still more or less approaching it as making 2D anime except using CGI, while Western animators have at least learned to treat 3D as its own thing and don't try too hard to replicate the principles of 2D
No.16778
>>16773>cg is for the most part a budget-saving measureWhich is ironic because an additional dimension makes the animations more complex and making 3d look even close to as good as 2d can take even more work
No.16781
>>167733DCG doesn't actually save money, in fact it costs a lot more to pay for the specialists, who are always third party contractors since only a couple of studios have in house 3DCGI teams, than for the normal bog standard 2D animation. 3DCGI is, however, much quicker, which is something animation studios need considering how crunched their timetables are on the best of weeks. That's why they pay so much for 3DCGI despite it looking crap, because otherwise more of the in between frame animators die from overwork. In socialism hopefully we will stop making anime and manga weekly and instead move to a monthly schedule to allow animators enough time to work on an actually good project and take some breaks.
No.16782
>>16781>Swe know its you Sage
>3DCG doesn't actually save money, in fact it costs a lot more to pay for the specialists Not in this day and age, especially since outsourcing to third parties is cheaper than paying your own people, and this is all assuming they're trying to make good 3D CGI
No.16785
>>16784 follow up
This is also another trick you don't see as much nowadays and was also done in Patlabor, but making windows brightly lit with some blur is kino and cheaper
Also I went and spent ten minutes fucking around trying to turn the scene into a gif and it put a watermark on it so now I'm mad
No.16794
>>9415>gets sent to anime anywayslol
the new DBS movie was in 3D too for some reason despite the last one being praised for it's light and fluffy style
I didn't mind it but it's very inorganic and kinda goes against what I imagine to be anime
Clay like
No.16795
>>16781>however, much quicker, which is something animation studios need considering how crunched their timetables are on the best of weeksOH NONO ONONONONONNO
2 UPER BROS
If 3DCG doesn't overwork workers I'm okay tho