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/anime/ - Anime

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File: 1628396527733.jpeg (8.63 KB, 375x210, ajin-photo-u1.jpeg)

 No.9414

Is there an explanation as to why so many 3d animes or animes with CGI look noticeably fucking awful? I cant possibly fathom as to how any individual can fuck up so badly on aesthetics when it comes to anime as westerners already can make plenty of 3d cartoons that look just fine with good art styles, hell even for individual artists making good looking CGI isnt hard as your essentially getting 3d squares and triangles with images stretched on them to move around a screen for several minutes and artists like Ian Hubert have proven that large budgets for good looking graphics is far from difficult or expensive, so what gives?

 No.9415

Fuck this dead board I'm posting this on b

 No.9416

>>9414
>dead board
Or people just don't care? Other threads update every day, faggot.
You're not saying anything new, the shitty 3d CGI in most anime is well known, what more is there to say?

 No.9422

Kemono Friends looked like ass and it was still a masterpiece, so who the fuck cares?

 No.9423

If you want good examples of 3d CG watch the Lupin the III movie.

 No.9482

File: 1628766079257.png (280.84 KB, 1000x619, ClipboardImage.png)

>*blocks your path*

 No.9494

>>9482
I mean Illustrious Gem was kinda shit, but most of their productions are good.

 No.9500

>>9482
>>9494
https://archive.ph/BMI61
To give people some context

>>9414
See >>9444

 No.16773

cg is for the most part a budget-saving measure rather than an artistic decision, meant to be a replacement for 2d art sprinkled in the more idle scenes of a given anime. it's often rushed and neither the models nor the animation is made with the consideration required to make 3d scenes work

 No.16777

A lot of the time they're still more or less approaching it as making 2D anime except using CGI, while Western animators have at least learned to treat 3D as its own thing and don't try too hard to replicate the principles of 2D

 No.16778

>>16773
>cg is for the most part a budget-saving measure
Which is ironic because an additional dimension makes the animations more complex and making 3d look even close to as good as 2d can take even more work

 No.16781

>>16773
3DCG doesn't actually save money, in fact it costs a lot more to pay for the specialists, who are always third party contractors since only a couple of studios have in house 3DCGI teams, than for the normal bog standard 2D animation. 3DCGI is, however, much quicker, which is something animation studios need considering how crunched their timetables are on the best of weeks. That's why they pay so much for 3DCGI despite it looking crap, because otherwise more of the in between frame animators die from overwork. In socialism hopefully we will stop making anime and manga weekly and instead move to a monthly schedule to allow animators enough time to work on an actually good project and take some breaks.

 No.16782

>>16781
>S
we know its you Sage
>3DCG doesn't actually save money, in fact it costs a lot more to pay for the specialists
Not in this day and age, especially since outsourcing to third parties is cheaper than paying your own people, and this is all assuming they're trying to make good 3D CGI

 No.16784

I watched a video that touches on this a couple of weeks ago that made some good points I'll try to remember. Mostly it's about composition, and that a lot of stylistic things in anime are to keep it easy to animate that isn't so much of a problem in CGI. Anime pioneered a lot of tricks that animates what are essentially still images, like a character will be moved left and the background moves right to give it a sense of movement, but in CGI you've already modelled it all so there's no drawing or layers to move around, the hard work is already done and you have a fully modelled world to play around with, so there's no trick required.

Ironically the creator then goes on to make similar unorthodox adjustments to composition in his original work (he also remakes some 2D scenes as practice and so the composition doesn't change in those) that I don't think is as good, like for example with his subway scene a more traditional composition would be the train viewed from its side going past, I think there is a scene in Patlabor 2 that nails this. While trying to find a gif of it I stumbled on another gif I will follow up this post with.

 No.16785

File: 1661218364851-0.gif (186.01 KB, 500x357, lain subway.gif)

File: 1661218364851-1.gif (900.18 KB, 480x270, patlabor.gif)

>>16784 follow up
This is also another trick you don't see as much nowadays and was also done in Patlabor, but making windows brightly lit with some blur is kino and cheaper
Also I went and spent ten minutes fucking around trying to turn the scene into a gif and it put a watermark on it so now I'm mad

 No.16794

>>9415
>gets sent to anime anyways
lol

the new DBS movie was in 3D too for some reason despite the last one being praised for it's light and fluffy style

I didn't mind it but it's very inorganic and kinda goes against what I imagine to be anime

Clay like

 No.16795

>>16781
>however, much quicker, which is something animation studios need considering how crunched their timetables are on the best of weeks

OH NONO ONONONONONNO
2 UPER BROS

If 3DCG doesn't overwork workers I'm okay tho


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