Is there an explanation as to why so many 3d animes or animes with CGI look noticeably fucking awful? I cant possibly fathom as to how any individual can fuck up so badly on aesthetics when it comes to anime as westerners already can make plenty of 3d cartoons that look just fine with good art styles, hell even for individual artists making good looking CGI isnt hard as your essentially getting 3d squares and triangles with images stretched on them to move around a screen for several minutes and artists like Ian Hubert have proven that large budgets for good looking graphics is far from difficult or expensive, so what gives?
>>9414>dead boardOr people just don't care? Other threads update every day, faggot.
You're not saying anything new, the shitty 3d CGI in most anime is well known, what more is there to say?
>>16781>Swe know its you Sage
>3DCG doesn't actually save money, in fact it costs a lot more to pay for the specialists Not in this day and age, especially since outsourcing to third parties is cheaper than paying your own people, and this is all assuming they're trying to make good 3D CGI
>>16784 follow up
This is also another trick you don't see as much nowadays and was also done in Patlabor, but making windows brightly lit with some blur is kino and cheaper
Also I went and spent ten minutes fucking around trying to turn the scene into a gif and it put a watermark on it so now I'm mad
>>9415>gets sent to anime anywayslol
the new DBS movie was in 3D too for some reason despite the last one being praised for it's light and fluffy style
I didn't mind it but it's very inorganic and kinda goes against what I imagine to be anime
Clay like
>>16781>however, much quicker, which is something animation studios need considering how crunched their timetables are on the best of weeksOH NONO ONONONONONNO
2 UPER BROS
If 3DCG doesn't overwork workers I'm okay tho