reminder that you will never be good at an artform you didn't start when you were underaged
yeah sure try as you want to draw or paint, but you'll never be as good as someone who was drawing basic things at 8 and furry porn at 16.
im trying to learn how to draw, just basic things from cups to pepper shakers, and yet i can't figure it out. i'm told to learn how to draw with "perspective" and then am hit with a lorry load fo terms and language used to describe concepts that are never elaborated on and are presumably expected to just be inherently "understood".
i'm basically fucked in this regard, and will live hte next 60 years of my life in misery that i cannot draw. no, "just git gud" won't work you fucking american; some people are born naturally good and are then given the environment to cultivate their skills. I was not. This is called "being shit out of luck", and is hard for narcissistic people to understand, because to them it's either always them 100% them or everyone else's fault.
>>5330i just want to draw anthropormorphic animals getting fuked lol
>>5329Have you tried learning to draw upside down? I'm not an artist maybe it's a meme but I've seen people say it helped.
>>5332like upside down how?
>>5330watched about 3 minutes of the video; i hate AI sloppa. i'm just enviable of people who can draw, as stated before, two anthropormorphic dogs fucking.
>>5334post evidence please?
also i have plenty of free time and an arguably middling attention span. if anything it's demotivation from the oppressing reality that im shit at things and people who aren't live exhuberently good lives
>>5335Well to begin with the theory that it was true was just a myth spread from the wording on a government website, similar to "you only use 10% of your brain" likely stemming from the study that people bring up having only tested people up to 26, and found brain development. There's no reason to think someone 27 would not have similar results as all 26 prior tests.
>>5336so… no proofs? with no proofs we just have lived experience, and i'm seeing seldom few furry porn artists pop up and get good at 28. 15 though? well shit, you like boykisser? then you like the art of a 14 year old cub-feral artist
>>5337Forgot to browser bookmark, digging through my bookmarks on fedi for a link
>>5334The brain development theory is used by teachers and parents to smother young people and by failed adults to feel not left behind
oldge early transition doodles from years ago but i've been drawing my whole life and inking since i was like 12
you could easily mog me if you read theory because all i have is the muscle memory and if i stop practicing i have to start getting back on my workflow so a lot of shit tends to get messed up because i never made sense out of what i did
i value the skills i learned as much as any artist who does this since they got memory but i'll admit i've let myself rust a little and never ever did i study a single bit of theory
which i thought i didn't need but as i got myself into 3D art at 16 i've come to terms with the importance of theory as proper 3D workflows require you to understand geometry and a bunch of technical stuff unless you want your shit to be really rough around the edges and lag fucking everything you port it into.
so listen here; if you just start at something you probably won't best someone who has been training their whole life IN THEIR FIELD
but you can't master everything, that's why people say "Jack of all trades master of none"
you could pick up a bunch of arts and crafts and do a little bit of everything and become competent
or a little bit of a retarded comparison here, but think about it like a skill tree, you can try training a character in all the fields and it'll probably… won't die against specialized characters at the first swing.
but if you train a character strategically along their fields of interest you can actually build up their own specialty skillset which will be able to compete in the late game along the rest of the team.
art is not a individualist trade, who is going to admire your art if there's no one else?
techniques, theory and skill has to be passed down sometimes through family sometimes through community
under capitalism we're forced to compete to see who can feed themselves off making art
but it's not how things are ought to be
truth is that's not even who triumphs in art.
families with money who can coddle their kids with copypasted bought art courses are the ones who end up making a living off it.
and as much as they're competent at it, they still lack the conflict that the proletariat artist lives through
the pressure to get better to survive
and as such, i'm going to focus on theory for a while…
mostly for 3D and videogame development for a while but at some point i would like to go back to drawing more and maybe get into painting with like oil paint or watercolors or smn like that.
tho i'd prob do it around the time of me studying advanced geometry to learn math and shit, trigonometry and all that stuff that apparently has an esoteric side that makes me so interested in it? that's kinda how i'm focusing my skillset.
I always wanted to be a gymnast, and a soldier, and a pornstar after i gave up on everything else…
but hey, i gotta play with the cards i was dealt.
try age regression hypno to become underage all over again and restart from there
>>5469I mean I've seen a lot of really talented age regressive artists, there may be something to that.
>>5334Not OP, but lets not pretend like most artists werent practicing since they were children. The standard acceptable skill level for art takes multiple years of consistent practice to reach. Art isnt something you can just get decent at with a few weeks of dedicated practice and attention. You need YEARS worth of free time to ever have a chance at catching up with the average hobbyist artist
>>5477>The standard acceptable skill levelNot a thing, you establish what skill level you want by making goals yourself. The reason it takes artists that started as kids as long as since they were kids is because they brute force it. An adult can plan things out.
Art is a language and you can learn that language. It takes time, but that's a hill, not a wall.
>>5478>just plan things outWhats that supposed to mean? How am i supposed to plan things out to get better at art? Plus most art advice amounts to "DONT THINK ABOUT IT! JUST PRACTICE" so it seems contradictory to planning
>>5333>like upside down how?You take a reference and turn it upside down and draw it that way. Supposedly it helps you draw what's actually there instead of what your brain imagines it to be.
>>5489>DONT THINK ABOUT IT! JUST PRACTICEDRAW ME 2 PAGE OF LINES MOTHERFUCKER,YOU'RE DOING IT UNTIL THEY'RE STRAIGHT
>>5489Workflow, composition, notes, and yeah practices like
>>5495 is talhing about.
Speaking from experience, being unemployed had a similar effect to being young. Give it a shot!
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