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/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
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 No.945[View All]

Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.

Pic 1:
>Visual Novel Background Tutorial by Sky-Morishita
Pic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-Morishita
Pic 3:
>KOF XII pixel art sprite development process
Pic 4:
>Learning Order to Human Character Drawing by Nsio
Pic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)
She has a free book with art tips:
60 posts and 73 image replies omitted. Click reply to view.


for books: http://z-lib.org/
for videos and courses: https://online-courses.club/


Thanks :)


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I want to start practicing making pixel art, specifically in rather confined size formats because I have a dream of maybe making an indie game someday. First attempt, might do more if I get bored. Would appreciate some tips on what I could do better.


You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.

And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.


Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.


Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.


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Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.

Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.


>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.


wanna make pixel art. anything specific for that.




I think this Krita tutorial by David Revoy belongs here as well
>Tutorial - an illustration from A to Z with Krita
<A long 1h22min Krita video tutorial fully commented. A real full lenght course suited to beginners, but also advanced digital painters. It starts from scratch with default set of brushes, preferences and break-down all the process. The repetitive parts while painting were all accelerated and can be skipped easily (a timer in overlay appears on display) Check the Timeline codes under to navigate in the video.


I have very limited artistic ability but I plan on practicing a lot and taking some low cost courses to get good. The goal here is to write and draw up 2-3 comic series of my own. How fucked am I?


You have a project idea, that's great! You have something to work towards. So many people go into hobbies saying they want to do x, the activity, but no idea of what they want that activity to create. Your comic will be awful, but don't let that stop you! Look at the amount of content chris chan put out, then imagine that he actually focused on getting better over time with sonichu. Can you imagine a hardgay sonichu drawn with photorealism? That would be neat.

Anyway, practice, practice practice with the intent of improoooving. Go watch the little lecture video by Ira Glass about THE GAP.


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Thanks, fam. Inspired AF now


What's a good tutorial/course for if I want to make actual art and not epic magical girl anime shit


Lumos and fundamentals are always a key and important because you need to re-create the actual world realistically before you can stretch and bend its parts.



>Lumos and fundamentals


Or just any raster image editor, pixel art is inherently rudimentary anyways



Auto correct. Sorry.


You mean Loomis, but I would recommend Hampton for learning construction unless you like those old timey bowling ball heads


I was drunk both times. I’m sorry.


What is construction? I looked up both "Hampton" and "Loomis", they look like Norman Rockwell type shit, very boring.


So, in order to draw anime and other cartoon shit, you have to know how to draw realistically before you can exaggerate. This is why when people copy anime without knowing art it looks like a soulless husk begging for the sweet release of death. These books and artists mentioned here are the regular suggestions in online communities. The faster you can draw a loomis body, the faster you’ll be able to get a DRAW HUGE TITS book and be able to do it correctly. When you learn guitar you learn the major and minor chords before playing barred jazz chords. Baby steps.


I don't want to draw anime, and technique and medium are always subjective. I still don't understand what is meant by "construction".





Im learning line work right now but as Im going should I be using straight edges and a compass or is that a crutch I shouldnt rely on?


anyone have any possible guides on constructivist art? want to try my hand at it.


Constructivist art encompassed a ton of different mediums and techniques. Do you want to make paintings, sculptures, montage, what?


i'd like to make a montage, blease


>Construction refers to the practice of breaking complex objects down into basic shapes. The artist then pieces these basics shapes together to form the more complex shape of the object that they wish to draw.

You should be getting all the reps in of freehand drawing you can. Every day. They are a crutch. But if you have something else you are working on and you can't quite do it by hand (like architecture drawing or something), then sure, use it.


I have some furry art books I have found on Library Genesis. Here is one that is authored by Japanese artists, my personal favorite.


Another one authored by Ryo Sumiyoshi, also published by Tuttle. Has tips for drawing taurs, monsters, mythical creatures and ordinary animal characters too.


Kind of cult-y and tries to sell you a million things, but the lessons section has a guide on how to practice basic drawing with pen and paper


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overview of 3 head drawing methods/guides:
They progress in complexity and nuance so you can develop from a beginner to an intermediate skill level drawing the head. You will still need to look into each of these independently to find the instructions for them.


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pix elunya


Loomis is such a 4chan meme recommendation
I can't stand his writing and his approach to teaching stuff
He's only recommended because it's le old and trad and le down to earth and professional
Maybe only his figure drawing book is redeemable but honestly an IRL course would better serve you for that


Very cute

I mean in person stuff is a lot less accessible


>I mean in person stuff is a lot less accessible
Not really?
I especially don't like Loomis because I'm traumatized from hanging around /ic/ adjacent online spaces and having a bunch of gruff technical nerds constantly throwing his name at me whenever I asked for basic advice
It's a very capitalist, technical approach to drawing pushed by people whose artistic ambition is limited to anime pin-up drawings and epic cool monsters


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>Could you possibly upload that file again?
I'll second that.


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Krita tutorial that is


that guy is a saint


anyone got a reference for a 3d model of anatomy? tired of sketching the same angles from textbooks. skeleton or muscles works fine both preferred if possible.



Skin tone cubes by puppsicle

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