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Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.
Pic 1:
>Visual Novel Background Tutorial by Sky-MorishitaPic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-MorishitaPic 3:
>KOF XII pixel art sprite development processPic 4:
>Learning Order to Human Character Drawing by NsioPic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018 64 posts and 75 image replies omitted. Click reply to view.
>>2493Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
>>2494Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.
>>948Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.
Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.
>>2494>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.
wanna make pixel art. anything specific for that.
I have very limited artistic ability but I plan on practicing a lot and taking some low cost courses to get good. The goal here is to write and draw up 2-3 comic series of my own. How fucked am I?
>>3210You have a project idea, that's great! You have something to work towards. So many people go into hobbies saying they want to do x, the activity, but no idea of what they want that activity to create. Your comic will be awful, but don't let that stop you! Look at the amount of content chris chan put out, then imagine that he actually focused on getting better over time with sonichu. Can you imagine a hardgay sonichu drawn with photorealism? That would be neat.
Anyway, practice, practice practice with the intent of improoooving. Go watch the little lecture video by Ira Glass about THE GAP.
What's a good tutorial/course for if I want to make actual art and not epic magical girl anime shit
>>3227Lumos and fundamentals are always a key and important because you need to re-create the actual world realistically before you can stretch and bend its parts.
>>3228>Lumos and fundamentals What
>>2535Aseprite
Or just any raster image editor, pixel art is inherently rudimentary anyways
>>3230Lumis*
Auto correct. Sorry.
>>3233You mean Loomis, but I would recommend Hampton for learning construction unless you like those old timey bowling ball heads
>>3242I was drunk both times. I’m sorry.
>>3242What is construction? I looked up both "Hampton" and "Loomis", they look like Norman Rockwell type shit, very boring.
>>3257So, in order to draw anime and other cartoon shit, you have to know how to draw realistically before you can exaggerate. This is why when people copy anime without knowing art it looks like a soulless husk begging for the sweet release of death. These books and artists mentioned here are the regular suggestions in online communities. The faster you can draw a loomis body, the faster you’ll be able to get a DRAW HUGE TITS book and be able to do it correctly. When you learn guitar you learn the major and minor chords before playing barred jazz chords. Baby steps.
>>3258I don't want to draw anime, and technique and medium are always subjective. I still don't understand what is meant by "construction".
Im learning line work right now but as Im going should I be using straight edges and a compass or is that a crutch I shouldnt rely on?
anyone have any possible guides on constructivist art? want to try my hand at it.
>>3548Constructivist art encompassed a ton of different mediums and techniques. Do you want to make paintings, sculptures, montage, what?
>>3567i'd like to make a montage, blease
>>3306https://thevirtualinstructor.com/blog/drawing-basics-construction#:~:text=Construction%20refers%20to%20the%20practice,that%20they%20wish%20to%20draw.
>Construction refers to the practice of breaking complex objects down into basic shapes. The artist then pieces these basics shapes together to form the more complex shape of the object that they wish to draw.>>3508You should be getting all the reps in of freehand drawing you can. Every day. They are a crutch. But if you have something else you are working on and you can't quite do it by hand (like architecture drawing or something), then sure, use it.
>>3578what
https://drawabox.com/Kind of cult-y and tries to sell you a million things, but the lessons section has a guide on how to practice basic drawing with pen and paper
>>952OHHHH
I'M LOOOOOOMING
>>952Loomis is such a 4chan meme recommendation
I can't stand his writing and his approach to teaching stuff
He's only recommended because it's le old and trad and le down to earth and professional
Maybe only his figure drawing book is redeemable but honestly an IRL course would better serve you for that
>>4005Very cute
>>4139I mean in person stuff is a lot less accessible
>>4140>I mean in person stuff is a lot less accessibleNot really?
I especially don't like Loomis because I'm traumatized from hanging around /ic/ adjacent online spaces and having a bunch of gruff technical nerds constantly throwing his name at me whenever I asked for basic advice
It's a very capitalist, technical approach to drawing pushed by people whose artistic ambition is limited to anime pin-up drawings and epic cool monsters
>>4219Krita tutorial that is
>>4219that guy is a saint
anyone got a reference for a 3d model of anatomy? tired of sketching the same angles from textbooks. skeleton or muscles works fine both preferred if possible.
This is gonna annoy people but are there any tutorials for people that aren't that passionate about drawing and don't wanna be great perfect artists but want to get into it for more practical reasons
I want to draw a dream journal (and maybe some porn) mostly for my own emotional satisfaction, I don't want it to be perfect or beautiful just to convey the important elements correctly, but I feel like if I took the usual route and forced myself to draw a cube every day for a year I would never get there
>>4531The simplest answer is just draw from reference. Practice whatever you want to improve on.
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