No.945[View All]
Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.
Pic 1:
>Visual Novel Background Tutorial by Sky-MorishitaPic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-MorishitaPic 3:
>KOF XII pixel art sprite development processPic 4:
>Learning Order to Human Character Drawing by NsioPic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018 52 posts and 68 image replies omitted. Click reply to view. No.1697
Embedding error.
>>975>handsI recently found this vid
that I haven't watched No.1698
>>1697fuck drawing hands
all my homies hate drawing hands
No.1718
>>1527>>664damn that's pretty cool
No.1987
>>962>>974Damn, anon dangled a treasure before our eyes and then vanished.
Could you possibly upload that file again? Thank you very much.
No.2493
>>2492You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.
And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.
https://coolors.co/generate No.2494
>>2493Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
No.2495
>>2494Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.
No.2496
>>948Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.
Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.
No.2497
>>2494>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.
No.2535
wanna make pixel art. anything specific for that.
No.3210
I have very limited artistic ability but I plan on practicing a lot and taking some low cost courses to get good. The goal here is to write and draw up 2-3 comic series of my own. How fucked am I?
No.3213
>>3210You have a project idea, that's great! You have something to work towards. So many people go into hobbies saying they want to do x, the activity, but no idea of what they want that activity to create. Your comic will be awful, but don't let that stop you! Look at the amount of content chris chan put out, then imagine that he actually focused on getting better over time with sonichu. Can you imagine a hardgay sonichu drawn with photorealism? That would be neat.
Anyway, practice, practice practice with the intent of improoooving. Go watch the little lecture video by Ira Glass about THE GAP.
No.3227
What's a good tutorial/course for if I want to make actual art and not epic magical girl anime shit
No.3228
>>3227Lumos and fundamentals are always a key and important because you need to re-create the actual world realistically before you can stretch and bend its parts.
No.3230
>>3228>Lumos and fundamentals What
No.3232
>>2535Aseprite
Or just any raster image editor, pixel art is inherently rudimentary anyways
No.3233
>>3230Lumis*
Auto correct. Sorry.
No.3242
>>3233You mean Loomis, but I would recommend Hampton for learning construction unless you like those old timey bowling ball heads
No.3243
>>3242I was drunk both times. I’m sorry.
No.3257
>>3242What is construction? I looked up both "Hampton" and "Loomis", they look like Norman Rockwell type shit, very boring.
No.3258
>>3257So, in order to draw anime and other cartoon shit, you have to know how to draw realistically before you can exaggerate. This is why when people copy anime without knowing art it looks like a soulless husk begging for the sweet release of death. These books and artists mentioned here are the regular suggestions in online communities. The faster you can draw a loomis body, the faster you’ll be able to get a DRAW HUGE TITS book and be able to do it correctly. When you learn guitar you learn the major and minor chords before playing barred jazz chords. Baby steps.
No.3306
>>3258I don't want to draw anime, and technique and medium are always subjective. I still don't understand what is meant by "construction".
No.3508
Im learning line work right now but as Im going should I be using straight edges and a compass or is that a crutch I shouldnt rely on?
No.3548
anyone have any possible guides on constructivist art? want to try my hand at it.
No.3567
>>3548Constructivist art encompassed a ton of different mediums and techniques. Do you want to make paintings, sculptures, montage, what?
No.3578
>>3567i'd like to make a montage, blease
No.3580
>>3306https://thevirtualinstructor.com/blog/drawing-basics-construction#:~:text=Construction%20refers%20to%20the%20practice,that%20they%20wish%20to%20draw.
>Construction refers to the practice of breaking complex objects down into basic shapes. The artist then pieces these basics shapes together to form the more complex shape of the object that they wish to draw.>>3508You should be getting all the reps in of freehand drawing you can. Every day. They are a crutch. But if you have something else you are working on and you can't quite do it by hand (like architecture drawing or something), then sure, use it.
>>3578what
No.3839
https://drawabox.com/Kind of cult-y and tries to sell you a million things, but the lessons section has a guide on how to practice basic drawing with pen and paper
No.3920
im not making any new art here until moderation gets better bye
No.3922
>>3921people didnt like when i posted art here and thats enough for me to not post
No.3989
>>952OHHHH
I'M LOOOOOOMING
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