[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / git ] [ GET / ref / marx / booru / zine ]

/draw/ - Original Art

"The strength of art is greater than that of a nuclear bomb" - Kim Jong-Un
Name
Email
Subject
Comment
Flag
File
Embed
Password (For file deletion.)

Join our Matrix Chat <=> IRC: #leftypol on Rizon


 No.945

Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.

Pic 1:
>Visual Novel Background Tutorial by Sky-Morishita
Pic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-Morishita
Pic 3:
>KOF XII pixel art sprite development process
Pic 4:
>Learning Order to Human Character Drawing by Nsio
Pic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)
She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018

 No.946

Pics 1-4:
more stuff by Miyuli

Pic 5:
>How to THINK when you draw Bird Wings by EtheringtonBrothers
They have free tutorials on their Twitter and Blogspot
https://twitter.com/EtheringtonBros
http://theetheringtonbrothers.blogspot.com/

 No.947

File: 1633490895385-0.jpg (326.55 KB, 500x588, 1451759961437.jpg)

File: 1633490895385-1.jpg (603.92 KB, 800x2208, butt shapes.jpg)

File: 1633490895385-2.jpg (789.76 KB, 700x3636, hip toot.jpg)

got a few tutorials on hand

 No.948

What's the bare minimum that every human being should know about drawing?

 No.949

>>948
I don't know, enough to be able to draw representations of certain basic things, I guess (symbols), for communicative purposes
Or maybe I'm misinterpreting your question

 No.950

>>948
how to hold a pencil/stylus/mouse and make lines on the page/screen

start wherever you are and just go
everyone had to begin learning
you will be better at seeing if something looks good than making it look good, which means at first it's easy to see the mistakes and know what to work on
it takes practice and trying to get better at the things you're not good at

 No.952

File: 1633808632225-0.jpg (437.15 KB, 770x1215, 1569272190261.jpg)

>>948
Ok, I think I did misunderstand after all. Hmm, I didn't mean for this thread to include books, but anyway.

Look at the 4th pic in OP, which level do you think you're on? 0, perhaps?
Probably not the best book for absolute beginners, but here's Fun With A Pencil by Andrew Loomis. You may get all his books in PDF here:
http://alexhays.com/loomis/
If someone could suggest a better book or tutorial with the most basic stuff, that'd be great

 No.953

>>948
post your art

 No.954


 No.955

>>952
Does engineering drawing need that level of expertise or is it deep down just because it is unusual for hobbyists to draw anything other than big titty animu girls and furry porn?

 No.956

>>955
I imagine it needs about the same amount of study as learning to draw human anatomy, but more focused on maths.
The thing is that, like your said, most artists don't start drawing machines and stuff (because they don't need to learn it) they learn to draw living things first. Few artists are going to focus on only drawing machines.

 No.957

File: 1633892553716.jpg (102.5 KB, 800x670, Interface_lg.jpg)

>>956
What about technical illustrations in general? I just found this on Wikipedia and it looks really pretty!

 No.958

File: 1633893332317.jpg (292.22 KB, 825x1100, How-to-draw-birds.jpg)

https://www.youtube.com/user/JohnMuirLaws
This guy has lots of videos about drawing nature and "nature journaling".

 No.959

File: 1633897281981.png (256.89 KB, 1547x1953, grace-pointing.png)

Vector tracing guide: https://www.mediafire.com/file/xhj5d254zhui0tr/Vector_Guide_-_Inkscape.rar/file

It used to be browsable online but I can't access it anymore.

 No.960

>>954
This tutorial is so old lmao, how nostalgic

>>959
Awesome, I miss drawing on Inkscape

>>957
I like technical drawing in general, yes. I'd like to practice it eventually.

 No.961

File: 1634011203133-0.jpg (129.63 KB, 1000x705, 1175121921.edi_mig23.jpg)

File: 1634011203133-2.jpg (541.13 KB, 2539x2835, 1556025192421.jpg)

ah heck, here

 No.962

There was a big collection of art books compiled by /leftypol/ drawfags some years ago, I have it saved as WIP.rar but I don't remember the password.

 No.963

>>962
>There was a big collection of art books compiled by /leftypol/ drawfags some years ago
>I have it saved as WIP.rar
<but I don't remember the password.
PAIN

 No.964

>>962
>password
WHY

 No.965

>>962
was it a word at least ? if it was,you can use a dictionnary crack tool.
if you used like 8 symbols generated randomly,you're fucked.

 No.966

>>965
I have no idea what it was, I was hoping some of you would remember it.

 No.967

>>966
Do you think the thread was archived?

 No.968

>>966
I know the archive itself,but I never knew it had a password.
did you already tried to crack it ? if not you could still give it so others can have a go at it.
>>967
are there archives from 8chan ? how do you navigate those ?

 No.969


 No.970

>>968
>are there archives from 8chan ? how do you navigate those ?
With lots of patience
I don't know if there's anything here web.archive.org/web/*/https://8ch.net/leftypol/* but the Wayback Machine are less reliable for 8ch archives than this:
https://archive.is/https://8ch.net/leftypol/* (here you get the title of the thread in the results list, so in a way it's easier to navigate, although you can't order them by any order other than newest to oldest)

 No.971

>>970
>>969
Use the catalog page.

 No.972


 No.973

File: 1634161092008.jpg (32.51 KB, 1280x720, Devil Tiffany.jpg)

>>971
Damn I (accidentally) wasted these satan trips just as Satan ought to

 No.974

>>971
You're right, I always forget about the catalog.

>>972
>Password is "Zizek"
HOLY SHIT
thank you so much anon!

 No.975

anyone got tutorials for hands?

 No.976

File: 1634184928603-0.jpg (49.06 KB, 400x400, hand grips.jpg)

File: 1634184928603-1.jpg (610.79 KB, 1704x2226, hand tendons.jpg)

File: 1634184928603-2.jpg (2.78 MB, 1200x9670, hands.jpg)


 No.977

>>975
Hands are hard
>t. Took highschool art

 No.978

File: 1634195764867-0.png (90.78 KB, 426x368, ClipboardImage.png)

File: 1634195764867-1.png (749.91 KB, 1300x1040, ClipboardImage.png)

>>975
The best "tutorial" (practice) I can recommend is drawing the bones of the hand
Copy drawings like these

 No.979

Tutorials I found on my old PC

 No.980

File: 1634520197130.png (520.1 KB, 850x618, 1546625971277.png)


 No.981

found this looking for tutorials to help give some critique

 No.982


 No.983


 No.984

File: 1635887848784-0.png (232.22 KB, 1627x829, hierarchy.png)

File: 1635887848784-1.jpg (1.54 MB, 5880x6558, Annotated_Process.jpg)


 No.985

File: 1635887971284-0.png (187.79 KB, 871x796, E6ossdQVoAIeULK.png)

File: 1635887971284-1.jpg (140.15 KB, 1133x1094, E6osoBkVkAA2qCv.jpg)

File: 1635887971284-2.jpg (97.18 KB, 1297x925, ass heft tutorial.jpg)


 No.986

File: 1635888072287-1.jpg (499.39 KB, 2048x1632, E3i4broWEAsccFi.jpg)

File: 1635888072287-2.jpg (339.8 KB, 1504x1456, E3i4brtX0AckuOt.jpg)


 No.987

File: 1635888125615-0.jpg (229.79 KB, 2048x1450, FADOIq9UYAE46md.jpg)

File: 1635888125615-1.jpg (201.13 KB, 2048x1450, FADOIpmVgAMPEvu.jpg)

File: 1635888125615-2.jpg (296.96 KB, 2048x1450, FADOIprVkAof2s7.jpg)

File: 1635888125615-3.jpg (233.83 KB, 2048x1450, FADOIpqVcAUDbHl.jpg)


 No.988

File: 1635888185636-0.jpg (211.27 KB, 2048x1450, FAm8D5KVcAAraSQ.jpg)

File: 1635888185636-1.jpg (188.03 KB, 2048x1450, FAm8D4eVcAci-yW.jpg)

File: 1635888185636-2.jpg (150.05 KB, 2048x1450, FAm8D3sVIAY8lYx.jpg)


 No.989


 No.990

https://online-courses.club/ for all your video course needs
https://br1lib.org/ for all your book needs

 No.1453


 No.1492

File: 1636684271503-0.png (352.97 KB, 310x411, ClipboardImage.png)

File: 1636684271503-1.png (268 KB, 360x686, ClipboardImage.png)

File: 1636684271503-2.png (165.25 KB, 243x633, ClipboardImage.png)

File: 1636684271503-3.png (168.23 KB, 716x524, ClipboardImage.png)

File: 1636684271503-4.png (524.69 KB, 467x513, ClipboardImage.png)

Umm, well, I was asked to repost this here from /siberia/, since these are things to avoid as a new artist.

>What's the materialist explanation for yaoi hands?


Small head = broader chest, taller appearance
Big hands and feet = manlier
Small/vertically narrow eyes = more mature
Defined jawline and chin = more masculine

That's why in yuri and SoL moeshit the girls often have ridiculously tiny hands and massive, round heads and eyes.

It also looks like most of these shitty vintage yaoi artists (who definitely had just started drawing, I can't imagine any other explanation) learned how to draw hands and possibly the entire body from the same shitty tutorial, since yaoi hands always looked like alien claws, and the overall style was pretty similar between artists.

 No.1493

>>1492
I meant to avoid disproportionate overemphasis, but thanks for reposting anon.

 No.1521

File: 1636819805680-0.png (43.94 KB, 500x337, ClipboardImage.png)

File: 1636819805680-1.png (202.8 KB, 1000x1000, ClipboardImage.png)

File: 1636819805680-2.png (200.29 KB, 1000x1000, ClipboardImage.png)

File: 1636819805680-3.png (188.06 KB, 553x960, ClipboardImage.png)

File: 1636819805680-4.png (374.41 KB, 612x900, ClipboardImage.png)

Chubby stuff from >>545

 No.1522

File: 1636819996791.png (100.99 KB, 335x499, ClipboardImage.png)

>>1521
There's at least one book on drawing fat people:

Morpho: Fat and Skin Folds: Anatomy for Artists (Morpho: Anatomy for Artists)

 No.1523

Color tutorial by Naoki Saito (an official Pokémon TCG artist)

 No.1524

A pretty neat step-by-step tutorial for city backgrounds using perspective rulers.

>>1523
Actually, I just remembered that he's now done art for a couple of main Pokémon games.

 No.1527

File: 1636821020725-0.png (61.43 KB, 314x477, ClipboardImage.png)

File: 1636821020725-1.png (568.42 KB, 1169x827, ClipboardImage.png)

File: 1636821020725-2.png (1.03 MB, 1754x1241, ClipboardImage.png)

File: 1636821020725-3.png (1.04 MB, 1754x1241, ClipboardImage.png)

File: 1636821020725-4.png (819.85 KB, 792x792, ClipboardImage.png)

>>1523
From HardKoba, some more color stuff: >>664
>Hey art-twinks;
>USE COLOR GAMUTS!
>They are a great way of making sure your colors look good without too much worrying!
>It's basically just a 'mask' you put over your color wheel that blocks out most of the colors and forces you to pick from a small selection. This helps your colors tight and your choices deliberate.
>The technique was formalised by James Gurney, who's books are absolutely brilliant guides for realistic painters and drawers (anime artists too).
>Krita already has them built in if you enable the docker in the setting tab!

>>666
<I don't know, using those tools kind of feels like cheating, I wanna learn to use colors the traditional way. Am I just being a dumbass and should stop worrying about it so much?

>>670
>If you're worried about relying on it as a crutch, don't worry, these are more like training wheels to get you to think about using colors in a way that you're not used to but makes for more interesting colors overall.
>When you've internalized this you'll find that you are much more bold in your colors than you were before, and you can start to experiment with weird combinations and start to have real fun while not having to worry about screwing up.
>Also here's a grass tutorial I found.

 No.1697

>>975
>hands
I recently found this vid that I haven't watched

 No.1698

File: 1638595450836.png (31.24 KB, 538x468, Oekaki.png)

>>1697
fuck drawing hands
all my homies hate drawing hands

 No.1718

>>1527
>>664
damn that's pretty cool

 No.1855

File: 1640681944302-0.jpg (Spoiler Image, 148.07 KB, 1112x612, butt4reel.jpg)

File: 1640681944302-1.png (Spoiler Image, 902.45 KB, 6423x7016, oXoHuDXQzdVJ2Y6NvPJnTJxN.png)

but

 No.1987

>>962
>>974
Damn, anon dangled a treasure before our eyes and then vanished.
Could you possibly upload that file again? Thank you very much.

 No.2047

File: 1644735218469.jpg (77.47 KB, 1024x702, kurkulina.jpg)

Good source of pics for muscular grills https://www.tumbral.com/blog/justsexytumblin

 No.2050


 No.2063

File: 1644906616569.jpg (1.23 MB, 3581x4096, waifu.jpg)

>>2050
niceu

 No.2442

for books: http://z-lib.org/
for videos and courses: https://online-courses.club/

 No.2459

>>2442
Thanks :)

 No.2492

File: 1652788532062.png (1.08 KB, 48x48, pix_attempt_1.png)

I want to start practicing making pixel art, specifically in rather confined size formats because I have a dream of maybe making an indie game someday. First attempt, might do more if I get bored. Would appreciate some tips on what I could do better.

 No.2493

>>2492
You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.

And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.
https://coolors.co/generate

 No.2494

>>2493
Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.

 No.2495

>>2494
Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.

 No.2496

File: 1652802114360-0.png (98.34 KB, 728x253, ClipboardImage.png)

File: 1652802114360-1.png (4.33 MB, 2435x1666, ClipboardImage.png)

File: 1652802114360-2.png (1.83 MB, 3024x4032, ClipboardImage.png)

>>948
Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.

Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.

 No.2497

>>2494
>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.

 No.2535

wanna make pixel art. anything specific for that.

 No.2536

>>2535
mspaint


Unique IPs: 28

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / siberia / hobby / tech / edu / games / anime / music / draw / AKM ] [ meta / roulette ] [ cytube / git ] [ GET / ref / marx / booru / zine ]