Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.
Pic 1:
>Visual Novel Background Tutorial by Sky-MorishitaPic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-MorishitaPic 3:
>KOF XII pixel art sprite development processPic 4:
>Learning Order to Human Character Drawing by NsioPic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018Pics 1-4:
more stuff by Miyuli
Pic 5:
>How to THINK when you draw Bird Wings by EtheringtonBrothersThey have free tutorials on their Twitter and Blogspot
https://twitter.com/EtheringtonBroshttp://theetheringtonbrothers.blogspot.com/>>948I don't know, enough to be able to draw representations of certain basic things, I guess (symbols), for communicative purposes
Or maybe I'm misinterpreting your question
>>948how to hold a pencil/stylus/mouse and make lines on the page/screen
start wherever you are and just go
everyone had to begin learning
you will be better at seeing if something looks good than making it look good, which means at first it's easy to see the mistakes and know what to work on
it takes practice and trying to get better at the things you're not good at
>>948Ok, I think I did misunderstand after all. Hmm, I didn't mean for this thread to include books, but anyway.
Look at the 4th pic in OP, which level do you think you're on? 0, perhaps?
Probably not the best book for absolute beginners, but here's Fun With A Pencil by Andrew Loomis. You may get all his books in PDF here:
http://alexhays.com/loomis/If someone could suggest a better book or tutorial with the most basic stuff, that'd be great
>>955I imagine it needs about the same amount of study as learning to draw human anatomy, but more focused on maths.
The thing is that, like your said, most artists don't start drawing machines and stuff (because they don't need to learn it) they learn to draw living things first. Few artists are going to focus on only drawing machines.
Vector tracing guide:
https://www.mediafire.com/file/xhj5d254zhui0tr/Vector_Guide_-_Inkscape.rar/fileIt used to be browsable online but I can't access it anymore.
>>954This tutorial is so old lmao, how nostalgic
>>959Awesome, I miss drawing on Inkscape
>>957I like technical drawing in general, yes. I'd like to practice it eventually.
>>962was it a word at least ? if it was,you can use a dictionnary crack tool.
if you used like 8 symbols generated randomly,you're fucked.
>>966I know the archive itself,but I never knew it had a password.
did you already tried to crack it ? if not you could still give it so others can have a go at it.
>>967are there archives from 8chan ? how do you navigate those ?
>>968>are there archives from 8chan ? how do you navigate those ?With lots of patience
I don't know if there's anything here web.archive.org/web/*/
https://8ch.net/leftypol/* but the Wayback Machine are less reliable for 8ch archives than this:
https://archive.is/https://8ch.net/leftypol/* (here you get the title of the thread in the results list, so in a way it's easier to navigate, although you can't order them by any order other than newest to oldest)
>>971You're right, I always forget about the catalog.
>>972>Password is "Zizek"HOLY SHIT
thank you so much anon!
>>975The best "tutorial" (practice) I can recommend is drawing the bones of the hand
Copy drawings like these
https://online-courses.club/ for all your video course needs
https://br1lib.org/ for all your book needs
>>1521There's at least one book on drawing fat people:
Morpho: Fat and Skin Folds: Anatomy for Artists (Morpho: Anatomy for Artists)
A pretty neat step-by-step tutorial for city backgrounds using perspective rulers.
>>1523Actually, I just remembered that he's now done art for a couple of main Pokémon games.
>>1523From
HardKoba, some more color stuff:
>>664>Hey art-twinks;>USE COLOR GAMUTS!>They are a great way of making sure your colors look good without too much worrying!>It's basically just a 'mask' you put over your color wheel that blocks out most of the colors and forces you to pick from a small selection. This helps your colors tight and your choices deliberate.>The technique was formalised by James Gurney, who's books are absolutely brilliant guides for realistic painters and drawers (anime artists too).>Krita already has them built in if you enable the docker in the setting tab!>>666<I don't know, using those tools kind of feels like cheating, I wanna learn to use colors the traditional way. Am I just being a dumbass and should stop worrying about it so much?>>670>If you're worried about relying on it as a crutch, don't worry, these are more like training wheels to get you to think about using colors in a way that you're not used to but makes for more interesting colors overall.>When you've internalized this you'll find that you are much more bold in your colors than you were before, and you can start to experiment with weird combinations and start to have real fun while not having to worry about screwing up.>Also here's a grass tutorial I found. >>1697fuck drawing hands
all my homies hate drawing hands
>>962>>974Damn, anon dangled a treasure before our eyes and then vanished.
Could you possibly upload that file again? Thank you very much.
>>2492You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.
And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.
https://coolors.co/generate >>948Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.
Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.
>>3210You have a project idea, that's great! You have something to work towards. So many people go into hobbies saying they want to do x, the activity, but no idea of what they want that activity to create. Your comic will be awful, but don't let that stop you! Look at the amount of content chris chan put out, then imagine that he actually focused on getting better over time with sonichu. Can you imagine a hardgay sonichu drawn with photorealism? That would be neat.
Anyway, practice, practice practice with the intent of improoooving. Go watch the little lecture video by Ira Glass about THE GAP.
>>2535Aseprite
Or just any raster image editor, pixel art is inherently rudimentary anyways
>>3230Lumis*
Auto correct. Sorry.
>>3306https://thevirtualinstructor.com/blog/drawing-basics-construction#:~:text=Construction%20refers%20to%20the%20practice,that%20they%20wish%20to%20draw.
>Construction refers to the practice of breaking complex objects down into basic shapes. The artist then pieces these basics shapes together to form the more complex shape of the object that they wish to draw.>>3508You should be getting all the reps in of freehand drawing you can. Every day. They are a crutch. But if you have something else you are working on and you can't quite do it by hand (like architecture drawing or something), then sure, use it.
>>3578what
>>952OHHHH
I'M LOOOOOOMING
>>952Loomis is such a 4chan meme recommendation
I can't stand his writing and his approach to teaching stuff
He's only recommended because it's le old and trad and le down to earth and professional
Maybe only his figure drawing book is redeemable but honestly an IRL course would better serve you for that
>>4005Very cute
>>4139I mean in person stuff is a lot less accessible
>>4140>I mean in person stuff is a lot less accessibleNot really?
I especially don't like Loomis because I'm traumatized from hanging around /ic/ adjacent online spaces and having a bunch of gruff technical nerds constantly throwing his name at me whenever I asked for basic advice
It's a very capitalist, technical approach to drawing pushed by people whose artistic ambition is limited to anime pin-up drawings and epic cool monsters
Here's a playlist of Blender tutorials for beginners. They're curated to be the "next step" after completing the extremely popular Donut series by Blender Guru.
Intro video (same as the embed)
https://www.youtube.com/watch?v=6RKL-j1k4DcPlaylist
https://www.youtube.com/playlist?list=PLL8svnS8fK0n8sENNU8CXbVn8DM2kK7urUnique IPs: 57