Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.
Pic 1:>Visual Novel Background Tutorial by Sky-Morishita
Pic 2:>Visual Novel Background Tutorial (Layout Distortion) by Sky-Morishita
Pic 3:>KOF XII pixel art sprite development process
Pic 4:>Learning Order to Human Character Drawing by Nsio
Pic 5:>Ways to avoid same-face syndrome by Miyuli (deleted tweet)
She has a free book with art tips:https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018
more stuff by Miyuli
Pic 5:>How to THINK when you draw Bird Wings by EtheringtonBrothers
They have free tutorials on their Twitter and Blogspothttps://twitter.com/EtheringtonBroshttp://theetheringtonbrothers.blogspot.com/
What's the bare minimum that every human being should know about drawing?
I don't know, enough to be able to draw representations of certain basic things, I guess (symbols), for communicative purposes
Or maybe I'm misinterpreting your question
how to hold a pencil/stylus/mouse and make lines on the page/screen
start wherever you are and just go
everyone had to begin learning
you will be better at seeing if something looks good than making it look good, which means at first it's easy to see the mistakes and know what to work on
it takes practice and trying to get better at the things you're not good at
Ok, I think I did misunderstand after all. Hmm, I didn't mean for this thread to include books, but anyway.
Look at the 4th pic in OP, which level do you think you're on? 0, perhaps?
Probably not the best book for absolute beginners, but here's Fun With A Pencil by Andrew Loomis. You may get all his books in PDF here:http://alexhays.com/loomis/
If someone could suggest a better book or tutorial with the most basic stuff, that'd be great
Does engineering drawing need that level of expertise or is it deep down just because it is unusual for hobbyists to draw anything other than big titty animu girls and furry porn?
I imagine it needs about the same amount of study as learning to draw human anatomy, but more focused on maths.
The thing is that, like your said, most artists don't start drawing machines and stuff (because they don't need to learn it) they learn to draw living things first. Few artists are going to focus on only drawing machines.
Vector tracing guide: https://www.mediafire.com/file/xhj5d254zhui0tr/Vector_Guide_-_Inkscape.rar/file
It used to be browsable online but I can't access it anymore.
This tutorial is so old lmao, how nostalgic>>959
Awesome, I miss drawing on Inkscape>>957
I like technical drawing in general, yes. I'd like to practice it eventually.
There was a big collection of art books compiled by /leftypol/ drawfags some years ago, I have it saved as WIP.rar but I don't remember the password.
was it a word at least ? if it was,you can use a dictionnary crack tool.
if you used like 8 symbols generated randomly,you're fucked.
Do you think the thread was archived?
I know the archive itself,but I never knew it had a password.
did you already tried to crack it ? if not you could still give it so others can have a go at it.>>967
are there archives from 8chan ? how do you navigate those ?
>>968>are there archives from 8chan ? how do you navigate those ?
With lots of patience
I don't know if there's anything here web.archive.org/web/*/https://8ch.net/leftypol/*
but the Wayback Machine are less reliable for 8ch archives than this:https://archive.is/https://8ch.net/leftypol/*
(here you get the title of the thread in the results list, so in a way it's easier to navigate, although you can't order them by any order other than newest to oldest)
Use the catalog page.
You're right, I always forget about the catalog.>>972>Password is "Zizek"
thank you so much anon!
anyone got tutorials for hands?
Hands are hard >t. Took highschool art
The best "tutorial" (practice) I can recommend is drawing the bones of the hand
Copy drawings like these
for all your video course needshttps://br1lib.org/
for all your book needs
I meant to avoid disproportionate overemphasis, but thanks for reposting anon.
There's at least one book on drawing fat people:
Morpho: Fat and Skin Folds: Anatomy for Artists (Morpho: Anatomy for Artists)
A pretty neat step-by-step tutorial for city backgrounds using perspective rulers.>>1523
Actually, I just remembered that he's now done art for a couple of main Pokémon games.
, some more color stuff: >>664>Hey art-twinks;>USE COLOR GAMUTS!>They are a great way of making sure your colors look good without too much worrying!>It's basically just a 'mask' you put over your color wheel that blocks out most of the colors and forces you to pick from a small selection. This helps your colors tight and your choices deliberate.>The technique was formalised by James Gurney, who's books are absolutely brilliant guides for realistic painters and drawers (anime artists too).>Krita already has them built in if you enable the docker in the setting tab!>>666<I don't know, using those tools kind of feels like cheating, I wanna learn to use colors the traditional way. Am I just being a dumbass and should stop worrying about it so much?>>670>If you're worried about relying on it as a crutch, don't worry, these are more like training wheels to get you to think about using colors in a way that you're not used to but makes for more interesting colors overall.>When you've internalized this you'll find that you are much more bold in your colors than you were before, and you can start to experiment with weird combinations and start to have real fun while not having to worry about screwing up.>Also here's a grass tutorial I found.
I recently found this vid that I haven't watched
fuck drawing hands
all my homies hate drawing hands
damn that's pretty cool
Damn, anon dangled a treasure before our eyes and then vanished.
Could you possibly upload that file again? Thank you very much.
You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.
And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.https://coolors.co/generate
Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.
Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.
Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.
>>2494>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.
wanna make pixel art. anything specific for that.
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