No.945
Share tutorials, step-by-step processes, infographics about art, and art tips; in pictures, videos, PDFs, etc.
Pic 1:
>Visual Novel Background Tutorial by Sky-MorishitaPic 2:
>Visual Novel Background Tutorial (Layout Distortion) by Sky-MorishitaPic 3:
>KOF XII pixel art sprite development processPic 4:
>Learning Order to Human Character Drawing by NsioPic 5:
>Ways to avoid same-face syndrome by Miyuli (deleted tweet)She has a free book with art tips:
https://hivemill.com/collections/miyuli/products/miyulis-art-tips-2018 No.946
Pics 1-4:
more stuff by Miyuli
Pic 5:
>How to THINK when you draw Bird Wings by EtheringtonBrothersThey have free tutorials on their Twitter and Blogspot
https://twitter.com/EtheringtonBroshttp://theetheringtonbrothers.blogspot.com/ No.948
What's the bare minimum that every human being should know about drawing?
No.949
>>948I don't know, enough to be able to draw representations of certain basic things, I guess (symbols), for communicative purposes
Or maybe I'm misinterpreting your question
No.950
>>948how to hold a pencil/stylus/mouse and make lines on the page/screen
start wherever you are and just go
everyone had to begin learning
you will be better at seeing if something looks good than making it look good, which means at first it's easy to see the mistakes and know what to work on
it takes practice and trying to get better at the things you're not good at
No.952
>>948Ok, I think I did misunderstand after all. Hmm, I didn't mean for this thread to include books, but anyway.
Look at the 4th pic in OP, which level do you think you're on? 0, perhaps?
Probably not the best book for absolute beginners, but here's Fun With A Pencil by Andrew Loomis. You may get all his books in PDF here:
http://alexhays.com/loomis/If someone could suggest a better book or tutorial with the most basic stuff, that'd be great
No.955
>>952Does engineering drawing need that level of expertise or is it deep down just because it is unusual for hobbyists to draw anything other than big titty animu girls and furry porn?
No.956
>>955I imagine it needs about the same amount of study as learning to draw human anatomy, but more focused on maths.
The thing is that, like your said, most artists don't start drawing machines and stuff (because they don't need to learn it) they learn to draw living things first. Few artists are going to focus on only drawing machines.
No.959
Vector tracing guide:
https://www.mediafire.com/file/xhj5d254zhui0tr/Vector_Guide_-_Inkscape.rar/fileIt used to be browsable online but I can't access it anymore.
No.960
>>954This tutorial is so old lmao, how nostalgic
>>959Awesome, I miss drawing on Inkscape
>>957I like technical drawing in general, yes. I'd like to practice it eventually.
No.962
There was a big collection of art books compiled by /leftypol/ drawfags some years ago, I have it saved as WIP.rar but I don't remember the password.
No.965
>>962was it a word at least ? if it was,you can use a dictionnary crack tool.
if you used like 8 symbols generated randomly,you're fucked.
No.967
>>966Do you think the thread was archived?
No.968
>>966I know the archive itself,but I never knew it had a password.
did you already tried to crack it ? if not you could still give it so others can have a go at it.
>>967are there archives from 8chan ? how do you navigate those ?
No.970
>>968>are there archives from 8chan ? how do you navigate those ?With lots of patience
I don't know if there's anything here web.archive.org/web/*/
https://8ch.net/leftypol/* but the Wayback Machine are less reliable for 8ch archives than this:
https://archive.is/https://8ch.net/leftypol/* (here you get the title of the thread in the results list, so in a way it's easier to navigate, although you can't order them by any order other than newest to oldest)
No.971
>>970>>969Use the catalog page.
No.974
>>971You're right, I always forget about the catalog.
>>972>Password is "Zizek"HOLY SHIT
thank you so much anon!
No.975
anyone got tutorials for hands?
No.977
>>975Hands are hard
>t. Took highschool art No.978
>>975The best "tutorial" (practice) I can recommend is drawing the bones of the hand
Copy drawings like these
No.990
https://online-courses.club/ for all your video course needs
https://br1lib.org/ for all your book needs
No.1493
>>1492I meant to avoid disproportionate overemphasis, but thanks for reposting anon.
No.1522
>>1521There's at least one book on drawing fat people:
Morpho: Fat and Skin Folds: Anatomy for Artists (Morpho: Anatomy for Artists)
No.1524
A pretty neat step-by-step tutorial for city backgrounds using perspective rulers.
>>1523Actually, I just remembered that he's now done art for a couple of main Pokémon games.
No.1527
>>1523From
HardKoba, some more color stuff:
>>664>Hey art-twinks;>USE COLOR GAMUTS!>They are a great way of making sure your colors look good without too much worrying!>It's basically just a 'mask' you put over your color wheel that blocks out most of the colors and forces you to pick from a small selection. This helps your colors tight and your choices deliberate.>The technique was formalised by James Gurney, who's books are absolutely brilliant guides for realistic painters and drawers (anime artists too).>Krita already has them built in if you enable the docker in the setting tab!>>666<I don't know, using those tools kind of feels like cheating, I wanna learn to use colors the traditional way. Am I just being a dumbass and should stop worrying about it so much?>>670>If you're worried about relying on it as a crutch, don't worry, these are more like training wheels to get you to think about using colors in a way that you're not used to but makes for more interesting colors overall.>When you've internalized this you'll find that you are much more bold in your colors than you were before, and you can start to experiment with weird combinations and start to have real fun while not having to worry about screwing up.>Also here's a grass tutorial I found. No.1697
Embedding error.
>>975>handsI recently found this vid
that I haven't watched No.1698
>>1697fuck drawing hands
all my homies hate drawing hands
No.1718
>>1527>>664damn that's pretty cool
No.1987
>>962>>974Damn, anon dangled a treasure before our eyes and then vanished.
Could you possibly upload that file again? Thank you very much.
No.2493
>>2492You need to economize your details a lot for pixel art since you're not working with much. Details should be more exaggerated, like making that magical fire bigger or making the staff taller relative to the body (within that size limit make the body smaller). You don't have a lot of room for subtlety and things look better if you lean into a more stylized/cartoon aesthetic. Also protip if you are planning on doing animation you want to give yourself a buffer zone around the character for any movement they do. A character with a staff that they would extend or swing around at all needs a larger canvas so you can do that while keeping the sprites a consistent size.
And you don't have to do this, but it can be a good limitation to give yourself a small number of colors. Pick a color scheme with about 4-6 colors and practice making sprites within those limits. Here's a helpful site for color schemes.
https://coolors.co/generate No.2494
>>2493Is there some sort of standart for what should be the ideal sprite size? From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.
No.2495
>>2494Depends on what you're using it for. Fighting games for example have very large sprites so you can have more complex movement. IME with any skill like this it works best to start simple and small. Do as much as you can with as little as possible and then move up from there is my advice.
No.2496
>>948Build hand skill first. Start by practicing drawing circles and then practice drawing two dots and then connecting a straight line between them. Then when you master that, start with perspective and practice drawing ellipses on a grid. Practice drawing boxes in perspective grids.
Once you can draw 3dimensionally you will be able to draw anything because you can make any object out of boxes and spheres.
No.2497
>>2494>From what I saw, it usually varies from 32x32 to 64x64. I chose 48x48 as a middle-ground, but I'm not sure if that's the best.The reason they are 32 and 64 is because it's better for performance to use powers of 2. As for sprites, standard textures start at 512 or 1024 nowadays. You really don't have to go less pixels unless you want to stylistically. So yeah, you're doing low res because that's what you like stylistically, just pick the size and resolution that looks best to you and pick a power of 2 if you want the gains.
No.2535
wanna make pixel art. anything specific for that.
No.3210
I have very limited artistic ability but I plan on practicing a lot and taking some low cost courses to get good. The goal here is to write and draw up 2-3 comic series of my own. How fucked am I?
No.3213
>>3210You have a project idea, that's great! You have something to work towards. So many people go into hobbies saying they want to do x, the activity, but no idea of what they want that activity to create. Your comic will be awful, but don't let that stop you! Look at the amount of content chris chan put out, then imagine that he actually focused on getting better over time with sonichu. Can you imagine a hardgay sonichu drawn with photorealism? That would be neat.
Anyway, practice, practice practice with the intent of improoooving. Go watch the little lecture video by Ira Glass about THE GAP.
No.3227
What's a good tutorial/course for if I want to make actual art and not epic magical girl anime shit
No.3228
>>3227Lumos and fundamentals are always a key and important because you need to re-create the actual world realistically before you can stretch and bend its parts.
No.3230
>>3228>Lumos and fundamentals What
No.3232
>>2535Aseprite
Or just any raster image editor, pixel art is inherently rudimentary anyways
No.3233
>>3230Lumis*
Auto correct. Sorry.
No.3242
>>3233You mean Loomis, but I would recommend Hampton for learning construction unless you like those old timey bowling ball heads
No.3243
>>3242I was drunk both times. I’m sorry.
No.3257
>>3242What is construction? I looked up both "Hampton" and "Loomis", they look like Norman Rockwell type shit, very boring.
No.3258
>>3257So, in order to draw anime and other cartoon shit, you have to know how to draw realistically before you can exaggerate. This is why when people copy anime without knowing art it looks like a soulless husk begging for the sweet release of death. These books and artists mentioned here are the regular suggestions in online communities. The faster you can draw a loomis body, the faster you’ll be able to get a DRAW HUGE TITS book and be able to do it correctly. When you learn guitar you learn the major and minor chords before playing barred jazz chords. Baby steps.
No.3306
>>3258I don't want to draw anime, and technique and medium are always subjective. I still don't understand what is meant by "construction".
No.3508
Im learning line work right now but as Im going should I be using straight edges and a compass or is that a crutch I shouldnt rely on?
No.3548
anyone have any possible guides on constructivist art? want to try my hand at it.
No.3567
>>3548Constructivist art encompassed a ton of different mediums and techniques. Do you want to make paintings, sculptures, montage, what?
No.3578
>>3567i'd like to make a montage, blease
No.3580
>>3306https://thevirtualinstructor.com/blog/drawing-basics-construction#:~:text=Construction%20refers%20to%20the%20practice,that%20they%20wish%20to%20draw.
>Construction refers to the practice of breaking complex objects down into basic shapes. The artist then pieces these basics shapes together to form the more complex shape of the object that they wish to draw.>>3508You should be getting all the reps in of freehand drawing you can. Every day. They are a crutch. But if you have something else you are working on and you can't quite do it by hand (like architecture drawing or something), then sure, use it.
>>3578what
No.3839
https://drawabox.com/Kind of cult-y and tries to sell you a million things, but the lessons section has a guide on how to practice basic drawing with pen and paper
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