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File: 1634745931933.png (103.6 KB, 500x544, ClipboardImage.png)

 No.13127[Last 50 Posts]

of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream

 No.13128

I'm not counting Yes Man cuz it's just a wildcard utopia. Mr House would probably be the best choice for a marxist due to the centralization of power, resources and mop in and near Vegas which would be good once revolution hits (see Marx on monopolies)

 No.13129

I choose not playing overhyped, overrated meme games that are only popular because they managed to appeal to 12yo "deep thinkers" by pandering to their meme political ideologies. I only play games made to appeal to 16 year old hyperonline political radicals and that is why I am off to do another TNO run as IRA Ireland.

 No.13131

>>13128
>Mr House would probably be the best choice for a marxist due to the centralization of power
except he literally states he doesn't care what others are doing as long as they don't interfere with his aims

 No.13132

File: 1634752077540.jpg (2.88 MB, 3009x1272, Fallout-NV.jpg)

>>13128
Independent ending is dystopian, the player becomes tyrant of New Vegas with total control of the city including: electricity production, the Securitron army (the ultimate repressive apparatus), food production, and water production. I see it as the analogue to the House ending, in both New Vegas ends up under domination by a Pisistratus-like enlightened tyranny.
>Mr House would probably be the best choice for a marxist due to the centralization of power, resources and mop in and near Vegas
House just doesn't have the workforce. His speech about sending out colony ships in 100 years is pure hubris and marketing. The NCR, unlike House's New Vegas, actually has the features that are common in real capitalist societies: a large workforce, a state apparatus, a legal system, organized healthcare, social welfare, i.e., the elements that have historically proven to be useful for capitalist production. Look at the NCR's activity in New Vegas, they have actively built up the productive forces around the city of Vegas, they greatly expanded agriculture, introduced freshwater irrigation, repaired Hoover Dam, created trade networks, constructed railroads, and provided food aid to the residents of Freeside; all of which are independently more substantive than all of House's actions combined, with respect to the development of an industrial capitalist economy. Go with the NCR ending if you want to see Victorian England 2.0 and potentially social revolution.

 No.13136

The real right choice is unfortunately not an option in the game unfortunately. It would be to travel the Mojave fighting off all the above factions and knitting together the various communities into a larger, singular entity. The region has a ton of extremely useful resources when pooled together (The Hoover Dam, the Boomers' artillery, the rocket factory, the remnants of varous vaults, New Vegas, etc). There's a golden opportunity here to unite the Mojave as its own nation that could outdo any of the foreign powers contending for the region. This is, however, a very ambitious project that would require a huge amount of work and banding together a large number of allies. Given what is possible in the games story, though, certain versions of the Courier should be up to the task. There are enough people in the setting who could fit into the needed leadership roles for a project like that, some of them being follower NPCs. It would also be a much more interesting questline than simply recruiting the various factions for somebody else. The groundwork is already laid in that respect, so it probably wouldn't have been too hard to implement this as one of the quest options (maybe even what Yes Man was originally going to be). The game is pretty famously rushed though, so a huge amount of content had to be cut in the end. It's quite good as it is, but could have been even bigger/better. Yes Man does suggest that the developers understood that history isn't simple multiple choice, but it's a shame they couldn't have implemented that side of things better.

>>13132
>The NCR, unlike House's New Vegas, actually has the features that are common in real capitalist societies:
And these are things that the Courier could bring to bear relying only on everyone and everything already in the region
>a large workforce,
For a desert wasteland the Mojave is pretty populated, but more notably it has a number of abandoned factories that could (and should) be salvaged.
>a state apparatus,
This is the most tricky part, and would probably work best with a system like democratic confederalism given how dispersed people are and how much the different micronations vary. Something that provides more structure than nothing but isn't as repressive as Caesar or the NCR would probably be pretty popular. There are already plenty of people with guns or even with experience in the existing factions who could be put to use establishing political power.
>a legal system,
That's not especially hard to set up, considering there are already existing models to work from. And given how dispersed the population is, there would probably need to be a lot of room for the local communities to handle things according to their rules. Some of the factions already have reasonably well established legal and political systems. Having some kind of constitutional convention and bringing people from each community to the table would need to be part of it.
>organized healthcare,
The Followers of the Apocalypse and scattered doctors/medics have enough expertise to handle this if they just had the resources but nobody wants to pay for that. Not really difficult to solve. This would probably be one of the biggest draws for people since health care is so lacking.
>social welfare,
Well there's enough vacant housing to supply that, Vegas has plenty of food growing, healthcare I covered, and in terms of other aid, Vegas is constantly colleting huge sums of money so it's not hard to take some of that and put it into social welfare if there is the political will to do that. But with House's securitron army and the support of the people it would not be hard to roll over the mobsters running Vegas (including the NCR) and appropriate all those facilities for the public.
>i.e., the elements that have historically proven to be useful for capitalist production.
Don't forget the capital part, and there's plenty of that lying around not being put to use yet.

 No.13142

>>13136
It appears that you don't understand the level of social development in the Mojave Wasteland. All of the social groups in the Mojave must be interpreted as tribes; even if some have access to high technology. New Vegas itself is not a polity, there is no “public”, it’s a territory populated by many distinct and segregated groups of people with distinct modes of social organization, ranging from family households to large tribes. The largest three tribes are called the Three Families, and these control the Strip through the casinos, large commercial enterprises that depend on a transient population to be profitable. Robert House is a power broker and not a political leader, he can only exercise coercive control with his Securitron army, and he isn’t in command of any particular social group. Nearly all of the groups living in the territory of New Vegas are in extreme destitution, and have a low level of social and political development as a result. It’s likely that the majority of the residents of New Vegas are illiterate. These groups are too loosely organized to be capable of uniting and forming a community without an external force, and both the Courier and House are internal forces (The Courier themselves may be external, but the real controlling force is the Securitron army). Both the Legion and NCR are external forces, and only the NCR is going to develop and grow the territory. The NCR is the progressive Bonapartist, arriving to impose citizenship, a legal code, and a political existence on the residents of New Vegas. Realistically, the Courier is not capable of being as equal a modernizer as the NCR; coercion is a limiting mechanism of action. The NCR is the most progressive option.
>This is, however, a very ambitious project that would require a huge amount of work and banding together a large number of allies.
>There are enough people in the setting who could fit into the needed leadership roles for a project like that, some of them being follower NPCs.
>The groundwork is already laid in that respect, so it probably wouldn't have been too hard to implement this as one of the quest options.
The Courier is able to recruit different tribes as a favor or by convincing them that it is in their self-interest, but this does not bring the tribes any closer to forming a community. The speculative storyline in which the Courier unites the tribes is impossible under the circumstances of the Mojave, neither House nor the Courier have the agency to coerce or convince these groups that it’s more in their interest to dissolve and form a community in a desert under the auspices of a tyrant instead of joining either the Legion or the NCR.
>There's a golden opportunity here to unite the Mojave as its own nation that could outdo any of the foreign powers contending for the region.
The groups that the Courier tries to recruit in-game are the barriers to this kind of political organization. They are armed gangs, and each can be ignored, allied with, driven out of the Mojave, or destroyed in all endings. They can only be absorbed in the NCR endings, and it’s heavily implied that they will be absorbed by the either NCR or the Legion after the independent ending. For example, this text from the ending slide that appears if Veronica stays with the Brotherhood and the Courier has not destroyed the Brotherhood bunker, completed the Independent questline, and didn’t form a truce between the BoS and the NCR:
>Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.
The implication is that the BoS, by taking HELIOS One, will eventually be targeted and destroyed by either the Legion or the NCR. Endings like these put in perspective the relative scale of the social forces that the developers of the game were imagining; New Vegas is much smaller, more isolated and highly fragmented than either the NCR or Caesar’s Legion. Even with the Securitron army, it doesn’t have the ability to defend itself from Vertibirds and artillery. If it did have the firepower, there isn’t a cohesive population that can be drawn from to create a military, and the Securitrons are a limited resource, capable of controlling a relatively small territory.

As I said in my last post, the NCR is the only group which is actively building up the productive forces and developing the infrastructure required for industrialization, the further development of the productive forces. The NCR has already gained the favor of many residents in the Mojave through their activity, by introducing employment, electricity, agriculture, social welfare, etc. The NCR are already an industrial society to an extent, capable of producing cement, clothing, tools, weapons, armor, of constructing railroads and brick buildings. That level of development is why it’s the “best choice for a marxist”, and the most capable option for producing the social classes and material conditions required for a communist revolution.

 No.13153

Raider Alliance

i couldn't give half a shit about what is "better for the wasteland"
i just want post-civ anarcho-pantheist commune alliances
the followers of the apocalypse are more than welcome to work in our occupied clinics
every single securitron will be destroyed, except yesman he'll be painted and stored in my barracks
i'll start my own tribe adjacent to the black vultures but more focused on christianity rather than islam
we still worship "madre" tho
Fiends are also welcome as long as they stop raping people
Cannibalism is still allowed tho.

 No.13156

>>13153
>except yesman he'll be painted and stored in my barracks
anon, please don't turn yesman into a fuckbot

 No.13157

I just want to rp as Ulysses

 No.13163

Wait what's wrong with the Brotherhood of Steel? I thought they were the good guys in Fallout Verse to the extent that any side could be classifies as having more humanitarian impulses than others. Wasn't Fallout 3 just helping BoS find a cure or something?

 No.13164

>>13163
Fallout 3 BoS were highly abnormal, in the other games they're mostly just assholes that hoard technology for themselves and attack other people who have it. The Eastern Brotherhood chapter basically was just like 'hey fuck it, why don't we actually help people'.

 No.13165

File: 1634813507480.png (584.03 KB, 948x879, Fo3OA_Chinese_Rifleman.png)

>>13127
Yes Man is just whatever you want. You can become Chairman of the People's Republic of the Mojave with a council of Followers under you, leading an alliance of the surrounding towns bolstered by your Securitrons. Then you can either be a Dengoid and let the Strip continue to operate or just turn it into some kind of Pitt-esque industrial center.
The game gives you ample opportunity to ensure that neither the Legion nor the NCR ever fuck with the Mojave again. With both Caesar and the Legate dead, they'll just turn into a bunch of raider bands/successor states within years. Then, of course, you have the opportunity to bump off the executive and the military leadership, leaving the NCR scrambling to recover for years if both Kimball and the general are dead.
>>13132
>>13142
You're forgetting the fact that Vegas has an enormous population in the form of unorganized slum-dwellers in Freeside, as well as already-organized communities in Westside with their own co-op farming and militia and sheit. Just tear down some junkie dens, put the degenerate Freesiders into re-education camps and turn the bombed-out buildings into workshops, bunkhouses, schools, everything a society needs. Once they're raised above subsistence level, the residents can be an ample labor force. Westside can serve as the "model city" for the Vegas region, you can reclaim the entire ruins and extend the Strip's walls little by little. The Followers will serve as an educational cadre and provide technical know-how for infrastructure like they do with the water pump and those two guys you get off of drugs.
With the power from Hoover Dam, the clean water from Lake Mead, all the minor groups like Fiends already cleared out by the courier, and every amenable group and Vegas citizen organized into militias, you can form a good core around which to ally the surrounding towns.
Goodsprings, the quarry, Novac, Boulder City, Jacobstown, and Primm aren't raider factions, they're all sedentary towns with an interest in mutual security and stable trade. And without the NCR around to provide structure, they'll be looking for something to replace it.
And you'd be surprised how easily the tribal/raider factions are pacified or their members siphoned off to more productive pursuits. After all, House did it with the three families, Caesar formed the Legion out of absolute barbarians, and the Kings are fine providing security.

 No.13166

>>13165
Based. Too bad you don't see much of the Chinese.

 No.13167

>>13163
the Fo3 Brotherhood are the typical hollywood american good guys,all the other are assholes that rush down and brutally murder everybody that find any old war tech to hoard it,with a massive emphasis on their "family" that is slowly dying.
even in Fo4 they're cunts,so it's not just the fault of bethesda writing,they're just an anomaly,and they actually got basically excommuniated because Elder Lyons refused an order,so they have to interact with the "savages" to stay alive instead of waiting for outside help.
>>13165
Not sure you could really convince the Followers to become teachers,I think their motto is mostly to wander around the Wasteland helping random people (including cannibals because muh hippocratic oath) but I can pretty much see what you're going to answer me to that one.

 No.13168

File: 1634814670754.png (30.17 MB, 3556x5462, ClipboardImage.png)

>>13136
> All of the social groups in the Mojave must be interpreted as tribes; even if some have access to high technology. New Vegas itself is not a polity, there is no “public”, it’s a territory populated by many distinct and segregated groups of people with distinct modes of social organization, ranging from family households to large tribes. The largest three tribes are called the Three Families, and these control the Strip through the casinos, large commercial enterprises that depend on a transient population to be profitable. Robert House is a power broker and not a political leader, he can only exercise coercive control with his Securitron army, and he isn’t in command of any particular social group. Nearly all of the groups living in the territory of New Vegas are in extreme destitution, and have a low level of social and political development as a result. It’s likely that the majority of the residents of New Vegas are illiterate
True, for all of House's talk about how "ridiculous" Caesar's legion was for playing Romans he was equally if not more ridiculous for getting a bunch of unwashed tribal savages to LARP as figures from his contemporary era
the white gloves society especially, they were cave dwelling cannibal savages that Mr. House had playing as high class socialites

 No.13169

>>13167
The Followers as a whole move around the wasteland, but the chapter in the Mormon fort is pretty much there to stay, and must have been there for years when the game starts.
They've already done a considerable amount of work around Vegas. They set up the water pump in Freeside, and in addition to performing medical services, you can convince them to make medicinal alcohol.
Did you go to Westside in the game? The Followers helped them set up a way to use the irrigation system to water their own co-op farm that makes a ton of produce and the town is relatively thriving, independent, and has its own militia.
All you have to do is give them permission to keep using the fort, and all they have to do is realize that helping you is the best way they can turn the Mojave into a developed region where people don't starve or die of simple diseases. House didn't give a shit about them, the NCR just let them do their thing. Now they get to be in on the ground floor of a new state in the wasteland, which comes with influence and respect. And probably resources, not to mention the continued safety of their fort as a base of operations in the east.
I don't mean schoolteachers, by the way, I mean using their expertise to educate a class of people who can lead the development of the Mojave. Basically what they did with Westside but on a larger scale.

 No.13170

>>13166
we do see some,the ones in fallout 2 basically established San Fransisco as a research and knowledge center,which is pretty big
In the third game,it's mostly crazed military ghouls that shoot on sight.
There is no chinese presence in the Mojave.
and we have Captain Zhao in 4 as the only chinese character that you can interact with,a ghoul that lost his entire submarine crew because they became feral,and that just wants to go back to China.
There is probably more US presence in China than Chinese in the US tbh,because Beijin was nearly taken,Shanghai was taken,and Nanjing was occupied for some time.
I don't think it would be that hard to make a game set in Mainland China honestly (even playing as a American if Bethesda really wanted that),even if it would be a lot of blank to fill.
>>13169
yeah that makes sense,I forgot about the fort.

 No.13176

Hear me out, I think the Legion might actually have some benefits(this isn't what you think it is) I think the Roman LARP fantasy of the Legion is a means to an end
Caesar was an academic who get lucky by getting the favor of a bunch of uneducated tribals and it snowballed from there. he leads a cult of personality over uneducated savages and uses the "Caesar" persona to keep them in check, he doesn't seem to respect any of his Legionaries and views them as tools for his political aims

when Caesar meets the Courier it legitimately feels like he's having an enjoyable and open conversation after decades of speaking with illiterate tribals, also to note if Arcade is sold to him as a slave, he is so amused by him and legitimately mourns him after he commits suicide. even though Arcade furiously rejects everything Caesar believes in constantly throughout the game, he'd still want someone to have an intelligent conversation with
I think Caesar planned to reconstruct the Legion after taking Vegas, he says so himself
>That's right. Decades of warfare, absorbing lesser tribes, gathering power. Forging the dross into a vast, razor-sharp scythe, We have cities of our own, but nothing compared to Vegas. Finally, my Legion will have its Rome,
>The NCR council will be eradicated, but the new synthesis will change the Legion as well from a basically nomadic army to a standing military force that protects its citizens, and the power of its dictator.

I think he planned after acquiring actual educated citizens and state structures, he planed to phase out the roman LARP and integrate his tribal Legionaries into a more civilized state

 No.13194

>>13156

what? no i'll just into a TV or something like that

fisto is the only fuckbot anyone needs

 No.13197

>>13170
>In the third game,it's mostly crazed military ghouls that shoot on sigh
Any mods that makes them not shoot you on sight?

 No.13198

>>13170
How come the USA shot the nukes first (basically confirmed by this point) if they were invading China already?

 No.13199

>>13198
cuz aliens

no im not jk its a possible reason if you check the lore videos

 No.13200

>>13199
>cuz aliens

That's retarded

 No.13201

>>13199
>no im not jk its a possible reason if you check the lore videos
Is that from lore in 1 and 2 or from Bethesda Fallout?

 No.13203

>>13201
beethesda fallout

 No.13204


 No.13205

>>13201
also some of the lore suggests that vault tech launched some of the nukes
aka a private company caused ww3

 No.13214

>>13198
China shot first according to the ingame terminals (made by Enclave propaganda),there are some "jokes" about mothership Zeta,the film adaptation was supposed to be about vault tech dropping test nukes in the US and kickstarting it by not warning the US military….
The point is to keep it ambiguous on purpose,even if it's pretty obvious it can't be the US itself.
They annexed Canada and were steamrolling the chinese mainland with their power armor.
China didn't even have fusion power at the time,so they probably did the only thing conceivable.
there is also an AI in the second game suggesting his "AI friend" sends them to add to the confusion.
>>13197
no,because they have no dialogue of note,and aren't actual characters,they're just a new flavor of ennemy NPCs and nobody has expanded on it.

 No.13220

File: 1634984819591.jpg (77.59 KB, 400x512, 1573176723271.jpg)

>>13205
>also some of the lore suggests that vault tech launched some of the nukes
Didn't the Fallout Bible (made by the Interplay-Devs as some sort of loose canon) straight-up say that Vault-Tec shot first? And not even as a "test drop" but in a "WE ARE THE FUCKING MASTERS OF AMERICA, WE WILL DESTROY AND REBUILD IT IN OUR IMAGE" sorta way?

On that note, I am really tired of modders always resorting to Enclave fuckery to justify bases, anatagonists ETC. . Enclave this, Enclave that, how hard is it to make a quick cursory glance at the wiki, see what pre-war companies got up to, and have them (or some twisted remnant of such) as some sort of antagonist?

 No.13221

>>13214
>no,because they have no dialogue of note,and aren't actual characters,they're just a new flavor of ennemy NPCs and nobody has expanded on it.
ngl, kinda disappointing

>>13220
>but in a "WE ARE THE FUCKING MASTERS OF AMERICA, WE WILL DESTROY AND REBUILD IT IN OUR IMAGE" sorta way?
Ebin

 No.13237

File: 1635040654882.png (Spoiler Image, 138.27 KB, 310x241, langley ip.png)

>>13220
The Old World Blues mod for HOI4 has what's essentially an Idiocracy cargo cult built around the remnants of Petro-Chico down in Mexico. They have a religion built around quarters and an annual report that's akin to Ragnarok.
I didn't play as them, I just read their thing in the new game menu though.
There's also another raider group that calls itself The Executives, built around the remnants of Vault-Tec. I don't think they have any content yet, though.

And then there's this gem.

 No.13239

>it's hegelian dialectics

 No.13240

>>13239
Lmao that's great

 No.13241


 No.13252

>>13237
>file name
Kek

 No.13253

>>13239
OH NO NO LEGIONBROS WE GOT TOO COCKY

 No.13259


 No.13260

>>13253
>He even has less Charisma too
Fucking kek

 No.13288

>>13237
>pic
Lmao. Is this the end of the Washington BoS path, judging from that guys armor, and their leader being an excommunicated Paladin? Anyway, we totally forgot the Texan Ancaps, which are the first antagonist of the Rio Grande Republic.

>>13253
AVE, TRUE TO SNUFFLES!

 No.13299

>>13239
What complete fucking tool. It's called IMMANENT critique, not imminent.

And the stupid larper has the audacity of saying it not once, nor twice, but THREE FUCKING TIMES.

 No.13319

Dust is a sequel to NV, and you have to deal with the consequences of the courier.
As foreshadowed in the end of the Lonesome Road, tunnlers begin making their way toward vegas, and the humans left in the wake of the courier are powerless to stop them.
More forshadowing in the end of Dead Money, the fog starts spreading across the Mojave and with it, the ghost peoples.
Basically, there is a lot of foreshadowing from all of the DLCs, which makes this mod very interesting to me. It appears a lot of love and care went into it, and it would be a shame for you to not try it out, if you consider yourself a fallout fan.

 No.13320

>>13299
Pretty sure it's a copypasta but people mixing up imminent/immanent will never not be funny to me.

 No.13650

File: 1636649818980.png (6.75 KB, 302x167, ClipboardImage.png)

What would fallout 4 be like if it had vehicles including cars, tanks, jets, submarines, helicopters, boats, motorcycles and the ability to travel to different continent? Along with other weapons like drones, chemical bombs, and turrets

 No.13651

>>13650
It would be Warzone 2100, not Fallout.

 No.13652

>>13650
Based off the games lore this should’ve actually been in the original games since it would make sense when you consider how the story unfolds, you should also add trucks and trains to that list along with artillery

 No.13653

they would fly into the sky when colliding with anything.

 No.13670

File: 1636717848384.png (1.3 MB, 702x769, ClipboardImage.png)

Fuck the NCR

 No.13676

>>13651
Your right it wouldn’t be fallout it would be fun

 No.13679

>>13676
Warzone 2100 is not fun (by modern standards)

 No.13680

>>13679
Modern games are shit
Cod mw 2019 was genuinely the last actually fun cod game and that should’ve been its own separate complete game not a part of the cod franchise. Fallout 3 wasn’t perfect but it was actually still fun along with borderlands 3 and that’s it for the FPS world. The rest post 2013 is shit

 No.13681

>>13680
Go play Warzone 2100 or Earth 2150 and tell me honestly that they are good enough to still play.

 No.13682

>>13681
They aren’t I’ve already have

 No.13683

>>13682
Why you arguing with me then????? Damn uygha

 No.13711

>>13239
Blessed.

 No.13771

let the NCR have it
they could develop the Strip into more than just a coalition of the Three Families under Mr. House, give the smaller and more peaceful factions a voice, and keep the Legion at bay
i don't think they're anything like the US doing manifest destiny, they're just a bunch of vault survivors that want to keep democracy in the wasteland

 No.13820

>>13771
>they're just a bunch of vault survivors that want to keep democracy in the wasteland
They're capitalists and if their poison is allowed to spread we'll be right back where we started 200 years ago

 No.13823

>>13127
I either go with House or yesman just because we get to kick both the NCR and the legion out.

 No.13833

>>13771
>i don't think they're anything like the US doing manifest destiny, they're just a bunch of vault survivors that want to keep democracy in the wasteland
that's exactly what they are meant to represent though, its like missing the point fight club is a critique of Toxic masculinity

 No.13857

>>13771
>keep """"democracy""""
did you miss out on everything related to the NCR government,the oligarchy,the massive bourgeois controlling the industies in the newly annexed territories ?

 No.13889

>>13820
>>13857
oh no they actually develop the wasteland instead of enslaving ppl or leaving them to a life of kill or be killed

 No.13890

>>13889
capitalism is slavery retard

 No.13927

>>13890
um ok

 No.13930

>>13927
it's actually not okay you massive faggot

 No.13931

>>13889
>they actually develop the wasteland
they don't tho,they're basically engaged in nazy germany tier economics where they constantly expand to get more ressources and market or they die,and they're spreading the NCR army thinner and thinner every year,to the point that a single general ends up in charge of the quarter of a state,and can get BTFO by a band of slavers unless miracle courrier man saves their asses.
It simply isn't sustainable,even if it does look like "glorious capitalism of the past",the point is to show that it's not applicable at such a small scale.

 No.13951

>>13931
>nazy germany tier economics where they constantly expand to get more ressources and market or they die
sooo capitalism?

 No.13953

>>13931
;lets be honest here fallout nv isnt fucking accurate at all
.
like at this point and supposedly in the lore the ncr is supposed to have things like fucking tanks artillary verti birds and etc
and while i can understand supply lines are stretched the fact that none of these show up at new vegas at all is really fucking sus

realistically if they went full lore ncr i dont think the legion would have won

 No.13957

>>13953
iirc they got smashed after what happened at the Divide
also development on New Vegas was really stunted in a lot of ways, the game world is actually way more limited than it could've actually been if bethesda/zenimax hadn't sabotaged obsidian

 No.13958

>>13957
literal only18 months development

18 months

ONLY 18 MONTHS

FUCKING BETHESDA

 No.14099

File: 1638461480876.png (2.15 MB, 1860x1901, ClipboardImage.png)

https://fallout.fandom.com/wiki/Bitter-Root
>As a child his parents were members of the Great Khans living in Bitter Springs. His father was a sadistic murderer with an alcohol problem who used to take Bitter-Root out shooting members of the NCR, military personnel and civilians alike, since the age of three, later laughing with his fellow drug addicts about the killings. Bitter-Root's mother was an insipid person whose only useful quality to the group seemed to be her being, to quote Bitter-Root's father, "a smokin' hot piece of ass," attempting unsuccessfully to sell her son into slavery on numerous occasions in exchange for jet. He loathed his parents and the upbringing he received.[6]
wow the Indian allegory really fits with the Khans, this had to be intentional

 No.14110

>>14099
No shit?

 No.14128

>>14099
>>14110
Sorry, that was a bit rude. But the native allegory with the NCR versus tribals is incredibly obvious.

 No.14159

>>14128
I knew that already, I'm taking about the negative aspects, did they have to add in the alcoholism and drug addiction

 No.14163

File: 1638615072566.jpg (29.8 KB, 241x400, Johnny.jpg)

Theres only one thing I can think of whenever I see Mew Vegas

 No.14174

>Caesar is more right-wing then the Enclave.
Caesar is a LARP'ing /lit/ nerd reactionary UtopSoc who enslaves people for crimes and pissing him off Thomas moore Utopia style.
He isn't a straight up genocidal Nazi America allegory
>BoS is middle of the road.
Depends on Chapter.
West coast are basically reduced to a technology worshipping cult by NV,
East coast are feel good hippie commandoes handing out free food and water to people.
Chicago can be straight up commies and literally THE BEST faction in the entire series in some of the good endings of tactics.
>House is a Lolberg.
Lul wat?
He's literally doing Deng Xiaoping style reform and opening up to help develop productive forces and create a base of manpower big enough to improve the social-means.
He's Auth-VerySlightlyRight at least if not Slightly Auth-Left.

 No.14180

>>14174
>Caesar is a LARP'ing /lit/ nerd reactionary UtopSoc who enslaves people for crimes and pissing him off Thomas moore Utopia style.
finally someone who gets it, I truly don't understand how people miss the obvious shit about the Legion being a tool for Ceaser's personal ambition
Caesar was an academic who get lucky by getting the favor of a bunch of uneducated tribals and it snowballed from there. he leads a cult of personality over uneducated savages and uses the "Caesar" persona to keep them in check, he doesn't seem to respect any of his Legionaries and views them as tools for his political aims

 No.14231

Because revolution requires an urbanized proletariat under liberal democracy, the NCR are vanguards of the revolution.

 No.14303

>>14231
the NCR is hardly even capitalist though, the majority of their production is based around agriculture (and their agriculture is run by mega-kulaks at that, Brahman barons which basically crown the president) and have such a notoriously shit industry that they can barely equip their men on the frontlines of the most massive war that the nation has faced since the Enclave. Not to mention their main military base can't feed its own soldiers with anything more than fucking beans and corn. Its far closer to like 1890's Tsarist Russia than it is a proper capitalist economy, but with no Lenin or Bolsheviks in sight. If anything their decisive defeat in the Mojave might lead to enough destabalization that a revolution is feasible, a la how Russia's effective defeat in WW1 sparked the Bolshevik uprising. Especially so considering that the NCR parasitically depends on the Mojave for not only power, but water and food as the country is experiencing drought and massive crop failure. If they lose in the Mojave campaign they'd unironically be at the brink of a civil war.

 No.14305

>>14303
eh idk about that chief

the ncr force in new vegas seems like a minor expeditionary group against gurrelia soldiers. which honestly says a lot about the ncrs government opinion on the conflict. Tbh its possible that the ncr has a decent industry back home that can produce tanks, and all sorts of vehicles but they arent sending it against the legion because by new vegas the conflict in the mojavee has the same reputation the late vietnam war had. Why are we doing this, and why should we fight in the war

 No.14306

>>14305
its not tandamount to the Vietnam war on the scale of strategic significance - the NCR is in Vegas for literally the sustenance of life in power from the dam and helios, food from the sharecropper farms, and water from lake mead - without it, the nation would be crippled and mass-starvation and panic would ensue. the war in the Mojave is akin to vietnam because the prosecution of the war is literally just that bad, they are losing several-fold to fucking tribals with spears and machetes as a supposedly industrialized army because the nation is just that bad. even in the Long 15, the gate from the Mojave into the heartland of NCR, a stone throw's away from Shady Sands, there is hardly more than 5 vertibirds and a handful of armored vehicles, plus a smattering of trucks. its not that the NCR has an actually competent army somewhere and just doesn't deploy it, the stuff in the Mojave is on aggregate what the NCR military is like. If they had substantial tank and artillery reserves, Helios One wouldn't have been won by drowning the BoS in bodies but through coordinated shelling of the outer regions and strangling supplies from the building itself. they wouldn't fight the battle for the dam with massed infantry, they'd roll their tanks across the dam and use them as mobile cover to smash through the Legion camp and kill the hapless Legionaries.

 No.14307

>>14305
>>14306
also not to mention irl the war in vietnam had basically the best of the best of the US in it pretty much the entire time, the reason the US lost was because of insubordination in the army (mostly manifest in fragging officers and sabotaging their own patrols and returning to base under false pretenses) plus civilian pressure at home, but that is separate to the point of the game

 No.14317

>>14303
Pretty much on-point except
>NCR parasitically depends on the Mojave for not only power, but water and food as the country is experiencing drought and massive crop failure.
While NCR Forces make no secret of wanting the dam, it is mostly for electricity it produces. There is only one NCR character who mentions that they're going to face shortages… is the local head of the OSI, who is brazenly incompetent AND open about how he views the solution to such a POTENTIAL problem solely as a means to get a seat at the bosses table. Every other person from the NCR almost complains about how safe and well-off they are.

>>14306
>>14307
The NCR couldn't finish the Legion of for two main reasons. 1) The Divide happened. Joshua Graham mentions how around the time of the 1st Battle, Hopeville exploded under the NCRs feet, which at that point was their main reinforcement route. Without it, they didn't see themselves able to pursue a retreating Legion. 2) their general is a gloryhound who thinks that winning the bloodiest battles will earn him a place in the history books. Which is also why they can't supply their troops to well, their entire strategy is essentially infantry spam.

 No.14320

>>14317
>There is only one NCR character who mentions that they're going to face shortages… is the local head of the OSI
Well not only the OSI head, but sharecroppers and a handful of soldiers guarding them (and indeed them hiring non-NCR citizens to work for them reflects the loss of manpower in farmers being drafted, which is likely a part of it), the head cook at Camp McCaren (who tasks you to secure local sources of food for the NCR which they will trade in the sharecropper's food and NCR dollars for) and I think that one quest where you discover that Westside is stealing NCR water it gets mentioned but I forgot by who. The food situation in the NCR is unstable at the very least, and will only get worse the longer the war goes on/the bigger the front stretches.

>their general is a gloryhound who thinks that winning the bloodiest battles will earn him a place in the history books

More than that, Oliver is a goddamn moron. Him and Cassandra Moore believe that Legion will go for a frontal assault on the dam and that their main strategy would be to reappropriate NCR arms as they pushed, so they ordered the NCR soldiers which get captured to throw their guns over the dam. The actual strategy of the Legion, as it turns out, is that they have found secret entrances into the dam through old and unused outflow pipes which the Legion uses to overrun the dam from the inside, and then mass-charge from all angles coming from inside the dam, eliminating the numerical superiority and firearms advantage the NCR has and preventing them from even enacting their dumb idea of throwing their guns over the side of the dam or even pulling out of the dam back into Boulder City, because they'd be encircled. In a normal NCR run these places are basically completely unguarded and the only condition which it is guarded is if you recruit allies for the NCR (namely the BoS) which the NCR literally vilifies you for doing. You should try watching this video (https://www.youtube.com/watch?v=o7lBYg-9MGU), it does a good job of showing just the totality of ineptitude of the NCR and how close they are to defeat without the Courier's help.

 No.14322

>>14320
>Well not only the OSI head, but sharecroppers and a handful of soldiers guarding them (and indeed them hiring non-NCR citizens to work for them reflects the loss of manpower in farmers being drafted, which is likely a part of it), the head cook at Camp McCaren (who tasks you to secure local sources of food for the NCR which they will trade in the sharecropper's food and NCR dollars for) and I think that one quest where you discover that Westside is stealing NCR water it gets mentioned but I forgot by who. The food situation in the NCR is unstable at the very least, and will only get worse the longer the war goes on/the bigger the front stretches.
Ah, I think there is a misunderstanding here. I assumed you were talking about the entire NCR, even back in California, but the things you refer to are the NCR WITHIN the Mojave. In that regard I pretty much agree.

>More than that, Oliver is a goddamn moron. Him and Cassandra Moore believe that Legion will go for a frontal assault on the dam and that their main strategy would be to reappropriate NCR arms as they pushed, so they ordered the NCR soldiers which get captured to throw their guns over the dam. The actual strategy of the Legion, as it turns out, is that they have found secret entrances into the dam through old and unused outflow pipes which the Legion uses to overrun the dam from the inside, and then mass-charge from all angles coming from inside the dam, eliminating the numerical superiority and firearms advantage the NCR has and preventing them from even enacting their dumb idea of throwing their guns over the side of the dam or even pulling out of the dam back into Boulder City, because they'd be encircled. In a normal NCR run these places are basically completely unguarded and the only condition which it is guarded is if you recruit allies for the NCR (namely the BoS) which the NCR literally vilifies you for doing. You should try watching this video (https://www.youtube.com/watch?v=o7lBYg-9MGU), it does a good job of showing just the totality of ineptitude of the NCR and how close they are to defeat without the Courier's help.


Same as above, we are pretty much on the same page here. My only issue was that we don't exactly know 100% sure just how developed actually is in regards to their military equipment, and making a judgement on that based on the in-game tactics the boneheads in charge use seems futile. You can pretty much make the point to Lanius that basing his success against the nation when they have home-advantage is futile, since they are barely "trying" (for a lack of better words) in the Mojave. A proper invasion is another business. But yeah, within the confines of New Vegas, chances aren't looking too hot for the NCR.

 No.14323

>>14322
assuming Caesar croaks, Lanius taking over would probably be very bad for the NCR - he doesn't have the philosophical flights of fancy as Caesar does, who wants an imminent collapse of the NCR, where Lanius is fine going further east and conquering and getting stronger to face NCR with a far better chance of victory. So it'd be a period of cold war before Legion would grow exponentially through conquering their way through Mexico and the central US, probably only halting at Chicago (if you take Tactics as canon, because they'd run up against the Midwest BoS, who would be a bigger threat than NCR if they instigated against them). then they'd finally turn back around and lay into the NCR with far greater numbers, training, resources, ect. meanwhile I can't see the NCR mustering the will to do total war with Legion, they have no viable routes of expansion, not enough resources to continue industrializing and improving their productive forces, and they'd be recovering from a long and disastrous war. In this kind of Long War scenario, I'd give it 70-30 odds for a Legion victory.

 No.14329

>>13168
He also noticed how awful the Omertas were and was like "Heh, you're kinda like the Mob." and reinforced their behaviour by introducing them to the Mafia aesthetics. He could have totally worked to curb their culture but he does not care. He's a retard.

 No.14342

You would also have to add in physics, modern armour, friendly fire, squad tactics applied to raiders, organized monsters etc along with removing shit like hit markers, hp bars, that black background games use for snipers. based off fallout lore the game really should play out more like arma than it does as an rpg being that every weapon in game is used on earth. Coincidentally an arma like fallout would also be 10 times more terrifying because of the ever present chance of getting sniped by scouts or air strikes by an unidentified aircraft along

 No.14360

>>14329
>The Courier: "You recruited the Omertas as one of the Three Families?"
>Robert House: "Yes, though at the time they called themselves the "Slither Kin." A vicious clan, not that that's changed, exactly. They were nomads, capable fighters, but their specialty was betrayal. They'd invite travelers into their yurts, drug them, murder or enslave them. They took pride in their craft. I don't think Omertas saw other people as people at all. Everyone else was just… prey. They reminded me of a certain criminal element Vegas used to attract. I told them some stories, gave them some clothes - and they ran with it."

 No.14392

>>13127

NCR, they're basically America during the manifest destiny but without genocidal tendencies

 No.14427

File: 1640111354320.png (758.31 KB, 800x600, ClipboardImage.png)

>>14392
>America during the manifest destiny but without genocidal tendencies
but they literally are through, Ceaser despite his shit talking of the NCR praises Kimbell for being ruthless towards the tribes of the Mojave, The NCR forcefully relocates and "civilizes" any and all tribals they come across

 No.14430

>>14392
>>14427
also: Great Khans

 No.14432

>>14430
The Great Khans are very bad examples tho, being neither actually natives (Vault Dwellers LARPing as ones), nor are they actually peaceful, having terrorized the wastes for years before the NCR kicked their shit in. Hell, Papa Khan is pretty fucking unapologetic about all their pillaging.

I kinda wish people would stop putting them on a pedestal.

 No.14434

>>14432
Well, they are more native than the rest (having been kicked out of the vault prior to everyone else leaving), and mostly took up raiding and pillaging cause they were exiles without many resources. its not even like they don't have skills that could be useful - you can convince them to make medicine instead of drugs for the followers, they are pretty competent survivalists that can eek out a living in places which would be unlivable for everyone else, ect. NCR just didn't see them fit inside their idea for society and thus set out to exterminate them.

As for violence, the NCR will easily forgive the crimes of New Reno and integrate them into the NCR, crime gangs more numerous, violent, corrupt, and evil than the Great Khans without blinking an eye so non-violence isn't a real category to exclude people on. Hell, the NCR constantly antagonizes the Followers, which is probably the most pacifistic people in the Wasteland. It's more about who fits into the NCR's re-imagination of American society, just as House would selectively integrate the 3 families and exterminate and/or evict the rest of the tribals in New Vegas. They are taking static categories of the Old World and trying to fit the New World into it, trying to fit a square peg into a round hole. Really not unlike European colonizers in that way.

And why would Papa Khan be apologetic towards a nation which has not only gone on a campaign of extermination of their tribe, but also killed scores of women and children in Bitter Springs? Like, there is no reason in the world to be like "ooooh sorry NCR", fuckers are actively genociding your people.

 No.14439

File: 1640148791548.png (299.64 KB, 820x560, ClipboardImage.png)

>>14432
>being neither actually natives
they were Vault Dwellers at some point, but over the course of 2 centuries they don't even know of their own origins, as far as they have known they have always been like the way they are
also being tribal raiders doesn't excuse killing innocent women and children, the comanche were horrific raiders that even other natives despised but they didn't deserve to have their women and children to be killed and be confined to a reservation

 No.14452

File: 1640286779834.png (623.3 KB, 664x613, ClipboardImage.png)

>>14430
>>14432
>>14439
>They tracked us to Bitter Springs and surrounded us
>When our children, our sick and old, fled through a nearby pass, the NCR gunned them down.
That stuck me with me after all these years, It honestly got me looking into the history of mascaras against Natives

 No.14486

wtf does "native" even mean in the context of a nuclear apocalypse?

 No.14487

>>14486
that is a good question tbh, my take is just the people that lived there and made their own culture and tribes.

 No.14502

NEW CALIFORNIA SUBTHREAD?
NEW CALIFORNIA SUBTHREAD

<Making a raider expansion for New California

<A couple Enclave expansions as well
>although someone still needs to mod the original Enclave path
>Maybe maybe a smaller NCR expansion in the future (so i can raid the shit out of them)

Updated the compass map because fuck you i'm hungry

>tfw 4 fallout threads so i can't make a new one just for New California and mods


Fuck ya'll flooders

 No.14537

>>14487
how are vault dwellers not natives then, since they live there and have their own tribes and culture? they just live inside vaults

 No.14538

>>14502
>Fuck ya'll flooders
Retard, the problem isn't people posting about fallout, it's the shitty, dick sucking, brain dead mods that force every post into general threads on a board with 30+ pages, a catalog, and that moves at a pace of 10 posts a week

general threads are cancer and their supporters are retarded

 No.14539

>>14537
I assume everybody that isn't chinese is a native tbh,they're just in extremely fragmented communities of different natives.
even the atzlans aren't even native americans and they act like wannabe aztecs.

 No.14588

>>14538
You are retarded.

 No.14617

>>13127
literally anything but caesar's

 No.14781


 No.14798

File: 1641890390734.png (1.47 MB, 822x1440, ClipboardImage.png)

>>14781

chingas a tu madre Tandi

 No.14804

>>14588
I'm right and you're not and I wish you luck in hopefully becoming less of a defective person.

 No.14809

>>14804

when my mod comes out i'm making a FNC and NV mod thread and the only ones that can stop me are the fucking jannies fuck you motherfuckers

 No.14889

>>14809
remind me in ten years.

 No.14944

>>13127
they actually all suck. What i wanted to do when i found out what the game is about was to create my own faction, or maybe pull a couple together but that's not an option, deciding a choice was hard and i ended up believing in my own ego so i betrayed house and created an independent vegas which i regret somewhat.
>Mr. House
is batshit insane while having his head so far up his ass the only heat he feels is internal. dealing with him always felt off, like he was selling me something.
>Legion
actual autists and larpers, i'm not sure how anyone can take them serious. I understand a hint of the desire to return to past ways of thinking of structure but i can't take the legion as being mentally sound. A bunch of wacko slave drivers.
>BOS
literally retarded. what the fuck do you mean you value old world tech only and why are you weirdos in a bunker like this and why do you all come off as insane.
>NCR
america 2.0? no thanks, that ideology is what most likely got us in this situation in the first place, why would i want you back in control just for the same thing to happen again.

honestly though i was stumped on picking a choice, going the independent route felt right when doing it but the ended left me questioning if i made the right choice, i don't like being a fence sitter.

 No.14963

>>14944
>the independent route felt right when doing it but the ended left me questioning if i made the right choice, i don't like being a fence sitter.

I feel you. I blame the ending being sequested for it. Even if you did everything that'd end you a pretty good ending for every other faction, the result is either inexplicably worse (Fiends terrorizing the Vegas outskirts, despite all their leadership dead and your robot army upgraded), or clashes with the main component of the Indy ending ("secured indepence but the place faces chaotic years blablabla"). It comes of as Obsidian trying desperately add something bad to the ending so it doesn't become the morally good default choice (similarely to how the truce with the BoS was removed from Mr House).

 No.15164

>>14944
side with china or any other normal country who has already fully rebuilt itself. turns out 200 years is more than enough to do that if you're not an amerimutt.

 No.15167

>>15164
China got nuked to hell, but the USSR seems to have been untouched by the nuclear exchange. One FO3 mod even had the Soviets join forces with your faction, although you will have to thwart their equivalent of GKChP for it to happen.
https://terranstarshipcommand.fandom.com/wiki/R.C.S.N.

 No.15186

File: 1643499300865.png (584.05 KB, 531x727, zapatista ai.png)

>>15167
I wonder how many levels of revisionism they'd be on to still exist by 2077 and then not even participate against America or hunt down the Enclave afterwards.
Is the only hope Zapata's robot armies from OWB?

 No.15221

>>15164
>side with china or any other normal country who has already fully rebuilt itself. turns out 200 years is more than enough to do that if you're not an amerimutt.
this…this isn't an option in the game, anon.

 No.15222

>>15186
the zapata tree is a meme if you read the focus descriptions. everyone is enslaved by the AI and its robots, gets killed if they vote wrong, and gets turned into food when they die
i like playing the random little states without backstories, all the ones with stories are fucked up in some way

 No.15346

>>15186
Right now (at least "canonically"), the only chance we got are the FoA radicalizing, since they DO have a variety of left-tendencies amongst themselves, even if they themselves are by and large anarchists. And pretty much all named members are clearly disgruntled with the NCR, who are starting to see them as an obstruction in their plans. And Arcade did mention spending his time reading about "failed socioeconomic theories", so communist literature may still be around.

>Joshua Sawyer: "'Any plans for a communist faction in New Vegas?'

>No, the Followers of the Apocalypse are probably the most 'left' you could get. And they're more like social-dem, I would say, personally."
>"The Followers of the Apocalypse: Libertarians, socialists, communists, or greens?"
>Joshua Sawyer: "They vary significantly, but range from anarcho-syndicatists to socialists to communists. Their general tendency to be inclusive and non-hierarchical means they don't have a single outlook or 'platform.'"

 No.15370

>>15167
>FO3
Any like those for NV?

Seriously, I'm surprised that there's a lack of commie mods for NV outside of uniforms and radio stations (At least on the Nexus)

 No.15384

File: 1644317024698.jpg (250.01 KB, 1696x1624, chivas negras.jpg)

>>15346

Maybe if we get enough attention into a Fallout Mexico they won't have any other option but to get into Zapatismo
i'm already working on a project like that doe

 No.15387

>>15384
Funny enough, there IS a mod set in Mexico in the works called Nuevo Mexico. While we still don't know anything about the story at all, we do know that, while set in an Legion-occuppied territory, it is said in heavy upheaval, with several resistance groups having popped up. And a comment wishing to dwelve into the characters like Zapata, Santa Anna etc. was liked by the team, so who knows.

https://www.youtube.com/watch?v=gP9ml3_A5Tc
https://www.youtube.com/watch?v=pAHjSxk8OZc&t=0s

 No.15399

File: 1644387374764.jpg (105.11 KB, 2097x1204, x pout.jpg)

>>15387

i'll join the team but my project idea for "Fallout: Tijuana" is still better

 No.15492

Hmm I wonder what will win, my Laser RCW or an legionaries' shitty throwing spear. God these guys are retards

 No.15493

>>13127
Personnaly, i think a Fallout game set in Cuba would have a lot of potential.

 No.15521

>>15492
I mean, the point of the Legion is how expendible the common soldier is, while your electron charge packs are far less expendible (assuming you aren't a player character with super-plot armor). The NCR, a partially industrialized nation, has its military stretched to the breaking point and soldiers running around with scrounged weapons and armor, which is pretty bad considering that the NCR already uses majority very simple equipment like an AR-10 and leather body armor. A lot of the time the average soldier on the Mojave front is more poorly equipped than a Legionaire, seeing how many are running around with handguns and break-action shotguns.

 No.15733

Damn I wish there was a Nationale Volksarmee uniform mod

 No.15742

>>15492
the brotherhood of steel got murdered by numbers alone,by the ncr,with conventional ballistic weaponry and explosives at helios one.
tech is cute,but you're not going to go full valkiria chronicle with your tank and conquer half the mojave with it.

 No.15744

>>15370
>>15346
I think it's disappointing they (being fallout modders/official devs/etc.) have not tried to incorporate more commie shit into the games

I'd love for J.E. and some of those old NV writers, if they're around, to take a crack at making a serious socialist faction in the games.

Bethesda is full of brain friend level designers who'll just default to some stupid stereotype and you'll kill the ghoul-ifed CPC chairman for a legendary leg bracer so there's no hope from them

 No.15746

>>15493
are you sure? without amerifats around to fuck them they would have rebuilt and thrived fast. it would be boring.

 No.15747

>>15744
I think the followers of the apocalypse was pretty cool

 No.15760

>>15744
I mean it will probably end up at being made up of followers anyway,because they're the ones with books,or chinese remnants because they actually give a shit about that,but all the one we see just want to go back to "their nation" even tho it burned to ashes.
The closest we have to "commies" is the entire written lore is probably the twin mothers from van buren since their vault was to be an agrarian commune with no overseer except the human computer that has to constantly make sure they stay that way (most people don't consider canceled games canon tho,but I don't consider any bethesda games canon),but they also got wiped by the legion too. (almost like the only guys that were good were all conveniently east and too "pacifist" to survive hmmm)

 No.15779

>>15760
>I mean it will probably end up at being made up of followers anyway
The Followers of the Apocalypse?

Interesting, would they be a splinter group of the original group?

 No.15813

File: 1645638257568.png (376.83 KB, 781x656, SUW.png)

This is taking too long. We can't let Salt-Upon-Wounds escape. I'm going to find a way around. God willing, we will finish this together.

 No.15815

>>15813
Real talk, as much as I usually like Obsidians writing, I think they genuinely shot themselves in the foot by making the White Legs into "Bethesda-tier Raiders, but Ooga Booga"-Edition, which almost, combined with the Sorrows own desires to defend Zion, siding with Graham a no-brainer (Daniel being correct about Graham's lack of awareness about his own darkness). Would have been better if the White Legs too were a tribe approached by Joshua to join the Legion like the Dead Horses, but unlike them still insist on Grahams promise to lead them to glory and to show them how well they emulate him, generally foreshadowing just what the tribes can end up being in the hands of someone like him.

 No.15816

>>15815
The white legs were approached by Caesar to end the legend of the burned man. If they succeed, they join the legion, if they fail, they get massacred.
I think this a problem with the lack of content on the legion side of things in general, because I would have loved an option to ingratiate myself to Caesar by killing Graham.

 No.15817

>>15816
>The white legs were approached by Caesar to end the legend of the burned man.
Yeah, but that's not what I meant. I meant personally by Joshua Graham, because it would have given Daniel's side more weight. That you can't conceivably do the stuff for the Legion is something I thought was a waste of opportunity as well, but as far as I know, lack of time and experience on the engine made that difficult to enact.

 No.16207

File: 1648235578478-0.png (54.01 KB, 2000x1053, enclave.png)

when were u when u realized they were the same thing

 No.16211

>>16207
Woah dude they made the enclave in real life!!!!

 No.16222

POV: You're a simp for the Enclave

 No.16224

File: 1648308243340.png (191.28 KB, 680x545, Hide Enclave threads.png)

>>16222
Trips do not lie. Fuck those deep state nazi snakes.

 No.16229

>>16222
>tfw it's half of the posts on the oldworldblues subreddit
really makes me think.

 No.16230

>>16222
>>16229
Man, reminds me how much I'm tired of this "UNITED AMURIKA HOO-HA"" the averge Enclave player is. If you are going to play the submod, at least go down the federation tree instead of the reunification one and stop jerking yourselves off.

 No.16231

>>13127
I was going to say there is no way The Institute is "auth left" but they're such a terribly written faction with no real goal or objective that you can headcanon them as being any ideology you want and you'd be correct either way.

 No.16233

>>16231
The Institute is Chaotic Stupid

 No.16269

File: 1648656359293.jpg (205.35 KB, 1200x675, the-frontier-hero.jpg)

Now that the dust has settled, what the fuck went wrong?

 No.16270

>>16269
employing furry pedos that use the same account name for everything instead of having some opsec.
the project wouldn't have explosed at the very least,and the egregious content would've probably been removed anyway.

 No.16271

>>16269
I don't really get what the big scandal was, people need to chill. Who cares if someone likes stinky feet or cub art.

 No.16273

>>16271
>I don't really get what the big scandal was
As far as I'm aware, what >>16270 said, and the NCR Exiles campaign being a complete shitshow, and that's just what I know for certain

 No.16275

>>16269
Probably the fact that it's another shitty fucking Fallout game that can't resist shoving tabletop role-playing mechanics where they don't belong.

 No.16276

File: 1648693544448-0.png (2.39 MB, 1920x2152, jVKfSCh[1].png)

File: 1648693544448-1.png (527.69 KB, 1366x768, 2c4[1].png)

>>16271
the story wasn't good and the slave girl thing was extremely weird fetish fuel, pic 1 is her ending slides. there was also the vault of seductive lizard people and the deathclaw bestiality """"easter egg"""" in pic 2. these come across less as wild wasteland quirkiness and more brazen insertion of fetishes that people don't want to be part of

 No.16277

>>16271
All pedos must hang.

 No.16281

>>16269
Real talk, everything:
>mod was about to be released, picked the absolutely worst guy to demonstrate it, promptly gets trolled to death
>4chan smells lolcows, AND throw tantrums because openly expressed their big dislike for both the Enclave ("they are fascist power fantasy") and Trump, despite including the Legion as a joinable faction
>they start digging shit up, amongst them:
<dude who drew cub porn was exposed, and the team knew about it beforehand
<unrestrained fetish shit, like the teenage enslavement thing with creepy undertone, the deathclaw bestiality etc.
<devs VERY obviously trying to weasel themselves out of any criticism, i.e. threw the cub artist under bus to save themselves and publicy accused him of being the perpetrator of the majority of things despite proof to the contrary
<stolen assets from other games, and people who raised very justifiably questions regarding their use were banned from their fbi.gov
<exceptionally thin-skinned, even by standards of the modding community
And that's not even the "story" itself
<NCR is a fucking mess, with literally throwing you into setpiece after setpiece straight-up taking from other games, from Cawadooty to Wolfenstein, Enclave involvement, contrived coincidences which ends in a wannabe Metal Gear-esque plot twist, including quoting a fucking MGS-Phantom Pain meme to console your companion while you see a part of the NCR nuked
<Legion and Crusaders are kinda mediocre, but the former doesn't even make sense being there, and the later play like your standard F3 BoS faction; not nearly enough to salvage things
<vehicles are nothing more than an obvious flex

Real talk, despite VERY obviously trying to flex on Bethesda about "how we gonna do reel fallout", they sure as hell doubled, if not tripled-down on every mistake Bethesda did, even some of Obsidians, and every fanfic writer. What a mess.

 No.16283

>>15164
Kek someone should make that a mod or at least a fanfic. Basically China has fully rebuilt Itself into the Neo-PRC and it’s sending the PLA to reconnect with the rest of the world but when they arrive at America, they realize it still is a massive shithole where it looks like only 2 weeks have passed since the bombs dropped and not 200 years.

 No.16285

>>16276
>First pic
H-hot…

 No.16286

>>16276
>in pic 2. these come across less as wild wasteland quirkiness
Apparently the sexy time stuff was supposed to be part of the Wild Wasteland perk, but wasn't because they forgot to code it lmao

>>16283
Well, there's a HoI IV mod set in the Fallout 'verse where one of the playable countries are remnants of PLA that were in the US at the time

 No.16287

>>16276
OG New Vegas had a gay sexbot literally named Fisto and one prostitute voiced by an underage VA. In Fallout 2 you could be a porn actor/actress and even a fluffer.
Shit like this just sounds like par of the course for the series and it seems to me that detractors of the game are just looking for extra things to hate the game for when the abysmal story and awkward as fuck game design are more than enough.

 No.16288

>>16286
there are 3 nations in OWB,but none have content for now. (even the Shi only have a submod that I'm pretty sure needs an update)

 No.16289

>>16287
>In Fallout 2 you could be a porn actor/actress and even a fluffer.
Kek, what?

 No.16290


 No.16291

>>16290 (me)
also it just came to me that prostitution was entirely removed from FO4,when it was in skyrim and FO3 as well.

 No.16292

>>16290
Fucking kek

 No.16294

>>16291
You can fuck the singer at one of the bars. Maybe the Synths were the Institute’s attempt at creating sentient sex toys/sex workers that went horribly wrong.

 No.16295

>>16287
Exactly. The Kiwitards are just pissed because they never made anything in their lives.

 No.16296

>>16288
there is the zapata communist path in mexico if you want some communism

 No.16297

>>16296
>zapata
>communist
no,it's litterally anti communist,did you even read the focuses ? probably unironically written by a libertarian,zapata is just larping as a commie while being a slaver dictator robot.

 No.16298

>>16297
I dunno if I would call it anticommunist, I think the joke is just 'lol insane robot'

 No.16299

>>16298
I'm probably going too far yes,but it's not at all "communist" that's for sure.
Moctezuma does human sacrifices (like the others nations that are there,so it doesn't look that crazy compared with the rest of the region)
I'm pretty sure Maximillian is the "good" path too,but I don't remember it.

 No.16300

>>16297
to be fair, lorewise tlaloc gets all its history from rabidly anticommunist and chauvinist american sources and constructs its personalities from them

 No.16304

i can’t organize the sharecroppers into worker’s power, shit RPG

 No.16309

>>16304
What RPGs let you do that?

 No.16312

>>16309
Tyranny? IDK

 No.16313

>>16309
Arcanum

 No.16376

File: 1649283116909-0.png (6.33 MB, 3032x2009, ilt9j203wkr81.png)

File: 1649283116909-1.png (2.57 MB, 1920x1080, 8hwkl0ey9sr81.png)

I do have slight hopes that Update 5, playing in formerly US-occupied Canada, will have something in store for us. I is apparently (very) loosely based on Fallout Extreme, a canceled game by Interplay. Looks like the map guys are so far ahead in development that they'll release said map in a Beta state, as well as a handful of nations that already have focuses done.

 No.16377

>>16376
Looks cool, I wish the OWB people would have a bit more of a 'quality not quantity' focus though.

 No.16378

>>16376
>I is apparently (very) loosely based on Fallout Extreme, a canceled game by Interplay
Interesting, what was that supposed to be about?

 No.16379

>>16377
To be fair, a vast majority of them are guaranteed going to cannon fodder. And update 4 still has to roll out, Canada will be rather lacking in content initially.

>>16378
Well, let's just say Bethesda got their BoS obsession from somewhere.
>"According to the design document the game would have taken place almost a century after the Great War."

>"The Brotherhood of Steel, the "once silent organization," has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where their new headquarters is now located. Their agenda "leaves little room for the survival of radiation or Forced Evolutionary Virus outbreak victims." Local humans are either drafted into their ranks as cannon fodder or enslaved, and mutants are outright eradicated. They are whom the player would oppose during the first half of the game."


>"The player controls a squad of revolutionaries known as the Cause. Throughout the game, they would gain momentum, starting in Oregon, then north through Washington, Canada, and eventually reaching Alaska. Each reclaimed town would vow loyalty to the Cause."


>"However, after defeating them, the player would learn why the Brotherhood set out to Canada and Alaska in the first place. The Cause must now venture across the Bering Strait, through the Russia, Mongolia and finally into China, in order to disarm the Doom's Day Missile that would obliterate what is left of the United States of America. The endgame would then take place within the Forbidden City, where the Chinese Emperor resides."

 No.16381

>>16379
>To be fair, a vast majority of them are guaranteed going to cannon fodder. And update 4 still has to roll out, Canada will be rather lacking in content initially.

Sure of course, but their 'main' countries are often a bit threadbare, a great lack of events, many fairly boring focusses, no real choices, etc.

 No.16394

>>16379
>"However, after defeating them, the player would learn why the Brotherhood set out to Canada and Alaska in the first place. The Cause must now venture across the Bering Strait, through the Russia, Mongolia and finally into China, in order to disarm the Doom's Day Missile that would obliterate what is left of the United States of America. The endgame would then take place within the Forbidden City, where the Chinese Emperor resides."
The idea looked pretty good, but then I read this lmao, I mean, that whole paragraph looks like it could be part of a couple games lmao

 No.16395

>>16394
TBH it would be pretty cool for a post apocaylpse game to fucking be outside America for once (even if only part of it)

 No.16439

>>16395
>it would be pretty cool for a post apocaylpse game to fucking be outside America for once
never heard of stalker/metro?

 No.16441

Caesar’s Legion are the real face of bourgeois “progress”. The NCR is also not much different, they just have euphemized slavery in the form of sharecropping and they’re autocratic in a lot of ways. Turning New Vegas into a weird automated police city state via Yes Man isn’t much better either.

 No.16442

>>16441
>Caesar’s Legion are the real face of bourgeois “progress”.
Care to elaborate?

 No.16443

>>16439
Okay, fair enough, 1 example (Stalker doesn't really count), but most of those games take play in subway tunnels anyway.

 No.16444

>>16442
Caesar’s Legion is built on the political philosophy of historicism, necessity, self-sacrifice, human nature, etc and enforces patriarchy and social darwinism. It’s pure ideology, and what it unleashes is probably even worse than the feudalism/tribalism that it abolishes.

 No.16457

>>16444
i think it's literally just meant to represent the transition from primitive tribal society to the ancient mode of production (slave society). it's obviously pretty terrible from a moral perspective, but i do think it's interesting at the very least and not really any more "pure ideology" than any other major faction. they're all larpers to some extent.

 No.16633

I choose Fallout 3 because it's clearly the superior game.

 No.16636

>>16633
fallout new vegas is the true fallout 3. the so-called "fallout 3" is actually fallout brotherhood of steel 2.

 No.16637

>>16636
>fallout 3 is not fallout 3

 No.16638

>>16637
did you just want to post that frog or something?
it's a good frog. saved thanks

 No.16639

>>16637
it's just a lie Bethesda is trying to sell you.
Reject archaic naming conventions.

 No.16791

>>16457
nope, they have capitalism, however the bourgeoisie aren’t in political control and the caste system keeps them under control while also benefitting them in some ways, like providing cheap or even free labour through slavery

 No.16800

>>16791
>capitalism is when markets

 No.16801


 No.16871

>>16791
i don't remember their society being particularly different than rome, which did have economic elites, private property, markets, etc. and yet still was not capitalist since they were limited to simple commodity production at most.

 No.17699

>>13127
>>13132
>>13136

'Coalition' playthrough
>Help every town you come across
>Defeat the powder gangers
>Distribute HELIOS energy to the full region
>Befriend the Followers
>Steal the chip to set up Yes Man ending
>Do the 'Side Bets' quest line
>Unite with the Boomers
>Unite with the Brotherhood
>Unite with the Khans
>Murder White Glove Society (they are bourgeois, and also cannibals)
>Stop the Omertas' bomb plot
>Upgrade Securitrons
>Recruit Enclave remnants through Arcade Gannon to side with the NCR
>Complete Wild Card tree and gain support of Followers
>Kick Caesar's ass at Hoover Dam, then throw General Oliver into the canyon

At this point you have the support of most communities within the Mojave. Banditry and crime are on the decline and foreign powers have been beat back. The political project for the future (after the events of the game) would be unifying the disparate tribes into a single polity. Obviously this is more of a liberal-democratic approach to the ending than the NCR ending (which could be seen as historically progressive), but I find that in a game set in such a different world it's better to simply do what seems right than try to play as a Marxist.

 No.17781

>>16379
>the Doom's Day Missile that would obliterate what is left of the United States of America
finally, the authleft solution to the fallout problem

 No.18213

wish you could take over all of new vegas with great khans

 No.18231

>>18213
p sure there's an ending where peace is made with them and they're left alone on their own territory

 No.18345

>>18231
that's not what I want, I want the great khans to take over vegas

 No.19895

No it’s not the difficulty or RPG elements it’s how primitive the base game actually is

Don’t ADS
Don’t interact with NPCs
Why? Because the camera when you ADS literally pulls itself forward instead of exclusively shifting the way your arms positioned meaning if you have a modified FOV every time you try ADSing you’ll feel the camera either pulling you to close or to far from your target, for NPCs enjoy constantly watching this nauseating effect where the camera path finds itself to whoever the fuck is talking to you instead of making NPCs only intractable within a certain range, and that’s just the start of the bullshit

This games buggy as fuck, you get a fucking grenade launcher at the start, and if you shoot bottles or objects most of the time they’ll move just fine but not explode due to the shockwave or the explosion itself, neither does your in game character move at all or even has the camera shake to imply you hit yourself, movement feels clunky and guns feel like complete shit to use compared to any other game and at best tolerable when not ADSing, I found another bug where mutant enemies were spawning at the fucking tutorial level not even late in the tutorial just at the start purely due to a bug and it wasn’t just one but 3, another bug where shooting bottles didn’t cause them to explode but just load in a decal that didn’t even match up with the ammunition used, another bug where even if you were standing directly next to NPCs the camera would still pull itself to where it thinks it should be, another bug you get the point
Holy I need mods to patch this into being a stable game

 No.19896

>>19895
My dude it's like 13 years old now, I feel like you're nitpicking

 No.19897

>>19896
Half life 2 was released in 2004, unreal tournament was released in 1999, l4d2 2009, black ops was made in the same year as new Vegas

I get obsidian only had 18 months to make the game but not bothering to update and immediately patch out the bugs since it’s initial release even after the special editions really hamps on what could’ve been

 No.19900

Saying new Vegas is primitive is an understatement the games half broken

The sprint button doesn’t work at all
You can visibly see pop in of basic assets fucking everywhere
Shooting human NPCs in the head doesn’t instakill hell it doesn’t even do extra damage
Bullets can sometimes clip through enemies
Rag dolls are constantly egected to separate dimensions and that’s just the surface

You need dozens of mods just for the game to even play as if it’s in its beta stage

 No.19902

File: 1657058590340.jpg (19.9 KB, 480x360, hqdefault.jpg)

>be me
>reinstall new vegas for the hundredth time
>install all the unofficial patches, an alternate start mod and the jsawyer mod
>char: enclave super soldier named MD Geist (enclave remnant start, logan's loophole, hardcore mode enabled, guns/explosives/energy weapons build with literally 0 speech skill)
>start in shack safehouse with Legion and some miners. Kill everyone because everything must be solved with violence.
>Make my way north and recruit Boone.
>Kill Legion patrols until hated.
>Boone gets upset when I kill the NCR soldiers because they decided to get violent when I had a minor altercation with a gun runner. He leaves, then learns the hard way that you don't leave Geist's company alive.
>Recruit Veronica because she was the only one who didn't aggro when I shot the gun runner.
>Rest, wake up to a Khan hit squad.
>Veronica dies , so do the Khans.
>Head crippled, barely any ammo.
>Survive fiend attacks and make it to Westside to heal up.
>Use the sewers to get to the NCR base
>kill the guards and use their uniforms to take the monorail to the Strip
>kill Benny, kill the Tops casino
>meet house and go to the Bunker
>Activate Bunker
>go back to starter shack where I dumped my enclave armor and gatling laser
>pick em back up and return to House
>Personally show House my awesome armor and weapons
>Get Yes Man
>Yes Man uploads himself.
>Game glitches and I cannot interact with Yes Man
>I've been using a single save the entire playthrough
>F
Yes this game is pain, but its good pain.

 No.19904

>>19902
>>I've been using a single save the entire playthrough

Rookie mistake man, I'm sorry tho

 No.19926

>>19904
Or do the smart thing and install over a dozen mods so that the game actually feels finished

 No.19941

>>19926
Patching the games bugs with mods make the game go from painful to boring due to how old it is and it’s features compared to other games you need even more mods to make the game fun

 No.19942

>Camera isn't the position I want
you're nitpicking with most of the stuff, and mutants spawning in goodspring? how about reinstaling the game? I've never heard of a bug like that.
also unpopular opinion I love the guns in new vegas, I don't understand at all why people hate it. enemies can be bulletsponges but that's just part of the game being a role playing game.

 No.19943

>>19942
>that’s part of being a role playing game
<shooting a guy several times in the head with a fucking shotgun and he still survives, and doesn’t even look phased or indicate he’s injured by it
<immersive role playing

 No.19945

>>19943
have you ever played any worthwhile role playing game in your life? if you spec out your character properly you won't have any problems with the combat.
even tho I like the guns in the game, it's combat is known to be underwhelming the game is popular mostly because of it's writing, world building and roleplaying elements in general.

 No.19949

>>19945
>use the right builds for the best experience
It’s a role playing game, I play and customize the game in a way that suits me, that’s literally the fucking point of having customization options in games that’s literally the reason why RPGs have so much appeal

 No.19950

>>19945
Also no there’s like 2 fucking threads exclusively shitting on how bad the combat in every 3d fallout game is, new vegases combat is merely tolerated

 No.19951

>>19949
if you don't build a guns build than don't fucking play with guns dumbass

 No.19953

>>19951
I’ll play the fucking way I want fuckwit. If the devs told the NV community to only play a specific way people would fucking leave because the game would be sterile in what people could do with it due to gatekeeping

 No.19969

>>19953
you have to build the character to be able to play the way you want you fucking moron

 No.19971

>>19969
>you have to follow this very specific method of building a character to be able to build a character using a nonspecific build
Yeah fuck off. I can’t tell if you genuinely believed that was an argument or your retarded either way fuck off fag

 No.19992

New Vegas shines as an RPG where it fails as a shooter OP

You’re right, the sprint button doesn’t work, ADSing and moving feels janky to the point where you can’t even move diagonally, AI is bugged out, peripheral vision is blocked with scopes and binoculars are straight up useless but that’s not why people play new Vegas, if you either mod the game to patch out its flaws you can step in to the real heart of the game which is immersing yourself into its expansive and emergent world, sure a lot of it is empty space but being able to interact with it the way you want, see factions fight each other, gain and lose reputation with whoever you align with, die constantly and get spooked by mutants all are what bring people back to this beloved title not to mention the customizability

 No.20044

>>19971
that quote doesn't even replicate what I'm saying, if you're not going to build a guns character you're not going to be gunning, that's literally how every role playing game works. just go back playing some crappy shooter games if you have a problem with that

 No.20102

If fallout 4 did anything right it was locational based damage

SO MANY enemies in new Vegas can be described as bullet sponges because obsidian spent so much time building the rpg mechanics of the game they forgot it was an fps meaning most enemies when shot in the head isn’t different from being shot anywhere else discouraging actually trying to get good at aiming, some enemies don’t have any vulnerable regions at all like radscorpions or robot enemies like sentries that take an unfair and comical amount of ammo to kill where it’s possible to fire a fucking missile at these fucks over and over again and they still won’t die, it’s not fun

Combine that with janky ass gunplay and you get pure fucking misery and constant death

 No.20119

>>19895
>>19897

you can tell the majority of people who use this website are more on the reddit-side rather than being people from 4chan because they bitch about the shooty shooty from a series with its roots from something that's basically a visual novel not being comparable with fucking COD lol

 No.20120

>>20119

you guys call yourselves communists yet your standard of culture is so low. new vegas isn't even high culture but it's better than something that's literally US state propaganda like CoD is

 No.20121

both of these issues are fixed with mods

 No.20122

>>20119
cod has terrible gunplay

 No.20127

>>20122
the more pretense for realism the gunplay has the worse it is

 No.20128

>>20127
There needs to be a balance of realism and arcade like features to a games gunplay
We’re not expecting new Vegas to be like arma especially considering half the mutants and robots only have their status justified by being bullet sponges but at the same time we’re not expecting titanfall levels of violence and easy kills. I just want the guns to feel good and the difficulty to be reasonable, not necessarily easy or needlessly difficult but fair like having locational based damage that can quickly end fights like in fallout 4 but at the same time enemies can kill you as quickly if you play like shit

 No.20135

I don't like replaying it because it is a dogshit game

 No.20137

>>20127
cod 2 was pretty fun tho

 No.20138

>>20135
What keeps me coming back are the 52 mods I installed exclusively dedicated towards fixing the games dogshit gameplay and patching out most of its weird as shit bugs. From what I’ve seen new Vegas tends to have the best mods because it’s core gunplay and attempts to integrate RPG mechanics into an FPS is so awful at times it genuinely created the incentive to pump out the best mods like B.L.E.E.D, new Vegas bounties, AWOP, solid project when that shit was still around, hitman47101s animations, cover based stealth mechanics etc that make the game bearable to genuinely fun play and not completely unbalanced

 No.20170

I like playing it Vanilla :)

 No.20171

>>20170
Yup, it was a pretty good game out of the box, which I cannot really say about Fallout 4. Just make sure to save often and in multiple slots.
>>20138
Following the Viva New Vegas guide is pretty much a must if you want to bring the game to an approximation of its finished state and make a stable base for further modding, so I prefer to first do it and then install the mods on top. So far it is pretty fun, with no crashes in sight.

 No.20172

30 hours in with ranger gear, nuked both the NCR and legion, have a Gatling laser and an anti material rifle…

Don’t know how much content this game has but its looking like I’ll be patrolling until my fucking death considering I have 2 DLCs to finish plus AWOP quests and new Vegas bounties before I can say I finished this dumbfuck game and I can’t stop…

 No.20173

I just hate the story, not new vegases story but fallouts story as a whole, pretty much every interesting idea that could’ve been explored in a post nuclear war torn planet gets eradicated the moment the GECK program gets retconned so the enclave could exists and fallout goes from a story about war, political discourse and civilian response to some weird sci fi thing, they don’t even acknowledge the rest of the planet in this series the moment the Great War starts or give you the option to play in different countries in any of the games made about it man…

 No.20174

File: 1657778940631.jpg (29.83 KB, 500x500, i am captain now.jpg)

>>19902
>>Yes Man uploads himself.
>>Game glitches and I cannot interact with Yes Man
That's not a glitch, he just decided he was captain now.

 No.20175

>>20173
More on this

t. newer fan

 No.20176

>>20175
In the original game there is something called a Garden Of Eden Creation Kit which can basically bring back nature and undo the damage of the nuclear war (albeit in a relatively small area), the whole point of the first game is to go and get one of these (and some other stuff later), this lore is basically ignored in the 3d games though to stick with the dusty wasteland type thing, the fact that there are places with nature again isn't even mentioned IIRC (and the fact that the Enclave was already destroyed in Fallout 2, whoops they're back now)

 No.20177

>>20175
Short explanation of fallouts story

Oil becomes scarce, Cold War doesn’t finish but continues with china a lot of wars start breaking out and eventually it goes nuclear, citizens get locked in bunkers in case of such an emergency and are handed GECK kits to restore the planet. That’s where the story should’ve ended but the original writers are fucking idiots and reconned it with enclave, brotherhood of steel(there not the good guys just angry mole men with stolen tech there as evil as every other faction) and ncr shit while legion and the raiders feel like something out of a fucking sitcom both in their aesthetic design in every fallout game and how they’re written

 No.20178

>>20176
I thought the first game was about getting a water chip

 No.20180

>>20178
My bad, you need to get the GECK in the second game.

 No.20181

>>20176
the enclave having multiple outposts (especially in washington) is something that was even proposed in van buren,with a montana chapter and the oil rig blowing up just force them underground like the BoS.
Arcade Gannon in New Vegas for exemple had the same exact backstory already written for it in van buren.
The USA are huge and it's been stated that there are a ton of BoS chapters,so it didn't strike me as odd that the Enclave had smaller bases,they're just never going to really recover from the chosen one.
John Henry Eden is a pure Beteshda creation tho,even if the idea of ZAX units being that important was also explored by the original writers.
it's true that the world being dead as fuck 200 years after the first and second game is ridiculous on top of being a massive plothole,even fallout 4 that tries to make it look like nature came back has shitty weed,and 76 that happens 60 years BEFORE THE FIRST GAME has a world more colorful (which is also dumb)

 No.20184

No anon new Vegas isn’t painful enough

Pip boys freeze time along with looting
VATS is an overglorified aimbot
Bullet sponges are everywhere and the player is also one of them making fights always one sided often to the player
You’ll notice how limited the field of view for NPCs really is pretty quickly by setting your actor distance to max

 No.20197

>>20181

>even fallout 4 that tries to make it look like nature came back has shitty weed


It's two games now and no one has told any environment artist at Bethesda that 200 year old skeletons wouldn't be in the same place with a stogie in their hand and their clothes undisturbed

I don't know why they didn't just set both of their games after the bombs fell. Nothing in those games requires such a large time gap lol.

 No.20201

>>20197
Also in Bethesda games skeletons stick together in a human shape somehow post-death

 No.20204

>>20176
Conflicted, I like wasteland look and feel but messed up lore is never good.

 No.20208

>>20204
That’s not really the fault of Bethesda as much as it was the fault of the original authors. Say what you want but the guys at the studio weren’t the guys that thought making the enclave pointlessly evil was a smart idea they just make the games.
>>20184
Download istewie tweaks ini mod, and the disabled vats mod, ctrl f and search for the settings for exp and quest popups, enemy NPC markers and combat music, disable all those settings and replay the game. Believe me you’ll get jumped alot due to the lack of audio and visual feedback informing you about what your enemy is doing and if they’re even dead

 No.20221

>>20208
Pointlessly evil? They're the ones who started the war in the first place!

 No.20225

>>20221
Personally I always thought that twist was utter garbage because it obliviates the games central ideas even more than enhance anything because destroying the enclave in 2 would be the end of fallout as a franchise while the word reverts back to normal as if literally fucking nothing happened and nothing would be learnt because the story was forced rather than being the natural byproduct of geopolitical tension that readers could’ve invested their time into understanding

 No.20255

The raiders are the biggest problem honestly

Obsidian and Bethesda really make these guys look far more stupid than they’re, these people can take over towns, build bases, craft and fend off for each other they shouldn’t be looking like a bunch of bdsm kids on fucking crack especially not in a place as dangerous as the Mojave, obsidian really should’ve given them more respect when designing them

 No.20256

>>20255
Actually I’m not even gonna stop at how goofy as fuck raider designs are but how often ignored how people transport things in new Vegas is

Like fuck you see wastelanders hauling around their junk everywhere on Brahmins and you go “well shit that makes sense” then you go out and see raiders carrying fucking hundreds of rounds of ammo and entire fucking miniguns out of jack shit no where while every aspect of raider society from how they defend themselves, how they transport things, how they feed and nurture each other is all ignored man. It’s fucking strange considering how much the RPG elements were mastered in this game all to know that raiders truly get their asses handed to them in the one game where they really should’nt have been. Fucking fo4 treats these people with more respect

 No.20268

Thread re-designated to Fallout General.

 No.20275

The map size

Yes it makes sense from a game developers perspective to make the maps smaller in every new title because having large worlds filled with nothing in them is boring as shit, but
And I fucking repeat this
Do not take this out of context
<out of personal preference I prefer the larger open spaces
Why? Because it genuinely makes these games feel larger, even if most of those areas are small levels in between the actually fun gameplay I’d like having cool shit to do in those regions like building thinks, hunting, getting lost in the map etc. I know it’s not for everyone and there’s legitimate reasons beyond game design why this isn’t implemented like floating point precision but that’s what I’d want

 No.20385

Here’s what I think of it

It’s the shittiest revolutionary game of all time

Revolutionary because it defined most aspects of what’s associated with 3d open world shooters which gave us far cry, the outer worlds, metro, stalker etc

Shitty because not even ID tech and modders could save how unbelievably fucking shit, clearly unfinished and blatantly broken the core gameplay is. It’s so fucking janky and distracting to the point where it’s frustrating to put up with and makes you forget about the RPG mechanics of the game

If you like it you either love it out of nostalgia or like the RPG mechanics. If your new to old fallout games play this only for the main quest and try your hardest to ignore the sway, bullet sponges, and constant recycling of assets because underneath all that shit is genuinely a heartwarming RPG

 No.20386

>Revolutionary because it defined most aspects of what’s associated with 3d open world shooters which gave us far cry, the outer worlds, metro, stalker etc
did it?

 No.20387

>>20386
Yeah

It’s that old and most RPG and exploration mechanics like fast travel, discovery, survival shit etc was indirectly or directly based off this garbage. Still wouldn’t recommend this game to anyone because the design decisions made for it are so hilariously awful it’s amazing they’re not bugs like attaching weapon sway by default making aiming in the game literally impossible for the entire play through in a first person shooter game, or making the game a massive waste land with not much in it like in fallout 2 but using a genre defined by fast paced gameplay and linearity in level design, or making food not even like uncooked raw food I mean just generic food normal people can eat irradiated for no fucking reason beyond tediousness. It all feels like an even bigger chore to play with than fo4 because at least bethesda learned their lesson with new Vegas and fo3 and fixed the horrible gunplay to being just mediocre

 No.20395

>>20387
This is seriously what Bethesda thought was an acceptable standard for the game to be in

During a time where left 4 dead 2 WAS FUCKING COMING OUT?????

 No.20396

>>20386
Far Cry and Stalker both pre-date Fallout 3 as well, so I also question this statement.

Unless there are some clearly defined "things" that Fallout 3 did to "revolutionize" the industry, you can hardly attribute much to it.

There's more to say about its status among RPGs than there is to its status as a "revolutionary game".

 No.20398

Fallout 3 really just popularized open world sandboxes, but you are right it's real bad. The main gameplay is FPS, but the engine handles camera rotation using what must be some kind of int variable instead of a float, because you can see that the crosshair moves in tiny discrete jumps instead of smoothly. It was also so unfinished that they didn't do a proper pass for LODs and there's several places where you can see an entire building appear suddenly when you arrive within about 50 feet of it.

 No.20399

WHY THE FUCK IS EVERY THREAD ABOUT FALLOUT

 No.20402

>>20399
It isn’t plenty of diverse threads get made all the time

 No.20403

>>20396
I see the game as one of the first real attempts at changing how shooters were imagined to be
Most shooters at the time of fo3 d release were centered around action, co op and multiplayer especially with the rising influence of games like cod and halo

 No.20409

>>20399
There is a lot of problems to unpack with these games. I think the jannies should eventually just combine these threads into one though.

 No.20715

>>17699
Just did my first playthrough and this is exactly what I did minus the fact I missed Gannon's quest line completely because I forgot to go ever recruit him as a companion

 No.20833

>>20102
>some enemies don’t have any vulnerable regions at all like radscorpions or robot enemies
radscorpians take extra damage to the tail and robots take extra damage to their combat inhibitors (and as a bonus, crippling it makes it berserk)
every enemy does have a weak point somewhere, its just that the way that DT works can really dampen damage. been a while since I looked at the formula, but DT was applied universally, so armor on your body would also work on your head, and DT subtracts damage from incoming bullets by its armor rating (up to 80%) [unless the bullet is AP, which subtracts DT by however much the bullet penetrates for), and then the resulting damage is multiplied by what area it hits - 1x for the chest, 1.5x on the head, 0.9x for limbs to use humans as an example.

tl;dr even if you get a headshot, the armor might reduce damage so much that even the damage multiplier can leave it with pitiful damage

 No.20834

>>20833
oh, to boot, if you are using hollow point ammunition, it MULTIPLIES the DT of enemies by a certain amount (usually either 2x or 3x) which can further reduce damage, and a lot of creatures like deathclaws have inherent DT as well (like 15 DT, the same as a full set of combat armor). Generally you always want some kind of AP rounds on hand in New Vegas, cause most enemies bar fiends tend to have at least some armor.

 No.20835

Why are supermutants green?

In bethesdas original design they were like ghouls, they had flesh coloured skin, they were generally larger, had more shit on them and by design we’re supposed to have deeper voices and generally sharper claws and teeth

Why the nerf in appearance and colouring?

 No.20837

>>20835
>bethesdas original design

 No.20838

>>20837
Yeah I know fallout wasn’t originally made but the following was concept art supposed to be implemented in the 3d games

Instead we got some goofy ass ork looking dudes

Hell even new Vegas fucked them up and made them look even goofier and less scary compared to fo3

 No.20839

File: 1659723720576.jpg (82.08 KB, 1000x711, 14035173057308.jpg)

>>20835
>Why are supermutants green?
'CUZ GREEN IZ BEZT!

 No.20851


 No.20875

>>20835
>>20838
it is true to the Fallout 1 talking head
https://www.youtube.com/watch?v=8U9T8Z_Ayhw

as to why super mutants are predominately green, nobody really knows. nightkin show that the skin color can change, so it may be that their skin tones can be changed by design - the green and yellows of super mutants might be a form of natural camouflage, while the purple skin of nightkin is to help them blend into the dark for their stealth missions.

of course the truth probably died with the Master, so its all speculation unless Todd decides to throw the answer on some terminal somewhere

 No.20882

Fallout: New Vegas is the most glorified walking simulator known to history
Also the gamershit "community" doesn't deserve Todd Howard

 No.20895

>>20882
>walking simulator
/v/ermin moment

 No.20897

>>20882
>game involves walking from one location to another
>ergo it is a walking simulator

 No.20899

>>20897
He’s not completely wrong

New Vegas tried to balance the meta of fallout 3 but didn’t go far enough

Carry weight is too high
There’s no penalties for having a gorrilian guns and stim packs on you
Every boss uses the same ai script as the super mutants from fo3 but compensate by being massive annoying bullet sponges
Deathclaws are completely unbalanced like seriously you can’t even wound their armour stats at all kind of unbalanced
Despite the introduction of more ammo types it really doesn’t feel like there’s enough nor are there enough types of guns considering the map and word size
A shit
SHIT load of assets are reused in fnv from fo3 you get the just
The games meta should’ve been retested and rebalanced before release, the gameplay once you get past level 10 requires 0 stealth or weapons other than ordinary firearms which is why gameplay can get so boring so quickly

 No.20900

>>20899
none of those make it a walking sim, you can just say "I think it's bad"

 No.20904

>>20895
? /v/ sucks that game’s dick
>>20897
literally every major and minor quest is a variation on “get to this place and/or object”
there’s pretty much no story or gameplay besides that
not really a fault of the developers since they were under a pretty unreasonable time-crunch at the time, but yeah it’s not a fun or interesting game at all

 No.20922

The difference between the harsh wasteland aesthetic of fallout 3 vs the happy to the point of cartoonish aesthetic of fallout 4 is literally just a minor adjustment to the colour pallet

 No.20923

A modification to do that or playing around on an image editor and discovered it?

 No.20924

>>20923
Why you wanna apply a video filter to fo4?

 No.20925

>>20924
Sure? Maybe?

 No.20926

Or one to fo3 for shits and giggles

 No.20939

>>20904
being a contrarian with dumb /v/ terms is still /v/, hell, being contrarian is maybe even the most /v/ thing possible

 No.20941

>>20922
Mf want play with the Mexico filter.

 No.20950

>>20941
i hate that fucking shit so much

 No.20951

>>20939
im gonna go out on a limb and assume ascribing abstract phenomenon to /v/ for no reason is a /v/ thing

 No.20954

FO4's art style reminds me of Wolfenstein and pulp fiction inspired movies like Rocketeer and I kind of prefer it over FO3/FNV's grimy shit look. People who say its entirely cartoonish clearly are either too used to the grimdark shit aesthetic or have not seen the game beyond the opening scene, the entire point of which is stealthily lampooning the idyllic image of a 50's suburban sugar bowl before the facade is dropped and the Chinese start purging everything with righteous nuclear fire.

 No.20955

>>20954
Honestly that description is fucking perfect

 No.20959

>>20954
My issue is mostly in that it doesn't really go far enough to critique Americana or America really. Bethesda always treats the world as a setting rather than as a story itself, which is pretty ironic considering how many little micro-stories they like to put into their games as funny little props. That America ever even existed feels almost tangential to the game, and its only surviving legacy is banal aesthetics and a hellish planet, but the fact that is its only legacy is never even really commented upon.

So in the end, it comes across more as an unironic endorsement of the nuclear americana than it does anything else.

 No.20960

>>20951
that is incredibly /v/, yes

 No.20969

>>20895
>>20939
>>20960
Take your meds.

 No.21010

The games are wacky I love it and hate it

That’s genuinely the most genuine thing I can say about fallout. It’s wacky, the story is fucking weird not because of Bethesda it was always strange but my god playing the games in 3d amplifies the wackiness to a new degree. Fallout 3 sees you destroy Washington under a fucking robots command while new Vegas sees you nuke the state of California for no fucking reason or destroy it again under a robots command. The meta is fucking confusing, like they probably should’ve nerfed bartering and carry weight because holy fuck they do not affect gameplay at all to the level where being at or above level 30 actually matters. Either way I genuinely don’t think I’ll ever have as much fun or play something that makes me feel the same way as those two games

 No.21013

You mfs always talking about fallout here. You are gonna make me play it in the end.

 No.21016

>>21013
It's fun but it also requires you to be a bit autistic about modding lol.

 No.21017

Did either game stand out as being better in ur opinion?

 No.21018

>>21017
That’s a really vague question as each of the main 5 games have different appeal ignoring fallout tactics and 76

Fallout 1 you’d play for nostalgia and wanting a down to classical RPG experience
Fallout 2 if your like me and hate seeing the sun
Fallout 3 if you simultaneously want the RPG feel of fallout 1 but also want to play in 3d with a level of cinematic effect
Fallout NV if you’ve already played fallout 3 and wanna play another game like it
Fallout 4 if you hated the gameplay of 3 and NV and thought some aspects of it like radiation wasn’t harsh enough

 No.21143

You can tell new Vegas is an unfinished game because everything excluding the left side of the image that’s brown isn’t a playable portion of the map

 No.21162

>>21013
Play Fallout 4
head over to Nexus and mod the shit out of it if you're gonna play New Vegas and/or 3

 No.21164

>>21143
yes,the entirety of the legion territory is basically cut content.

 No.21757

consider the following: the problem of super mutants not being able to reproduce can easily by solved by establishing communication with an untouched vault's population and making a deal with the overseer to send out humans once in a while to become mutants, in exchange for resources and technology necessary for upkeep of the vault, essentially creating human farms to keep giving us intelligent mutants

 No.21758

>>21164
It’s still possible to access some parts of it using tcl or reload dashing to move past the terrain if you can get past Hoover dam

 No.21775

>>21757
the entire point of super mutants were to make humanity obselete, even ghouls probably. that there was such a weapons grade fuckup by the master meant it was all over before it could even begin, and all the justification he gave himself for his atrocities disappeared.

 No.21777

>>21775
>following a nuclear war instead of focusing on rebuilding society or exploring how society would naturally respond to such a catastrophe through writing emphasizing realism instead what happened was a hyper technologically advanced organization comprised of super wealthy American nationalists on a oil miner controlled by sentient ai whose troops use laser rifles and miniguns created an FEV virus to wipe out humanity but the plan went wrong and uhh

Fallouts story truly has always been a continuous chain of disappointment since it’s inception…

 No.21790

>>21777
it's supposed to be a satire, not realism

 No.21791

>>21790
Cool than I guess Bethesda fallout games are the best ones because they take themselves the least seriously with Black Isles fallout 2 being in second place

 No.21805

>>21791
>they didn't make the game I wanted them to make so I'll be a cunt for no reason

 No.21874

>>21805
welcome to the world of gamershit

 No.22590

>>13127
why is the institute auth left?

 No.22593

>>22590
The institution isn’t political it’s a facility of robots and schizos trying to prevent humans from going extinct due to the fact that well
A lot of ‘‘em are either gonna turn to ghouls or mutants or just flat out dead due to how long it’s been since the war

 No.22594

>>22593
the institute might be the worse written faction in AAA gaming history, their actions literally make no sense and the leader refuses to actually explain why they are doing the things they do

 No.22595

>>22594
Huh I thought their actions were pretty clear
>develop cool tech to prevent human extinction
>if shit goes south use synths to replace them

 No.22596

>>22594
They doesn't even have the decency to at least be cool. Nerds with toilet armor.

 No.22607

>>22595
But they never actually use their technology to help anyone and also infiltrate communities with synths by murdering people for seemingly no reason whatsoever. Like what do they learn or gain from this?

 No.23219

>>22594
>>22607
I have a feeling early on during development the writers wanted the Institute to be more explicitly xenophobic towards people on the surface and wanted to restore a "pure" humanity via the synths. Then they realized this made them resemble the Enclave too much and scrapped that characterization and just left a huge blank with no explanation for why they do the shit they do.

 No.23221

>>23219
That would make sense.

 No.23228

I wuld say Yesman

 No.23234

>>23221
That would also explain a shitload of random plot holes since it’s clear the writers didn’t want a repeat of the enclave and the autistic supporters it had but ran out of time to come up with a different faction

 No.23238

>>23219
So many games fucked over by time constraints, it ain't right…


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