of course most /pol/tards side with caser's legion but looking at it almost every single faction is awful one way or the other, The NCR is literally a reboot of America that is in the middle of a manifest destiny, House is a egotistical maniac and probably appeals to Musk bros and Yes man is just a libertarian wet dream
>>13128Independent ending is dystopian, the player becomes tyrant of New Vegas with total control of the city including: electricity production, the Securitron army (the ultimate repressive apparatus), food production, and water production. I see it as the analogue to the House ending, in both New Vegas ends up under domination by a Pisistratus-like enlightened tyranny.
>Mr House would probably be the best choice for a marxist due to the centralization of power, resources and mop in and near Vegas House just doesn't have the workforce. His speech about sending out colony ships in 100 years is pure hubris and marketing. The NCR, unlike House's New Vegas, actually has the features that are common in real capitalist societies: a large workforce, a state apparatus, a legal system, organized healthcare, social welfare, i.e., the elements that have historically proven to be useful for capitalist production. Look at the NCR's activity in New Vegas, they have actively built up the productive forces around the city of Vegas, they greatly expanded agriculture, introduced freshwater irrigation, repaired Hoover Dam, created trade networks, constructed railroads, and provided food aid to the residents of Freeside; all of which are independently more substantive than all of House's actions combined, with respect to the development of an industrial capitalist economy. Go with the NCR ending if you want to see Victorian England 2.0 and potentially social revolution.
The real right choice is unfortunately not an option in the game unfortunately. It would be to travel the Mojave fighting off all the above factions and knitting together the various communities into a larger, singular entity. The region has a ton of extremely useful resources when pooled together (The Hoover Dam, the Boomers' artillery, the rocket factory, the remnants of varous vaults, New Vegas, etc). There's a golden opportunity here to unite the Mojave as its own nation that could outdo any of the foreign powers contending for the region. This is, however, a very ambitious project that would require a huge amount of work and banding together a large number of allies. Given what
is possible in the games story, though, certain versions of the Courier should be up to the task. There are enough people in the setting who could fit into the needed leadership roles for a project like that, some of them being follower NPCs. It would also be a much more interesting questline than simply recruiting the various factions
for somebody else. The groundwork is already laid in that respect, so it probably wouldn't have been too hard to implement this as one of the quest options (maybe even what Yes Man was originally going to be). The game is pretty famously rushed though, so a huge amount of content had to be cut in the end. It's quite good as it is, but could have been even bigger/better. Yes Man does suggest that the developers understood that history isn't simple multiple choice, but it's a shame they couldn't have implemented that side of things better.
>>13132>The NCR, unlike House's New Vegas, actually has the features that are common in real capitalist societies:And these are things that the Courier could bring to bear relying only on everyone and everything already in the region
>a large workforce,For a desert wasteland the Mojave is pretty populated, but more notably it has a number of abandoned factories that could (and should) be salvaged.
>a state apparatus,This is the most tricky part, and would probably work best with a system like democratic confederalism given how dispersed people are and how much the different micronations vary. Something that provides more structure than
nothing but isn't as repressive as Caesar or the NCR would probably be pretty popular. There are already plenty of people with guns or even with experience in the existing factions who could be put to use establishing political power.
>a legal system,That's not especially hard to set up, considering there are already existing models to work from. And given how dispersed the population is, there would probably need to be a lot of room for the local communities to handle things according to their rules. Some of the factions already have reasonably well established legal and political systems. Having some kind of constitutional convention and bringing people from each community to the table would need to be part of it.
>organized healthcare,The Followers of the Apocalypse and scattered doctors/medics have enough expertise to handle this if they just had the resources but nobody wants to pay for that. Not really difficult to solve. This would probably be one of the biggest draws for people since health care is so lacking.
>social welfare,Well there's enough vacant housing to supply that, Vegas has plenty of food growing, healthcare I covered, and in terms of other aid, Vegas is constantly colleting huge sums of money so it's not hard to take some of that and put it into social welfare
if there is the political will to do that. But with House's securitron army and the support of the people it would not be hard to roll over the mobsters running Vegas (including the NCR) and appropriate all those facilities for the public.
>i.e., the elements that have historically proven to be useful for capitalist production.Don't forget the capital part, and there's plenty of that lying around not being put to use yet.
>>13136It appears that you don't understand the level of social development in the Mojave Wasteland. All of the social groups in the Mojave must be interpreted as tribes; even if some have access to high technology. New Vegas itself is not a polity, there is no “public”, it’s a territory populated by many distinct and segregated groups of people with distinct modes of social organization, ranging from family households to large tribes. The largest three tribes are called the Three Families, and these control the Strip through the casinos, large commercial enterprises that depend on a transient population to be profitable. Robert House is a power broker and not a political leader, he can only exercise coercive control with his Securitron army, and he isn’t in command of any particular social group. Nearly all of the groups living in the territory of New Vegas are in extreme destitution, and have a low level of social and political development as a result. It’s likely that the majority of the residents of New Vegas are illiterate. These groups are too loosely organized to be capable of uniting and forming a community without an external force, and both the Courier and House are internal forces (The Courier themselves may be external, but the real controlling force is the Securitron army). Both the Legion and NCR are external forces, and only the NCR is going to develop and grow the territory. The NCR is the progressive Bonapartist, arriving to impose citizenship, a legal code, and a political existence on the residents of New Vegas. Realistically, the Courier is not capable of being as equal a modernizer as the NCR; coercion is a limiting mechanism of action. The NCR is the most progressive option.
>This is, however, a very ambitious project that would require a huge amount of work and banding together a large number of allies. >There are enough people in the setting who could fit into the needed leadership roles for a project like that, some of them being follower NPCs. >The groundwork is already laid in that respect, so it probably wouldn't have been too hard to implement this as one of the quest options.The Courier is able to recruit different tribes as a favor or by convincing them that it is in their self-interest, but this does not bring the tribes any closer to forming a community. The speculative storyline in which the Courier unites the tribes is impossible under the circumstances of the Mojave, neither House nor the Courier have the agency to coerce or convince these groups that it’s more in their interest to dissolve and form a community in a desert under the auspices of a tyrant instead of joining either the Legion or the NCR.
>There's a golden opportunity here to unite the Mojave as its own nation that could outdo any of the foreign powers contending for the region. The groups that the Courier tries to recruit in-game are the barriers to this kind of political organization. They are armed gangs, and each can be ignored, allied with, driven out of the Mojave, or destroyed in all endings. They can only be absorbed in the NCR endings, and it’s heavily implied that they will be absorbed by the either NCR or the Legion after the independent ending. For example, this text from the ending slide that appears if Veronica stays with the Brotherhood and the Courier has not destroyed the Brotherhood bunker, completed the Independent questline, and didn’t form a truce between the BoS and the NCR:
>Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.The implication is that the BoS, by taking HELIOS One, will eventually be targeted and destroyed by either the Legion or the NCR. Endings like these put in perspective the relative scale of the social forces that the developers of the game were imagining; New Vegas is much smaller, more isolated and highly fragmented than either the NCR or Caesar’s Legion. Even with the Securitron army, it doesn’t have the ability to defend itself from Vertibirds and artillery. If it did have the firepower, there isn’t a cohesive population that can be drawn from to create a military, and the Securitrons are a limited resource, capable of controlling a relatively small territory.
As I said in my last post, the NCR is the only group which is actively building up the productive forces and developing the infrastructure required for industrialization, the further development of the productive forces. The NCR has already gained the favor of many residents in the Mojave through their activity, by introducing employment, electricity, agriculture, social welfare, etc. The NCR are already an industrial society to an extent, capable of producing cement, clothing, tools, weapons, armor, of constructing railroads and brick buildings. That level of development is why it’s the “best choice for a marxist”, and the most capable option for producing the social classes and material conditions required for a communist revolution.
>>13127Yes Man is just whatever you want. You can become Chairman of the People's Republic of the Mojave with a council of Followers under you, leading an alliance of the surrounding towns bolstered by your Securitrons. Then you can either be a Dengoid and let the Strip continue to operate or just turn it into some kind of Pitt-esque industrial center.
The game gives you ample opportunity to ensure that neither the Legion nor the NCR ever fuck with the Mojave again. With both Caesar and the Legate dead, they'll just turn into a bunch of raider bands/successor states within years. Then, of course, you have the opportunity to bump off the executive and the military leadership, leaving the NCR scrambling to recover for years if both Kimball and the general are dead.
>>13132>>13142You're forgetting the fact that Vegas has an enormous population in the form of unorganized slum-dwellers in Freeside, as well as already-organized communities in Westside with their own co-op farming and militia and sheit. Just tear down some junkie dens, put the degenerate Freesiders into re-education camps and turn the bombed-out buildings into workshops, bunkhouses, schools, everything a society needs. Once they're raised above subsistence level, the residents can be an ample labor force. Westside can serve as the "model city" for the Vegas region, you can reclaim the entire ruins and extend the Strip's walls little by little. The Followers will serve as an educational cadre and provide technical know-how for infrastructure like they do with the water pump and those two guys you get off of drugs.
With the power from Hoover Dam, the clean water from Lake Mead, all the minor groups like Fiends already cleared out by the courier, and every amenable group and Vegas citizen organized into militias, you can form a good core around which to ally the surrounding towns.
Goodsprings, the quarry, Novac, Boulder City, Jacobstown, and Primm aren't raider factions, they're all sedentary towns with an interest in mutual security and stable trade. And without the NCR around to provide structure, they'll be looking for something to replace it.
And you'd be surprised how easily the tribal/raider factions are pacified or their members siphoned off to more productive pursuits. After all, House did it with the three families, Caesar formed the Legion out of absolute barbarians, and the Kings are fine providing security.
>>13163the Fo3 Brotherhood are the typical hollywood american good guys,all the other are assholes that rush down and brutally murder everybody that find any old war tech to hoard it,with a massive emphasis on their "family" that is slowly dying.
even in Fo4 they're cunts,so it's not just the fault of bethesda writing,they're just an anomaly,and they actually got basically excommuniated because Elder Lyons refused an order,so they have to interact with the "savages" to stay alive instead of waiting for outside help.
>>13165Not sure you could really convince the Followers to become teachers,I think their motto is mostly to wander around the Wasteland helping random people (including cannibals because muh hippocratic oath) but I can pretty much see what you're going to answer me to that one.
>>13136> All of the social groups in the Mojave must be interpreted as tribes; even if some have access to high technology. New Vegas itself is not a polity, there is no “public”, it’s a territory populated by many distinct and segregated groups of people with distinct modes of social organization, ranging from family households to large tribes. The largest three tribes are called the Three Families, and these control the Strip through the casinos, large commercial enterprises that depend on a transient population to be profitable. Robert House is a power broker and not a political leader, he can only exercise coercive control with his Securitron army, and he isn’t in command of any particular social group. Nearly all of the groups living in the territory of New Vegas are in extreme destitution, and have a low level of social and political development as a result. It’s likely that the majority of the residents of New Vegas are illiterateTrue, for all of House's talk about how "ridiculous" Caesar's legion was for playing Romans he was equally if not more ridiculous for getting a bunch of unwashed tribal savages to LARP as figures from his contemporary era
the white gloves society especially, they were cave dwelling cannibal savages that Mr. House had playing as high class socialites
>>13167The Followers as a whole move around the wasteland, but the chapter in the Mormon fort is pretty much there to stay, and must have been there for years when the game starts.
They've already done a considerable amount of work around Vegas. They set up the water pump in Freeside, and in addition to performing medical services, you can convince them to make medicinal alcohol.
Did you go to Westside in the game? The Followers helped them set up a way to use the irrigation system to water their own co-op farm that makes a ton of produce and the town is relatively thriving, independent, and has its own militia.
All you have to do is give them permission to keep using the fort, and all they have to do is realize that helping you is the best way they can turn the Mojave into a developed region where people don't starve or die of simple diseases. House didn't give a shit about them, the NCR just let them do their thing. Now they get to be in on the ground floor of a new state in the wasteland, which comes with influence and respect. And probably resources, not to mention the continued safety of their fort as a base of operations in the east.
I don't mean schoolteachers, by the way, I mean using their expertise to educate a class of people who can lead the development of the Mojave. Basically what they did with Westside but on a larger scale.
>>13166we do see some,the ones in fallout 2 basically established San Fransisco as a research and knowledge center,which is pretty big
In the third game,it's mostly crazed military ghouls that shoot on sight.
There is no chinese presence in the Mojave.
and we have Captain Zhao in 4 as the only chinese character that you can interact with,a ghoul that lost his entire submarine crew because they became feral,and that just wants to go back to China.
There is probably more US presence in China than Chinese in the US tbh,because Beijin was nearly taken,Shanghai was taken,and Nanjing was occupied for some time.
I don't think it would be that hard to make a game set in Mainland China honestly (even playing as a American if Bethesda really wanted that),even if it would be a lot of blank to fill.
>>13169yeah that makes sense,I forgot about the fort.
Hear me out, I think the Legion might actually have some benefits(this isn't what you think it is) I think the Roman LARP fantasy of the Legion is a means to an end
Caesar was an academic who get lucky by getting the favor of a bunch of uneducated tribals and it snowballed from there. he leads a cult of personality over uneducated savages and uses the "Caesar" persona to keep them in check, he doesn't seem to respect any of his Legionaries and views them as tools for his political aims
when Caesar meets the Courier it legitimately feels like he's having an enjoyable and open conversation after decades of speaking with illiterate tribals, also to note if Arcade is sold to him as a slave, he is so amused by him and legitimately mourns him after he commits suicide. even though Arcade furiously rejects everything Caesar believes in constantly throughout the game, he'd still want someone to have an intelligent conversation with
I think Caesar planned to reconstruct the Legion after taking Vegas, he says so himself
>That's right. Decades of warfare, absorbing lesser tribes, gathering power. Forging the dross into a vast, razor-sharp scythe, We have cities of our own, but nothing compared to Vegas. Finally, my Legion will have its Rome,
>The NCR council will be eradicated, but the new synthesis will change the Legion as well from a basically nomadic army to a standing military force that protects its citizens, and the power of its dictator.
I think he planned after acquiring actual educated citizens and state structures, he planed to phase out the roman LARP and integrate his tribal Legionaries into a more civilized state
>>13156what? no i'll just into a TV or something like that
fisto is the only fuckbot anyone needs
>>13198cuz aliens
no im not jk its a possible reason if you check the lore videos
>>13201also some of the lore suggests that vault tech launched some of the nukes
aka a private company caused ww3
>>13198China shot first according to the ingame terminals (made by Enclave propaganda),there are some "jokes" about mothership Zeta,the film adaptation was supposed to be about vault tech dropping test nukes in the US and kickstarting it by not warning the US military….
The point is to keep it ambiguous on purpose,even if it's pretty obvious it can't be the US itself.
They annexed Canada and were steamrolling the chinese mainland with their power armor.
China didn't even have fusion power at the time,so they probably did the only thing conceivable.
there is also an AI in the second game suggesting his "AI friend" sends them to add to the confusion.
>>13197no,because they have no dialogue of note,and aren't actual characters,they're just a new flavor of ennemy NPCs and nobody has expanded on it.
>>13205>also some of the lore suggests that vault tech launched some of the nukesDidn't the Fallout Bible (made by the Interplay-Devs as some sort of loose canon) straight-up say that Vault-Tec shot first? And not even as a "test drop" but in a "WE ARE THE FUCKING MASTERS OF AMERICA, WE WILL DESTROY AND REBUILD IT IN OUR IMAGE" sorta way?
On that note, I am really tired of modders always resorting to Enclave fuckery to justify bases, anatagonists ETC. . Enclave this, Enclave that, how hard is it to make a quick cursory glance at the wiki, see what pre-war companies got up to, and have them (or some twisted remnant of such) as some sort of antagonist?
>>13214>no,because they have no dialogue of note,and aren't actual characters,they're just a new flavor of ennemy NPCs and nobody has expanded on it.ngl, kinda disappointing
>>13220>but in a "WE ARE THE FUCKING MASTERS OF AMERICA, WE WILL DESTROY AND REBUILD IT IN OUR IMAGE" sorta way?Ebin
>>13220The Old World Blues mod for HOI4 has what's essentially an Idiocracy cargo cult built around the remnants of Petro-Chico down in Mexico. They have a religion built around quarters and an annual report that's akin to Ragnarok.
I didn't play as them, I just read their thing in the new game menu though.
There's also another raider group that calls itself The Executives, built around the remnants of Vault-Tec. I don't think they have any content yet, though.
And then there's this gem.
>>13237>picLmao. Is this the end of the Washington BoS path, judging from that guys armor, and their leader being an excommunicated Paladin? Anyway, we totally forgot the Texan Ancaps, which are the first antagonist of the Rio Grande Republic.
>>13253AVE, TRUE TO SNUFFLES!
>>13239What complete fucking tool. It's called
IMMANENT critique, not imminent.
And the stupid larper has the audacity of saying it not once, nor twice, but
THREE FUCKING TIMES.
>>13679Modern games are shit
Cod mw 2019 was genuinely the last actually fun cod game and that should’ve been its own separate complete game not a part of the cod franchise. Fallout 3 wasn’t perfect but it was actually still fun along with borderlands 3 and that’s it for the FPS world. The rest post 2013 is shit
>>13889>they actually develop the wastelandthey don't tho,they're basically engaged in nazy germany tier economics where they constantly expand to get more ressources and market or they die,and they're spreading the NCR army thinner and thinner every year,to the point that a single general ends up in charge of the quarter of a state,and can get BTFO by a band of slavers unless miracle courrier man saves their asses.
It simply isn't sustainable,even if it does look like "glorious capitalism of the past",the point is to show that it's not applicable at such a small scale.
>>13931;lets be honest here fallout nv isnt fucking accurate at all
.
like at this point and supposedly in the lore the ncr is supposed to have things like fucking tanks artillary verti birds and etc
and while i can understand supply lines are stretched the fact that none of these show up at new vegas at all is really fucking sus
realistically if they went full lore ncr i dont think the legion would have won
>>13953iirc they got smashed after what happened at the Divide
also development on New Vegas was really stunted in a lot of ways, the game world is actually way more limited than it could've actually been if bethesda/zenimax hadn't sabotaged obsidian
>>13957literal only18 months development
18 months
ONLY 18 MONTHS
FUCKING BETHESDA
>>14174>Caesar is a LARP'ing /lit/ nerd reactionary UtopSoc who enslaves people for crimes and pissing him off Thomas moore Utopia style.finally someone who gets it, I truly don't understand how people miss the obvious shit about the Legion being a tool for Ceaser's personal ambition
Caesar was an academic who get lucky by getting the favor of a bunch of uneducated tribals and it snowballed from there. he leads a cult of personality over uneducated savages and uses the "Caesar" persona to keep them in check, he doesn't seem to respect any of his Legionaries and views them as tools for his political aims
>>14303eh idk about that chief
the ncr force in new vegas seems like a minor expeditionary group against gurrelia soldiers. which honestly says a lot about the ncrs government opinion on the conflict. Tbh its possible that the ncr has a decent industry back home that can produce tanks, and all sorts of vehicles but they arent sending it against the legion because by new vegas the conflict in the mojavee has the same reputation the late vietnam war had. Why are we doing this, and why should we fight in the war
>>14305its not tandamount to the Vietnam war on the scale of strategic significance - the NCR is in Vegas for literally the sustenance of life in power from the dam and helios, food from the sharecropper farms, and water from lake mead - without it, the nation would be crippled and mass-starvation and panic would ensue. the war in the Mojave is akin to vietnam because the prosecution of the war is literally just that bad, they are losing several-fold to fucking tribals with spears and machetes as a supposedly industrialized army because the nation is just that bad. even in the Long 15, the gate from the Mojave into the heartland of NCR, a stone throw's away from Shady Sands, there is hardly more than 5 vertibirds and a handful of armored vehicles, plus a smattering of trucks. its not that the NCR has an actually competent army somewhere and just doesn't deploy it, the stuff in the Mojave is on aggregate what the NCR military is like. If they had substantial tank and artillery reserves, Helios One wouldn't have been won by drowning the BoS in bodies but through coordinated shelling of the outer regions and strangling supplies from the building itself. they wouldn't fight the battle for the dam with massed infantry, they'd roll their tanks across the dam and use them as mobile cover to smash through the Legion camp and kill the hapless Legionaries.
>>14303Pretty much on-point except
>NCR parasitically depends on the Mojave for not only power, but water and food as the country is experiencing drought and massive crop failure.While NCR Forces make no secret of wanting the dam, it is mostly for electricity it produces. There is only one NCR character who mentions that they're going to face shortages… is the local head of the OSI, who is brazenly incompetent AND open about how he views the solution to such a POTENTIAL problem solely as a means to get a seat at the bosses table. Every other person from the NCR almost complains about how safe and well-off they are.
>>14306>>14307The NCR couldn't finish the Legion of for two main reasons. 1) The Divide happened. Joshua Graham mentions how around the time of the 1st Battle, Hopeville exploded under the NCRs feet, which at that point was their main reinforcement route. Without it, they didn't see themselves able to pursue a retreating Legion. 2) their general is a gloryhound who thinks that winning the bloodiest battles will earn him a place in the history books. Which is also why they can't supply their troops to well, their entire strategy is essentially infantry spam.
>>14317>There is only one NCR character who mentions that they're going to face shortages… is the local head of the OSIWell not only the OSI head, but sharecroppers and a handful of soldiers guarding them (and indeed them hiring non-NCR citizens to work for them reflects the loss of manpower in farmers being drafted, which is likely a part of it), the head cook at Camp McCaren (who tasks you to secure local sources of food for the NCR which they will trade in the sharecropper's food and NCR dollars for) and I think that one quest where you discover that Westside is stealing NCR water it gets mentioned but I forgot by who. The food situation in the NCR is unstable at the very least, and will only get worse the longer the war goes on/the bigger the front stretches.
>their general is a gloryhound who thinks that winning the bloodiest battles will earn him a place in the history booksMore than that, Oliver is a goddamn moron. Him and Cassandra Moore believe that Legion will go for a frontal assault on the dam and that their main strategy would be to reappropriate NCR arms as they pushed, so they ordered the NCR soldiers which get captured to throw their guns over the dam. The actual strategy of the Legion, as it turns out, is that they have found secret entrances into the dam through old and unused outflow pipes which the Legion uses to overrun the dam from the inside, and then mass-charge from all angles coming from inside the dam, eliminating the numerical superiority and firearms advantage the NCR has and preventing them from even enacting their dumb idea of throwing their guns over the side of the dam or even pulling out of the dam back into Boulder City, because they'd be encircled. In a normal NCR run these places are basically completely unguarded and the only condition which it is guarded is if you recruit allies for the NCR (namely the BoS) which the NCR literally vilifies you for doing. You should try watching this video (
https://www.youtube.com/watch?v=o7lBYg-9MGU), it does a good job of showing just the totality of ineptitude of the NCR and how close they are to defeat without the Courier's help.
>>14320>Well not only the OSI head, but sharecroppers and a handful of soldiers guarding them (and indeed them hiring non-NCR citizens to work for them reflects the loss of manpower in farmers being drafted, which is likely a part of it), the head cook at Camp McCaren (who tasks you to secure local sources of food for the NCR which they will trade in the sharecropper's food and NCR dollars for) and I think that one quest where you discover that Westside is stealing NCR water it gets mentioned but I forgot by who. The food situation in the NCR is unstable at the very least, and will only get worse the longer the war goes on/the bigger the front stretches.Ah, I think there is a misunderstanding here. I assumed you were talking about the entire NCR, even back in California, but the things you refer to are the NCR WITHIN the Mojave. In that regard I pretty much agree.
>More than that, Oliver is a goddamn moron. Him and Cassandra Moore believe that Legion will go for a frontal assault on the dam and that their main strategy would be to reappropriate NCR arms as they pushed, so they ordered the NCR soldiers which get captured to throw their guns over the dam. The actual strategy of the Legion, as it turns out, is that they have found secret entrances into the dam through old and unused outflow pipes which the Legion uses to overrun the dam from the inside, and then mass-charge from all angles coming from inside the dam, eliminating the numerical superiority and firearms advantage the NCR has and preventing them from even enacting their dumb idea of throwing their guns over the side of the dam or even pulling out of the dam back into Boulder City, because they'd be encircled. In a normal NCR run these places are basically completely unguarded and the only condition which it is guarded is if you recruit allies for the NCR (namely the BoS) which the NCR literally vilifies you for doing. You should try watching this video (https://www.youtube.com/watch?v=o7lBYg-9MGU), it does a good job of showing just the totality of ineptitude of the NCR and how close they are to defeat without the Courier's help.Same as above, we are pretty much on the same page here. My only issue was that we don't exactly know 100% sure just how developed actually is in regards to their military equipment, and making a judgement on that based on the in-game tactics the boneheads in charge use seems futile. You can pretty much make the point to Lanius that basing his success against the nation when they have home-advantage is futile, since they are barely "trying" (for a lack of better words) in the Mojave. A proper invasion is another business. But yeah, within the confines of New Vegas, chances aren't looking too hot for the NCR.
>>14322assuming Caesar croaks, Lanius taking over would probably be very bad for the NCR - he doesn't have the philosophical flights of fancy as Caesar does, who wants an imminent collapse of the NCR, where Lanius is fine going further east and conquering and getting stronger to face NCR with a far better chance of victory. So it'd be a period of cold war before Legion would grow exponentially through conquering their way through Mexico and the central US, probably only halting at Chicago (if you take Tactics as canon, because they'd run up against the Midwest BoS, who would be a bigger threat than NCR if they instigated against them). then they'd finally turn back around and lay into the NCR with far greater numbers, training, resources, ect. meanwhile I can't see the NCR mustering the will to do total war with Legion, they have no viable routes of expansion, not enough resources to continue industrializing and improving their productive forces, and they'd be recovering from a long and disastrous war. In this kind of Long War scenario, I'd give it 70-30 odds for a Legion victory.
>>14430The Great Khans are very bad examples tho, being neither actually natives (Vault Dwellers LARPing as ones), nor are they actually peaceful, having terrorized the wastes for years before the NCR kicked their shit in. Hell, Papa Khan is pretty fucking unapologetic about all their pillaging.
I kinda wish people would stop putting them on a pedestal.
>>14432Well, they are more native than the rest (having been kicked out of the vault prior to everyone else leaving), and mostly took up raiding and pillaging cause they were exiles without many resources. its not even like they don't have skills that could be useful - you can convince them to make medicine instead of drugs for the followers, they are pretty competent survivalists that can eek out a living in places which would be unlivable for everyone else, ect. NCR just didn't see them fit inside their idea for society and thus set out to exterminate them.
As for violence, the NCR will easily forgive the crimes of New Reno and integrate them into the NCR, crime gangs more numerous, violent, corrupt, and evil than the Great Khans without blinking an eye so non-violence isn't a real category to exclude people on. Hell, the NCR constantly antagonizes the Followers, which is probably the most pacifistic people in the Wasteland. It's more about who fits into the NCR's re-imagination of American society, just as House would selectively integrate the 3 families and exterminate and/or evict the rest of the tribals in New Vegas. They are taking static categories of the Old World and trying to fit the New World into it, trying to fit a square peg into a round hole. Really not unlike European colonizers in that way.
And why would Papa Khan be apologetic towards a nation which has not only gone on a campaign of extermination of their tribe, but also killed scores of women and children in Bitter Springs? Like, there is no reason in the world to be like "ooooh sorry NCR", fuckers are actively genociding your people.
>>14432>being neither actually nativesthey were Vault Dwellers at some point, but over the course of 2 centuries they don't even know of their own origins, as far as they have known they have always been like the way they are
also being tribal raiders doesn't excuse killing innocent women and children, the comanche were horrific raiders that even other natives despised but they didn't deserve to have their women and children to be killed and be confined to a reservation
>>14502>Fuck ya'll floodersRetard, the problem isn't people posting about fallout, it's the shitty, dick sucking, brain dead mods that force every post into general threads on a board with 30+ pages, a catalog, and that moves at a pace of 10 posts a week
general threads are cancer and their supporters are retarded
>>14537I assume everybody that isn't chinese is a native tbh,they're just in extremely fragmented communities of different natives.
even the atzlans aren't even native americans and they act like wannabe aztecs.
>>13127they actually all suck. What i wanted to do when i found out what the game is about was to create my own faction, or maybe pull a couple together but that's not an option, deciding a choice was hard and i ended up believing in my own ego so i betrayed house and created an independent vegas which i regret somewhat.
>Mr. Houseis batshit insane while having his head so far up his ass the only heat he feels is internal. dealing with him always felt off, like he was selling me something.
>Legionactual autists and larpers, i'm not sure how anyone can take them serious. I understand a hint of the desire to return to past ways of thinking of structure but i can't take the legion as being mentally sound. A bunch of wacko slave drivers.
>BOSliterally retarded. what the fuck do you mean you value old world tech only and why are you weirdos in a bunker like this and why do you all come off as insane.
>NCRamerica 2.0? no thanks, that ideology is what most likely got us in this situation in the first place, why would i want you back in control just for the same thing to happen again.
honestly though i was stumped on picking a choice, going the independent route felt right when doing it but the ended left me questioning if i made the right choice, i don't like being a fence sitter.
>>15164China got nuked to hell, but the USSR seems to have been untouched by the nuclear exchange. One FO3 mod even had the Soviets join forces with your faction, although you will have to thwart their equivalent of GKChP for it to happen.
https://terranstarshipcommand.fandom.com/wiki/R.C.S.N.
>>15167I wonder how many levels of revisionism they'd be on to still exist by 2077 and then not even participate against America or hunt down the Enclave afterwards.
Is the only hope Zapata's robot armies from OWB?
>>15186the zapata tree is a meme if you read the focus descriptions. everyone is enslaved by the AI and its robots, gets killed if they vote wrong, and gets turned into food when they die
i like playing the random little states without backstories, all the ones with stories are fucked up in some way
>>15186Right now (at least "canonically"), the only chance we got are the FoA radicalizing, since they DO have a variety of left-tendencies amongst themselves, even if they themselves are by and large anarchists. And pretty much all named members are clearly disgruntled with the NCR, who are starting to see them as an obstruction in their plans. And Arcade did mention spending his time reading about "failed socioeconomic theories", so communist literature may still be around.
>Joshua Sawyer: "'Any plans for a communist faction in New Vegas?' >No, the Followers of the Apocalypse are probably the most 'left' you could get. And they're more like social-dem, I would say, personally.">"The Followers of the Apocalypse: Libertarians, socialists, communists, or greens?">Joshua Sawyer: "They vary significantly, but range from anarcho-syndicatists to socialists to communists. Their general tendency to be inclusive and non-hierarchical means they don't have a single outlook or 'platform.'" >>15167>FO3Any like those for NV?
Seriously, I'm surprised that there's a lack of commie mods for NV outside of uniforms and radio stations (At least on the Nexus)
>>15346Maybe if we get enough attention into a Fallout Mexico they won't have any other option but to get into Zapatismo
i'm already working on a project like that doe
>>15492the brotherhood of steel got murdered by numbers alone,by the ncr,with conventional ballistic weaponry and explosives at helios one.
tech is cute,but you're not going to go full valkiria chronicle with your tank and conquer half the mojave with it.
>>15370>>15346I think it's disappointing they (being fallout modders/official devs/etc.) have not tried to incorporate more commie shit into the games
I'd love for J.E. and some of those old NV writers, if they're around, to take a crack at making a serious socialist faction in the games.
Bethesda is full of brain friend level designers who'll just default to some stupid stereotype and you'll kill the ghoul-ifed CPC chairman for a legendary leg bracer so there's no hope from them
>>15744I mean it will probably end up at being made up of followers anyway,because they're the ones with books,or chinese remnants because they actually give a shit about that,but all the one we see just want to go back to "their nation" even tho it burned to ashes.
The closest we have to "commies" is the entire written lore is probably the twin mothers from van buren since their vault was to be an agrarian commune with no overseer except the human computer that has to constantly make sure they stay that way (most people don't consider canceled games canon tho,but I don't consider any bethesda games canon),but they also got wiped by the legion too. (almost like the only guys that were good were all conveniently east and too "pacifist" to survive hmmm)
>>15760>I mean it will probably end up at being made up of followers anywayThe Followers of the Apocalypse?
Interesting, would they be a splinter group of the original group?
>>15815The white legs
were approached by Caesar to end the legend of the burned man. If they succeed, they join the legion, if they fail, they get massacred.
I think this a problem with the lack of content on the legion side of things in general, because I would have loved an option to ingratiate myself to Caesar by killing Graham.
>>16269employing furry pedos that use the same account name for everything instead of having some opsec.
the project wouldn't have explosed at the very least,and the egregious content would've probably been removed anyway.
>>16271>I don't really get what the big scandal wasAs far as I'm aware, what
>>16270 said, and the NCR Exiles campaign being a complete shitshow, and that's just what I know for certain
>>16269Real talk, everything:
>mod was about to be released, picked the absolutely worst guy to demonstrate it, promptly gets trolled to death>4chan smells lolcows, AND throw tantrums because openly expressed their big dislike for both the Enclave ("they are fascist power fantasy") and Trump, despite including the Legion as a joinable faction>they start digging shit up, amongst them:<dude who drew cub porn was exposed, and the team knew about it beforehand<unrestrained fetish shit, like the teenage enslavement thing with creepy undertone, the deathclaw bestiality etc.<devs VERY obviously trying to weasel themselves out of any criticism, i.e. threw the cub artist under bus to save themselves and publicy accused him of being the perpetrator of the majority of things despite proof to the contrary<stolen assets from other games, and people who raised very justifiably questions regarding their use were banned from their fbi.gov<exceptionally thin-skinned, even by standards of the modding community And that's not even the "story" itself
<NCR is a fucking mess, with literally throwing you into setpiece after setpiece straight-up taking from other games, from Cawadooty to Wolfenstein, Enclave involvement, contrived coincidences which ends in a wannabe Metal Gear-esque plot twist, including quoting a fucking MGS-Phantom Pain meme to console your companion while you see a part of the NCR nuked<Legion and Crusaders are kinda mediocre, but the former doesn't even make sense being there, and the later play like your standard F3 BoS faction; not nearly enough to salvage things<vehicles are nothing more than an obvious flexReal talk, despite VERY obviously trying to flex on Bethesda about "how we gonna do reel fallout", they sure as hell doubled, if not tripled-down on every mistake Bethesda did, even some of Obsidians, and every fanfic writer. What a mess.
>>16276>in pic 2. these come across less as wild wasteland quirkiness Apparently the sexy time stuff was supposed to be part of the Wild Wasteland perk, but wasn't because they forgot to code it lmao
>>16283Well, there's a HoI IV mod set in the Fallout 'verse where one of the playable countries are remnants of PLA that were in the US at the time
>>16276OG New Vegas had a gay sexbot literally named Fisto and one prostitute voiced by an underage VA. In Fallout 2 you could be a porn actor/actress and even a fluffer.
Shit like this just sounds like par of the course for the series and it seems to me that detractors of the game are just looking for extra things to hate the game for when the abysmal story and awkward as fuck game design are more than enough.
>>16290 (me)
also it just came to me that prostitution was entirely removed from FO4,when it was in skyrim and FO3 as well.
>>16298I'm probably going too far yes,but it's not at all "communist" that's for sure.
Moctezuma does human sacrifices (like the others nations that are there,so it doesn't look that crazy compared with the rest of the region)
I'm pretty sure Maximillian is the "good" path too,but I don't remember it.
>>16377To be fair, a vast majority of them are guaranteed going to cannon fodder. And update 4 still has to roll out, Canada will be rather lacking in content initially.
>>16378Well, let's just say Bethesda got their BoS obsession from somewhere.
>"According to the design document the game would have taken place almost a century after the Great War."
>"The Brotherhood of Steel, the "once silent organization," has been expanding and seizing more and more territory under their control. Their area of influence stretches as far as Alaska, where their new headquarters is now located. Their agenda "leaves little room for the survival of radiation or Forced Evolutionary Virus outbreak victims." Local humans are either drafted into their ranks as cannon fodder or enslaved, and mutants are outright eradicated. They are whom the player would oppose during the first half of the game."
>"The player controls a squad of revolutionaries known as the Cause. Throughout the game, they would gain momentum, starting in Oregon, then north through Washington, Canada, and eventually reaching Alaska. Each reclaimed town would vow loyalty to the Cause."
>"However, after defeating them, the player would learn why the Brotherhood set out to Canada and Alaska in the first place. The Cause must now venture across the Bering Strait, through the Russia, Mongolia and finally into China, in order to disarm the Doom's Day Missile that would obliterate what is left of the United States of America. The endgame would then take place within the Forbidden City, where the Chinese Emperor resides." >>16637it's just a lie Bethesda is trying to sell you.
Reject archaic naming conventions.
>>13127>>13132>>13136'Coalition' playthrough
>Help every town you come across>Defeat the powder gangers>Distribute HELIOS energy to the full region>Befriend the Followers >Steal the chip to set up Yes Man ending>Do the 'Side Bets' quest line>Unite with the Boomers>Unite with the Brotherhood>Unite with the Khans>Murder White Glove Society (they are bourgeois, and also cannibals)>Stop the Omertas' bomb plot>Upgrade Securitrons>Recruit Enclave remnants through Arcade Gannon to side with the NCR>Complete Wild Card tree and gain support of Followers>Kick Caesar's ass at Hoover Dam, then throw General Oliver into the canyonAt this point you have the support of most communities within the Mojave. Banditry and crime are on the decline and foreign powers have been beat back. The political project for the future (after the events of the game) would be unifying the disparate tribes into a single polity. Obviously this is more of a liberal-democratic approach to the ending than the NCR ending (which could be seen as historically progressive), but I find that in a game set in such a different world it's better to simply do what seems right than try to play as a Marxist.
No it’s not the difficulty or RPG elements it’s how primitive the base game actually is
Don’t ADS
Don’t interact with NPCs
Why? Because the camera when you ADS literally pulls itself forward instead of exclusively shifting the way your arms positioned meaning if you have a modified FOV every time you try ADSing you’ll feel the camera either pulling you to close or to far from your target, for NPCs enjoy constantly watching this nauseating effect where the camera path finds itself to whoever the fuck is talking to you instead of making NPCs only intractable within a certain range, and that’s just the start of the bullshit
This games buggy as fuck, you get a fucking grenade launcher at the start, and if you shoot bottles or objects most of the time they’ll move just fine but not explode due to the shockwave or the explosion itself, neither does your in game character move at all or even has the camera shake to imply you hit yourself, movement feels clunky and guns feel like complete shit to use compared to any other game and at best tolerable when not ADSing, I found another bug where mutant enemies were spawning at the fucking tutorial level not even late in the tutorial just at the start purely due to a bug and it wasn’t just one but 3, another bug where shooting bottles didn’t cause them to explode but just load in a decal that didn’t even match up with the ammunition used, another bug where even if you were standing directly next to NPCs the camera would still pull itself to where it thinks it should be, another bug you get the point
Holy I need mods to patch this into being a stable game
>>19896Half life 2 was released in 2004, unreal tournament was released in 1999, l4d2 2009, black ops was made in the same year as new Vegas
I get obsidian only had 18 months to make the game but not bothering to update and immediately patch out the bugs since it’s initial release even after the special editions really hamps on what could’ve been
>be me
>reinstall new vegas for the hundredth time
>install all the unofficial patches, an alternate start mod and the jsawyer mod
>char: enclave super soldier named MD Geist (enclave remnant start, logan's loophole, hardcore mode enabled, guns/explosives/energy weapons build with literally 0 speech skill)
>start in shack safehouse with Legion and some miners. Kill everyone because everything must be solved with violence.
>Make my way north and recruit Boone.
>Kill Legion patrols until hated.
>Boone gets upset when I kill the NCR soldiers because they decided to get violent when I had a minor altercation with a gun runner. He leaves, then learns the hard way that you don't leave Geist's company alive.
>Recruit Veronica because she was the only one who didn't aggro when I shot the gun runner.
>Rest, wake up to a Khan hit squad.
>Veronica dies , so do the Khans.
>Head crippled, barely any ammo.
>Survive fiend attacks and make it to Westside to heal up.
>Use the sewers to get to the NCR base
>kill the guards and use their uniforms to take the monorail to the Strip
>kill Benny, kill the Tops casino
>meet house and go to the Bunker
>Activate Bunker
>go back to starter shack where I dumped my enclave armor and gatling laser
>pick em back up and return to House
>Personally show House my awesome armor and weapons
>Get Yes Man
>Yes Man uploads himself.
>Game glitches and I cannot interact with Yes Man
>I've been using a single save the entire playthrough
>F
Yes this game is pain, but its good pain.
>>19943have you ever played any worthwhile role playing game in your life? if you spec out your character properly you won't have any problems with the combat.
even tho I like the guns in the game, it's combat is known to be underwhelming the game is popular mostly because of it's writing, world building and roleplaying elements in general.
>>20127There needs to be a balance of realism and arcade like features to a games gunplay
We’re not expecting new Vegas to be like arma especially considering half the mutants and robots only have their status justified by being bullet sponges but at the same time we’re not expecting titanfall levels of violence and easy kills. I just want the guns to feel good and the difficulty to be reasonable, not necessarily easy or needlessly difficult but fair like having locational based damage that can quickly end fights like in fallout 4 but at the same time enemies can kill you as quickly if you play like shit
>>20170Yup, it was a pretty good game out of the box, which I cannot really say about Fallout 4. Just make sure to save often and in multiple slots.
>>20138Following the Viva New Vegas guide is pretty much a must if you want to bring the game to an approximation of its finished state and make a stable base for further modding, so I prefer to first do it and then install the mods on top. So far it is pretty fun, with no crashes in sight.
>>20173More on this
t. newer fan
>>20175Short explanation of fallouts story
Oil becomes scarce, Cold War doesn’t finish but continues with china a lot of wars start breaking out and eventually it goes nuclear, citizens get locked in bunkers in case of such an emergency and are handed GECK kits to restore the planet. That’s where the story should’ve ended but the original writers are fucking idiots and reconned it with enclave, brotherhood of steel(there not the good guys just angry mole men with stolen tech there as evil as every other faction) and ncr shit while legion and the raiders feel like something out of a fucking sitcom both in their aesthetic design in every fallout game and how they’re written
>>20176the enclave having multiple outposts (especially in washington) is something that was even proposed in van buren,with a montana chapter and the oil rig blowing up just force them underground like the BoS.
Arcade Gannon in New Vegas for exemple had the same exact backstory already written for it in van buren.
The USA are huge and it's been stated that there are a ton of BoS chapters,so it didn't strike me as odd that the Enclave had smaller bases,they're just never going to really recover from the chosen one.
John Henry Eden is a pure Beteshda creation tho,even if the idea of ZAX units being that important was also explored by the original writers.
it's true that the world being dead as fuck 200 years after the first and second game is ridiculous on top of being a massive plothole,even fallout 4 that tries to make it look like nature came back has shitty weed,and 76 that happens 60 years BEFORE THE FIRST GAME has a world more colorful (which is also dumb)
>>20181
>even fallout 4 that tries to make it look like nature came back has shitty weedIt's two games now and no one has told any environment artist at Bethesda that 200 year old skeletons wouldn't be in the same place with a stogie in their hand and their clothes undisturbed
I don't know why they didn't just set both of their games after the bombs fell. Nothing in those games requires such a large time gap lol.
>>20204That’s not really the fault of Bethesda as much as it was the fault of the original authors. Say what you want but the guys at the studio weren’t the guys that thought making the enclave pointlessly evil was a smart idea they just make the games.
>>20184Download istewie tweaks ini mod, and the disabled vats mod, ctrl f and search for the settings for exp and quest popups, enemy NPC markers and combat music, disable all those settings and replay the game. Believe me you’ll get jumped alot due to the lack of audio and visual feedback informing you about what your enemy is doing and if they’re even dead
>>20255Actually I’m not even gonna stop at how goofy as fuck raider designs are but how often ignored how people transport things in new Vegas is
Like fuck you see wastelanders hauling around their junk everywhere on Brahmins and you go “well shit that makes sense” then you go out and see raiders carrying fucking hundreds of rounds of ammo and entire fucking miniguns out of jack shit no where while every aspect of raider society from how they defend themselves, how they transport things, how they feed and nurture each other is all ignored man. It’s fucking strange considering how much the RPG elements were mastered in this game all to know that raiders truly get their asses handed to them in the one game where they really should’nt have been. Fucking fo4 treats these people with more respect
>>20386Yeah
It’s that old and most RPG and exploration mechanics like fast travel, discovery, survival shit etc was indirectly or directly based off this garbage. Still wouldn’t recommend this game to anyone because the design decisions made for it are so hilariously awful it’s amazing they’re not bugs like attaching weapon sway by default making aiming in the game literally impossible for the entire play through in a first person shooter game, or making the game a massive waste land with not much in it like in fallout 2 but using a genre defined by fast paced gameplay and linearity in level design, or making food not even like uncooked raw food I mean just generic food normal people can eat irradiated for no fucking reason beyond tediousness. It all feels like an even bigger chore to play with than fo4 because at least bethesda learned their lesson with new Vegas and fo3 and fixed the horrible gunplay to being just mediocre
>>20387This is seriously what Bethesda thought was an acceptable standard for the game to be in
During a time where left 4 dead 2 WAS FUCKING COMING OUT?????
>>20386Far Cry and Stalker both pre-date Fallout 3 as well, so I also question this statement.
Unless there are some clearly defined "things" that Fallout 3 did to "revolutionize" the industry, you can hardly attribute much to it.
There's more to say about its status among RPGs than there is to its status as a "revolutionary game".
>>20396I see the game as one of the first real attempts at changing how shooters were imagined to be
Most shooters at the time of fo3 d release were centered around action, co op and multiplayer especially with the rising influence of games like cod and halo
>>20102>some enemies don’t have any vulnerable regions at all like radscorpions or robot enemiesradscorpians take extra damage to the tail and robots take extra damage to their combat inhibitors (and as a bonus, crippling it makes it berserk)
every enemy does have a weak point somewhere, its just that the way that DT works can really dampen damage. been a while since I looked at the formula, but DT was applied universally, so armor on your body would also work on your head, and DT subtracts damage from incoming bullets by its armor rating (up to 80%) [unless the bullet is AP, which subtracts DT by however much the bullet penetrates for), and then the resulting damage is multiplied by what area it hits - 1x for the chest, 1.5x on the head, 0.9x for limbs to use humans as an example.
tl;dr even if you get a headshot, the armor might reduce damage so much that even the damage multiplier can leave it with pitiful damage
>>20833oh, to boot, if you are using hollow point ammunition, it
MULTIPLIES the DT of enemies by a certain amount (usually either 2x or 3x) which can further reduce damage, and a lot of creatures like deathclaws have inherent DT as well (like 15 DT, the same as a full set of combat armor). Generally you always want some kind of AP rounds on hand in New Vegas, cause most enemies bar fiends tend to have at least some armor.
>>20837Yeah I know fallout wasn’t originally made but the following was concept art supposed to be implemented in the 3d games
Instead we got some goofy ass ork looking dudes
Hell even new Vegas fucked them up and made them look even goofier and less scary compared to fo3
>>20835>>20838it is true to the Fallout 1 talking head
https://www.youtube.com/watch?v=8U9T8Z_Ayhwas to why super mutants are predominately green, nobody really knows. nightkin show that the skin color can change, so it may be that their skin tones can be changed by design - the green and yellows of super mutants might be a form of natural camouflage, while the purple skin of nightkin is to help them blend into the dark for their stealth missions.
of course the truth probably died with the Master, so its all speculation unless Todd decides to throw the answer on some terminal somewhere
>>20897He’s not completely wrong
New Vegas tried to balance the meta of fallout 3 but didn’t go far enough
Carry weight is too high
There’s no penalties for having a gorrilian guns and stim packs on you
Every boss uses the same ai script as the super mutants from fo3 but compensate by being massive annoying bullet sponges
Deathclaws are completely unbalanced like seriously you can’t even wound their armour stats at all kind of unbalanced
Despite the introduction of more ammo types it really doesn’t feel like there’s enough nor are there enough types of guns considering the map and word size
A shit
SHIT load of assets are reused in fnv from fo3 you get the just
The games meta should’ve been retested and rebalanced before release, the gameplay once you get past level 10 requires 0 stealth or weapons other than ordinary firearms which is why gameplay can get so boring so quickly
>>20895? /v/ sucks that game’s dick
>>20897literally every major and minor quest is a variation on “get to this place and/or object”
there’s pretty much no story or gameplay besides that
not really a fault of the developers since they were under a pretty unreasonable time-crunch at the time, but yeah it’s not a fun or interesting game at all
>>20954My issue is mostly in that it doesn't really go far enough to critique Americana or America really. Bethesda always treats the world as a setting rather than as a story itself, which is pretty ironic considering how many little micro-stories they like to put into their games as funny little props. That America ever even existed feels almost tangential to the game, and its only surviving legacy is banal aesthetics and a hellish planet, but the fact that is its only legacy is never even really commented upon.
So in the end, it comes across more as an unironic endorsement of the nuclear americana than it does anything else.
>>21017That’s a really vague question as each of the main 5 games have different appeal ignoring fallout tactics and 76
Fallout 1 you’d play for nostalgia and wanting a down to classical RPG experience
Fallout 2 if your like me and hate seeing the sun
Fallout 3 if you simultaneously want the RPG feel of fallout 1 but also want to play in 3d with a level of cinematic effect
Fallout NV if you’ve already played fallout 3 and wanna play another game like it
Fallout 4 if you hated the gameplay of 3 and NV and thought some aspects of it like radiation wasn’t harsh enough
>>21013Play Fallout 4
head over to Nexus and mod the shit out of it if you're gonna play New Vegas and/or 3
>>22590The institution isn’t political it’s a facility of robots and schizos trying to prevent humans from going extinct due to the fact that well
A lot of ‘‘em are either gonna turn to ghouls or mutants or just flat out dead due to how long it’s been since the war
>>25135we already have a bunch of plot goblins working on HOI4 mods like OWB
just get them out their estrogen caves and put them to work in a new fallout game.
>>25158There already is. It is called
Fallout: New Vegas :^).
>>25202will it ever be finnished you will ask
i dunno, because the progress is slow and im schizo
>>25202 >>25209cool stuff, so it's 3D? some friends and me actually wanna make a game just like that.
i can work 3D and one of my friends is a coder, the other one makes music.
>>20941Mexico filter is yellow/orange/brown.
Green is Matrix filter.
>>28221Makes it very unimmersive though. Even outside of combat, sometimes NPCs will just attack you out of nowhere because you chose a wrong dialogue option. Like in Khan base, everybody is reasonably nice to you, but their leader will simply try to murder you for talking to him. It just doesnt communicate information to you properly, relying on player learning through reloading.
I noticed this design philosophy is still around with Obsidian. In New Vegas, you learn to not fuck with Casadors by getting killed by them, because the game fails to communicate their danger. Deathclaws there are a very good example of how it should be done. There are signs telling you to stay away from them, NPC tells you to not go near them or you will be killed, and visually you can look at them and just from their design immediately tell this is going to be a strong, tough and fast enemy. Unlike Casadors, who are just big bugs. A lot smaller and frailer looking than radscorpions who you can kill with relative easy.
Pillars of Eternity 2 Deadfire, again, there is an early game quest in which you are supposed to get rid of high-level thugs that will murder you if you fight them, meant to teach you to look for alternative solutions to problems. But there is nothing in the game that would communicate to you these are exceptionally dangerous enemies, you find out by getting your entire part wiped in 10 seconds and loading a save. In fact it communicates exact opposite, by having the very first fight in the game be against bunch of pirates you beat easily, thus setting expectation that random bandit enemies are not powerful and can be taken in early levels.
>>28223I still don't don't see anything unimmersive about it. Quite opposite, actually. Unimmesrsive things for me are unrealistic things, and there is nothing less realistic than some kind cliche-ridden obvious progression path. Yeah, you get killed sometimes just for going in the wrong direction or just a bad dice roll, big deal. Are you physically hurt by game over screen? You know, s/l was a real part of game design. Devs literally spent months and put serious constrains on game and engine design to make sure you can save and load when and where you want. It's part of intended experience.
Oh, and cazadores are giant ugly motherfucking wasps, if that doesn't scream "danger" to you i don't know what will.
>>28231Now that i remember it, first cazadors you can encounter are in the area you repeatedly and very explicitly told to avoid. Bruh. It had warning road signs and everything.
If you complaining about particular monster design, this kind of inconsistency is pretty much all over video games. Besides, radscorpion chitin is grey. Cazador chitin is black. It's obviously
T H I C C E R.
>>13142i think that downplaying singular cultural structures that arose as tribes in the mojave and supporting one of the major factions that will erradicate their uniqueness is too close to colonialism
>>13176your comment has some merit. i believe that cesar is extremely pragmatic, and would be able to steer society in a more moderate direction as a political strategy to reduce friction
reactionary dictatorships were seen to fail aswell, if the society he built manages to stray towards a high tension moment hell do everything to remain as an important figure, even if he must change his behaviour and appear as a "reformist" king of the people. this too can become a seed for revolutionary struggle. charismatic latin american autocrats like juan domingo peron and getulio vargas come to mind
>>17699>>Distribute HELIOS energy to the full regionI'd actually only would distribute energy to Freeside and Westside. Reason being the Lucky 38 actually has a fully functioning fusion reactor that's activated near the end of the game that would most certainly be able to supply energy to New Vegas (and hell, Vegas already being all lit up like that is a sign that they aren't lacking energy). This is all despite the fact that having control of the dam pretty much solves the need for energy.
I agree with the other points tho. Don't forget to kill Caesar before fighting at the dam, to ensure complete Legion annihilation lol
>>31702Funny that you said that, someone actually had a similar idea, and made a pretty big mod around it:
https://www.nexusmods.com/newvegas/mods/74958TL;DR: A former inmate formed an independent, good-aligned militia, and you are tasked to recruit reformable PGs and establish them as a major faction.
I think I finally understand why Ulysses hates house and the NCR
When he talks about becoming smiling faces on someone's robot, when he talks of someone who can't let go: it's because the world that House wants to bring back, keep going, died in nuclear fire. No matter how much House may want to deny it, the old world is gone, dead. The new world is made up of tribes, not a massive city overseen by a president or anything. No matter how much he wants the way of the old world to return, it can't. The NCR is more or less the same; they are trying to be a government like the United States was, yet all they got right was that there is corruption among the higher-ups.
He okay with Caesar's Legion because it's not the ghostly shadow of the world that burned itself in nuclear fire. Caesar's Legion is more or less what any one of the more violent tribes would have done, would have become, had they the know-how and the muscle to see it through. Caesar fashions himself the Caesar of old, old even by the old world's standards, and it's fine by Ulysses because it's essentially one massive tribe obeying its chieftain. Maybe that's why he doesn't really 'blame' the Legion for what it did to his own tribe: it's in the nature of the various tribes, and it's human nature essentially
>>33882I RATHER HAVE THAT THEN BE
legion:
enslaved
bos:
isolated
Great khans:
meme
Mr house:
casino den but megalomaniac singapore
>>33921From what I understand the NCR mainly grows by integrating the people already living in a given place, not by colonisation. There are some NCR settlers in New Vegas from my remembering but I think in the NCR victory ending they make New Vegas a state outright.
"The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner."
>>33931what did anon mean by this?
obviously the NCR is imperialist in some senses, it doesn't mean bringing civilisation and order back to the wastes is bad
>>33921>Unlike the early US, they don't have a population of mostly agrarian settlers. The vast majority of their population lives in urban areas and is content living there. Isn't it like, the complete opposite? A majority of settlers from NCR tell you that, sure, work is there… if you like mining or farming. Not to mention that a lot of farmers are fled out of the NCR into New Vegas to escape the emerging kulaks, who have a firm grip on politics and are not above using mercs to bully people of their land.
That's an issue that does pop up elsewehre, for example with the leader of the rangers, Hanlon, or OSI.
>>33898>>33894>>33885The Follower situation could be interesting, since it is fairly clear that many within the NCR feel that the FoA ae overstaying their welcome, but that they can't get rid of them since they form a major part of the formers intelligencia… which the advent of the OSI ruined.
>10-15 minute ending slideshow (if you do everything) for a fetch-quest DLC with early 2010s reddit humorAlso yes I'm the same anon as
>>33872 every DLC is shit but these two especially. Thanks for subscribing to my video game review blog.
>>34084It's a DLC, it's not supposed to have long endings comparable to the base game.
Not to mention, it's also the fastest DLC to fully complete (all quests, challenges, unique items, locations etc). I only noticed that recently since this last playthrough was an autistic completionist min-maxing one.
>>31703They were raiding the entity who had them in chains lmao.
>>31702Nobody knows about this version of events because they show up at the start of the game and are portrayed as the fodder enemies hassling the poor townsfolk. Even without gamer brain, you'd still have to go out of your way to talk to them to realize there's an option besides killing them, and once you do that you are hard-locked out of their content. They might have been meant to be better fleshed out. A lot of stuff was cut from the game.
>>31702>>34143The thing about the Powder Gangers is that they aren't really just one faction. There are 2 big groups with a coherent organisation with the rest being small bands in camps and roads that answer to no one.
The first of the big ones are that of Eddie's in the NCRF. These are anti-NCR, of course, but they're also raiders who harass towns not affiliated with the NCR like Goodsprings and Nipton (or used to for the last one), and also caravans.
The second one is that of Samuel Cooke in Vault 19. Cooke is who led the prisoner revolt in the first place, and then left NCRF with a group to the Vault. Under Cooke when the game is first started, they don't raid and are hostile to the NCR (infact they aren't even technically a part of the in-game Powder Ganger faction, so you can kill Eddie and most southern Powder Gangers without making Cooke's group hostile). The group is currently split between Cooke's faction who want to join the Great Khans, and Philip Lem's faction who want to surrender to the NCR. You can help either Cooke or Lem, ignore the quest, or blow up the Vault. Doing any of the latter two will result in the Vault 19 group becoming raiders in the endings, though.
>>34518Thanks. That about sums up how i felt playing it on PS4 when it was new but I was hoping the modders on PC had salvaged it.
>>34524I've only ever known Bethesda's Fallout 😭
picrel, a pretty good haul if you ask me
>>34526I didn't play it with mods TBF so I'm sure there are ones that make it better.
I'm so fucking bored right now, tell me if you find anything decent to play
I take it no one has played 76? I wouldn't even be asking about it as it was pretty widely panned when it was released but surprisingly it has crawled up to a 'mostly positive' rating on steam
>>34528Not to derail but ya Im in the same boat. I know my buddy is having fun with the new Rimworld DLC but i dont like Rimworld and him talking about it just made me want to play Factorio, i guess cuz its another isometric resource management game. Another game thats coming to mind is Kerbal Space Program 1
You probably dont want game recs from me my most played game by a wide margin is Victoria 2 idk if you get down like that (autism)
>>34526I never really bothered with mods for Fallout 4 aside from bugfixes, the first half of this guide covers everything important
https://themidnightride.moddinglinked.com/They also have a guide for an FNV overhaul and a modlist that lets you play FO3 and FNV in the same game, I haven't tried them but I hear they're good. Other than that, there's a settlement overhaul called Sim Settlements that just released a big update and is supposed to be excellent:
https://www.nexusmods.com/fallout4/mods/73394 Im totally going to give 1 and 2 a fair shake, currently restarting after getting killed after aggroing Killian somehow but man the lack of any real exploring of the wasteland is a bummer cuz that's 90% of why I like fallout. Still, enjoying it so far.
>>34535Thanks anon. Not sure if its in that modlist but I saw someone on twitter recommend a mod called Better Locational Damage for removing bullet sponges which was always a gripe I had with the Bethesda games
>>34545Ya its crazy that most of that is just to fix the game I was thinking more along the lines of overhaul mods cuz I recall not being a fan of the map or story.
>>35343You guessed right.
https://fallout.fandom.com/wiki/Blood_EaglesI find most Bethesda Fallout raider gangs to be extremely generic honestly except for Pitt raiders in FO3 and the Gunners in FO4, latter technically not even considered raiders but more of an unscrupulous PMC. Even then they are very flat and boring in contrast to FNV's Vipers, Powder Gangers and Great Khans.
>>34802>weirdo larpers what is the ncr but larping as pre nuked merica', shit-for-brains
>>34802>that doesnt mean the legion is better then the NCR. The legion is easily better since they address the original consequences of indiscriminately introducing science/technology. Big MT is testament to that you retarded cunt, the Perillos syndrome is rampant there as it is in current day realities
>>34750>The NCR aren't slavers, they're capitalists<le slavers with extra stepslol
>>13127>of course most /pol/tards side with caser's legion but looking at it almost every single factionredditard
>>13127>The NCR is literally a reboot of America that is in the middle of a manifest destinythis
>>13127>What side is do you choose in Fallout new Vegas ?<Yes Man with securitron army destroyed, <Saved Caesar<Kill President<Kill Lanius(mercy kill tbh)<Kill Oliver<Kill Julie Farkas<Kill Colonel Hsu<Kill House<Kill Gun Runners(reactionary unionists)<Let Cass have vengeance<Destroy research from mutant plant vault<Kill all Ncr head researchers and assistants including ghoul<Allow Omerta Plot<Sell arcade to Caesar<Give Misfits drugs<Kill NCR sniper team<Kill Hanlon<Kill all Fiend leaders except Viola since she is best girl<Let GoodSprings fight for itself. Petite booj retardism on full display<Kill Enclave Remnants<Support Hardin<Support Boomers(no airplane)<Sabotage Ghoul cult<Kill Enclave Remnants<Troll boone into killing his friend then kill him<Support Cooke <Support Legion against Forlorn Hope<Send Khans on suicide mission lel<Have Veronica kept inside the Brotherhood<Bomb Monorail<Side with powder gangers against ncr. Lumpens FTW<Murder all prostitutes male and female<Feed haute bourgeoisie son to petite bourgeoisie<Spare Ulysses since crypto historical materialist<Nuke Ncr in Lonesome Roads<Kill all ThinkTank except Mobius<Kill Daniel and Joshua cause it is shit and religion is a regressive force<Skip Dead Money cause it is shit<Install robo sheriff for the lols<Crucify Benny<Kill ChetLas Vegas is a city which needs to be excised from existence as with all parasite cities
>>35361How strong do you believe the "Legion" are in comparison with the NCR and the army of securitrons of "Yes man". Give me an plausible scenario where the Legion can actually win against an organized military .
In your estimate suggestion, how many soldiers does the NCR has? And how many does the Legion?
The technological discrepancy in this hypothetical conflict would play no role? Since you said:
>The legion is easily better since they address the original consequences of indiscriminately introducing science/technology. Could you elaborate on this further? What solutions the legion found that "are better". You point a lot of:
>KillAs an solution, but lets ignore the "moralist" debate for now.
The point is that the legions are outnumbered, don't possess modern technology, never fought against an actual military armie in direct combact. Never destroyed any sort of aircraft or jet plane. Do small acts of terrorism and spionage. I think we both would agree that the NCR is not only using 10% of all its military capabilities to utterly destroy every legion larper in las vegas.
In my liberal pety bourgeoisie mind, i can only see the Legion as a bunch of malnutritioned boys who don't know how to wield a sword doing a charge against machine gun fire.
>>35362>don't possess modern technologythey use anti material rifles, regular rifles, artillery, explosives, salvaged brotherhood armor, potent herbal medicines, limited autodoc, and powerfists
>>35362>How strong do you believe the "Legion" are in comparison with the NCR ironically the legion is smarter than the ncr via its intelligence apparatus and exploiting vulnerabilities in its entrenched positions and organization
>>35362>Give me an plausible scenario where the Legion can actually win against an organized military .play the game lol
>>35362>Could you elaborate on this further?Unrestricted technologies led to complacency among the masses and its ruling class fostering a culture mutual annhilation and self-destruction
>>35362>The point is that the legions are outnumberedlikely yet probably equals out given reinforcements from other campaigns from both sides where ncr get its modest to moderate reinforcement in the form of veteran rangers and legions gets major reinforcements from their campaigns in the east
>>35362>don't possess modern technologysee above
> never fought against an actual military armie in direct combachave you played game? its the 2nd battle lol
>Do small acts of terrorism and spionageThey nuked a 1/3 of the game's map smh
>but lets ignore the "moralist" debate for now. why mention it then, retard?
>What solutions the legion found that "are better"stability, meritocracy, selective primitivism
>>35362>In my liberal pety bourgeoisie mindfed confirmed
>>35363>Your post just illustrates why all Legion fans are utterly basedfixed, faggot, Mao agrees with this sentiment
>>35364>Legion fan would be even more embarrassing.imagine typing this
favorite faction is Marked men btw
>>35373>I would even go to say that basically all ends are unrealisticalall endings are intentionally open ended whether you think it is realistic is debatable
>>35373>mr house creates an technocratic utopiano, he only consolidates his power in the region and rapes the ncr economy
>in the NCR ending you are greated by the presidentno you are awarded a golden branch(gold star) by no one in particular lol
>>35373>None of the endings should be taken at face value.pretty much it relies many implications left by throughout the playthrough
>In the yes man ending you end up controlling the whole new vegas regiono, it more a liberation ending really and it is the most open ended and vague
>The ending where the legion wins is not explained in great detailthey enslave much of the population what do you expect?
>How many of this equipment you think they have. How much does the NCR have in comparison.likely more yet in reality less since the ncr is corrupt and uncoordinated in allocation of resources. probably has its share of Fast and Furious Scandals, example being the ncr smuggler you can make deals with
>>35363also not a legion fan, chose yes man ending, asswipe. Las Vegas in-game and irl is a dogshit american city anyone who visits know this
>>35379this
>>35463>hit a wall in FO1head south
>they seem like a charity more than a political organizationyes
>>35463If you pay attention to the dialog more you'll understand that the NCR are the apex of neoliberal imperialism. In NV, the land barons have been given absolute power by Kimball through deregulation. The NCR basically just collects rent for the landowners under Kimball. It's a common meme to call House the libertarian but it's way more accurate to call NCR libertarian. The first thing they ask you to do is to go murder House so they can steal his resources. They are entirely driven by profit for the wealthy class.
Any token, small community aid by the Followers is irrelevant as are the quest outcomes that benefit them like wasting the Poseidon Energy output with a totally equal distribution with frequent blackouts instead of focusing it on the productive forces or even the death laser is pretty useful as a deterrent. The Followers are a band aid on a gaping axe wound.
House at least has altruistic plans with production and technological development. The NCR want the dam so they can give it to private landowners to make a profit with. The arguments against him usually point at Freeside, which I don't think is valid because Freeside is just a shanty town around the outskirts of what he considers "his" property. He's one-track mind on what benefits Vegas, rather than grasping for profits like the NCR. He also treats the courier fairly even in the ending slides. People acting like he's a greedy miser I just don't see where that is coming from. He respects your perspective in the ending slides if you're good karma.
>>35684I said the NCR is the least bad option, not that they're paragons of virtue, and yet, "neoliberal imperialism" is progressive compared to what's going down in the agrarian, even borderline feudal backwater that is the Mojave, both in but especially outside of the Strip.
I don't care what Mr. House's professed intentions are, in practice he's a rich dictator running a somehow even seedier recreation of Las Vegas (ironic seeing as how he lambasts both the NCR and the legion for trying to recreate the past) while anyone outside of the pearly gates can get bent. He can't even extend a helping hand out to Freeside, which is similarly defended by the walls he had built, for seemingly no reason other than being an elitist prick. What progress has be brought about after so many years? A walled fortress comprising of a couple of casinos run by raiders-turned-mob-bosses that suckle at the teat of the NCR, it's soldiers, citizens, and oligarchs to survive. Meanwhile the NCR is in control of the only thing resembling a modern society back West and is trying to export that revolution to the Mojave. They are the only ones trying to do anything at all to help the ordinary people, as bittersweet (and this is me being charitable, in reality I think the NCR's ending slides are unambiguously the best outcome for just about everyone involved) as that deal is. They are the only ones advancing "production and technological development"–restoring the dam, Helios ONE, the railroads–in short, the means of production. They are the only ones keeping the Legion and raiders at bay and protecting the movement of people and trade that Mr. House relies on to fund his ambitions. In fact, if the wiki is to be believed, since I haven't played a House run myself, after waking up from his coma, Mr. House sat around twiddling his thumbs for 150 years until the NCR arrived to restore some semblance of order. The guy is completely at the mercy of the charity of strangers to accomplish anything he actually succeeded in achieving let alone his frankly outlandish aspirations which depend entirely on the courier to come about. Sure, the same can be said for the NCR but for all of their folly and incompetence–which, let's remember, is largely by design, the NCR isn't exactly treating the Mojave like a high priority target; everyone in the NCR complains about being undermanned and under-supplied–they at least have the best shot at accomplishing their long term goals even in the event where the player character sees to it that they fail at everything they attempt to do. They can always come back stronger the next time around
Like, I can totally understand not liking the NCR for being capitalists (not that there's any progressive alternative in this world) but to turn around and simp for the autocratic billionaire Mr. House based purely on vibes is giving me whiplash. At least be like the typical headcanonfag and go for the Yes Man route, a scenario only marginally better than Mr. House's that
totally won't collapse the next time the NCR or Legion comes a-knocking or the courier-turned-caesar croaks.
>>35684The NCR is a liberal democracy, of course it's more libertarian
House is weird to map onto any political system
Obviously libertarians worship people with more capital but I don't think they want one person to own everything in a feudal type arrangement
>>28413Ever since you brought this dude to my attention I've been slowly ramping up my consumption of his vids. I don't know why since i don't care about the OG fallouts, his career as a dev or the industry in general, i.e. the subject matter of 99% of his vids but I just love his vibe lol. He's like your cool, gay uncle. I think binge watching his stuff put the author of vidrel into my recs whom I'm also enjoying
Anyways I beat FNV save for Lonesome Road (just a bit burnt out atm, I'll get to it eventually) and returned to FO1 and decided to try an unarmed build for the first time in my fallout playing career and it's hilariously fun. Power armor+power fist ftw. Most things can't even touch me meanwhile I killed the Master first try in 4 turns. Now I just need to figure out these red force fields in the military base and I assume it's gg.
>>36772>historicallydumbass cant read
>>36771i would say not as much as many other factions, the ncr and house have done much more for productive forces, even the brotherhood and institute on the east coast have done little infrastructure, if the enclave ever actually took the continental us and rebuilt it then they would be historically progressive.
before the war you might make the argument that starting a nuclear war so the pigs could go hide in their oil rig was a posadist 4d chess move, but nowhere seen post-war is it very progressive historically from what came before.
>>36997I'm waiting at least a few months until the game is fixed and to make sure there isn't sex slave foot fetishist companions or fuckable deathclaws
>>36998The most convenient way seems to be, as often, to just pirate the game, fitgirl made a release here
https://fitgirl-repacks.site/fallout-london/ >>38956Legion in NV is both unfinished and fundamentally badly designed. As you wrote, even to undermanned, undersupplied and disorganized NCR military, they would not be a road bump in an open fight. The only way this would work as a serious conflict is if Legion was in control of a region before NCR came, already recruited local tribes, and is now waging guerilla warfare on its home turf, completely avoiding direct confrontation.
Second, it should have been portrayed as a tribal confederation, not this weird totalitarian unitary empire. It is supposed to conquer other tribes, suppress their identity and fully integrate them into the legion, which would be fine if it was going on over the course of generations, but the whole history of Legion is couple decades old, you meet legionaries who were fighting against the Legion before being forced to join telling you "Ceasar burned my house down and enslaved my wife, I will give my life for him".
Third issue, from roleplaying perspective, there is no reason to join Legion whatsoever. The only reason anyone does is because its your 4th playthought and you already saw all the other endings. They are catoonishly evil, every member of their you meet is a dick to you personally, Caesar treats you as if you should be honoured to receive orders from him, if you play good character then obviously you will shoot all of them on sight, if you care about money and power then Mr. House or Yes Man are far better choices, if you value stability over all then also the organisation which is going to collapse the moment their elderly cancer-ridden leader heels over is not going to be your first choice, so why would you possibly pick them?
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