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File: 1655863876488-0.png (Spoiler Image,1.21 MB, 940x530, bloodalone.png)

File: 1655863876488-1.jpg (Spoiler Image,311.51 KB, 1920x1080, FarEastCollapse.JPG)

 

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…
559 posts and 130 image replies omitted.

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Literally 1984

>>37398
there are some people that use the term "antiindividuality individuals", i read it in some random article in the internet. Individuality is based on capitalist egoism, of one against all, the individual always in opposition with the collective. In antiinviduality individuals, “The new man will find himself only when the warfare between the collective and the individual ceases. Then we shall see the human type in its fullness and splendor.” The social significance of individuality unfolds in communities that do not know of the individual vs. society dichotomy. There, individuals to come to life in the collective, just as the collective comes to life in the individuals. In other words, individuality can only unfold its social value where there is constant interaction on one and the same social terrain.

I never asked, to that anon who posted a screenshot of his game with an anarcho-Bolshevik country, was that custom or just Kaiserredux?

>>37400
>anarcho-Bolshevik
Totalists are meant to represent "fascism", as far as i remember from KR lore.

>>37400
I know Belarus has an anarcho-bolshevik/illegalist path in Kaiserredux, so maybe it was that
>>37401
Eh kinda? It's generally represented by things that are either Sorelian or National Syndicalist in nature, so it depends how fascist you think those things are. The explicitly supremacist ultranationalism is usually reserved for national popullists

For anybody who's tempted to play Left KMT in Kaiserreich and wants to emulate Maoist China, your best bet is any path where the Chinese Syndicalist Party radical faction is calling the shots, a lot of the folks in there like Chen Duxiu were OG CPC members and they're the faction most invested in Marxism. The Totalists of the China Revival Society will either give you a military junta painted red or schizo Blueshirt madness depending on which path you take, neither of which are very Marxist

Bruh, the new DLC coming out is looking pretty fucking dope, cannot wait for vanilla HoI IV to finally have a German communjst path lmao

>>37441
I said before, but my best experience in this game.
Example of what a game like this could be.

We are a mere 8 hours away from The Fire Rises…


File: 1729296888846.jpg (722.13 KB, 2560x1440, alunya the fire rises.jpg)

>>37580
kinda mid so far, its taken 1.5 years and still not at civil war

but /ourgal/ is in it



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>As Commie Germany in HoI IV, we get to form Reichkommissariats but red
Bruh

>>37587
they made TNO volkskommissariats real

File: 1729401437739.png (38.98 KB, 221x165, smiling man.png)


>>37593
What if they replaced him with Haz or Hinkle

>>37594
hinkle is already in there as a general

Sabotesting

We did it folks

Overall the civil war is reasonably fun but it takes too long to get there, the events are bad, little focus descriptions, writing is ESL tier, after you win the civil war there's nothing to do so you may as well stop. The art is nice though and they have proper modern techs if you want to design planes and tanks and stuff. As for whether it's anticommunist, well the APLA focusses are a bit silly but not all kill whitey tier except for maybe that one 'myth of the white proletariat' one. I expected them to be more like 'hurr the commies kill everyone' but it's relatively decent albeit kinda rightist strawmanning.


heh, i tried TFR and had a meh time, but after looking at hoi 4 workshop i found this new mod by the name of red dusk.
it's a mod that mostly focus on one nation (the USSR) but has some playing time with other nations like yugoslavia.
honestly it showed something about hoi 4, i prefer to have a mod heavily focused on being fun on one or two nations than it being mild with every single one.
guess making crisis in the kremlin on hoi 4 would be the way to go.

>>37613
there's no good path in red dusk though, it's either liberals, conservatives, security state, or idk I forget the last one but no democratic socialism path anwyays

>>37615
The other one is the militarist

>>37615
>but no democratic socialism path anwyays
so the mod is realistic.

>>37623
I mean yeah I guess, the USSR was probably not going to actually become better than state capitalism, but HOI is about wish fulfilment

>>37624
it also would not be able to become democratic socialism because it's made up western thinking.

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>>37615
> there's no good path in red dusk though
> conservatives
Shut the fuck up, westoid.

>>37626
Boris pugo is based beyond belief.

>>37630
forgot the pic

>>37630
my waifu

>>37632
t. raging anti-semite russian chauvinist

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So yeah I'm not terribly impressed with The Fire Rises. Wanted to do Patriot Front first, but seeing as they and the National Socialist Movement have almost no loc, I dont feel like playing the federal government, and I know for a fact that for this mod the communists are going to be ridiculously strawmanned I decided to try and play Atomwaffen which at the very least has completed loc.

The biggest issue, other than the cluttered focus trees and the fact that most of the special decisions you get as any faction do almost nothing, is that Atomwaffen here is portrayed as they see themselves, an elite and disciplined group of ravenous killers with super cool sekret clandestine cells and easy access to WMDs. I know this is alt history and such, but frankly it's a bit insulting to the intelligence of the audience to portray them like this. Nevermind the fact that much of the writing feels like it was machine translated from Russian. Personally I'm much more partial to the portrayal in Extremis Ultimis, which seemingly takes care to emphasize just how ridiculous they are under the "sinister" aesthetics.

Anyways, with that in mind and the other problems with this mod in mind I'm giving this a 3/10, needs improvement

the fire rises does what it wants to do well, TNO is dead though

>>37625
Call it 'libertarian socialism' if you prefer.

Played on my path the octobrist-jacobin left unity coalition.
Other than shitty strawmanned loc on the decolonization focus tree (WHITEY MUST PAY), the mod is quite well written for russian/soviet focus trees without that much strawmanning. Same with german focus trees but they have no events.
I noticed that the game content is infinitively better than the american content and the US dev team is a bunch of chuds.
Still was able to swiftly enjoy the focus tree and didnt noticed any kind of racist or awful strawmanning outside of focus icons (for anarchist and demsoc focus trees).
You will definitively love and enjoy this mod if you arent a liberal.
In answer: this mod is made by russians and the russian focus tree have by far the least strawmanned and best focus tree along european focus tree.
TLDR: the american dev team is retarded

>>37633
t. raging liberal rootless cosmopolite
:)

>>37637
remembering how the us team's dev streams had 50 cuts for every time a team member slurred out, not suprising

>>37634
That's the point of the mod. Everyone is the hero of their own story. You don't need a disclaimer on every event that the faction is made up of evil morons.

You're entitled to your own opinion on XU being better.

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From the person responsible for the anarchist soviet union in kaiserredux, here is also one of my endgames, this time on TFR
>literally TNO but replaced ideologies and countries

File: 1729789838553-0.png (3.15 MB, 1920x1080, ClipboardImage.png)

File: 1729789838553-1.png (2.14 MB, 1920x1080, ClipboardImage.png)

>>37647
I wouldn't really have a problem with it if I didn't know for a fact that Atomwaffen goobers and everyone associated with them literally get off to depictions like this. Let's be real with each other here, people like Sutter get a sexual thrill from seeing themselves being depicted as leaders of an apocalyptic hellscape, and maybe I'm crazy but I just dont think a guy who's "Nexion" unironically worships Pennywise, spells vampirism as "whampyrism", and writes awful post apocalyptic child porn complete with colored pencil sketches of some alien tulpa named "Drill Sgt Grey" really deserves this much gravitas. But maybe that's just me.

XU seems to have gone the route of making the Tempel ov Blood (that aforementioned Nexion run by Sutter) at the forefront of the Satanists in Atomwaffen, and as a result leans much more into black comedy. And as someone who's actually had the displeasure of reading Liber 333 I can safely say there is no way to portray Atomwaffen Satanists in a way that isn't ridiculous because they well and truly are.

Credit where it's do though, TFR has the spooky aesthetics down hard

>>37673
I can't understand why anyone would spend their time on making a passion project around these goobers, but hey, at least we got a decent US civil war out of it

>>37673
>>37601
>>37634
For the US, only Trump and Biden have post-Civil War content, this really weakens playing a US run. Germany, and Russia are both really fun though. The EU tree is kinda goofy with a neolib economic focus tree called "The Great Reset" where you create a rent based economy. I don't think you can get a Communist or Nationalist Germany government though. But if you lose to Russia you can unify Western Europe into a united Europe where you can chose to be neolibs or socdems, also you can chose to go to war with Russia. The fact that Russia and Germany have not one, but two massive wars is a real strength as most mods only have one war between them, it makes those countries very fun to play.

Who's the American Caligua in TFR?

>>37763
>I don't think you can get a Communist or Nationalist Germany government though.
There is, but Europe content is designed to be totally passive with the player not really having any choice in the matter, your post-defeat content is dependant on the path Russia went down. If Russia went communist and defeats NATO, you go fascist. If Russia is fascist, you go communist. If russia is putinist, you get the EU globalist antichrist path.
Interestingly with Russia your post-defeat content is determined by which path you went down. Russia is active and decides its fate, europe is passive and acted upon.

>>37767
That's really annoying you can't chose to have a radical path. Can you get Die Linkie elected before war with Russia?

>>37797
You can, but as with all the german and french paths you just get a mini-tree of like 6 focuses for the party, with everything else just being generic, and it makes no difference to your gameplay after the nato war win or lose.

>>37802
Well, there are a lot of variables, especially with France, which was basically developed like a CYOA. The most notable one is that taking 'Purge Extremist Soldiers' as Germany allows you to revive Nazism or Strasserism after losing to CPRF Russia. Otherwise you're stuck with ultramilitarists or clinically insane reichsburger monarchists.

There's always more content that you don't see at first glance

>>37804
Your party choice doesn't make a difference though. I did know about the extremist soldiers focus, but that exists regardless of who you elect, and it makes no difference if you elected die linke or afd, if you get beat by a commie russia you go fascist and this is not the case for russia.

>>37806
>and it makes no difference if you elected die linke or afd
Not to mention the focus you start with are not affected by your party. You can elected the afd and welcome refugees and do socdem economics, and you can elect die linkie, be supper conservative, and embrace neoliberalism.


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