By Blood alone waiting room edition.
>RedFlood
I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc
Or…
>>19247>>le epic spaget man quote???
>Oh wait it's from red flood. What's the deal with that? I am still feeling residual frustration even though my initial understanding was incorrectThree essential events happen in the RF timeline.
>Russia beats Japan in the Russo-Japanese war and entirely annexes and colonises the majority of Manchuria - So Rand isn't leader of 'Manchuria'/China, She is a potential leader of 'Yellow Russia' for instance.>The Fiume endeavour somehow survives legitimising De-Annunzio's SchizoBabble as a legitimate ideology >WW1 lasts for like 3 more years (I think till 1921), Europe and as a result Africa, India and the middle east are in absolute shambles. This leads to several more places getting absolutely fucked and D-Annunzio level schizos taking over, Like Yugoslavia, France, Poland and Georgia - These countries are basically the most interesting/wild cards of the mod atm.Oh yeah and the Northern expedition failed.
>>19522yeah, it's all just a variety of "gulag repression bunkers militarism 100" like tyumen and irkutsk, maybe some bland militarist statelet, and a sprinkle of "heckin wholsom utopians that like to get drunk and shit, but also they're hard to play as" like you know who i'm talking about
(i haven't actually played tno since toolbox theory, but i'm pretty sure they haven't stopped abusing these tropes even after 57 leadership changes)
What is the best way to pirate mods from Steam Workshop now that
https://steamworkshopdownloader.io/ is dead
>>20341Helping the OFN win seems intuitively like it would increase the chances of a better outcome for the Reichstat.
But if you want to ensure a certain outcome you can set it in the pre-game, I forget which button but there's an interface where you can pick who you want to win each election and what political path countries should go down
>>20341Getting the pro OFN ceasefire DECREASE the chances of it happening,it's much easier to actually deal with the rebels when they are less of them,the fastest way for it to explode under the AI is germany winning the war,and then the AI goes down the insurgency tree first,making the rebels pop up before they start having an economy.
>>20343custom country path is a mod.
>>20350So wait,
Does completing the G.A.Rs focuses that ‘improve the local situation’ (I.e genocide) like ‘empty out etc’ and ‘find the rebel’s’ actually make the ‘stability’ tickers degrade faster?.
I thought they just ticked down in line with the devastation stage (Stage one - 0.1% Stage two - 0.2% Stage three - 0.3%)
>>20355if huttig goes down the right tree (of the three ones in the middle,not the south africa one),yeah he explode faster because the SS starts having secong thought about the whole destruction of the continent and you lose manpower,and timed decisions that fuck you over appear (I think that's what I remember ?),if you want to really destroy africa you can even fuck over the boers until they explode in a civil war again,and if oberkommando sudafrika win,they also explode when the devastation occurs.
Truly a gamer moment.
>>20360>>20341>>20350>>20355Honestly considering they give you CIA/Abwehr decisions for absolutely pointless bullshit like giving Franco 5 million dollars to build his Dam with or rigging the Brazilian election. You would think they would give you something like a 'Destabilise the Reichstatt' (Which is either a continent sized slave plantation run by Nazi's in the eyes of burgers, or essentially a province in a state of revolt in the case of Germoney) decision which just deducts 20.0 points on the stability tickers every completion.
That would be a good 'realistic' way for a player to ensure the 'End of the Reichstatt' even if they got Pro-OFN ceasefire
Also both Goering's unique foci and the Generic germoney 'reichstatt cabal' decisions are broken and do literally nothing.
>>204281.wait till you open up vic 2(I can't win an equal war to save my life,even with 30 stacks) or hoi3.
2. what's the problem exactly,what templates to choose, (I still have that problem) when do you switch from civ to mil,how much you should put in each equipment,what to do with pp ?
even if the tutorial was good,it wouldn't be updated with the meta anyway.
>>204281) Build nothing but interwar tank chassis, artillery, and infantry equipment
2) Always research better artillery and build it immediately
3) Research flame tanks (think they're in support companies), turn your interwar chassis stockpile into them, change your chassis production over to them
4) Make an infantry template with some artillery, to 21 or 22 width whatever
5) Add interwar flamethrower tank to template as support company
6) Deploy your guys on the frontline
7) Make the funny battle arrow
8) Declare war and press go
>>20429>I can't win an equal war to save my life,even with 30 stacksYou must not be building proper armies or totally neglecting your military techs. 4 inf 1 hussar 5 artillery is the ideal setup until you can run tanks and planes and the like.
Setting up a frontline (because the AI will swarm through any holes and make a big mess) on favourable terrain (mountains, behind rivers etc) and letting the AI suicide into you is also a good strat
>>20431Ok, this is how you do it. You take all your fleets that you start with and combine them into one mega fleet. Then, you use the buttons that allow you to select all destroyers. Put the destroyers in their own fleet under a new admiral (one that is good at spotting etc). This fleet will stay on convoy escort at all times, assign it everywhere you have convoys. Next, go back to the megafleet and press the button to select all submarines. Put them in their own fleet under an admiral that has torpedo and sub traits. This fleet will be for convoy raiding and you will put it everywhere you want to attack the enemy's convoys. Be aware that if this fleet runs into enemy destroyers it will get rekt so if your subs start dying, unassign them from the given zone if the losses are too high and use them elsewhere.
Now with the main fleet remaining, you will put that on the mode that says like 'attack naval targets' or something like that, this will make the fleet automatically move to wherever there are battles and it will fight the enemy main fleets. Be aware that this fleet will use all your oil in like a few weeks/months depending on country so you should only activate it when you see your enemy's main fleet or vulnerable capital ships (battleships and carriers). Now when the enemy fleet is spotted, your deathstack will roll out and obliterate them. But be aware you should also put your destroyer fleet on any tiles your main fleet is on so that you they have sub cover. Also air support/superiority will help a lot to destroy the enemy navy if possible.
Sorry if that was muddled, hope it makes sense.
>>20716You apply neoliberal shock therapy.
I'm not jk the only way I made profit was setting social welfare spending to 0
>>20804Accelerationism in RF is basically the phenomenon as described by Benjamin Noys in Malign Velocities. As the RF FAQ goes:
"Accelerationism is an umbrella term for a variety of worldwide movements characterized by ultramodernism, revolutionary rhetoric, a rejection of both mainline socialism and liberalism, and a general technophilia. Accelerationists sit on both ends of the political spectrum, and cannot be reduced to "our version of fascism". While the term in-lore originated as an insult hurled by members of the Second Internationale, the ideology’s name comes from a variety of sources, ranging from Nick Land, who without Artaud would not have invented his own philosophy; to Benjamin Noys, who classified people like D’Annunzio and Marinetti as accelerationists in his coining of the term. It is not a made-up ideology nor do we force movements and people to fit into the label, we simply give already existing ideas and tendencies this term, and no, it is not "make thing bad so good thing happens.""
Anprims are the opposite of accelerationism and the French anprim path was removed for that reason, while Gorgulov in Russia was changed to Reactionary. Many old devs didn't really understand accel and thought it's just wacky paths, thus you have some weird exceptions but they're all actively patched upon.
>>20801>Acephale.Dark-Enlightenment / Right-Accelerationism - I.e pretty shit if your a wagie, This will be scrapped in the rework as George Bataille and several other people who are ministers for him were never like this in real life.
<The rework will replace them with Bataille as one of the potential 'revisionist-socialist' second in commands to Artaud.>Carnalist/Auger/Druids.Return to tradition rightoids essentially - they also used to have essentially a failstate where you got absolutely awful debuffs but got like a '5x 50% research speed - mass assault' bonus where everyone in France basically became raiders from fallout and you got CORES (Not claims) on every state in Europe (Think the pre-patch 'Luxembourg doctrine' germoney)
<Rework will make them not do the Druidry bullshit, but focus on forming some sort of weird united states of Europe / Federalised Europe if they beat germoney and UK - Which depending on choices will either be a genuine federation of equals (i.e E.U.S.S.R) or just an extension of French nationalism (Neo-Napoleonic continental system)>Escadron.The evil Dystopia meme faction.
Pretty much Sorelians/'National-Syndicalists'/'Corporatists' who are split between the 'Droit' who are sorta more moderate and the 'Gauche' who are like this France's equivalent of like Ultra-Left Red-Guards or something and are thus represented as 'Anarchist' on the pie chart.
You get a little more choice in terms of focus's with the Escadron, but basically the worst combination i can imagine is…
<Homoeroticism + Enfants de Patron - The meme, men are encouraged/forced to be gay and only have emotionless sex with women to have children who are as the focus suggested not considered their kids but 'Enfants de patron'<End Feminism - Self-Explanatory, Women get the 1700s treatment<Neo-Catharism or whatever the foci is called + Fast Messiah - To top it all off everyone in france is essentially indoctrinated into a cult.
<Rework will make it so each faction (Droit / Gauche) has their own leader, focus's etc instead of just being one tree. >>20905fbi.gov got couped because the lead devs fucked off and gave it to some retard that wanted to divert all the devs to his personal project and some of the devs moved with him to work on "the fire rises" another 2ACW mod,while the rest is on the BNW asia fbi.gov.
They lost control of the workshop page too.
long post on the TNO subreddit if you want more info.
>>20930 (me)
in the bad news for exemple,they basically lost any gfx work made since the last update,because nobody decided to download it or put in in a mega or anywhere else.
>>20978Let me guess, You taking 50% attrition on all your units and 6 months to beat Kornilov in the Steppes or marching into the Siberia in winter while Moscow/Petrograd gets stronger and stronger and eventually dw on you?
My meta sorta goes like this.
>Speedrun down to the foci that gives you 5k guns to get you started on building some units, then take the first military decision to get some gun factories and the second army foci that gives you doctrine research speed boosts>Take Armenia+NorthAzerbaijian>Use some Armenian guns to add a battalion to your infantry, everything else into more units>As soon as all the new units drop dw on South-East-Union>As soon as you beat South-East Union, One more battalion, even more units>Complete the army tree down to the focus that gives you a 50% non-core manpower bonus + Any other focus's that give shit like Division speed / Organisation / Attack-Defence / reinforce rt' to your units (I think Mirsky gives you a whopping 30% div speed and reinforce rate, Mayakovsky gives you like 20% org 5% atk 5% def, Khlebnikov gives you something really shit iirc like division attrition %)>Declare war on Moscow/Petrograd, their army is absolute dogshit half made up of 3 battalion horse cavalry until later in the game, encircle encircle encircle,After you beat Moscow/Petrograd you should have more then enough Army exp to basically finish either people's army or deep battle - Just spam out 30 widths + Support and walk into everyone in else Russia's VP's
I'd argue Kavkaz actually tends to become boring after you beat Kolchak/Glasses tbh
>>21012only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.
>>21297since a WC is just you snowballing with less and less resistance (his applies for every paradox games except Vic 2,where it's nearly impossible to not get the entire world in a containment war against your ass and you get crippling debuffs),I dunno what you're having trouble with ?
As soon as you're done with the factions,don't bother conquering the rest,and don't rush the major countries unless you want to have multiple years truce with the minors,never call anyone but your puppets unless you have player-led peace conferences.
>>21313Most of them don't actually have in mind that you will conquer the entire world anyway,Stellaris is all about surviving the endgame crisis,Vic2 is trying to unify the historical nations,experiencing historical wars and warring around colonies (which is why China is broken if played by a player,as they consolidate early and can actually "play" the game by ruining everyone else fun),Eu4 is about finishing your mission trees, doing achievement runs and just chilling/blobbing without that much resistance,while another country on the other side of the world immensely blob up and you will have to fight them eventually if you actually play until 1700+ (who does that wtf) and it's still in active dev because of its poor early design,Hoi4 is about WW2 and only WW2 until anything related to the cold war is put out,so when you're done with the mustache man/your focus tree,that's it.
Total War games are just to play a powerfantasy of suffering early to destroy everybody in late game,there is a reason why nobody plays in legendary,it's mind numbingly boring where you have to use basically a single combination of units or you will die,but some get a boner from "dominating" a AI that has massive cheats.
>>21394Goebbels is really just sorta KPD except maybe somewhat more incrementalistic and Germany is a New/Peoples-Democracy under him instead of a Vanguard party state.
Reventlow is basically just a Vanguard-Party state, but he's just doing 'Muh ancestors :) *Looking at bust of thor*' shit the entire time.
>>20801From what i remember
The Red-Flood French dev basically said as a French guy the entire current France focus tree is absolute shit - and the description of everyone's ideologies laughable - And will be replaced
From i've seen in Teasers and posts about it - The New French start will sorta be like the Germany election decisions tree after the newest update.
You get a focus tree about preparing for the elections, Where you can probably take certain decisions to
poomp certain parties 'influence' or popularity or whatever but then Apollinaire gets capped by a member of the #Resistance and you need to invade Wallonia, Where you get to make more decisions about how to do it
and probably intentionally fuck up the invasion if you want to help the surrealists by the looks of it and then the elections go ahead.
(Once again iirc) the parties that can actually win the elections are Bretons Surrealists (Pretty much just chummy friendly commies), And the 'Carnalistes' (Rural rightoid 'Not Fascists')
From there you can then have Breton either get couped by Bataille or Valois - Or with the rightoids form a coalition with the Escadron (Futurists), The rightoids have like 4 different special-snowflake factions to choose from.
>>21905Either Andre Breton or George Valois.
Breton will probably be closer to what 'Socialism' as an applied set of policies means in this world, Which is basically Luxemburgism.
Valois is a
Left-Sorealian who both irl and in-game was a member of Action Française so he will probably be like the mandatory muh ebil tankie literally 1984 path or some shit basically.
George Bataille is also a potential leader, but his path will basically be fanfiction, since there's no real historical example of a 'Bataillian Socialist' or anything like that, And Bataille has never really ever been part of any Communist party's canon.
He's marked as a 'Revisionist Socialist' in teasers.
>>21937honestly, while i agree that the writing is poorer i don't agree that CWIC has more lib brain worms than TNO with the exception of how they despict Stalin.
both has liberal brainworms, it's to be expected for mods made by liberals, this will only change if communists or even us made a mod btw.
>>21312>only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.What's skymod? Explain like I haven't been playing modded HOI4 for years.
Someone right a guide for the newcomers that want to get started with pirated HOI4 and mods. Also nobody answered this either:
>>21858>>21859
>How are you people getting the Iron Curtain mod to work?I DLed the mod from the git but it crashes when you try to start a match.
>>21987>What's skymod?it's smods.ru,a repository site to download workshop mods without using the steam command or to download mods that are forbidden to download from steam command,you can input the name or the ID number (the one that is in your search bar when you have the steam workshop open)of the mod you want to download,you then extract the folder and the .mod in your documents -> paradox interactive -> HOI4 -> mods folder.
Then you open the game with the launcher,or if you haven't picked up the cracked version of the launcher,you either go pick it up,or you download IronyModManager,put the path to your game and mods in it,and select them there. (I reccommend it especially if you're playing Stellaris and HOI4 and want to try modding/make patches to make other mods compatible,as it has a conflict solver that allows you to check what files are overwritten)
>How are you people getting the Iron Curtain mod to work?I got it to work with the workshop version without any problem,but seeing that the near entirety of the content is WIP made me not care to actually play it.
>>21942I can always be wrong since I haven't played every faction.
One thing note though: Kaganovich isn't in cwic yet and is going to be reworked in TNO, so if that is our basis of comparison we should wait until they both cone out fully.
>>22247Ah that makes sense of things. Some of the changes seemed a bit too excessive. Way too radical redraws of the borders.
Imo I do think reducing the total number of Russian warlords by like 20% though. There are a few too many and likely slows the mod a lot.
>>22642Victoria 3 is an economy management and internal politics babysitting sim. If you ever played the CWE mod for V2, and ever thought to yourself "that's dumb and doesn't work like that, but the mechanics prevent it from ever being implemented correctly", then Victoria 3 implemented that change.
Naturally, blobber memers and armchair general micromanagers that want to sit in mountains are mad.
>>22642They made some really good looking changes to the way trade and diplomacy work. tl;dr compared to the original build trade is more granular and strategic, diplomacy is more sensibly restricted (can only interact with neighbors and nations with an active interest in your region/a region you also have an active interested in, meaning you cant do gamey shit like butter up France as the Zulu just because you know theyll be a good potential ally against Britian)
they just posted an AI dev diary that looks very promising. undoubtedly there will be major gaps and flaws on release but im hopeful.
>>22614Usually keep reactionaries empowered for sweet sweet state capitalism until socialists/communists show up.
>>22642Diplomacy, trade, and the economy look good, warfare looks very not good. Only time will tell if the sort of micro-genre shift (or maybe focus shift is a better term) will be successful or not.
>>22745I always thought the warfare system in the second game is a meme,it's why in multiplayer they make a bajillion rules to not have it become a shitfest.
in SP you litterally have to use the retarded IA by putting yourself in a mountain and cycling units into it to get a massive defender bonus,and that's it,the more the game goes on,the less you can even try to be on the offensive because of the machine guns nonsense,and you can't even setup a territorial defense because they're just going to attack from neutral and ignore your line.
half of the units are also completely useless,and a 1v1 war with equal troops is just praying for better rolls and making mil techs,because you're both using the same templates.
>>22797Honestly the first part. Just assigning agents was unintuitive and I wasn't sure when they finished the first task how to reassign them. Unsure of the research, mission goals, any of it. There was supposed to be a tutorial but it didn't pop for me.
Probably gonna sit on it for a couple months and wait for them to tighten everything up as I like the premise. I'm sure lots of people will bitch.
>>22834The history of the human species presupposes people, yes.
>those under it have to believe in the legitimacy of that system.That's usually solidified afterwards. See: the bourgeoisie governments of Europe during the 19th century.
>>22836That's what is was getting at, the two aren't mutually exlcusive (though under Simone Weil's terms, it would be force by itself).
>>22843does France still gets balkanized if they don't take vichy via the decisions or since they have claims they actually get their country back ?
also British Occitania.
>>22796Ok I felt really compelled to play this for the first 15 hours or so but now I just feel drained. The game is long as fuck and mostly has nothing happen. I should have thought about that it's made by the Long War devs of all people before playing it. Of course it was going to be overly grindy and long.
I'm gonna go back to xpiratez.
>>22982>>22981How about a
dark, dystopian, gone wrong, unpoggin MHA mod where Japan has like collapsed TNO Russia style with each 1A character + League of Villains members in charge of a statelet
>>22983Horrible idea since theres only like three ideologies in the My hero universe
>basic moralfag democratic hero ideology>nihilist kill everyoneism>TNO spartanism>>22980Still no functional DSR path so the mod automatically sucks
>>22000Last time I used it was when hoi4 was in 1.7.1. I don't think any of the mods are updated which is why I never use smods.ru. Use topmods.
>>22997>nihilist kill everyoneism*Himiko-Toga Thought.
>TNO spartanismThat guy with the face-paint that writes a shitty violent school shooter manifesto because he can't breed + his followers that team up with LoV/AFO.
>>basic moralfag democratic hero ideology"Nothing will fundamentally change, and you WILL. BE. HAPPY."" t. Deku
>>23080What's the problem with it?
I mean besides the fact that building a navy beyond the starting destroyers and subs is pointless anyway.
>>23192Was only $3 so I just bought it. Will report back with my thoughts.
Going to use the "Imperator: Invictus" mod as apparently it fixes most of the issues.
>>23242i was thinking about this and i believe that all hoi4 focus trees should be reworked so that ideology is separate from the political systems. this way communist ideology countries could choose a focus to create federations, confederations, monarchies, empires, republics, democracies, stratocracies, etc
the reason i wish they'd do this is because not playing a communist roman empire is fucking boring as hell.
>>23426Much less retarded than your average fascist-sympathizing liberal HoI4 modders though.
>>23425Insanely based.
>>23480Harmonic socialism has a private sector and social welfare,whereas Democratic Socialism are actively removing the private sector,since it's deemed incompatible with a proper democracy.
in pratice in the mod,it's not very different,since they tend to have the same foreign policy outlook,even supporting each other most of the time as Harmony runs on pure idealism,upholding being "Good" as a politcal statement,as opposed to non-aligned democracies and monarchies.
>>23692no,because they would be banned from the workshop,mods that actively change the population of states outside of nukes get scrutined very hard.
>>23734that's Vic 3 war system tho :V
>>23804>"commies bad"?yes,unironically muh stalin reverted the law on gays,and hall is litterally stalin (but an opportunist too,look at him buying an horse-breeding farm ! muh ascetic purity nonsense) so he does some random bullshit because they're litterally the same !!!
People are saying straight up that the devs can't portray a stalinist as a good person or else the "tankies" will be too happy.(when paradox in the vanilla game litterally calls him a "centrist" and justify the "paranoia" in gameplay)
When you say "he act more in line with his historical person",they clearly don't agree with it,they just KNOW he's a bad person,somehow.
>>24011What mod would you like to make?
I may be able to help :^). Just at design, I don't really know to properly make a mod in hoi4.
>>24017Thank you anon, I wasn't sure where to even begin honestly, that really helps me out.
>>24074It's mainly just a general question for future reference, I'd like to make mods for various Paradox game.
I'd like to start off by porting the Armageddon and Abyss scenarios from HOI2 to DH and add content to give it more flavor. It's just such a bizarre timeline people need to see it.
>>24038le funny guandong super techno future city !!!!!
Robot City was a submod but the devs decided keeping a serious tone was silly (and it's not the same thing at all)
>>23929I hate the liberal faggot devs, honestly. They allow people to simp for fascists and rightoid dictatorships (the redditor in the screenshot is a 'gaoist') but they have an explicit rule banning muh tankieism, and the OFN is just a NAFOid fanfic where they jerk themselves off about how based imperialism is because they're fighting nazis.
I just hope they don't remove the Russian stuff because it's some of the best content.
>>24201>I just hope they don't remove the Russian stuffAnon…they removed both the PRC (to be replaced by Tannu Tuva) and Alexander Men (to be readded some day),and replaced all the expansion trees by a decision tab (it makes the whole thing more dynamic at least)
I do agree about the OFN,they talk bad about the CIA,but all the MKULTRA shit is done in Tyumen for some reason.
>>24307When there is far to many, Or they are used for things that happen literally every game they become silly.
Like in red flood for-instance.
You will literally always see
>Japanese Civil War>A river of blood>Spanish Civil War>Le Etat Irreal.over and OVER and
OVER again.
>>24567Thanks, that should help
>>24569>>24570I'm bad at understanding how the military system works, in particular. I'm used to just raising units and throwing them at other units in CK2/3 so it's something I have trouble getting used to.
>>25161lul. this mod peaked right before they added the new economy stuff. oh well, everything has its moment in time. i got a lot of enjoyment from playing the russia/germany paths. never found the appeal to playing the US and click-click-CLICK-decision-CLICKing.
i thought the old burgundy story was pretty good too, problem was the game play sucked not that it was silly or whatever reason they used to can it.
>>25214I didnt really like the cold war mod. It was too bare bones. Youll have a lot more fun in kaiserredux, red flood,
equestria at war, millennium dawn and old world blues than you will in the cold war mod.
https://www.reddit.com/r/equestriaatwar/comments/zp2ebx/equestria_at_war_dev_diary_xvii_neon_genesis/so yeah heres the stalliongrad update thats coming out soon
(i feel like sinister might take over and pull a deng, if marsha goes full mao zeodong
>>25339>thelma thoughtjinkies!
>>25219nice, stalliongrad definitely needs more work
https://steamcommunity.com/sharedfiles/filedetails/?id=1508151299avatar the airbender mod:
>some FUCKING HOW has the most absurdingly complex building and production chain system that makes a mockery of tno, cold war and other modsLMAO
>>25420the buildings work like stronghold
buildings produce resources, those resources go into other buildings and produce output, etc etc
>>25422theres no good videos on the economic system, but other than that sure.
tho i recommend just playing the mod(even tho it doesnt have focus trees)
>>25430its an example but its an extremely simplified example.
>anticommunists loving a game where every single country plans its industry.well anticommunists tend to like city builders as well… really strange
>>25432idk anon maybe because hoi 4 is the most popular grand strategy game.
and so the mod creator just worked with that.
>>25435because once again, hoi 4 attracts the most players and arguably has the largest modding community.
aka a lot more players will play your mod and a lot more players are avaliable to offer advice if you make a mod in hoi4
>>23734>it's a well known fact that hitler constantly meddling in the war contributed to germany losing.This isn't really true, obviously he made some bad calls but the major thing that the generals cried about in their post war memoirs was that meanie Hitler forced them to march south to Stalingrad instead of going straight for Moscow which obviously would have collapsed the USSR. But Germany was already basically out of oil by that point and they needed to capture the southern resource area and USSR oilfields to continue to fight effectively. Even if they had captured Moscow it wouldn't have achieved that much since a lot of industry had already been moved beyond the urals anyway, and the USSR had plenty of territory and cities to retreat to.
But because NATO was addicted to fantasies of how the Soviets could be beaten all these Nazi loser manifestos were lapped up by the west.
>>22217>best western computers>in 1950scucked
i hope theyll change it to developing ternary computing instead
My pain is never ending.
"Sources and additional readings
Applebaum:
https://historynewsnetwork.org/articl…
Note: I've just remembered that the person I have in there for a critique of Applebaum has some… curious theories himself and while not a discredited academic, probably shouldn't be the final word on her questionable credibility. To that end I've included another source below from the trusted (and frequently cited) historian economist Stephen G Wheatcroft.
Additional on Applebaum:
https://www.researchgate.net/publicat…
Getty Conquest letters:
https://www.lrb.co.uk/the-paper/v09/n…
Montefiore review, stable link:
https://www.jstor.org/stable/27896172Added reading on Orwell’s List:
https://web.archive.org/web/201603050…
The Talk Page™
https://en.wikipedia.org/wiki/Talk:Hu…
Kremlinology article:
https://www.kyivpost.com/opinion/11333"Eastern Europe" article:
https://www.unibas.ch/en/News-Events/…
Sources on the new understanding of the numbers
(if these links don’t work I can cite the essays by name and hope people can search them)
https://sovietinfo.tripod.com/ELM-Rep…
https://sovietinfo.tripod.com/WCR-Sec…
https://sovietinfo.tripod.com/GTY-Pen…"
>>26730there are no documents folder on linux ?
Use the irony mod manager and set up one yourself I guess.
>>27138Thousand Week Reich sucks, I tried to play Zhukov and the writing felt like it was Google Translated from Chinese.
Road to 56 is alright, but boring compared to KR.
>>271581. Mod set in 500AD or something where Rome industrialised and had the enlightenment (which spread to other countries obviously), mod is set at a pivotal moment where WW2 style technology is developed and Rome, beset on all sides by barbarians due to centuries of mismanagement and civil wars, either goes on a massive conquest or collapses due to internal issues.
2. Furry mod based on a planet seeded with intelligent life by humanity who then left, mixture of salvaged/old high tech and modern low tech. Will one race dominate the others or will some progressive alliance of peoples prevail?
3. Disco Elysium mod, either set during the past revolution or the foreshadowed future one, I just think that world is really cool and I'd like to see how the Pale could be integrated into the game world.
>>27158For the first (and maybe third) categories I'd like to flesh out the Armageddon scenario from HOI2 as an absurdist parody of Paradox games and accompanying mods
though I'm not sure whether I should do it for HOI2 or AoD. I have a bunch of ideas for it written down and floating around my head. It's such a ridiculous scenario, it's really fun to play around with.
>>27188oof…….
>maybe it will be fun with some more work though.theres going to be an update soon, thankfully
Tried to get Not One Step Back achievement as USSR, failed once, tried again, failed again because the 'demand balkan submission' focus does nothing, if they refuse to submit you can't get wargoals or anything and they all do, ok next day, switch to playing Ethiopia, permanently at war with Italy because I denied their peace request when they only give me Afar, conquered all of Italian Africa but they still didn't peace out after 3 years, eventually had to do 'Soviet Mediation' focus which puppets you if they get peace, but even that didn't work since they chose to do nothing, I decided to try liberate Africa from Britain but couldn't because the USSR had a non aggression pact with them, ok this game is fucked too, try again and do the anarchist path instead of the USSR path, but didn't put historical on this time, Italy has a civil war which means Republican Italy keeps Afar and Eritrea and sets up a competing democratic Ethiopia there, also Britain decolonises and just puppets all of Africa as democratic so I can't do anti colonial struggle, also I set up the African Union but nobody wants to join since I'm communist, and the focuses are broken so doing African Central Bank gives you -10% construction speed. So another run fucked. TLDR: Wasted like 8 hours, fuck this shitty game, everything Paradox makes is shit, and playing Ironman for the achievements means that your run can get fucked up by numerous issues, I'm never playing vanilla again
>>27137>RyutinImagine being this faggot, cheering on the purges of Trots and then getting purged in turn
Couldn't have happened to a nicer guy. I'm glad Stalin killed these proto-Dengoids.
>>29601The music choices in this are great, the Hamilton Pelosi 'liberal anocracy' is sublime.
>Agent Kochinski routethanks, I hate it, again good music choice tho
when I asked them to add more non-schizo leftists this is NOT what I meant
>>30489I tried playing this as the 'lion of anarchy', it was pretty cringe and badly written, it has some interesting ideas for systems but they don't really work that well
can't really recommend
>>30490maybe thats a different mod i'm thinking of actually
yeah its extremis ultimis
never mind
>>31306you have to click the arrow on the bar above the general's portrait in order to execute the orders
also you should be building ports in the beach the soldiers are stationed on because theyre getting no supplies
>>31306HOI4 is all about supply and logistics. Since you're in a foreign country that's not connected to your own by land, you need to keep hold of the port tile in order for your troops to fight properly and not die slowly. The red supply box icon on your troops means they have no supplies. I would probably reload and go from the start again. Also, your division order has gotten messed up and all your troops are assigned to the front line with the Sultanate of Aussa which you're not at war with, if that happens you need to use the assign to frontline button (the soldier with an arrow and a plus sign near the right side of the bottom bar) to put them back on the correct front line. Also, you should declare war on the Sultanate when you are given the option to as it's an easy victory and gives you a better front line against Ethiopia.
Also remember that terrain matters a lot, mountains are the worst kind of terrain to attack on and Ethiopia has a lot of them, you should try to attack on easier territory if you can.
The two ways to win wars are;
1. Capture the enemy victory points (the named squares and the star which is their capital city), you can sometimes just go around enemy units and barely need to fight them.
2. Destroy enemy units in order to allow you to capture their cities, you can do this by surrounding a unit and then attacking it until it runs out of strength. If a unit can retreat to another tile then it will always do this instead.
Let me know if there's anything else you want to know.
>>33143It's time-consuming and most good mods have a well-organised team of dedicated volunteers behind it.
I've been working on a pet project hoi4 mod for years now and i'll probably never finish it, and have had several other ideas that i work on on and off for a few weeks and then end up shelving.
>>33141Road to 56
>>33146TNO feels really unfinished.
>>33167Lazar kaganovich
Yazov
Zhukhov
Tukhachevsky
Brizola/Jango paths that cuck the UDN
Every path that redditards complain as redfash (pre the ruin update birch britain)
>>33218>like the original teaser was promising us Lysenkoist supersoldiers but that never happened. Eh, to be fair, I don't think that was gonna be happening anyway, not unless TNO was gonna go full wolfenstein lmao
If I was able to, I would've actually done it and make it a submod
>>33220I think it's in development hell regarding technical issues, if anyone can help them out it's probably appreciated heh
It's russian led so the Ukraine shit probably hasn't helped
>>33167Tukh (total militarization of labor pseudo trotsky larp)
Bessonov (Actual zased bukharinism not anachronistic dengoid dogshit)
Suslov (SORRY STALINCEL BUT EVEN IN TNO THE LENINIST BUREACRAT COMES ON TOP)
Authoritarian Sablin (the red terror marches >:] )
the non-communist ones haven't really brought something unique narratively speaking so I haven't played them. that and all other unifiers legitimately suck reading xd
>>33928>noooo you're not allowed to have an actually liberatory ideology,when your "ideology" is a fucking "and everything is happy ever" as fucking that path from sablin i will shit it as chungus.
>, it should all just be boring ML otherwise it's chungusit should be ML for a start, most of them rip it fanfiction from fucking 1984, on the day a mod uses at least Wendy z. goldman as a base for a ML nation i will say it is a "boring ML State" like you say.
Arise patriots! The Fire Rises is holding an official dev stream showcasing Trump in the Second American Civil War. It will be live on Youtube, and uploaded afterwards. Check out the dis cord to learn more about the mod!
10 PM UTC
https://www.youtube.com/channel/UCF40FZGPLhn2ti-qsgA3jGwdis cord.gg/tfr (site censors link)
(I am not affiliated with the dev team, just a big fan of the mod and think more people deserve to know about it as release slowly approaches)
>>34277Premise:
The Fire Rises
It is 2020. The world holds it’s breath as a newly discovered coronavirus disease spirals out of control, and spreads like wildfire worldwide. Economies plunge into another recession, societies further radicalize, and worst of all, political instability is on the rise. Surely nothing worse could happen, right?
With the collapse of Saudi Arabia into civil war, the Coronavirus Pandemic, and the nationwide riots against police brutality, at a scale worse than the 1992 LA riots, the United States of America is facing it’s darkest hour. It’s collapse is inevitable, and the world balance is at stake.
The fire rises, and the stage is yours. Should the status quo prevail, or a new America is forged, from the ashes of the old, it’s up to you. Even better, you have the chance to snatch the title of leading superpower, and change world politics at your own will.
The Fire Rises is a mod set in a slightly alternate 2020, where the impact of the coronavirus is more severe, as well as the American Civil War shakes the geopolitical status quo to it’s core. Upon release, you will be able to play as:
•United States of America and nearly all civil war factions
•Russia
•People’s Republic of China
•France
•Germany
•Japan
•And many more…
Consider joining the dev team!
Dis cord Link: dis cord.gg/tfr
Reddit Link:
https://www.reddit.com/r/TheFireRisesMod/YouTube link:
https://www.youtube.com/channel/UCF40FZGPLhn2ti-qsgA3jGwVK page link:
https://vk.com/thefirerisesmodMODDB link:
https://www.moddb.com/mods/the-fire-risesRemember, the Fire Rises, and with it, the world burns…
>>19236Actually been playing this, thought I'd try Keiserrich 2.
Been playing the KMT, it's been very good, decent writing and etc. I doubt this is for most gamers as a lot of reading but I've been very impressed. Rare gem in strategy gaming.
>>19544>tnoOh I tried to play this too.
The writing was actually laughable.
Complete dogshit.
>>34323Almost all russian warlords are this dogshit writing because they are extremely old and never got a remake. There was a lot of discussion if there should be so many warlords to begin with. Nations like Burgundy, or the Japan focus tree, or stuff like that, are old and very very shit .Try playing new nations, like Guangdong.
Guangdong of TNO is where the mod writing shines, and is probably the best reason to play it in the first place, if not the only one by far.
>>34324Player Siberian black army.
Aside from writing a lot of the economy stuff was conclvoluted and it was all a bit boring.
Didn't play through buy feels you will start to snowball very early and from there its just a decade of power fantasy.
Really should take tips from the guys who wrote
>>34322 >>34326>Siberian black army>My favorite nation by far of the russian warlordsHave you u ironically never played video games or read fiction before?
This was bad anon.
>>34354>>34355Do those WW1 mods link up with vanilla HOI4? If yes, then that must be a playthrough atleast three and a half decades long, but I wouldn't know I've never tried them. Are they worth it when it comes to content, or is there content concentrated around WW1 and the Interwar Period is completely barren?
Theres another mod called Endsieg:Ultimate Victory, the description talks about adding content from the Road to 56 mod, so its potentially four decades of play time, I can't try it though, as the mod hasn't been updated in a year.
Then maybe combining tech and focus tree mods? Does that work without problems?
>>35193The tutorial of hoi4 is garbage, but the game is very simple.
You build civilian economy or military economy
You have infantry for defense and tanks for attack
You click that thing in the focus tree. You click on the things and things happen
Profit
>>35459I tried black ice once and got angry and didn't play any hoi for months.
I admire your autism, anon.
>>35708Cold war iron curtain.
It is a fun mod if you love staring on a screen seeing politics and economic management
rate my epic encirclement
>>35917cant wait
>>36519I did non historical, trotsky did a civil war, and then got crushed by germany + japan. Germany had a civil war very early, hitler got fucked, and then german empire allied with poland and finland.
on the plus side, france went communist, then swiss and italy joined its faction before they joined mine (so we're all together in the war). UK didnt get involved at all into anything, and US declared against all communists and supplied our enemies.
I will likely finish off at least germany and poland, dunno if have the faith to go fuck japan and US this game.
>>36593Wow you get to play as:
Donald Trump paedophile fascists
Demokkkrat paedophile fascists
Paedophile fascists
Paedophile fascists
Burgunian System paedophile fascists
the widely acclaimed speaker, writer, journalist, and political analyst Caleb Maupin or Bob Avakian
Really good options!
>>36593What is this "american peoples liberation army" ?
Also, does this mod has content for other countries besides America, and is the team of the mod not a fascist wanabee group?
>>36594>Burgunian System paedophile fascistsLeave your TNO molested brain at the door
>>36596The APLA is a wide coalition of leftist. See the image.
Yeah, there's a ton of content outside of America. What sets TFR apart from other mods is that content doesn't end after a big war concludes.
What also makes the mod special is that it tries to accurately portray people based on their irl beliefs without reminding you 'these people are super evil!!11!!' unlike the shitty visual novel disguising itself as a mod.
And the devs aren't fascists, no
>>36599>Leave your TNO molested brain at the doortbh, i opened the stream, and this thing looks A LOT like TNO. Probably very inspired by them.
Also, long ago, i remember there were discussions about just completely removing Burgundian as a nation from TNO in its entirety, it doesn't make any sense and the writing for burgundy is very bad.
>>36601With the devs of TNO apparently wanting to get rid of the German civil war, they might as well rename the fucking thing lmao
Speaking of isn't there a TNO redux/fanfork mod out there somewhere?
>>36616better than pink panzer or whatever his name was. They probably are a bunch of "radical liberals", with some "social democrats", but they have talents.
One of the few mods that create entire new GUIs, for each individual country, giving everyone a unique experience. Toolbox theory was awesome, i wonder if you could put the economic system of TNO in vanilla or other mods, as an fan-made mod. They have full trainings and techniques just to teach people how to make high-quality portraits and icons. Their art team is awesome, and don't even get me started on the god-tier writing, amazing focus trees, good soundtrack, fun gameplays and military interventions, etc. 10/10 mod, best mod of the decade, no doubt, buy not, for free.
>>368161) lenin and marx are social democrats
2) so many syndicalist ideologies
This made me cum so hard bro i need morr
>>36817To be fair the Marx one is "revisionist Marxism" while the Lenin one is a broad category of Left-Roerichism
>>36819Well I mean there's the massive Germany rework that dropped relatively recently, a complete overhaul of Ireland released a few months ago, and in recent weeks Shanxi and Hunan got some updated content. The Russia rework will supposedly be done by the end of the year
>>36599not one geniuene communist among them, SAD!
mod looks like 19 year-old twitter right winger slop, zero hooks or compelling story that couldn't be said anywhere else or any artistic effort. a worse copy of TNO's dysfunctional formula, monkey see monkey do. i plan this will fall ij the update hell TNO has in less than a year, if it ever releases.
Play Red Flood, it's so much better than all this dogshit.
>>36941apparently they made a mod for this, "african dawn", but steam removed it with incredible speed. Anyone know where else to get it ?
>>36942>having toIm pretty sure if he wasnt into it he could have left.
>>36940LMFAOOOOO YOURE TALKING ABOUT UPDATE HELL AND RECOMMEND RED FLOOD?? BAHAHAHAHAHA
What TNO formula? What fucking part of TNO do you see in this? Kalterkrieg has the TNO formula, insofar as nothing fucking happens in that mod. TFR is the exact opposite of that.
>>36977That sucks, kind of to be expected though when all the original people have left.
Not like anyone's paying them for this though so whatever. But it does seem selfish for people to take up the lead roles who are just content to let the project sit in development hell.
>>37400I know Belarus has an anarcho-bolshevik/illegalist path in Kaiserredux, so maybe it was that
>>37401Eh kinda? It's generally represented by things that are either Sorelian or National Syndicalist in nature, so it depends how fascist you think those things are. The explicitly supremacist ultranationalism is usually reserved for national popullists
>>37441I said before, but my best experience in this game.
Example of what a game like this could be.
Unique IPs: 309