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File: 1655863876488-0.png (Spoiler Image,1.21 MB, 940x530, bloodalone.png)

File: 1655863876488-1.jpg (Spoiler Image,311.51 KB, 1920x1080, FarEastCollapse.JPG)

 

By Blood alone waiting room edition.

>RedFlood

I didn't realise they also reworked the Far-Eastern Collapse.
If Kerensky fucks up the Manchu's still take over the West, Republicans run off to Transamur and Vladivostok and then either become one of two different flavours of authdem, Ukrops spawn in the north, but can either be SocDem or Banderites who are now properly set to reactionary.
Harbin proper gets to keep some of the south now, Its either led by Gastev who calms down his autism a bit and becomes PopSoc

Or…

What's wrong with >>13224

>>19237
It full at 601

>>19236
>PopSoc
What's that ideology?

>>19244
populist socialism

>le epic spaget man quote
>ayn rand leader in China
Is this some alt history mod or what retarded shit is this?
Oh wait it's from red flood. What's the deal with that? I am still feeling residual frustration even though my initial understanding was incorrect

>>19247
>>le epic spaget man quote
???
>Oh wait it's from red flood. What's the deal with that? I am still feeling residual frustration even though my initial understanding was incorrect

Three essential events happen in the RF timeline.
>Russia beats Japan in the Russo-Japanese war and entirely annexes and colonises the majority of Manchuria - So Rand isn't leader of 'Manchuria'/China, She is a potential leader of 'Yellow Russia' for instance.
>The Fiume endeavour somehow survives legitimising De-Annunzio's SchizoBabble as a legitimate ideology
>WW1 lasts for like 3 more years (I think till 1921), Europe and as a result Africa, India and the middle east are in absolute shambles. This leads to several more places getting absolutely fucked and D-Annunzio level schizos taking over, Like Yugoslavia, France, Poland and Georgia - These countries are basically the most interesting/wild cards of the mod atm.
Oh yeah and the Northern expedition failed.

https://twitter.com/MaoistRebelNews/status/1539445456526352385

Roo playing Roo path in Make America Again when?

>>19249
Another pretty significant diversion is the SPD not moving right with WW1, which leads to Germany becoming a multi-party socialist democracy

File: 1655965245614.bmp (36.15 KB, 176x70, shield_URO.bmp)

Can anyone identify the coat of arms on this flag? It's from HOI2
I'm assuming it's Habsburg related since it's for an Italian state that gobbled up much of Austria but it's also a country that may or may not have undergone a communist revolution so why it would have a royal coat of arms on it confuses me

>>19261
All of this is ofc, before Levi's treacherous betrayal of Austrian Proletariat that ousted him and allowed for more orthodox or hardline factions to take control…..or Socdems

>>19281
isn't that just the russian empire eagle slapped on the italian flag ?

>>19315
Personally I think it's the Habsburg coat of arms though why a socialist republic who have that on its flag is beyond me

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File: 1656323716448-1.png (91.46 KB, 964x293, ClipboardImage.png)

>>19236
wtf based pacifica

>>19510
I bet he was quietly seething at that reply lmao

>>19511
M-L paths are fucking boring though

>>19522
yeah, it's all just a variety of "gulag repression bunkers militarism 100" like tyumen and irkutsk, maybe some bland militarist statelet, and a sprinkle of "heckin wholsom utopians that like to get drunk and shit, but also they're hard to play as" like you know who i'm talking about
(i haven't actually played tno since toolbox theory, but i'm pretty sure they haven't stopped abusing these tropes even after 57 leadership changes)

>>19522
tno only has one ml parth right now though

>>19550
you know what I mean

File: 1656441556370.png (168.46 KB, 850x400, ClipboardImage.png)

>>19249
>???
I think he confused the two screenshots, the DLC name is from a Tortellini quote

>>19574

Here we xan see the fatuousness of fascist theory. Blood is the lubricant of history not its motor force.

I like the main menu song they use in Red Flood

File: 1657173415570-0.jpg (107.43 KB, 736x595, Rasputin.jpg)

File: 1657173415570-1.png (112.27 KB, 411x597, ChadPriest.png)

>Holy Russian Empire Red flood Raz - Not the SchizoNazi

>>19965
Based and Anarcho-Orthodox pilled

What is the best way to pirate mods from Steam Workshop now that https://steamworkshopdownloader.io/ is dead

>>19998
use skymods for hoi4,steamcmd is fine too if you want to manually download them but HOI4 doesn't allow to download from it.

So from trying Red Flood for a bit and looking through all the foci and country descriptions for lore i seem to have gleamed this.

So the 'not fascists' took over France and said that any parties that didn't sign their charter would be banned, The French section of the Internationale (Which didn't go class traitor during WW1 in this timeline) split over this with half of them staying and becoming the 'FNAG-(PSF)' and work with 20th century schizo man, And half of them ran off to Madagascar, which is basically now like 'Free-France' in TNO but for commies.

Also the 'National-Syndicate' which we can assume are either Sorelians or Ultras by that name are also working with the FNAG.

Is France eventually meant to have a path for each of these parties considering the party leader names are unqiue?

>>20033
They'll have a rework out which will add a path for every faction of the FNAG yes, although from the look of it maybe America will be out first considering they're already remaking post collapse California

<TNO.
Is there any way to ensure/increase the chance of the 'reichstat' collapsing before they empty out the continent?

Basically the reichstat has two 'endings' in the files.
If the 'devastation' hidden ticker gets all the way to 3, then you get the 'African devastation'
But if it stops at 2 or 1, then your meant to get 'The end of the reichstatt' where the implication is that the African partisans successfully overthrow the natsoys BEFORE they can genocide half of sub-sahara.

The ONE time i have ever gotten it in my game since the 'Greater African Reichstat' was given content was to play as them and intentionally fuck up early.

I've seen some people say that getting the Pro-OFN S.A.W ceasefire was meant to increase the chances of it collapsing, but this hasn't been confirmed.
But i guess that would make sense, since most people playing burgerstan, when they get the 'Pro-OFN ceasefire' usually just ignore it and continue blitzing towards Leopoldville.

>>20341
Helping the OFN win seems intuitively like it would increase the chances of a better outcome for the Reichstat.

But if you want to ensure a certain outcome you can set it in the pre-game, I forget which button but there's an interface where you can pick who you want to win each election and what political path countries should go down

>>20341
Getting the pro OFN ceasefire DECREASE the chances of it happening,it's much easier to actually deal with the rebels when they are less of them,the fastest way for it to explode under the AI is germany winning the war,and then the AI goes down the insurgency tree first,making the rebels pop up before they start having an economy.
>>20343
custom country path is a mod.

>>20350
Can't you do that in TNO? I swear you can just like in Vanilla

>>20350
So wait,
Does completing the G.A.Rs focuses that ‘improve the local situation’ (I.e genocide) like ‘empty out etc’ and ‘find the rebel’s’ actually make the ‘stability’ tickers degrade faster?.

I thought they just ticked down in line with the devastation stage (Stage one - 0.1% Stage two - 0.2% Stage three - 0.3%)

>>20355
if huttig goes down the right tree (of the three ones in the middle,not the south africa one),yeah he explode faster because the SS starts having secong thought about the whole destruction of the continent and you lose manpower,and timed decisions that fuck you over appear (I think that's what I remember ?),if you want to really destroy africa you can even fuck over the boers until they explode in a civil war again,and if oberkommando sudafrika win,they also explode when the devastation occurs.
Truly a gamer moment.

>>20360
>>20341
>>20350
>>20355
Honestly considering they give you CIA/Abwehr decisions for absolutely pointless bullshit like giving Franco 5 million dollars to build his Dam with or rigging the Brazilian election. You would think they would give you something like a 'Destabilise the Reichstatt' (Which is either a continent sized slave plantation run by Nazi's in the eyes of burgers, or essentially a province in a state of revolt in the case of Germoney) decision which just deducts 20.0 points on the stability tickers every completion.

That would be a good 'realistic' way for a player to ensure the 'End of the Reichstatt' even if they got Pro-OFN ceasefire

Also both Goering's unique foci and the Generic germoney 'reichstatt cabal' decisions are broken and do literally nothing.

>>20408
just don't accept the ceasefire lmao.

File: 1658406215547.png (306.29 KB, 927x827, ClipboardImage.png)

which way soviet man

>>20417
Looks like it's Ustinov gang

why is this game's tutorial so fucking bad? Am I just supposed to watch 12 hours of playthroughs to get even the most basic gist of how to play?

>>20428
1.wait till you open up vic 2(I can't win an equal war to save my life,even with 30 stacks) or hoi3.
2. what's the problem exactly,what templates to choose, (I still have that problem) when do you switch from civ to mil,how much you should put in each equipment,what to do with pp ?
even if the tutorial was good,it wouldn't be updated with the meta anyway.

>>20428
1) Build nothing but interwar tank chassis, artillery, and infantry equipment
2) Always research better artillery and build it immediately
3) Research flame tanks (think they're in support companies), turn your interwar chassis stockpile into them, change your chassis production over to them
4) Make an infantry template with some artillery, to 21 or 22 width whatever
5) Add interwar flamethrower tank to template as support company
6) Deploy your guys on the frontline
7) Make the funny battle arrow
8) Declare war and press go

How the hell do I get/maintain naval supremacy? What’s the easiest way? I hate having to micro fleets. Trying to invade Europe from Amerika and its like whack-a-mole with the supremacy levels per region.

>>20429
>I can't win an equal war to save my life,even with 30 stacks
You must not be building proper armies or totally neglecting your military techs. 4 inf 1 hussar 5 artillery is the ideal setup until you can run tanks and planes and the like.
Setting up a frontline (because the AI will swarm through any holes and make a big mess) on favourable terrain (mountains, behind rivers etc) and letting the AI suicide into you is also a good strat

>>20417
Wonder what MIC means in Dmitry and Nikolai route Means for the Union tbh.

>>20431
Ok, this is how you do it. You take all your fleets that you start with and combine them into one mega fleet. Then, you use the buttons that allow you to select all destroyers. Put the destroyers in their own fleet under a new admiral (one that is good at spotting etc). This fleet will stay on convoy escort at all times, assign it everywhere you have convoys. Next, go back to the megafleet and press the button to select all submarines. Put them in their own fleet under an admiral that has torpedo and sub traits. This fleet will be for convoy raiding and you will put it everywhere you want to attack the enemy's convoys. Be aware that if this fleet runs into enemy destroyers it will get rekt so if your subs start dying, unassign them from the given zone if the losses are too high and use them elsewhere.

Now with the main fleet remaining, you will put that on the mode that says like 'attack naval targets' or something like that, this will make the fleet automatically move to wherever there are battles and it will fight the enemy main fleets. Be aware that this fleet will use all your oil in like a few weeks/months depending on country so you should only activate it when you see your enemy's main fleet or vulnerable capital ships (battleships and carriers). Now when the enemy fleet is spotted, your deathstack will roll out and obliterate them. But be aware you should also put your destroyer fleet on any tiles your main fleet is on so that you they have sub cover. Also air support/superiority will help a lot to destroy the enemy navy if possible.

Sorry if that was muddled, hope it makes sense.

>>20417

What mod is this from?

>>20443
Cold War Iron Curtain or "CWIC".

>>20449

Thank you!

>>20417
Wonder what Ustinov gonna do because his FP is being isolationist and he has MIC investment as his Economical policy.

>>20483
Likely the military industrial buildup that will allow for the 82 candidate to be Agressive (not that the Soviet Union needed more military industry to do that, but it's a military candidate, so of course they'll build more)

I've played vic 2 cold war mod and i don't know what to do as sov union, i'm bleeding money and most people are jobless, it's also hard to put people in my sphere, what i need to do ?.

ZEBRICA IS FUCKING OUT!!! but I'm on holiday and can't play it right now

>>20756
84 countries ? they want to reach KX level of lag or something ?

>>20765
It already slows down considerably a couple of years in, but it's worth it so we can have Posada-chan and her wholesome global conquest (genocide optional((don't do it)))

>>20716
You apply neoliberal shock therapy.
I'm not jk the only way I made profit was setting social welfare spending to 0

>>19999
Red Flood added a wide buffet of socialists in Russia for the new update. Who's your pick?

>>20716
Ive heard the economy is fucked in that mod

>>20781
They also finally accurately portrayed Mayakovsky as a communist

>>20781
Better video (with country names)

How bad is France in Red-Flood to live in?

>>20784
At this point keeping Accelerationism as its own ideology on the wheel seems more like a point of stubborness by the devs.
>Its for the wacky paths
<Except some wacky paths take other ideologies
>Its for technocrats
<Except if the technocrats aren't too technocratic they aren't accelerationist
>It's for schizo rightoids
<Except half the schizo rightoids are put as reactionary
>It's for looney anprim spiritualists
<But again, not all anprims get to be accelerationist

>>20784
Stalin as an unifier soon.

>>20804
Accelerationism in RF is basically the phenomenon as described by Benjamin Noys in Malign Velocities. As the RF FAQ goes:

"Accelerationism is an umbrella term for a variety of worldwide movements characterized by ultramodernism, revolutionary rhetoric, a rejection of both mainline socialism and liberalism, and a general technophilia. Accelerationists sit on both ends of the political spectrum, and cannot be reduced to "our version of fascism". While the term in-lore originated as an insult hurled by members of the Second Internationale, the ideology’s name comes from a variety of sources, ranging from Nick Land, who without Artaud would not have invented his own philosophy; to Benjamin Noys, who classified people like D’Annunzio and Marinetti as accelerationists in his coining of the term. It is not a made-up ideology nor do we force movements and people to fit into the label, we simply give already existing ideas and tendencies this term, and no, it is not "make thing bad so good thing happens.""

Anprims are the opposite of accelerationism and the French anprim path was removed for that reason, while Gorgulov in Russia was changed to Reactionary. Many old devs didn't really understand accel and thought it's just wacky paths, thus you have some weird exceptions but they're all actively patched upon.

>>20801
there aren't that many events and you mostly have to guess,but it sounds pretty goddamn awful regardless of the paths (even the homo autism one)

>>20813
Eventually when the rework drops, it'll be something akin to a one party democracy which, because of how broad Accelarationism is, can go a multitude of ways, some good, some bad, and some fucking awful (and every single one of them is their own weird thing)

>>20801
>Acephale.
Dark-Enlightenment / Right-Accelerationism - I.e pretty shit if your a wagie, This will be scrapped in the rework as George Bataille and several other people who are ministers for him were never like this in real life.
<The rework will replace them with Bataille as one of the potential 'revisionist-socialist' second in commands to Artaud.
>Carnalist/Auger/Druids.
Return to tradition rightoids essentially - they also used to have essentially a failstate where you got absolutely awful debuffs but got like a '5x 50% research speed - mass assault' bonus where everyone in France basically became raiders from fallout and you got CORES (Not claims) on every state in Europe (Think the pre-patch 'Luxembourg doctrine' germoney)
<Rework will make them not do the Druidry bullshit, but focus on forming some sort of weird united states of Europe / Federalised Europe if they beat germoney and UK - Which depending on choices will either be a genuine federation of equals (i.e E.U.S.S.R) or just an extension of French nationalism (Neo-Napoleonic continental system)
>Escadron.
The evil Dystopia meme faction.
Pretty much Sorelians/'National-Syndicalists'/'Corporatists' who are split between the 'Droit' who are sorta more moderate and the 'Gauche' who are like this France's equivalent of like Ultra-Left Red-Guards or something and are thus represented as 'Anarchist' on the pie chart.

You get a little more choice in terms of focus's with the Escadron, but basically the worst combination i can imagine is…
<Homoeroticism + Enfants de Patron - The meme, men are encouraged/forced to be gay and only have emotionless sex with women to have children who are as the focus suggested not considered their kids but 'Enfants de patron'
<End Feminism - Self-Explanatory, Women get the 1700s treatment
<Neo-Catharism or whatever the foci is called + Fast Messiah - To top it all off everyone in france is essentially indoctrinated into a cult.

<Rework will make it so each faction (Droit / Gauche) has their own leader, focus's etc instead of just being one tree.

>>20820
Acephale will still be in, just being actually like Batallie OTL (not a cannibal ancap)

Yo, Suslov dev from 2WRW mod, if you are still here, could you explain what is happening with the mod? Seems like you guys had your own janny meltdown.

File: 1659829596027.jpg (47.25 KB, 680x620, JermaSus.jpg)

>>20905
>Suslov
>sus

>>20905
fbi.gov got couped because the lead devs fucked off and gave it to some retard that wanted to divert all the devs to his personal project and some of the devs moved with him to work on "the fire rises" another 2ACW mod,while the rest is on the BNW asia fbi.gov.
They lost control of the workshop page too.
long post on the TNO subreddit if you want more info.

>>20930 (me)
in the bad news for exemple,they basically lost any gfx work made since the last update,because nobody decided to download it or put in in a mega or anywhere else.

Having a good Kavkaz Society / Transcaucasia game in RF feels like it hinges SO SOOO much on other countries RNG. (And yes 'Git gud' i know).

If the South-Eastern-Union gets the Russian-Nationalists in charge, Black-Hundreds hold Siberia Or if Dutov survives - You might as well just restart.

When i finally finished my Mayakovsky game and got the Republic of Labour and Valour it did feel mighty cathartic though, haven't gone back to play Eurasia guy and khlebnikov yet.

>>20978
Just use the path choice feature in settings lmao

>>20978
Let me guess, You taking 50% attrition on all your units and 6 months to beat Kornilov in the Steppes or marching into the Siberia in winter while Moscow/Petrograd gets stronger and stronger and eventually dw on you?

My meta sorta goes like this.
>Speedrun down to the foci that gives you 5k guns to get you started on building some units, then take the first military decision to get some gun factories and the second army foci that gives you doctrine research speed boosts
>Take Armenia+NorthAzerbaijian
>Use some Armenian guns to add a battalion to your infantry, everything else into more units
>As soon as all the new units drop dw on South-East-Union
>As soon as you beat South-East Union, One more battalion, even more units
>Complete the army tree down to the focus that gives you a 50% non-core manpower bonus + Any other focus's that give shit like Division speed / Organisation / Attack-Defence / reinforce rt' to your units (I think Mirsky gives you a whopping 30% div speed and reinforce rate, Mayakovsky gives you like 20% org 5% atk 5% def, Khlebnikov gives you something really shit iirc like division attrition %)
>Declare war on Moscow/Petrograd, their army is absolute dogshit half made up of 3 battalion horse cavalry until later in the game, encircle encircle encircle,
After you beat Moscow/Petrograd you should have more then enough Army exp to basically finish either people's army or deep battle - Just spam out 30 widths + Support and walk into everyone in else Russia's VP's

I'd argue Kavkaz actually tends to become boring after you beat Kolchak/Glasses tbh

Haven't played HoI4 in half a year and I want to install the mods. Obviously I pirate this shit, but it now appears that the old mod downloader websites no longer work without a real steam account that has the game bought. Is there any workaround for this?

Has anybody else been having problems with the loading? Ever since No Step Back, the time for me to even get to the main menu has dramatically increased.
I guess having some mods (11) installed ended up affecting it. But even then, they're rather small, and i was getting this issue before running the game with them.

>>20784
>one of the factions shown is literally the One State from We
Damn, HoI IV mods are wild. Wonder why they called its leader "OP-01" instead of "The Benefactor" like in the book tho.

>>19236
Does anyone have a China WC guide?

>>21297
>unify china
>beat japan
>beat USSR (if still exists)
>beat axis
>beat allies
>conquer remainder
>profit ???

world conquest is boring though, don't do it

>>21012
only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.
>>21297
since a WC is just you snowballing with less and less resistance (his applies for every paradox games except Vic 2,where it's nearly impossible to not get the entire world in a containment war against your ass and you get crippling debuffs),I dunno what you're having trouble with ?
As soon as you're done with the factions,don't bother conquering the rest,and don't rush the major countries unless you want to have multiple years truce with the minors,never call anyone but your puppets unless you have player-led peace conferences.

>>21312
it sucks that most all strategy games suffer from either snowball effect that makes it piss easy, or some kind of crippling and unfun feeling mechanic like aggression in vicky or realm divide in shogun 2

>>21313
Most of them don't actually have in mind that you will conquer the entire world anyway,Stellaris is all about surviving the endgame crisis,Vic2 is trying to unify the historical nations,experiencing historical wars and warring around colonies (which is why China is broken if played by a player,as they consolidate early and can actually "play" the game by ruining everyone else fun),Eu4 is about finishing your mission trees, doing achievement runs and just chilling/blobbing without that much resistance,while another country on the other side of the world immensely blob up and you will have to fight them eventually if you actually play until 1700+ (who does that wtf) and it's still in active dev because of its poor early design,Hoi4 is about WW2 and only WW2 until anything related to the cold war is put out,so when you're done with the mustache man/your focus tree,that's it.
Total War games are just to play a powerfantasy of suffering early to destroy everybody in late game,there is a reason why nobody plays in legendary,it's mind numbingly boring where you have to use basically a single combination of units or you will die,but some get a boner from "dominating" a AI that has massive cheats.

File: 1660876362819-0.jpg (3.77 MB, 1772x2690, Germania.jpg)

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>Red Flood
Goebbels or Reventlow?
Discuss.

>>21394
Goebbels is really just sorta KPD except maybe somewhat more incrementalistic and Germany is a New/Peoples-Democracy under him instead of a Vanguard party state.
Reventlow is basically just a Vanguard-Party state, but he's just doing 'Muh ancestors :) *Looking at bust of thor*' shit the entire time.

>>21397
Did you play the rework? Reventlow is basically a Commie Nazi

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>>20801
From what i remember
The Red-Flood French dev basically said as a French guy the entire current France focus tree is absolute shit - and the description of everyone's ideologies laughable - And will be replaced

From i've seen in Teasers and posts about it - The New French start will sorta be like the Germany election decisions tree after the newest update.

You get a focus tree about preparing for the elections, Where you can probably take certain decisions to poomp certain parties 'influence' or popularity or whatever but then Apollinaire gets capped by a member of the #Resistance and you need to invade Wallonia, Where you get to make more decisions about how to do it and probably intentionally fuck up the invasion if you want to help the surrealists by the looks of it and then the elections go ahead.

(Once again iirc) the parties that can actually win the elections are Bretons Surrealists (Pretty much just chummy friendly commies), And the 'Carnalistes' (Rural rightoid 'Not Fascists')

From there you can then have Breton either get couped by Bataille or Valois - Or with the rightoids form a coalition with the Escadron (Futurists), The rightoids have like 4 different special-snowflake factions to choose from.

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AAR of CWIC Nasser

It is 1964, UAR is preparing for a war with Israel, while being bogged down in Yemen. Through Compromise with Syrian Ba'athists, Nasser has kept Syria in the UAR, and pan-arab revolutions in Jordan and Lebanon resulted in their participation in the union.

File: 1661607099868.png (3.35 MB, 1145x801, Screenshot (27).png)

>>21610
The Economy is growing under Nasser's partial nationalizations, but industrial growth is underpreforing.

>>21610
>>21611
Fucking love AAR. I should larp more when playing hoi4.

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>>21613
The revolution spreads

File: 1661622035704.png (3.03 MB, 1581x922, Screenshot (30).png)


Well my UAR game failed because of a bug that caused me to auto fail the six day war. Gonna do a USSR run where I start WW3.

I download the Iron Curtain mod and windows said its trojan. Did anybody else experience this?

>>19236
finally, instead of joining an org in real life i can finally spread the world revolution by playing as socialist bulgaria

>>21642
Surprisingly fun to play when you unite the balkans under a socialist federation and fuck Mussolini up as a communist great power

>>21580
Calling the Surrealists "chummy commies" is a huge misrepresentation, especially considering how much of a control freak Breton was

File: 1662213385036.png (3.05 MB, 1588x893, Screenshot (32).png)

Who do you think will win /leftypol/

>>21850
Did the French Republic get exiled to North Africa? lmao

>>21851
They gave up all their colonies except Algeria, Mali isn't a puppet, they are just in NATO for some reason.

>>21737
Three crosses on a turd on the flag of iraq represents the Balkans?

>>21853
>a turd
I thought it's a somewhat dehybrated golden eggplant, no?

How are you people getting the Iron Curtain mod to work? It keeps crashing for me once it ends loading.

>>21858
Same. I think maybe the cracked hoi I have is to recent a version for the mod? Or vice versa?

File: 1662462651552.png (2.81 MB, 3495x1020, FranceFailstate.png)

Red Flood France teaser.

Unlike the rest of the resistance the 'Invisible committee' believes that the issue is that Artuad and the F.N.A.G haven't gone FAR ENOUGH in entrenching the Futurist revolution in France.

You can probably guess just by reading it, but this is meant to happen if you fail to beat Italy / Take a prolonged amount of time to defeat them.

>>21900
what's the most leftist path france will be able to take?

>>21905
One of the socialist factions of the FNAG probably, although they'll all be anti Socialist Germany anyway

Is Road to 56 the best "vanilla +" mod? Base is so boring but I feel like a WW2ish setting


FUCKING ULTRAS AND THEIR CONTEMPT FOR PRODUCTIVE FORCES
FUCK THEM AND THEIR SILLY RETARDED WAYS
WITHOUT ZARISHAT THERE WOULD BE NO NEW COLTHAGE

>>21921
>tfw the federation shatters and the children of the stars take over five months into it
>>21915
yup,even tho it has some shitty memes in it.,there is nothing better for basic vanilla setting. (mongolia now explode every game by provoking a war witht the soviets)

>>21905
Either Andre Breton or George Valois.
Breton will probably be closer to what 'Socialism' as an applied set of policies means in this world, Which is basically Luxemburgism.
Valois is a Left-Sorealian who both irl and in-game was a member of Action Française so he will probably be like the mandatory muh ebil tankie literally 1984 path or some shit basically.

George Bataille is also a potential leader, but his path will basically be fanfiction, since there's no real historical example of a 'Bataillian Socialist' or anything like that, And Bataille has never really ever been part of any Communist party's canon.
He's marked as a 'Revisionist Socialist' in teasers.

>>21923
I mean, i would have agreed Valois would have been made into a shitty knockoff "Stalin" if they hadn't already changed Goebbels to not be that

>>21921
Even if Zarishat is a clear sort of parady of the PRC, i still like her way more than her brother for not being a Succdem fantasy (although his story also interestingly works as an anti DemSoc story, since even if you go full Evolutionary it still doesn't change the political system to Communist)

So I played CWIC mod and to be honest it seems a lot less polished compared to TNO and with has more libbrainworms coupled to poorerwriting.

I am guessing they have a smaller fanbase and dev team tho

>>21937
honestly, while i agree that the writing is poorer i don't agree that CWIC has more lib brain worms than TNO with the exception of how they despict Stalin.
both has liberal brainworms, it's to be expected for mods made by liberals, this will only change if communists or even us made a mod btw.

>>21939
> this will only change if communists or even us made a mod btw.
I might be interested in doing this with Vicky 3 (assuming the game isn't shit). What is the leftypol historical point of departure? Maybe Napoleon gets mercd at Austerlitz or wins Waterloo.

>>21940
i think an non serious mod for shitpost reasons would be a start.

>>21937
that's because the dev team has been spreading itself too thin by simultaneously working on 3 starting dates instead of focusing on the earliest years in the scenario then working forwards from there like every other big mod does. but i think they're just now getting their shit together since they're starting to use roadmaps to properly plan their content development. also i strongly disagree that this mod has more liberal brainworms than tno. just compare the teased kaganovich three to the ones he has in tno to get an idea

>>21939
There's a mod being made by communists right now! It's called Spartakus: World in Revolution

>>21939
I still plan on fleshing out the Armageddon scenario from HOI2 into a mod for DH, I hope to use it to make a large number of the "democracy" paths cursed. Of course there will still be the liberalism of the original scenario and the game itself but I hope to work against it. I've got a ton of ideas. My biggest hurdle will be graphics.
Honestly I'd like to make tons of mods for Paradox game but between work and school I'll be lucky to make one.


>>21312
>only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.
What's skymod? Explain like I haven't been playing modded HOI4 for years.

Someone right a guide for the newcomers that want to get started with pirated HOI4 and mods. Also nobody answered this either:

>>21858
>>21859


>How are you people getting the Iron Curtain mod to work?


I DLed the mod from the git but it crashes when you try to start a match.

>>21987
>What's skymod?
it's smods.ru,a repository site to download workshop mods without using the steam command or to download mods that are forbidden to download from steam command,you can input the name or the ID number (the one that is in your search bar when you have the steam workshop open)of the mod you want to download,you then extract the folder and the .mod in your documents -> paradox interactive -> HOI4 -> mods folder.
Then you open the game with the launcher,or if you haven't picked up the cracked version of the launcher,you either go pick it up,or you download IronyModManager,put the path to your game and mods in it,and select them there. (I reccommend it especially if you're playing Stellaris and HOI4 and want to try modding/make patches to make other mods compatible,as it has a conflict solver that allows you to check what files are overwritten)
>How are you people getting the Iron Curtain mod to work?
I got it to work with the workshop version without any problem,but seeing that the near entirety of the content is WIP made me not care to actually play it.

>>21942

I can always be wrong since I haven't played every faction.

One thing note though: Kaganovich isn't in cwic yet and is going to be reworked in TNO, so if that is our basis of comparison we should wait until they both cone out fully.

>>22188
Apparently the VK TNO page leaked a bunch of stuff on the TNO rework, there's going to be massive changes
https://vk.com/@tnomod-vtoraya-smuta-ili-gromadnyi-revork-vsei-rossii

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>>22188
he's in the dev build

>>22195
From what I heard that was all fake and tailor-made bait to create "TNO doesn't understand Russia" outrage.

>>22247
If so kind of sad, some of the stuff there looked kind of cool

File: 1663210608396.jpg (17.79 KB, 240x250, 1344712827790.jpg)

>WW2 sim "adapted" to be about economies
>farming piss easy
>getting resources piss easy
>countries either drowning in cash or debt

>>22247

Ah that makes sense of things. Some of the changes seemed a bit too excessive. Way too radical redraws of the borders.

Imo I do think reducing the total number of Russian warlords by like 20% though. There are a few too many and likely slows the mod a lot.

>>22329
>>countries either drowning in cash or debt

well that's pretty accurate to RL so…

>>19236
>FarEastCollapse.jpg
>Ayn Rand
>Individualsty.
So this is literally just the 'Ayn Rand talking to Max Stirner' meme?
<Yeah but what about the WORKERS self interest?
>"…"
>"OH SHIT"

not very good at these sorts of games, but I actually had fun industrializing as the northeast german american former colony in throne of lorraine, even though I eventually got blind sided by the two former dutch colonies merging through a decision, declaring war on me for a core and butchering my army

>>22507
Excuse me sir, I know these games literally all just look like a map, but this is the HOI4 club, the leather club is 2 doors down

>>22509
I don't see why this can't just be a general for all grand strategy games

Ok, Lets ask this question.

>Victoria 2.

Do you usually

- Try to moderate the springtime of nations / 1848 as much as possible by passing popular reforms.
- Intentionally provoke a Jacobin rising and let them enforce demands to get as many reforms pushed as possible.
- THE OLD ORDER MUST BE DEFENDED I.E let Jacobin uprisings happen - beat them - fuck liberals, all my friends hate liberals

Anyone been really following V3? How's it looking? I see them release a ton of content but I haven't watched any.

>>22642
Victoria 3 is an economy management and internal politics babysitting sim. If you ever played the CWE mod for V2, and ever thought to yourself "that's dumb and doesn't work like that, but the mechanics prevent it from ever being implemented correctly", then Victoria 3 implemented that change.

Naturally, blobber memers and armchair general micromanagers that want to sit in mountains are mad.

>>22642
They made some really good looking changes to the way trade and diplomacy work. tl;dr compared to the original build trade is more granular and strategic, diplomacy is more sensibly restricted (can only interact with neighbors and nations with an active interest in your region/a region you also have an active interested in, meaning you cant do gamey shit like butter up France as the Zulu just because you know theyll be a good potential ally against Britian)

they just posted an AI dev diary that looks very promising. undoubtedly there will be major gaps and flaws on release but im hopeful.

>>22614
Usually keep reactionaries empowered for sweet sweet state capitalism until socialists/communists show up.
>>22642
Diplomacy, trade, and the economy look good, warfare looks very not good. Only time will tell if the sort of micro-genre shift (or maybe focus shift is a better term) will be successful or not.

>>22642
afaik people really hate the warfare system

>>22727
or the lack thereof

>>22745
I always thought the warfare system in the second game is a meme,it's why in multiplayer they make a bajillion rules to not have it become a shitfest.
in SP you litterally have to use the retarded IA by putting yourself in a mountain and cycling units into it to get a massive defender bonus,and that's it,the more the game goes on,the less you can even try to be on the offensive because of the machine guns nonsense,and you can't even setup a territorial defense because they're just going to attack from neutral and ignore your line.
half of the units are also completely useless,and a 1v1 war with equal troops is just praying for better rolls and making mil techs,because you're both using the same templates.

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New Grand Strategy game dropped about managing first contact with Aliens. Different human factions to to control the globe.
I tried it and bounced off of it after like 20 minutes. UI makes Paradox games look brilliant. Very unclear how to actually play.

>>22796
I played the demo, gonna try get a torrent tonight - what are you stuck on?

>>22797
Honestly the first part. Just assigning agents was unintuitive and I wasn't sure when they finished the first task how to reassign them. Unsure of the research, mission goals, any of it. There was supposed to be a tutorial but it didn't pop for me.
Probably gonna sit on it for a couple months and wait for them to tighten everything up as I like the premise. I'm sure lots of people will bitch.

>>19590
What drives history then?

>>20417
y do they keep fixing the tree stuff and then making it more retarded and tno liberal-esue?

>>22807
There is a tutorial and it was pretty good from what I remember, you played as Resistance yea?

Does the new peace conference system alleviate the AI border gore problem?

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>>22813
Forceful imposition of class interests.

>>22831
And who imposes that force? People. And force is half the story if want your government or system to be stable those under it have to believe in the legitimacy of that system.

>>22831
This might be a bit off-topic, but wouldn't the Marxist reply to this just be that people (or more broadly, classes) use force as a direct result of their material conditions and class struggle? It seams to me that it makes much more sense for force to be the conduit through which class struggle is expressed rather than than the engine of history itself.

>>22834
The history of the human species presupposes people, yes.
>those under it have to believe in the legitimacy of that system.
That's usually solidified afterwards. See: the bourgeoisie governments of Europe during the 19th century.
>>22836
That's what is was getting at, the two aren't mutually exlcusive (though under Simone Weil's terms, it would be force by itself).

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>>22843
does France still gets balkanized if they don't take vichy via the decisions or since they have claims they actually get their country back ?
also British Occitania.

>>22843
They should have just copied the way KR does annexations.

>>22843
gee billy, how come your mom lets you have five czechoslovakias?

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>>22844
Pretty sure they do. I saw an image of liberated Brittany on the sub, but can't find the post now.

>>22796
Ok I felt really compelled to play this for the first 15 hours or so but now I just feel drained. The game is long as fuck and mostly has nothing happen. I should have thought about that it's made by the Long War devs of all people before playing it. Of course it was going to be overly grindy and long.

I'm gonna go back to xpiratez.

>>22843
>Second image
Something you'd see in TNO when you get to the end of the EsoNaz or Ultra-Militarist germoney routes and europe implodes in on itself.

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Since there's now some total overhaul mod for each autistic fandom, I want a mod where i can make Toga! empress of Japan.

>>22981
she's cute

>>22982
>>22981
How about a dark, dystopian, gone wrong, unpoggin MHA mod where Japan has like collapsed TNO Russia style with each 1A character + League of Villains members in charge of a statelet

>>22983
Horrible idea since theres only like three ideologies in the My hero universe
>basic moralfag democratic hero ideology
>nihilist kill everyoneism
>TNO spartanism
>>22980
Still no functional DSR path so the mod automatically sucks
>>22000
Last time I used it was when hoi4 was in 1.7.1. I don't think any of the mods are updated which is why I never use smods.ru. Use topmods.

>>22997
>nihilist kill everyoneism
*Himiko-Toga Thought.
>TNO spartanism
That guy with the face-paint that writes a shitty violent school shooter manifesto because he can't breed + his followers that team up with LoV/AFO.
>>basic moralfag democratic hero ideology
"Nothing will fundamentally change, and you WILL. BE. HAPPY."" t. Deku

Here is my summation of By Blood Alone, a potentially very good update that fails because of lack of polishing. Which is inexcusable do to the fact you have to pay for it.

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>>23033
>pay
Anon, please, just go to cs.rin.ru. I can help you.

>>21012
I got mine from top-mods, I'm still on Collie, and they have old mod versions:
https://top-mods.com/mods/hoi-4/

>>21915
I suggest you also check out New Ways Mod, it gives (almost) every starting minor a focus tree, and replaces the shitty generic tree with a superior one. It also has the most dynamic anarchist tree.

>>23045
>It also has the most dynamic anarchist tree.
for what country?

>>23033
>pay.
Paid 0 Moneys for any paradox games, the best price for dlc games.

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>>23033
I really don't want more fucking mechanics. I already hate the naval designer and never use the tank designer. I'm too lazy to use spys too. Now there's a fucking air designer too? The UI is so dogshit on HOI4 it really puts me off.

>>23049
Any country with a generic focus tree. New Ways has a unique mechanic: if you fail to properly switch ideology through the generic focus tree, your government collapses and the Anarchist party takes over. When that happens, your national focus tree switches to anarchist focus tree, and you get to choose what flavor of anarchism you want to be.

>>23055
I don't get why people don't like the designers, they are easy.

>>23078
the only designer i have problems with is the naval one tbh.

>>23080
What's the problem with it?

I mean besides the fact that building a navy beyond the starting destroyers and subs is pointless anyway.

>>19281
It most likely either the Austrian Imperial Eagle, or the HRE Eagle.

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I'm just gonna be honest.
The Russian-Futurists and Bogdanov/Gastev seem way more like George Bataille's actual economic takes applied to reality then the weird fanfiction interpretation of Bataille actually in the game - Where he's like some AnCap who treats the state like his and his friends own personal piggy bank to get horny, get stoned and get stuffed on food.

Bataille literally complimented the Soviet model of Industrialisation and Urbanism for achieving a state where 'The excess's of the means of production, Are fed directly back to the means of production, to create greater means of production' in comparison to Tsarist autocrats who 'Wasted the surplus [value] in ostentatious lifestyle pimping rather then accumulating [The means of production / technological-advancement]'

Maybe they'll fix him in the France-Fiume patch, But even in teasers he's shown as 'RevSoc' so i've got no damn clue what his 'policies' are going to end up being

>>23081
>I mean besides the fact that building a navy beyond the starting destroyers and subs is pointless anyway.
yea, because of this.

>>23188
I've been saying for years that there should be a dedicated 'naval research slot' to actually make naval research mean anything. You get one slot if you have a dockyard and if you are a big naval power you can have two.

Any of you guys have an opinion on Imperator?

>>23191
Pretty boring

>>23192
Was only $3 so I just bought it. Will report back with my thoughts.
Going to use the "Imperator: Invictus" mod as apparently it fixes most of the issues.

>>23191
I wanted it to succeed but it never clicked with me. 99% of the countries are extremely slow and uninteresting, you can't make your own fun in some obscure corner of the map like you can in other paradox games. I can't put my finger on the confluence of mechanics that make it a chore to play but I can never keep interest more than 100 years in. At least it has playable republics.

>>23191
Feels like one of those mediocre videogame version of a boardgame imo

>>23198
It kinda pissed me off that you can't reform Rome to be democratic and get the final idea slot, meaning empire is objectively the better option for anyone except the Hellenic states which can get a special democracy government type.

>>23227
pisses me off that you cant form communist roman empire tbh

>>23233
You can't even abolish slavery or colonize the new world, SHIT game 10/10

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gorbie, yelstin, or deng?

>>23325
deng from what I hear
>>21921

>>23326
deng wasnt an alcoholic and alot of biographies point to him being ironically a true believer.

>>23327
I thought she gets clean?

>>23325
She herself is Yeltsin (but cute and competent), while her brother is successful Gorbachev without betraying the SU

>>23328
It depends on the past but realistically she remains a drunktard

>>23331
Path not past

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>When the rug-pull character in your slow-burn story-focused bone chilling HoI4 mod switches ideologies and becomes muh himmler black sun dystopia.
>And he gets a new portrait!

>>23191
rome 2 is better

>>23386
the MLP mod will always be superior to althist circlejerks if only because they don't play fast and loose with historical figures to fit them into their retarded lore

>>23242
i was thinking about this and i believe that all hoi4 focus trees should be reworked so that ideology is separate from the political systems. this way communist ideology countries could choose a focus to create federations, confederations, monarchies, empires, republics, democracies, stratocracies, etc
the reason i wish they'd do this is because not playing a communist roman empire is fucking boring as hell.

>>23397
>choose focus to turn communist
>what do i do now? uhhhh
>uhhh i guess i'll just build things, invade people and uhhhhhh maybe ill choose the focus to uhhh give women rights or something
>uuhhhhhhhh
>actually no i think i want to play as the incan empire in peru but as a communist ideology, itll be a communist monarchy and that'll be memey and fun rather than boring like the normal gameplay
<downloads kaiserredux or red flood

>>23386
Park chung hee moment

>>23397
I mean,any commie path outside of the URSS (or ethiopia now I guess) is absolutely terrible in vanilla,they're all "guess I'm gonna suck off the soviet union" or "get a topple governement wargoal(focu) on the Soviet Union" and that's like the limit of it.

>>23325
>>23330
I just spent half the day playing as zeshmunazash and he's absolutely 100% a deng figure. Gorbachev was too retarded to be comparable.

>>23395
Those aren't edits / teasers for a mod, thats actually what he did in real-life lol

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>>23425
ponyfaggotry is some kind of brain damage

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>>23426
Much less retarded than your average fascist-sympathizing liberal HoI4 modders though.
>>23425
Insanely based.

>>23425
>harmonic socialism

WE STAND

>>23443
Sounds like sucdem to me

>>23452
It is.

>Striving for equality and socialism by reformist means, harmonic socialism aims to mitigate or gradually abolish the negative effects of capitalism with a mixed economy and social welfare, while staying within the framework of a democratic government.


https://equestriaatwar.miraheze.org/wiki/Harmony


>>23452
>>23456
ok ok, harmonic communism is better fine

>>23456
Never quite understood the difference between Harmonic Socialism and Democratic Socialism, their paths in general are mostly identical.

If anyone is looking for a fun/challenging path in the Pony pod I recommend: Longsword -> Commie in the civil war -> go supremacist in the events afterwards. You end up going to war with literally the rest of the continent & enforce race-mixing.

>>23486
>You end up going to war with literally the rest of the continent & enforce race-mixing.
Raca Cosmica supremacy

>>23407
Yeah but there's the alcoholism and I'm not a true believer shit which reminds me of yelstin

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>>23459
His ideology changes to Harmonic Socialism once he comes into power.

>>23480
Harmonic socialism has a private sector and social welfare,whereas Democratic Socialism are actively removing the private sector,since it's deemed incompatible with a proper democracy.
in pratice in the mod,it's not very different,since they tend to have the same foreign policy outlook,even supporting each other most of the time as Harmony runs on pure idealism,upholding being "Good" as a politcal statement,as opposed to non-aligned democracies and monarchies.

>>23496
>>23493
i explicitly called zesh a dengist because he is in fact a dengist rather than some swedish socdem loser. he actually has a commitment to establishing socialism unlike any nordic socdems, and i think that's the best way to understand him. they collectivize farms (though you're given an option to either completely collectivize them or allow private farming) and completely destroys private banking. that's explicitly part of the orthodox zeirutist focus tree. though the bankers do come to you and demand that you pay them back for their effort.

>>23160
The devs have said that they hate ancap Bataille and are going to fix him to be in accordance with his actual ideas. His ideology will still be accelerationist though

>>23499
Fair enough, then the "mistake" seems to lie within the devs, and I think his sister getting her unique communist-subideology AFTER the initial release supports this.


>>23540
Have to agree with a lot of people in that forum, the system is way too simplistic. No serious Communist would tell anyone the Petit Bourgeois are fascist 100% of the time, just that they have a natural inclication towards it in times of crises. Paradox is way too late to do it, but someone in the coming years will hopefully mod in subgroups within each interest group that would account for different ideological leanings within it.

>>23545
The system has to be simplified to some extent though.

>>23557
hoi4 mods should focus on removing military armchair general bullshit and focus more on storytelling and country diplomacy. why should the game be about designing every little tank and every little military unit? fuck that

>>23558
>why should a military simulator simulate the military

>>23558
it's a military simulator shay, of course it's gonna have that, it does not mean you can't have good storytelling and country diplomacy, hell i'd say most are into having more of this, looking at the success of TNO.

>>23557
Right, but that extent isn't what Vic3 is like right now. There's essentialy no possibility of any interest group having meaningful political changes to their ideology. How would they properly model the October Revolution if most Armed Forces pops aren't at least leaning social democrat. In this system, they would mostly support the Tsardom.

>>23572
>>23571
a bad military simulator though. How come you can't do firebombing? Why can't you specifically target the civilian population? Why is food not a resource?

>>23671
Should be able to biowarfare too actually considering the game does go up to the 50s. You should be able to go full MacArthur, "belt of cobalt."

>>23671
>>23672
Because Paradox doesn't want to become a target of 'the woke mob' obviously, people might not think HOI was so harmless if the holocaust was in it (ironically I kinda think it's more harmful for not having it but hey)

>>23684
yeah the fact that hearts of iron 4 doesnt have an event declaration every time there's a new concentration camp opened kind of makes the whole "it's literally hitler" thing a lot less obvious to the average player. they probably dont even realize that the usa and britain had their own internment camps with horrible conditions for the japanese or POWs.

>>23687
<noooooo it's not nazism it's 'the german reich', muh clean wehrmacht!

>>23689
i wonder if there's a mod that adds camps and allows you to choose things like prisoner uprisings or killing them all, with killing them all increasing stability but freeing them decreasing it but giving political power, eventually culminating in either a civil war against former prisoners or the historical holocaust.

>>23692
Can you stop trying to ruin a war sim?

>>23725
no. wars arent fun anyway

>>23731
And pure narrative mods (looking at you, TNO) tend to go to shit most of the time. I would rather loike a mod that had a gameplay with a balance of military, geopolitical and socioeconomic simulation while having the story as a frame for it rather than turning the game into a glorified visual novel.

>>23733
considering hoi4 is literally a hitler simulator, the game should enable "just letting the generals make draw the battle lines and forgetting about the war" as a strategy since it's a well known fact that hitler constantly meddling in the war contributed to germany losing.

>>23692
no,because they would be banned from the workshop,mods that actively change the population of states outside of nukes get scrutined very hard.
>>23734
that's Vic 3 war system tho :V

>>23736
>no,because they would be banned from the workshop,mods that actively change the population of states outside of nukes get scrutined very hard.
Lame. Just trying to run cover for the allies and their firebombing campaigns.


>>23802
What was the rationale for the lavender scare in the first place, "commies bad"? Sorta funny they're mad about making a character act more in line with the historical person instead of being a stand in for a villainous tankie

>>23804
>"commies bad"?
yes,unironically muh stalin reverted the law on gays,and hall is litterally stalin (but an opportunist too,look at him buying an horse-breeding farm ! muh ascetic purity nonsense) so he does some random bullshit because they're litterally the same !!!
People are saying straight up that the devs can't portray a stalinist as a good person or else the "tankies" will be too happy.(when paradox in the vanilla game litterally calls him a "centrist" and justify the "paranoia" in gameplay)
When you say "he act more in line with his historical person",they clearly don't agree with it,they just KNOW he's a bad person,somehow.

>>23808
>when paradox in the vanilla game litterally calls him a "centrist"
That is literally what he was you historically illiterate retard

>>23815
I never denied it,I was implying that even paradox themselves are more realistic in their view of history than redditors that pretend it's a morale outrage to not present Stalin as Satan incarnate,and thus everyone somewhat associated with him.

>>21394
Radek :^))

>>23802
Adding that half-baked economy stuff to TNO was a mistake. Then they removed all the Burgundy stuff because they don't want to portray Nazis as competent or something, even though they won the war (??). It's been like 18 months and all they do is remove content.

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>>23928
That said.. here's some more seethe about Hall, kinda funny. I just wish they didn't butcher the actual game. The TT economy stuff is anti-fun and Burgundy was fun if dumb.

https://www.reddit.com/r/TNOmod/comments/yeodqt/halls_new_revolutionary_cra/

>>23928
Yeah the new devs are on fucking crack and are removing everything interesting because they apparently want to make TNO into boring shit like Thousand Week Reich, however this is a rare good change from them.

>>23928
>>23929
Oh and also I actually like the economy stuff, it just would be nice if it was a bit more integrated into the focus trees/narratives of the game because right now it feels a bit disconnected.

>>23948
>it just would be nice if it was a bit more integrated into the focus trees/narratives of the game because right now it feels a bit disconnected.
this is the main reason it is bad in TNO, Economical and Political features in mods need to be thought out and imbued in the game or else it is a meaningless feature.

How do I git gud at graphic design so I can make mods

>>24011
Ask /draw/? It all depends on what kind design you want to do. If it is UI design you should look for vector editors like CorelDraw or Inkscape, but if you want to do portraits, art and such, you would need to look into Photoshop, GIMP or Krita.

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Business idea; a hoi4 submod for millennium dawn where singapore becomes glitch city from va-11 hall-a and has a focus tree designed around the zaibatsus and the mayor
Dont tell me its a dumb idea because old world blues did basically the same idea with robot city

>>24011
What mod would you like to make?
I may be able to help :^). Just at design, I don't really know to properly make a mod in hoi4.

>>24017
Thank you anon, I wasn't sure where to even begin honestly, that really helps me out.
>>24074
It's mainly just a general question for future reference, I'd like to make mods for various Paradox game.
I'd like to start off by porting the Armageddon and Abyss scenarios from HOI2 to DH and add content to give it more flavor. It's just such a bizarre timeline people need to see it.

>>24038
le funny guandong super techno future city !!!!!
Robot City was a submod but the devs decided keeping a serious tone was silly (and it's not the same thing at all)

>>24082
va-11 hall-a wasnt a super serious game either. it was just an atmospheric bartender simulator with heavy focus on character drama and relationships. it stopped short of being a dating sim though.

>>23929
I hate the liberal faggot devs, honestly. They allow people to simp for fascists and rightoid dictatorships (the redditor in the screenshot is a 'gaoist') but they have an explicit rule banning muh tankieism, and the OFN is just a NAFOid fanfic where they jerk themselves off about how based imperialism is because they're fighting nazis.
I just hope they don't remove the Russian stuff because it's some of the best content.

>>24201
>I just hope they don't remove the Russian stuff
Anon…they removed both the PRC (to be replaced by Tannu Tuva) and Alexander Men (to be readded some day),and replaced all the expansion trees by a decision tab (it makes the whole thing more dynamic at least)
I do agree about the OFN,they talk bad about the CIA,but all the MKULTRA shit is done in Tyumen for some reason.

This 'custom super-event' parody video literally looks more interesting and seems to have more effort put into it then anything that's come out of the mod in the last few updates or toosers.

>>24272
This video convinced me to play RK mittelafrika especially because the congo megalake fascinates me but the story is… slow and i want to fast forward to when a non-racist military junta takes over and unites the deutsch colonies. Otherwise i will die of boredom

>>24276
turns out zentralafrika just gets annexed by huttig for being so well-kept and loyal to the reich. i saw this coming though, absolutely did not think muller would get away with his carelessness.

>>24276
Huttig's big Africa is basically just the Industrialist Technocratic guy + Mengele anyway.

File: 1668206690116-0.png (436.02 KB, 640x640, CosmicBowie.png)

File: 1668206690116-1.png (454.19 KB, 640x640, ParadiseLost.png)

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Some random small teaser's for mod with smaller teams.
>Cosmic Bowie / Mod: Men to Wolves
Fashoid David-Bowie takes control of the U.K. - Looks like yet another alt-cold war mod.
>Paradise Lost / Mod : Extremis Ultimis
Another mod where in 20XX NeoLiberalism is flopping even harder then right-now and Neo-Fascists, Commies and Schizos are fighting over the rubble - Faction depicted are Satan LARPer's obvs.
>Charles Manson / Mod : Judgement Day
ANOTHER alt-cold war mod, This one is set in the Red-Flood timeline. Scenario is that France and Italy successfully conquered Europe 'up to the Russian border' - America collapsed under Flynn and stayed collapsed, allowing Charlie to take over and become the big bad.

>>24295
That lore makes the schizoness of Red Flood look tame in comparison.

Anyone still play Hearts of Iron 2/Arsenal of Democracy/Darkest Hour?
Should I bother trying to install Iron Cross?

super events make me irrationally angry
thank you for reading my blog post

>>24307
When there is far to many, Or they are used for things that happen literally every game they become silly.
Like in red flood for-instance.
You will literally always see
>Japanese Civil War
>A river of blood
>Spanish Civil War
>Le Etat Irreal.
over and OVER and OVER again.

>>24307
counterpoint: no they are cool

>>24272
Not exactly a fair comparison considering how much easier it is to make a custom super-event compared to an actual focus tree/coding/mechanics/etc and writing all events

How do I git gud at HoI4? I've played CK2/3 and EU4 for thousands of hours, but I can't seem to grasp HoI4.

>>24566
pay attention to supply and logistics (make sure your divisions don't require equipment) and edit your division templates to have more stuff as you can support it. logistics companies are good 100% of the time.

>>24567
Yeah even in modded versions anything less than 10 width is worthless garbage but its nice to keep 10 widths around just to gain tiles in early wars since the ai usually hasnt had enough time to cover their frontlines yet. Mid to late game anything less than 20 width should be used exclusively for garrisons

>>24566
What bit are you having trouble with in particular?

>>24566
Superior firepower doctrine and then once you get a basic ~5.00 a day production of everything going start throwing everything you've got into guns, support eqp and artillery so you can make mixed infantry/artillery divisions with all support companies.


>>24570
I wish there were more hard counters in HOI so that you can't win every single war with just inf/arty alone.

>>24567
Thanks, that should help
>>24569
>>24570
I'm bad at understanding how the military system works, in particular. I'm used to just raising units and throwing them at other units in CK2/3 so it's something I have trouble getting used to.

>>24587
Historically it seems like air is underpowered. I'm able to hold frequently with no anti air at all of my own which seems unrealistic. Probably makes a better game though

If you add logistics companies and anti air to every template youll slice through any country easily cuz not getting bombed by planes and the logistics is amazing for places with no supply especially south america or africa

File: 1669351454439.png (2.06 MB, 1920x1080, Screenshot (131).png)

stratocratic trotskyist tukhachevsky

>>24594
I would like TNO if their Lazar was even a piece of the Sigma that the Lazar of the Cold war mod is shaping out to be.

>>24595
oh you just reminded me i need to try the cold war mod

Is there literally any reason the 'not fascists' and goofy commies are called 'Accelerationists' in this mod asides from the fact Artaud and Bataille are vaguely connected to Deleuze?

Asides from Caucasia and the Harbin Russian's who i guess are sorta like L/Acc/F.A.L.C. people - Literally everyone else is just your average goofy 1930s Fascist, None of them are doing any sort of /ACC shit at all.

>>24796
It's less to do with CCRU style accelerationism in the sense of accelerating the deterritorializing effect of capitalism and more to do with the idea of Futurism (the art movement) as wanting to speed up Modernity. The futurists were very big on speeding up industrialisation, speeding up the destruction of old societal norms, and much of futurist art is focused on "dynamism". The entire artform is based on speed and acceleration, basically. "Accelerationism" in the Red Flood mod is asking the question of what would happen if all those 20th century avant garde artists got to implement their radical ideas for society. Do note that in the current mod, this is done in quite a wacky fashion that often doesn't match up whatsoever with the real-life ideas of said artists. iirc much of accelerationism will be reworked at some time in the future.

https://old.reddit.com/r/TNOmod/comments/zu0ud5/in_case_noone_saw_this_possibly_some_pretty_major/

TNO nudevs now going to also remove the fucking burgerkrieg, what will be left when they are done? Atlantropa, Burgundy, GCW, all gone. Say goodbye to any new content in the next 2 years as it will all be spent rewriting every country's lore and events to match all the changes.

>>25161
lul. this mod peaked right before they added the new economy stuff. oh well, everything has its moment in time. i got a lot of enjoyment from playing the russia/germany paths. never found the appeal to playing the US and click-click-CLICK-decision-CLICKing.
i thought the old burgundy story was pretty good too, problem was the game play sucked not that it was silly or whatever reason they used to can it.

>>25162
Playing the USA can be fun if you take one of the radical paths, being R-D is boring as fuck though.


It's on sale on steam right now for $10. Thinking of buying it just because I want to use the steam workshop so I don't have to fuck around with trying to rip mods or whatever.

Are any of these cold war mods any good actually? I'm more interested in RPing that than WW2.

>>25214
I didnt really like the cold war mod. It was too bare bones. Youll have a lot more fun in kaiserredux, red flood, equestria at war, millennium dawn and old world blues than you will in the cold war mod.

>>25215
Fuhrerreich is also pretty fun because it's literally a joke kaiserreich made about "an alternate history where nationalist socialists took over germany after world war one and started going to war with everybody" but turned into a mod where valkists control germany and socialists control the former russian empire

>>25215
>>25216
What about non-overhaul mods? What do you guys play with?

>>25217
Decisions and formables plus, toolpack, state transfer kit, player led peace conferences, city foundation and rename cities mod

https://www.reddit.com/r/equestriaatwar/comments/zp2ebx/equestria_at_war_dev_diary_xvii_neon_genesis/
so yeah heres the stalliongrad update thats coming out soon
(i feel like sinister might take over and pull a deng, if marsha goes full mao zeodong

File: 1673537972283.jpg (1.43 MB, 2840x1598, 1672082283561292.jpg)

uyghas who study history and politics through reddit memes and short youtube videos instead of actually reading books be like

>>25339
>thelma thought

jinkies!

>>25219
nice, stalliongrad definitely needs more work

>>25339
Considering there are virtually no political systems in that game, going full marketplace of ideology is the best you can do with those limitations.

>>25219
>Leftist_Discourse.jpg
they know what they are doing.

>>25341
And yet despite it all, dixiebolshevism has yet to be mentioned anywhere….

>>25343
Kaiserreich/Kaiserredux has Radical Socialist path for the CSA afaik, but it is pretty Dengist by the end.

>>25344
Ive played it. I got the socialist mexican leader who was barely elected. Afaik there was also a communist leader who you could only get through another civil war or something.

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However, in 954 Marks died, and her griffon friend traveled to Skyfall, promoting the ideas of Marksism on the Griffonian continent. In the 960s-980s the USJ that she had created was in decline, and a stallion called Steel Stallion rose to take charge of it. No one knows if this was his real name or not, but Stallion was the first to say outright that the problems of the region did not just stem from the aristocratic council, but because of the Equestrian aristocracy and capitalism in general: Celestia could not be trusted, he said, and if the ponies of Severyana were to better their situation, they would have to do it themselves. In 980s USJ united with a group called the "Workers' Association" into the "North-Eastern Labor Party."

lol

>>25347
mommy

>>25353
mommy marx

>>25339
>lysenko
>darwinism
they had one job…

>>25353
>mao flag
wdhmbt

https://steamcommunity.com/sharedfiles/filedetails/?id=1508151299

avatar the airbender mod:
>some FUCKING HOW has the most absurdingly complex building and production chain system that makes a mockery of tno, cold war and other mods

LMAO

>>25419
Does it separate buildings and resources even??

>>25420
the buildings work like stronghold
buildings produce resources, those resources go into other buildings and produce output, etc etc

>>25421
Sounds decent atleast, gotta watch some gameplay

>>25422
theres no good videos on the economic system, but other than that sure.
tho i recommend just playing the mod(even tho it doesnt have focus trees)

>>25423
I think the hoi4 building system is an actual example of central cybernetic planning and clicking to build industry is a form of socialism. Also the resource and trade windows as well. Its interesting to see anticommunists loving a game where every single country plans its industry.

>>25430
its an example but its an extremely simplified example.
>anticommunists loving a game where every single country plans its industry.
well anticommunists tend to like city builders as well… really strange

>>25421
Why would you model the avatar war in WW2 engine, from what I remember it much more relied on decisive battles than front lines, everyone but the fire nation basically just uses guerilla warfare or sieges

>>25432
idk anon maybe because hoi 4 is the most popular grand strategy game.
and so the mod creator just worked with that.

>>25433
I get that but why are things that don't even resemble modern war being modelled in HOI at all

>>25435
because once again, hoi 4 attracts the most players and arguably has the largest modding community.
aka a lot more players will play your mod and a lot more players are avaliable to offer advice if you make a mod in hoi4

>>25436
alright, alright… I just think Avatar would be a lot better modelled in like EUIV or some other GSG where battles are fought by single army stacks moving around the map trying to catch each other (seems much more analogous to the show)

>>25438
well
https://steamcommunity.com/sharedfiles/filedetails/?id=738457847
theres a crusader kings one but its dead. and yeah fair enough

>>25439
Obviously people can make whatever mods they want. More mods can't hurt. Well unless they're like Nazi mods but that's a separate issue.


https://disc ord.gg/PhyhYZ7M fix the link and it will send you to the mod debt and taxes. which adds victoria style economics to hoi4

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>>25615
MY GOD

File: 1675942017554.png (1.08 MB, 640x1445, banger-1.png)

>Red Flood is adding Stalin

>>23671
>flashback to call to power 2 contaminators, economic hitmen, and eco terrorists
damn that game was based

>>23734
>it's a well known fact that hitler constantly meddling in the war contributed to germany losing.

This isn't really true, obviously he made some bad calls but the major thing that the generals cried about in their post war memoirs was that meanie Hitler forced them to march south to Stalingrad instead of going straight for Moscow which obviously would have collapsed the USSR. But Germany was already basically out of oil by that point and they needed to capture the southern resource area and USSR oilfields to continue to fight effectively. Even if they had captured Moscow it wouldn't have achieved that much since a lot of industry had already been moved beyond the urals anyway, and the USSR had plenty of territory and cities to retreat to.

But because NATO was addicted to fantasies of how the Soviets could be beaten all these Nazi loser manifestos were lapped up by the west.

gao is better than mao

>>26038
why would it be called that

>>25347
>they made Karl Marx fail to create Marxism
lol

>>26086
but the oil in Russia was useless to Germany because there was zero infrastructure to move it around (and the Soviets blew up the oil fields before retreating anyway), meanwhile Moscow was an extremely important railway hub

>>22217
>best western computers
>in 1950s
cucked
i hope theyll change it to developing ternary computing instead

>>26189
you have to start from somewhere you know, and you would not make ternary computing complete any time soon if he invested on it, that should be in his cybernetics line successor tho.

>>26190
Setun got launched in '58

File: 1676529190655.png (63.58 KB, 170x297, ClipboardImage.png)

>>26187
yeah it was instead steel stallion


>>26364
why is russia just russian state and not the USSR ?

>>26366
Presumably that would be too OP for the commies and it's a 'mirror world'.

My pain is never ending.

"Sources and additional readings

Applebaum:
https://historynewsnetwork.org/articl
Note: I've just remembered that the person I have in there for a critique of Applebaum has some… curious theories himself and while not a discredited academic, probably shouldn't be the final word on her questionable credibility. To that end I've included another source below from the trusted (and frequently cited) historian economist Stephen G Wheatcroft.

Additional on Applebaum:
https://www.researchgate.net/publicat

Getty Conquest letters:
https://www.lrb.co.uk/the-paper/v09/n

Montefiore review, stable link:
https://www.jstor.org/stable/27896172

Added reading on Orwell’s List:
https://web.archive.org/web/201603050

The Talk Page™
https://en.wikipedia.org/wiki/Talk:Hu

Kremlinology article:
https://www.kyivpost.com/opinion/11333

"Eastern Europe" article:
https://www.unibas.ch/en/News-Events/

Sources on the new understanding of the numbers
(if these links don’t work I can cite the essays by name and hope people can search them)

https://sovietinfo.tripod.com/ELM-Rep

https://sovietinfo.tripod.com/WCR-Sec

https://sovietinfo.tripod.com/GTY-Pen…"

Who do you rep with ?

>>26727
>No NBP option for the National Salvation Front

Literally unplayable

>>26727
L U K A
U
K
A

How do I install mods on the pirate version on Linux?

>>26730
there are no documents folder on linux ?
Use the irony mod manager and set up one yourself I guess.

>>26730
go to laucher-settings.JSON and change the Distplatform from "Steam" to "PDX"

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How did I do comrades?
>Entire continental Europe liberated except for Sweden, Switzerland and Greece
>Middle East partially liberated
>Footholds in Central Africa
>Japan and Korea liberated, only Nagasaki taken by the Chinese
Next step is to go to war with China and put Chairman Mao into power

>>26861
come to south america bro

Some of the music in this is cool and I love the aesthetic but hate how every leftist leader is some schizo deviationist lol

>>27035
nyx land is the best one here because it is SOVLFVL


>>27035
>NOOOO WHERE'S MY BORING SOULLESS ML PATH!??!???

Can we discuss other HOI games here as well?

>>27130
I meant more a wholesome sovlfvl libsoc path


>>27133
utopian socialism boii

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>>27137
Is there any cool mods besides TNO/KR/EAW/OWB that are actually in a playable state? I'm kind of sick of these teasers and stuff, half these mods probably will never be finished

>>27138
tno modern day mod has a beta

>>27139
Oh nice, I guess I'll try it.


>>27141
yeah I googled it, that win95 ui is kinna ugly but oh well not too bad


>>27138
Thousand Week Reich sucks, I tried to play Zhukov and the writing felt like it was Google Translated from Chinese.
Road to 56 is alright, but boring compared to KR.

>>27144
Yeah I played UK and USSR in TWR and it was the most boring experience possible, don't play that one. They took things too serious.

i have some questions for creative anons just for the sake of it, if you could will three mods to exist about:
An alternate-history scenario
An Fully original scenario and/or World that does not involve Our history or People/Nations from it
An Parody of an existing media that fits/you think can fit (like EAW and OWB)
What would they be ?.

>>27158
1. Mod set in 500AD or something where Rome industrialised and had the enlightenment (which spread to other countries obviously), mod is set at a pivotal moment where WW2 style technology is developed and Rome, beset on all sides by barbarians due to centuries of mismanagement and civil wars, either goes on a massive conquest or collapses due to internal issues.
2. Furry mod based on a planet seeded with intelligent life by humanity who then left, mixture of salvaged/old high tech and modern low tech. Will one race dominate the others or will some progressive alliance of peoples prevail?
3. Disco Elysium mod, either set during the past revolution or the foreshadowed future one, I just think that world is really cool and I'd like to see how the Pale could be integrated into the game world.

File: 1680830512148.jpg (151.43 KB, 1024x768, Armageddon.jpg)

>>27158
For the first (and maybe third) categories I'd like to flesh out the Armageddon scenario from HOI2 as an absurdist parody of Paradox games and accompanying mods though I'm not sure whether I should do it for HOI2 or AoD. I have a bunch of ideas for it written down and floating around my head. It's such a ridiculous scenario, it's really fun to play around with.

>>27141
This mod crashed after 9 months when I tried to play it and crashes on each reload, maybe it will be fun with some more work though.

>>27188
oof…….
>maybe it will be fun with some more work though.
theres going to be an update soon, thankfully

File: 1682388082000.png (609.74 KB, 551x514, i hate my life.png)

Tried to get Not One Step Back achievement as USSR, failed once, tried again, failed again because the 'demand balkan submission' focus does nothing, if they refuse to submit you can't get wargoals or anything and they all do, ok next day, switch to playing Ethiopia, permanently at war with Italy because I denied their peace request when they only give me Afar, conquered all of Italian Africa but they still didn't peace out after 3 years, eventually had to do 'Soviet Mediation' focus which puppets you if they get peace, but even that didn't work since they chose to do nothing, I decided to try liberate Africa from Britain but couldn't because the USSR had a non aggression pact with them, ok this game is fucked too, try again and do the anarchist path instead of the USSR path, but didn't put historical on this time, Italy has a civil war which means Republican Italy keeps Afar and Eritrea and sets up a competing democratic Ethiopia there, also Britain decolonises and just puppets all of Africa as democratic so I can't do anti colonial struggle, also I set up the African Union but nobody wants to join since I'm communist, and the focuses are broken so doing African Central Bank gives you -10% construction speed. So another run fucked. TLDR: Wasted like 8 hours, fuck this shitty game, everything Paradox makes is shit, and playing Ironman for the achievements means that your run can get fucked up by numerous issues, I'm never playing vanilla again


>>27404
Play on historical to avoid those fuckups

>>27404
>not just save scumming every 10 minutes

>>27137
I am not above molesting every single muh epic rightwing deviation holsum/ebil meme ideology fbi.gov dev purely for the sake of protecting future unread minds from the satanic mind poison of idealism filteed through the prevailing ideas of bourgeois society

ARRRGHHHHH I GOT TO OCTOBER 1944 AND LOST NORTH SAKHALIN TO BRITISH JAPAN BECAUSE I FORGOT TO PUT A DEFENSE ORDER ON IT, NOT ONE STEP BACK RUINED, I WANT TO KILL MYSELF

File: 1682735837146.png (3.09 MB, 2560x1707, ClipboardImage.png)

>>27426
its just a game, lol

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I did it comrades!
All of Europe except Sweden and Switzerland has been liberated. Half of Africa is mine, PRC has been established with all of indochina and Korea communist. Even the Middle East has been mostly liberated with Saudi Arabia turning from non-aligned to communist peacefully. Unfortunately, I cannot get the Western European communists to decolonize on their own and perfidious Albion managed to carve out Kurdistan from Iraq.
Honestly there should have been some special event for communism coming to Islam or Anarchism coring saudi arabia with that mechanic but whatever.
However, WW3 is on the horizon, thanks to the influence of the Comintern, Sweden stands ready to be liberated, perfidious albion attempted to forestall this by declaring war on Sweden, so I assisted the Swedish with volunteers to prevent their country from falling while continuing to build communism up. Now they are ready to convert and I am ready to declare a final war on the bougie liberal democracies and complete the liberation of the world island.

interesting mod that i found on the Booru.

>>27690
I didnt know you could make visual novels in HoI4 engine.

>>27691
>TNO: First time ?.

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Current playthrough coming to end. Stalinoids seething.

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Was he wrong?

>>28515
I dont like nuclear Armageddon anon

>>27137
>Ryutin
Imagine being this faggot, cheering on the purges of Trots and then getting purged in turn
Couldn't have happened to a nicer guy. I'm glad Stalin killed these proto-Dengoids.

>>28515
Not russia that germany needs, but a russia that germany deserves

New funny mod dropped

>>29601
The music choices in this are great, the Hamilton Pelosi 'liberal anocracy' is sublime.

>Agent Kochinski route


thanks, I hate it, again good music choice tho

when I asked them to add more non-schizo leftists this is NOT what I meant

>>28515
Yes, he should have killed all the liberals in front of the White House and saved the Soviet Union

>>29601
Extremely low effort flags

>>29609
I'm not sure if these are actual national flags, if so then yeah they could use some more work

File: 1694626486210-0.png (13.27 MB, 6754x3320, March_of_the_APLA.png)

File: 1694626486210-1.png (5.84 MB, 3143x3051, ACG.png)

America is broken. Can /leftypol/ fix it?

>>30489
I tried playing this as the 'lion of anarchy', it was pretty cringe and badly written, it has some interesting ideas for systems but they don't really work that well

can't really recommend

>>30490
maybe thats a different mod i'm thinking of actually

yeah its extremis ultimis

never mind

>>29601
Barrack HUSSEIN Obama

Playing Mandatory Palestine with Road to 56 and trying to go for dissolution then Palestinian victory but I keep getting BTFO. As soon as Mandatory dissolves you got a countdown timer until the Arab states invade and you lose if you don't win against Israel. I just let the Zios attack me and I rack up like 5-7:1 K:D but there's the timer. Can't figure out what I should do. I can't seem to capture more than 1 territory when I attack them.

>Vidrel a guy playing it but he goes Israel instead



>>31114
Yeah I think it's fucked. Can't do it within the time limit. It's funny when you go back in saves on Paradox games, you realize how RNG everything is.

File: 1697640614866.png (398.25 KB, 600x402, ClipboardImage.png)

>>31121
>>31114
Nevermind, I did it and won. I fucked up so many things this time and still did it. The trick is to keep clicking the force attack and last stand button every two seconds. Kind of annoying you can't tell your units where to attack without the offensive line thing. The offensive line will attack through 3 enemy territories even if you're telling it to attack an adjacent enemy territory.

File: 1697640796129.png (1.94 MB, 1877x1071, ClipboardImage.png)

>>31122
Now I'm going to do the Zio freee commie tree.

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>>31124
congrats anon <3

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>play the Bukharin path
>liquidate stalin
>liquidate beria
>world communism
>only satellites China India CSA

>>31127
>right-communism

wew

File: 1697688858613.png (5.1 MB, 8405x2131, image.png)

New CWIC soviet Leader chart got released.
Stalinist Gorbachev is a funny one

>>31135
they barf these out every six months, at least finish the historical paths for your skeleton mod rather than promising the moon and the sky

>>31135
Some of these make my head spin.

Best way to learn the game? I want to enjoy this game too but o get filtered in what to do

>>31301
Not sure what a good resource is but what are you struggling with exactly? I can give some pointers

>>31302
Okay friend i did the first steps of the tutorial, started a focus, learned a little bit about the maps, research and divisions, assigned a commander to an army and now i need to conquer ethiopia. How the fuck do I know if I'm losing or winning? i see this arrow but they never actually walk to the area and my troops doesn't get erased either, that means i'm not losing?

>>31306
havent played hoi4 but aren't those little red skulls a bad thing? Im thinking its attrition and/or no supply

Ive only played darkest hour but I assume its the same idea. The only advice I have for you is that industrial capacity is important. Usually folks only build that from the beginning of the game up until a year or two before war breaks out

>>31306
you have to click the arrow on the bar above the general's portrait in order to execute the orders
also you should be building ports in the beach the soldiers are stationed on because theyre getting no supplies

>>31306
HOI4 is all about supply and logistics. Since you're in a foreign country that's not connected to your own by land, you need to keep hold of the port tile in order for your troops to fight properly and not die slowly. The red supply box icon on your troops means they have no supplies. I would probably reload and go from the start again. Also, your division order has gotten messed up and all your troops are assigned to the front line with the Sultanate of Aussa which you're not at war with, if that happens you need to use the assign to frontline button (the soldier with an arrow and a plus sign near the right side of the bottom bar) to put them back on the correct front line. Also, you should declare war on the Sultanate when you are given the option to as it's an easy victory and gives you a better front line against Ethiopia.

Also remember that terrain matters a lot, mountains are the worst kind of terrain to attack on and Ethiopia has a lot of them, you should try to attack on easier territory if you can.

The two ways to win wars are;
1. Capture the enemy victory points (the named squares and the star which is their capital city), you can sometimes just go around enemy units and barely need to fight them.
2. Destroy enemy units in order to allow you to capture their cities, you can do this by surrounding a unit and then attacking it until it runs out of strength. If a unit can retreat to another tile then it will always do this instead.

Let me know if there's anything else you want to know.

Thanks for the reply friends. I'll keep all the tips in mind when I start a new save when I have free time (tomorrow). I'll make sure to post my doubts here so you all can help me understand the game more. <3

Rate my USSR run on kaiserredux

>>31384
Looks glorious

>>31384
>totalism

>>31386
What a gayass madeup name for a madeup ideology.

>>31386
what an awesomesauce factual name for an existing ideology

File: 1705002583701.png (5.1 MB, 8405x2131, image.png)

Updated soviet leader paths just dropped

what mods you guys recomend ?

>>33141
Tangentially related, why doesn't /leftypol/ make its own mod(s)?

>>33143
It's time-consuming and most good mods have a well-organised team of dedicated volunteers behind it.
I've been working on a pet project hoi4 mod for years now and i'll probably never finish it, and have had several other ideas that i work on on and off for a few weeks and then end up shelving.

>>33141
EaW is the best mod IMO, TNO is also good, Kaiserreich is fun too but feels a bit aged by this point.

>>33141
Road to 56

>>33146
TNO feels really unfinished.

>>33147
>TNO feels really unfinished.

yeaaah kinda, that's sort of inevitable given the scope though. I personally have lost a lot of faith in the project since PP left, the new development leaders seem to be unable to implement or agree on anything other than removing old stuff that people liked, and the only new development is in the form of mods other people made which they allow to be merged into the main project. And Guangdong which was cool but not that impactful.

>>33148
>I personally have lost a lot of faith in the project since PP left
the only time i respected this mod team, rip bozo, return to breadtibe.

>>33145
I encourage you to keep at it anon, if they can continue to wok on Godspeed: A Flame For Winter you can finish your mod too as well as some of your other ideas as well.
And maybe I will finish one of my projects too one day, who knows?

most based TNO path that is not a "Wholesome 100 big chungus"creator pet ideology ?

>>33167
Lazar kaganovich
Yazov
Zhukhov
Tukhachevsky
Brizola/Jango paths that cuck the UDN
Every path that redditards complain as redfash (pre the ruin update birch britain)

>>33168
>Brizola/Jango paths that cuck the UDN
The what now?

>>33148
They're planning on getting rid of the German civil war too, right?

>>33175
I believe they're planning on making it avoidable yes

>>33176
Bruh, at this point they might as well just brand themselves as TWR but with more narrative stuff lmao

>>33174
Secret but on the hundred day crisis you must wank off the UDN candidact, then campaign for the PTB, this will unlock a secret decision mechanic where lacerda will go full bolsonaro and impede the goulart presidency, you dont do nothing of those decisions.

>>33179
Yeah I know, it's stupid, I think TNO was better when it was more Wolfenstein inspired, like the original teaser was promising us Lysenkoist supersoldiers but that never happened. Removing Atlantropa was my personal jumping the shark moment, yes it was silly but the whole idea of the Nazis winning WW2 is silly to begin with, they should embrace the fantastical

What is the best Cold War mod? Are there any with a fleshed-out Kampuchea,

File: 1706030834500.jpg (261.86 KB, 1075x818, 2xfpidybeqw31.jpg)

Sons of Mobius when?

>>33220
>in development for over 4 years
>still no playable release
i'm thinking it's shadover

>>33218
>like the original teaser was promising us Lysenkoist supersoldiers but that never happened.
Eh, to be fair, I don't think that was gonna be happening anyway, not unless TNO was gonna go full wolfenstein lmao

If I was able to, I would've actually done it and make it a submod

>>33219
CWIC, though not sure as to whether they've got a kampuchea path or not lmao

>>33220
I think it's in development hell regarding technical issues, if anyone can help them out it's probably appreciated heh

It's russian led so the Ukraine shit probably hasn't helped

>>33168
>Lazar kaganovich
Don't he gets couped by Khruschev ?, how i stop that ?.

>>33261
Pick the options that dont favor khruschev

>>31124
woa woa since when do they have content? is this a submod?

New DLC trailer just dropped

File: 1707497824344.png (50.38 KB, 668x563, GF6OBXWW8AAG4Am.png)

Here's what the establishment media doesn't want you to know

File: 1709043293082.png (623.03 KB, 607x671, black monday.png)

it's so over for kaisercels

>>33283
>woa woa since when do they have content? is this a submod?
Nah just the base mod.

File: 1709140475924-0.png (579.58 KB, 933x861, ClipboardImage.png)

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Will someone mod TWR and make it a separate mod that remove the liberal bullshit of the game, since hoi4 is easily moddable and most of mods straight up add this btw

>>33167
Tukh (total militarization of labor pseudo trotsky larp)
Bessonov (Actual zased bukharinism not anachronistic dengoid dogshit)
Suslov (SORRY STALINCEL BUT EVEN IN TNO THE LENINIST BUREACRAT COMES ON TOP)
Authoritarian Sablin (the red terror marches >:] )
the non-communist ones haven't really brought something unique narratively speaking so I haven't played them. that and all other unifiers legitimately suck reading xd

>>33167
>noooo you're not allowed to have an actually liberatory ideology, it should all just be boring ML otherwise it's chungus

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>>33928
TNO's writing sucks dicks and is bad across the board. It's not commie specific. That and hole sum libertoid centrist wish fulfillment through a nazi victory mod is a bit dumb lol. So, erm, #deboonked chυddy

>>33929
>TNO's writing sucks dicks and is bad across the board

meh, it has bright and dark spots, overall I found it to be fine

>>33928
>implying ML isnt a "liberatory ideology"

>>33928
>noooo you're not allowed to have an actually liberatory ideology,
when your "ideology" is a fucking "and everything is happy ever" as fucking that path from sablin i will shit it as chungus.
>, it should all just be boring ML otherwise it's chungus
it should be ML for a start, most of them rip it fanfiction from fucking 1984, on the day a mod uses at least Wendy z. goldman as a base for a ML nation i will say it is a "boring ML State" like you say.

>>33928
no ideology is "liberatory" lol

File: 1710883002305.jpg (877.04 KB, 2560x1440, 20240319205729_1.jpg)

I can't believe the historical internal politics path is the best one in Iron Curtain. I guess every good socialist had already been executed by that point though.

>>34151
What is the name of this mod? The interface looks like TNO, but Stalin is alive somehow, he did not transformed into a pony, wich is impossible. Is this how TNO looks like nowadays?

>>34152
It can't be, the year is 1950 i saw rn

>>34152
I said it's Iron Curtain, cold war mod, I wouldn't really recommend it though TBH, there's not much to do

Tried to play the Ace Combat mod, it's only in alpha so don't really recommend it right now, was just bored. Winning as Belka seems fairly impossible, go figure. Apparently it is winnable but Osea just has like infinite troops.

File: 1711736275967-0.png (5.84 MB, 3143x3051, ACG.png)

File: 1711736275967-1.png (4.06 MB, 4207x1448, Trump.png)

File: 1711736275967-2.png (763.93 KB, 1920x1080, CD8JXHfVW68.png)

Arise patriots! The Fire Rises is holding an official dev stream showcasing Trump in the Second American Civil War. It will be live on Youtube, and uploaded afterwards. Check out the dis cord to learn more about the mod!

10 PM UTC

https://www.youtube.com/channel/UCF40FZGPLhn2ti-qsgA3jGw

dis cord.gg/tfr (site censors link)

(I am not affiliated with the dev team, just a big fan of the mod and think more people deserve to know about it as release slowly approaches)

File: 1711736322181-0.png (1.86 MB, 1755x1310, China_Teaser_ENG.png)

File: 1711736322181-1.png (12.43 MB, 5277x3286, PTF_teaser.png)

File: 1711736322181-2.png (13.27 MB, 6754x3320, March_of_the_APLA.png)

File: 1711736322181-3.png (14.62 MB, 9000x3181, franch_teaser.png)

File: 1711736322181-4.png (10.95 MB, 2360x5920, Jap_teaser_full.png)

>>34277
Toozer dump

>>34278
Beatiful. I will reinstall HOI4 just to play this thing

>>34277

Premise:

The Fire Rises

It is 2020. The world holds it’s breath as a newly discovered coronavirus disease spirals out of control, and spreads like wildfire worldwide. Economies plunge into another recession, societies further radicalize, and worst of all, political instability is on the rise. Surely nothing worse could happen, right?

With the collapse of Saudi Arabia into civil war, the Coronavirus Pandemic, and the nationwide riots against police brutality, at a scale worse than the 1992 LA riots, the United States of America is facing it’s darkest hour. It’s collapse is inevitable, and the world balance is at stake.

The fire rises, and the stage is yours. Should the status quo prevail, or a new America is forged, from the ashes of the old, it’s up to you. Even better, you have the chance to snatch the title of leading superpower, and change world politics at your own will.

The Fire Rises is a mod set in a slightly alternate 2020, where the impact of the coronavirus is more severe, as well as the American Civil War shakes the geopolitical status quo to it’s core. Upon release, you will be able to play as:

•⁠United States of America and nearly all civil war factions
•⁠Russia
•⁠People’s Republic of China
•⁠France
•⁠Germany
•⁠Japan
•⁠And many more…

Consider joining the dev team!

Dis cord Link: dis cord.gg/tfr

Reddit Link: https://www.reddit.com/r/TheFireRisesMod/

YouTube link: https://www.youtube.com/channel/UCF40FZGPLhn2ti-qsgA3jGw

VK page link: https://vk.com/thefirerisesmod

MODDB link: https://www.moddb.com/mods/the-fire-rises

Remember, the Fire Rises, and with it, the world burns…

File: 1711739054097.png (1.52 MB, 4393x2451, 1711739011322.png)

Which way french man


>>19236
Actually been playing this, thought I'd try Keiserrich 2.
Been playing the KMT, it's been very good, decent writing and etc. I doubt this is for most gamers as a lot of reading but I've been very impressed. Rare gem in strategy gaming.

>>19544
>tno
Oh I tried to play this too.
The writing was actually laughable.
Complete dogshit.

>>34323
Almost all russian warlords are this dogshit writing because they are extremely old and never got a remake. There was a lot of discussion if there should be so many warlords to begin with. Nations like Burgundy, or the Japan focus tree, or stuff like that, are old and very very shit .Try playing new nations, like Guangdong.
Guangdong of TNO is where the mod writing shines, and is probably the best reason to play it in the first place, if not the only one by far.

>>34324
Player Siberian black army.
Aside from writing a lot of the economy stuff was conclvoluted and it was all a bit boring.
Didn't play through buy feels you will start to snowball very early and from there its just a decade of power fantasy.
Really should take tips from the guys who wrote >>34322

Siberian black army
My favorite nation by far of the russian warlords.
Sablin TNO and space communism stalin guy was fun, extremely ahistorical revisionism and completely unreal, but funny for the memes

forgot this existed also

>>34326
>Siberian black army
>My favorite nation by far of the russian warlords
Have you u ironically never played video games or read fiction before?
This was bad anon.

>>34328
wait til he plays suzerain, he'll probably die of excitement

Mod with the longest possible playthrough?

>>34348
cold war iron curtain is supposed to go from '49 to '90 and runs pretty slowly, most countries don't have unique focuses after the 60s and there really isn't a lot to do moment to moment

>>34348
TNO is probably the longest playthroughs with actual substantial content.

>>34355
Mostly because of history/text. In actual year lenght all nations are 20 years content in TNO. Not a problem though. Very good, better then suzerain

>>34356
Meh I think Suzerain is more fun than TNO but obviously tons more potential content in TNO.

File: 1712201633483.png (9.61 KB, 184x184, ClipboardImage.png)

>>34354
>>34355
Do those WW1 mods link up with vanilla HOI4? If yes, then that must be a playthrough atleast three and a half decades long, but I wouldn't know I've never tried them. Are they worth it when it comes to content, or is there content concentrated around WW1 and the Interwar Period is completely barren?

Theres another mod called Endsieg:Ultimate Victory, the description talks about adding content from the Road to 56 mod, so its potentially four decades of play time, I can't try it though, as the mod hasn't been updated in a year.

Then maybe combining tech and focus tree mods? Does that work without problems?

>>34362
I don't think the WW1 mods link up with vanilla. Even if they did it would be pointless to play them that long since there's no kind of victory/defeat in HOI4 other than total. If your side won WW1 then all of Europe would be your puppets.

>Pirate this game
>Boot it up and try playing the tutorial
>Barely comprehensible menu
>After awhile of not understanding shit, I just delete it
Why are all grand-strategy games like this?

>>35193
The tutorial of hoi4 is garbage, but the game is very simple.
You build civilian economy or military economy
You have infantry for defense and tanks for attack
You click that thing in the focus tree. You click on the things and things happen
Profit

>>35193
look up youtube videos, they probably do a better job explaining it. you can ask us for anything in particular you're stuck on

>>35193
That's nothing, go pick up some 90s' fighting game.

File: 1716239618332.png (3.05 MB, 1919x1079, republican victory.png)

Black Ice, 4 of august 1938, soviet union.
At the moment got 100 more factories than Germany at this point.
The 5 year plan was a major success, all goals were achieved, no "pripiski" was made.
The Spanish Republica capitulated the fascist nationalist army, and is in the process of rebuilding.
The actual government is the Spanish Communist Party, ally of the Soviet Union.
The revolt in Sinkiang still has not been dealt with.
New focus will be on the Asian front, will send some tanks and mountaineers to help the KMT.
That is all for now, all is good,
Peace in our time.

>>35459
I tried black ice once and got angry and didn't play any hoi for months.
I admire your autism, anon.

>>35467
Thanks

File: 1716762136689.png (284.4 KB, 579x672, ClipboardImage.png)

What is the deal with most of hoi4 popular mods having liberal writers who insert their bullshit on events like those?

>>35707
what is the name of this mod?

>>35707
well, irl liberals, nazis and kulaks celebrated when he died, makes sense that a liberaloid would remove the character of these people to make a faceless victim, cuz if you say rich people and nazis people would celebrate.

>>35708
Cold war iron curtain.
It is a fun mod if you love staring on a screen seeing politics and economic management


>>35707
>>35710
5 Focus trees for a communist state that never existed (Malaya). So can't be too mad.

Any cool mods that are more "historical focused", but are more focused on Soviet Russia in general, and are not BICE?

Hi Everyone, here is a cool teaser related to leftypol of a mod im working on.

>>35917
hella, looks cool! put me in it as a general or something lol (caballo)

>>35917
Very excited to see what comes out of it

File: 1719879331752-0.jpg (802.75 KB, 1920x1080, 20240702021024_1.jpg)

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rate my epic encirclement

>>35917
cant wait

>>36518
Very nice very nice, do you not even have USSR on your side?

>>36519
I did non historical, trotsky did a civil war, and then got crushed by germany + japan. Germany had a civil war very early, hitler got fucked, and then german empire allied with poland and finland.
on the plus side, france went communist, then swiss and italy joined its faction before they joined mine (so we're all together in the war). UK didnt get involved at all into anything, and US declared against all communists and supplied our enemies.
I will likely finish off at least germany and poland, dunno if have the faith to go fuck japan and US this game.

Name a more OP leader for USSR. Ill wait.

File: 1719934177597.png (2.08 MB, 1389x805, saar.PNG)

Monaco wants 1000 modernized T-90's from nazbol russia. I love RP games.

TFR OCTOBER 18TH, I REPEAT, TFR OCTOBER 18TH. PATRIOTS ARE IN CONTROL

>>36593
Wow you get to play as:

Donald Trump paedophile fascists
Demokkkrat paedophile fascists
Paedophile fascists
Paedophile fascists
Burgunian System paedophile fascists

the widely acclaimed speaker, writer, journalist, and political analyst Caleb Maupin or Bob Avakian

Really good options!

>>36593
What is this "american peoples liberation army" ?
Also, does this mod has content for other countries besides America, and is the team of the mod not a fascist wanabee group?

>>36523
End game Stalin is pretty busted.

>>36594
>Burgunian System paedophile fascists
Leave your TNO molested brain at the door

>>36596
The APLA is a wide coalition of leftist. See the image.

Yeah, there's a ton of content outside of America. What sets TFR apart from other mods is that content doesn't end after a big war concludes.

What also makes the mod special is that it tries to accurately portray people based on their irl beliefs without reminding you 'these people are super evil!!11!!' unlike the shitty visual novel disguising itself as a mod.

And the devs aren't fascists, no

>>36599
They're livestreaming the APLA now btw

https://www.youtube.com/watch?v=whAeSXgIF6s

>>36599
>Leave your TNO molested brain at the door

tbh, i opened the stream, and this thing looks A LOT like TNO. Probably very inspired by them.

Also, long ago, i remember there were discussions about just completely removing Burgundian as a nation from TNO in its entirety, it doesn't make any sense and the writing for burgundy is very bad.

Oh i looked at the focus trees, that thing is awesome man, very cool art.

>>36599
>And the devs aren't fascists, no

Now, be honest with me. Are the devs socialists, or at least left-wing inclined?

File: 1720221833081.png (12.15 KB, 519x90, ClipboardImage.png)


>>36604
The team is mixed, but has more right leaning devs

>>36599
Maupin, La Riva, who are the other two?

>>36608
Julia Salazar and Mark Bray

>>36601
With the devs of TNO apparently wanting to get rid of the German civil war, they might as well rename the fucking thing lmao

Speaking of isn't there a TNO redux/fanfork mod out there somewhere?

>>36614
The new dev team has fucking ruined TNO honestly, Guangdong was pretty good but other than that all the changes have been bad

>>36616
better than pink panzer or whatever his name was. They probably are a bunch of "radical liberals", with some "social democrats", but they have talents.
One of the few mods that create entire new GUIs, for each individual country, giving everyone a unique experience. Toolbox theory was awesome, i wonder if you could put the economic system of TNO in vanilla or other mods, as an fan-made mod. They have full trainings and techniques just to teach people how to make high-quality portraits and icons. Their art team is awesome, and don't even get me started on the god-tier writing, amazing focus trees, good soundtrack, fun gameplays and military interventions, etc. 10/10 mod, best mod of the decade, no doubt, buy not, for free.

File: 1721406539491.png (7.43 MB, 1140x5593, ClipboardImage.png)

You know, maybe there IS such a thing as too many subideologies

>>36816
1) lenin and marx are social democrats
2) so many syndicalist ideologies
This made me cum so hard bro i need morr

But fr, out of 10, i think i would give those icons a 6/10. They look too much similar to each other. They have basically the same model with a different PNG put in the middle. Some meme ideologies, yet non pony in sight, very sad

>>36816
has kaisserreich gotten any sizable update in the past 6 months or so? any timeline on 3rd international update?

>>36817
To be fair the Marx one is "revisionist Marxism" while the Lenin one is a broad category of Left-Roerichism
>>36819
Well I mean there's the massive Germany rework that dropped relatively recently, a complete overhaul of Ireland released a few months ago, and in recent weeks Shanxi and Hunan got some updated content. The Russia rework will supposedly be done by the end of the year

>>36820
And on the right side of the marx portrait, there is a communist santa claus. What is that ideology?

>>36821
There's a select few that are purely for "meme mode" shit, in this case some Christmas themed stuff

And wtf is that planet thing, everyone has a version of it, be they national populists, socialists, conservatives, liberals, etc.
Will the KR russia update be better than KX russia?

>>36823
The planet thing with the hammer and lightning bolt? That's apparently "left internationalism" aka Trotskyism. The thing with Saturn on it meanwhile is "afro-futurism" and it's all over the place because Sun Ra can ally with a variety of different groups, changing the ideological character of it. He can either align with the Trade Union Unity League, the African Blood Brotherhood, the Garveyites, or the Nation of Islam. The former two make it pluralistic, the later two make it black supremacist

On the other hand the one with the globe and JUST the lightning bolt is "Jay Lovestone thought"

>>36824
>>36825
Ok, thanks to the explanation. This mod is quite wild, i liked it.

https://www.reddit.com/r/kaiserredux/comments/18spkgb/list_of_all_subideologies_in_the_mod/

I think this has the descriptions for nearly all the subideologies, for those interested. Some truly whacky stuff in there

>>36599
not one geniuene communist among them, SAD!
mod looks like 19 year-old twitter right winger slop, zero hooks or compelling story that couldn't be said anywhere else or any artistic effort. a worse copy of TNO's dysfunctional formula, monkey see monkey do. i plan this will fall ij the update hell TNO has in less than a year, if it ever releases.
Play Red Flood, it's so much better than all this dogshit.

File: 1721828037810.png (214.71 KB, 1290x1460, ClipboardImage.png)

building multipolarity brick by brick

>>36941
Imagine being the Burkina Faso guy and having to sit through this

>>36941
apparently they made a mod for this, "african dawn", but steam removed it with incredible speed. Anyone know where else to get it ?

>>36942
>having to
Im pretty sure if he wasnt into it he could have left.

>>36941
Lmfao


>>36944
>Im pretty sure if he wasnt into it he could have left.

he's a diplomatic attaché there to make friends with russia, if that's what russia wants to present he has no choice but to be there

>>36944
>steam removed it with incredible speed
Couldn't even find discussion about this. I'm not surprised, but that's extremely blatant. A thousand wehraboo mods unmolested, but not even two weeks after a multipolarista posts it gets memory holed. Is it Paradox or Steam porkies doing workshop moderation?

>>36949
Both I think.

>>36949
Not much discussion may be cause everything is in Russian, they have a disc0rd though, I don't have an account but here it is if someone wants to investigate
https://fbi.gov/invite/3CPHqDHhVJ

>>36947
cant figure out how to install this, i'm dumb, help pls? it says in the instructions about 'african dawn' folder but there isn't one i can see

>>36955
yeah their instruction are wrong, the african dawn folder is basically the whole zip you get
>download the code as zip from github
>extract the folder to "Users\YourUsername\Documents\Paradox Interactive\Hearts of Iron IV\mod"
>rename the folder "african_dawn" or smth. not needed, just to avoid confusion
>you should have this structure "Users\YourUsername\Documents\Paradox Interactive\Hearts of Iron IV\mod\african_dawn\descriptor.mod"
>copy the descriptor.mod to "Users\YourUsername\Documents\Paradox Interactive\Hearts of Iron IV\mod\"
>I rename it too but again not needed
>edit the "Users\YourUsername\Documents\Paradox Interactive\Hearts of Iron IV\mod\descriptor.mod"
>add this line with the correct path to the folder "path="C:/Users/YourUsername/Documents/Paradox Interactive/Hearts of Iron IV/mod/african_dawn"
>now the mod should appear with the name "AFRICA MAP" (it use the name in the descriptor.mod file)

>>36956
Cheers. I played it for like 2.5 hours, it's alright, pretty well made, didn't see anything objectionable in it but whatever. Not much to do once you beat ISIS.

>now a quick word from our sponsor
<ahem
<TNO is dead

>>36963
This is known. But our imaginations of what the 80s would be like was always gonna be more interesting than the actual game even if it did get that far

>>36964
on 4chan they leaked a lot of reworks and it's looking as grim as ever… im kind of sad i really like the mod but the next update will probably be the last good update.

>>36965
Well link that shit then. But yeah the reworks always seem to be worse than the originals

>>36940
LMFAOOOOO YOURE TALKING ABOUT UPDATE HELL AND RECOMMEND RED FLOOD?? BAHAHAHAHAHA

What TNO formula? What fucking part of TNO do you see in this? Kalterkrieg has the TNO formula, insofar as nothing fucking happens in that mod. TFR is the exact opposite of that.

File: 1721987277070.jpg (276.56 KB, 892x937, notes from TNO.jpg)

>>36966
https://boards.4chan.org/vst/thread/1802559#bottom
all new content is on stall for reworks, the only new content getting worked on is Brasil and Mexico. Italy is in reworkhell, Canada is never getting released and so is Poland.

>>36977
That sucks, kind of to be expected though when all the original people have left.

Not like anyone's paying them for this though so whatever. But it does seem selfish for people to take up the lead roles who are just content to let the project sit in development hell.

>>36940
Red Flood is mid as fuck. They have the best art team though, no other mod has a nicer looking ui and focuses besides OWB

File: 1726271373476.png (33.94 MB, 7000x4800, atomwaffen_teaser.png)

Presumably the final teaser for TFR before release in October

File: 1727981845613-0.png (31.83 MB, 3864x7872, ClipboardImage.png)

File: 1727981845613-1.png (2.41 MB, 1755x1310, ClipboardImage.png)

TFR china stuff, pre and post taiwan war

>>37358
> Socialism with chinese caracteristics gibes -7% research

Boomer.

>>37359
thought the 50 cent army was enough of a giveaway.

File: 1728234761463.png (3.48 MB, 1920x1080, ClipboardImage.png)

Literally 1984

>>37398
there are some people that use the term "antiindividuality individuals", i read it in some random article in the internet. Individuality is based on capitalist egoism, of one against all, the individual always in opposition with the collective. In antiinviduality individuals, “The new man will find himself only when the warfare between the collective and the individual ceases. Then we shall see the human type in its fullness and splendor.” The social significance of individuality unfolds in communities that do not know of the individual vs. society dichotomy. There, individuals to come to life in the collective, just as the collective comes to life in the individuals. In other words, individuality can only unfold its social value where there is constant interaction on one and the same social terrain.

I never asked, to that anon who posted a screenshot of his game with an anarcho-Bolshevik country, was that custom or just Kaiserredux?

>>37400
>anarcho-Bolshevik
Totalists are meant to represent "fascism", as far as i remember from KR lore.

>>37400
I know Belarus has an anarcho-bolshevik/illegalist path in Kaiserredux, so maybe it was that
>>37401
Eh kinda? It's generally represented by things that are either Sorelian or National Syndicalist in nature, so it depends how fascist you think those things are. The explicitly supremacist ultranationalism is usually reserved for national popullists

For anybody who's tempted to play Left KMT in Kaiserreich and wants to emulate Maoist China, your best bet is any path where the Chinese Syndicalist Party radical faction is calling the shots, a lot of the folks in there like Chen Duxiu were OG CPC members and they're the faction most invested in Marxism. The Totalists of the China Revival Society will either give you a military junta painted red or schizo Blueshirt madness depending on which path you take, neither of which are very Marxist

Bruh, the new DLC coming out is looking pretty fucking dope, cannot wait for vanilla HoI IV to finally have a German communjst path lmao

>>37441
I said before, but my best experience in this game.
Example of what a game like this could be.


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