No.19237
What's wrong with >>13224
No.19244
>>19236>PopSocWhat's that ideology?
No.19245
>>19244populist socialism
No.19247
>le epic spaget man quote
>ayn rand leader in China
Is this some alt history mod or what retarded shit is this?
Oh wait it's from red flood. What's the deal with that? I am still feeling residual frustration even though my initial understanding was incorrect
No.19249
>>19247>>le epic spaget man quote???
>Oh wait it's from red flood. What's the deal with that? I am still feeling residual frustration even though my initial understanding was incorrectThree essential events happen in the RF timeline.
>Russia beats Japan in the Russo-Japanese war and entirely annexes and colonises the majority of Manchuria - So Rand isn't leader of 'Manchuria'/China, She is a potential leader of 'Yellow Russia' for instance.>The Fiume endeavour somehow survives legitimising De-Annunzio's SchizoBabble as a legitimate ideology >WW1 lasts for like 3 more years (I think till 1921), Europe and as a result Africa, India and the middle east are in absolute shambles. This leads to several more places getting absolutely fucked and D-Annunzio level schizos taking over, Like Yugoslavia, France, Poland and Georgia - These countries are basically the most interesting/wild cards of the mod atm.Oh yeah and the Northern expedition failed.
No.19261
>>19249Another pretty significant diversion is the SPD not moving right with WW1, which leads to Germany becoming a multi-party socialist democracy
No.19295
>>19261All of this is ofc, before Levi's treacherous betrayal of Austrian Proletariat that ousted him and allowed for more orthodox or hardline factions to take control…..or Socdems
No.19315
>>19281isn't that just the russian empire eagle slapped on the italian flag ?
No.19317
>>19315Personally I think it's the Habsburg coat of arms though why a socialist republic who have that on its flag is beyond me
No.19511
>>19510I bet he was quietly seething at that reply lmao
No.19522
>>19511M-L paths are fucking boring though
No.19544
>>19522yeah, it's all just a variety of "gulag repression bunkers militarism 100" like tyumen and irkutsk, maybe some bland militarist statelet, and a sprinkle of "heckin wholsom utopians that like to get drunk and shit, but also they're hard to play as" like you know who i'm talking about
(i haven't actually played tno since toolbox theory, but i'm pretty sure they haven't stopped abusing these tropes even after 57 leadership changes)
No.19550
>>19522tno only has one ml parth right now though
No.19573
>>19550you know what I mean
No.19590
>>19574Here we xan see the fatuousness of fascist theory. Blood is the lubricant of history not its motor force.
No.19827
I like the main menu song they use in Red Flood
No.19982
>>19965Based and Anarcho-Orthodox pilled
No.19998
What is the best way to pirate mods from Steam Workshop now that
https://steamworkshopdownloader.io/ is dead
No.19999
>>19998use skymods for hoi4,steamcmd is fine too if you want to manually download them but HOI4 doesn't allow to download from it.
No.20033
So from trying Red Flood for a bit and looking through all the foci and country descriptions for lore i seem to have gleamed this.
So the 'not fascists' took over France and said that any parties that didn't sign their charter would be banned, The French section of the Internationale (Which didn't go class traitor during WW1 in this timeline) split over this with half of them staying and becoming the 'FNAG-(PSF)' and work with 20th century schizo man, And half of them ran off to Madagascar, which is basically now like 'Free-France' in TNO but for commies.
Also the 'National-Syndicate' which we can assume are either Sorelians or Ultras by that name are also working with the FNAG.
Is France eventually meant to have a path for each of these parties considering the party leader names are unqiue?
No.20046
>>20033They'll have a rework out which will add a path for every faction of the FNAG yes, although from the look of it maybe America will be out first considering they're already remaking post collapse California
No.20341
Embedding error.
<TNO.
Is there any way to ensure/increase the chance of the 'reichstat' collapsing before they empty out the continent?
Basically the reichstat has two 'endings' in the files.
If the 'devastation' hidden ticker gets all the way to 3, then you get the 'African devastation'
But if it stops at 2 or 1, then your meant to get 'The end of the reichstatt' where the implication is that the African partisans successfully overthrow the natsoys BEFORE they can genocide half of sub-sahara.
The ONE time i have ever gotten it in my game since the 'Greater African Reichstat' was given content was to play as them and intentionally fuck up early.
I've seen some people say that getting the Pro-OFN S.A.W ceasefire was meant to increase the chances of it collapsing, but this hasn't been confirmed.
But i guess that would make sense, since most people playing burgerstan, when they get the 'Pro-OFN ceasefire' usually just ignore it and continue blitzing towards Leopoldville.
No.20343
>>20341Helping the OFN win seems intuitively like it would increase the chances of a better outcome for the Reichstat.
But if you want to ensure a certain outcome you can set it in the pre-game, I forget which button but there's an interface where you can pick who you want to win each election and what political path countries should go down
No.20350
>>20341Getting the pro OFN ceasefire DECREASE the chances of it happening,it's much easier to actually deal with the rebels when they are less of them,the fastest way for it to explode under the AI is germany winning the war,and then the AI goes down the insurgency tree first,making the rebels pop up before they start having an economy.
>>20343custom country path is a mod.
No.20351
>>20350Can't you do that in TNO? I swear you can just like in Vanilla
No.20355
>>20350So wait,
Does completing the G.A.Rs focuses that ‘improve the local situation’ (I.e genocide) like ‘empty out etc’ and ‘find the rebel’s’ actually make the ‘stability’ tickers degrade faster?.
I thought they just ticked down in line with the devastation stage (Stage one - 0.1% Stage two - 0.2% Stage three - 0.3%)
No.20360
>>20355if huttig goes down the right tree (of the three ones in the middle,not the south africa one),yeah he explode faster because the SS starts having secong thought about the whole destruction of the continent and you lose manpower,and timed decisions that fuck you over appear (I think that's what I remember ?),if you want to really destroy africa you can even fuck over the boers until they explode in a civil war again,and if oberkommando sudafrika win,they also explode when the devastation occurs.
Truly a gamer moment.
No.20408
>>20360>>20341>>20350>>20355Honestly considering they give you CIA/Abwehr decisions for absolutely pointless bullshit like giving Franco 5 million dollars to build his Dam with or rigging the Brazilian election. You would think they would give you something like a 'Destabilise the Reichstatt' (Which is either a continent sized slave plantation run by Nazi's in the eyes of burgers, or essentially a province in a state of revolt in the case of Germoney) decision which just deducts 20.0 points on the stability tickers every completion.
That would be a good 'realistic' way for a player to ensure the 'End of the Reichstatt' even if they got Pro-OFN ceasefire
Also both Goering's unique foci and the Generic germoney 'reichstatt cabal' decisions are broken and do literally nothing.
No.20413
>>20408just don't accept the ceasefire lmao.
No.20418
>>20417Looks like it's Ustinov gang
No.20428
why is this game's tutorial so fucking bad? Am I just supposed to watch 12 hours of playthroughs to get even the most basic gist of how to play?
No.20429
>>204281.wait till you open up vic 2(I can't win an equal war to save my life,even with 30 stacks) or hoi3.
2. what's the problem exactly,what templates to choose, (I still have that problem) when do you switch from civ to mil,how much you should put in each equipment,what to do with pp ?
even if the tutorial was good,it wouldn't be updated with the meta anyway.
No.20430
>>204281) Build nothing but interwar tank chassis, artillery, and infantry equipment
2) Always research better artillery and build it immediately
3) Research flame tanks (think they're in support companies), turn your interwar chassis stockpile into them, change your chassis production over to them
4) Make an infantry template with some artillery, to 21 or 22 width whatever
5) Add interwar flamethrower tank to template as support company
6) Deploy your guys on the frontline
7) Make the funny battle arrow
8) Declare war and press go
No.20431
How the hell do I get/maintain naval supremacy? What’s the easiest way? I hate having to micro fleets. Trying to invade Europe from Amerika and its like whack-a-mole with the supremacy levels per region.
No.20432
>>20429>I can't win an equal war to save my life,even with 30 stacksYou must not be building proper armies or totally neglecting your military techs. 4 inf 1 hussar 5 artillery is the ideal setup until you can run tanks and planes and the like.
Setting up a frontline (because the AI will swarm through any holes and make a big mess) on favourable terrain (mountains, behind rivers etc) and letting the AI suicide into you is also a good strat
No.20433
>>20417Wonder what MIC means in Dmitry and Nikolai route Means for the Union tbh.
No.20434
>>20431Ok, this is how you do it. You take all your fleets that you start with and combine them into one mega fleet. Then, you use the buttons that allow you to select all destroyers. Put the destroyers in their own fleet under a new admiral (one that is good at spotting etc). This fleet will stay on convoy escort at all times, assign it everywhere you have convoys. Next, go back to the megafleet and press the button to select all submarines. Put them in their own fleet under an admiral that has torpedo and sub traits. This fleet will be for convoy raiding and you will put it everywhere you want to attack the enemy's convoys. Be aware that if this fleet runs into enemy destroyers it will get rekt so if your subs start dying, unassign them from the given zone if the losses are too high and use them elsewhere.
Now with the main fleet remaining, you will put that on the mode that says like 'attack naval targets' or something like that, this will make the fleet automatically move to wherever there are battles and it will fight the enemy main fleets. Be aware that this fleet will use all your oil in like a few weeks/months depending on country so you should only activate it when you see your enemy's main fleet or vulnerable capital ships (battleships and carriers). Now when the enemy fleet is spotted, your deathstack will roll out and obliterate them. But be aware you should also put your destroyer fleet on any tiles your main fleet is on so that you they have sub cover. Also air support/superiority will help a lot to destroy the enemy navy if possible.
Sorry if that was muddled, hope it makes sense.
No.20443
>>20417What mod is this from?
No.20449
>>20443Cold War Iron Curtain or "CWIC".
No.20483
>>20417Wonder what Ustinov gonna do because his FP is being isolationist and he has MIC investment as his Economical policy.
No.20490
>>20483Likely the military industrial buildup that will allow for the 82 candidate to be Agressive (not that the Soviet Union needed more military industry to do that, but it's a military candidate, so of course they'll build more)
No.20716
I've played vic 2 cold war mod and i don't know what to do as sov union, i'm bleeding money and most people are jobless, it's also hard to put people in my sphere, what i need to do ?.
No.20756
ZEBRICA IS FUCKING OUT!!! but I'm on holiday and can't play it right now
No.20765
>>2075684 countries ? they want to reach KX level of lag or something ?
No.20766
>>20765It already slows down considerably a couple of years in, but it's worth it so we can have Posada-chan and her wholesome global conquest (genocide optional((don't do it)))
No.20780
>>20716You apply neoliberal shock therapy.
I'm not jk the only way I made profit was setting social welfare spending to 0
No.20781
Embedding error.
>>19999Red Flood added a wide buffet of socialists in Russia for the new update. Who's your pick?
No.20782
>>20716Ive heard the economy is fucked in that mod
No.20783
>>20781They also finally accurately portrayed Mayakovsky as a communist
No.20801
How bad is France in Red-Flood to live in?
No.20804
>>20784At this point keeping Accelerationism as its own ideology on the wheel seems more like a point of stubborness by the devs.
>Its for the wacky paths<Except some wacky paths take other ideologies>Its for technocrats<Except if the technocrats aren't too technocratic they aren't accelerationist>It's for schizo rightoids<Except half the schizo rightoids are put as reactionary>It's for looney anprim spiritualists<But again, not all anprims get to be accelerationist No.20805
>>20784Stalin as an unifier soon.
No.20808
>>20804Accelerationism in RF is basically the phenomenon as described by Benjamin Noys in Malign Velocities. As the RF FAQ goes:
"Accelerationism is an umbrella term for a variety of worldwide movements characterized by ultramodernism, revolutionary rhetoric, a rejection of both mainline socialism and liberalism, and a general technophilia. Accelerationists sit on both ends of the political spectrum, and cannot be reduced to "our version of fascism". While the term in-lore originated as an insult hurled by members of the Second Internationale, the ideology’s name comes from a variety of sources, ranging from Nick Land, who without Artaud would not have invented his own philosophy; to Benjamin Noys, who classified people like D’Annunzio and Marinetti as accelerationists in his coining of the term. It is not a made-up ideology nor do we force movements and people to fit into the label, we simply give already existing ideas and tendencies this term, and no, it is not "make thing bad so good thing happens.""
Anprims are the opposite of accelerationism and the French anprim path was removed for that reason, while Gorgulov in Russia was changed to Reactionary. Many old devs didn't really understand accel and thought it's just wacky paths, thus you have some weird exceptions but they're all actively patched upon.
No.20813
>>20801there aren't that many events and you mostly have to guess,but it sounds pretty goddamn awful regardless of the paths (even the homo autism one)
No.20817
>>20813Eventually when the rework drops, it'll be something akin to a one party democracy which, because of how broad Accelarationism is, can go a multitude of ways, some good, some bad, and some fucking awful (and every single one of them is their own weird thing)
No.20820
>>20801>Acephale.Dark-Enlightenment / Right-Accelerationism - I.e pretty shit if your a wagie, This will be scrapped in the rework as George Bataille and several other people who are ministers for him were never like this in real life.
<The rework will replace them with Bataille as one of the potential 'revisionist-socialist' second in commands to Artaud.>Carnalist/Auger/Druids.Return to tradition rightoids essentially - they also used to have essentially a failstate where you got absolutely awful debuffs but got like a '5x 50% research speed - mass assault' bonus where everyone in France basically became raiders from fallout and you got CORES (Not claims) on every state in Europe (Think the pre-patch 'Luxembourg doctrine' germoney)
<Rework will make them not do the Druidry bullshit, but focus on forming some sort of weird united states of Europe / Federalised Europe if they beat germoney and UK - Which depending on choices will either be a genuine federation of equals (i.e E.U.S.S.R) or just an extension of French nationalism (Neo-Napoleonic continental system)>Escadron.The evil Dystopia meme faction.
Pretty much Sorelians/'National-Syndicalists'/'Corporatists' who are split between the 'Droit' who are sorta more moderate and the 'Gauche' who are like this France's equivalent of like Ultra-Left Red-Guards or something and are thus represented as 'Anarchist' on the pie chart.
You get a little more choice in terms of focus's with the Escadron, but basically the worst combination i can imagine is…
<Homoeroticism + Enfants de Patron - The meme, men are encouraged/forced to be gay and only have emotionless sex with women to have children who are as the focus suggested not considered their kids but 'Enfants de patron'<End Feminism - Self-Explanatory, Women get the 1700s treatment<Neo-Catharism or whatever the foci is called + Fast Messiah - To top it all off everyone in france is essentially indoctrinated into a cult.
<Rework will make it so each faction (Droit / Gauche) has their own leader, focus's etc instead of just being one tree. No.20830
>>20820Acephale will still be in, just being actually like Batallie OTL (not a cannibal ancap)
No.20905
Yo, Suslov dev from 2WRW mod, if you are still here, could you explain what is happening with the mod? Seems like you guys had your own janny meltdown.
No.20930
>>20905fbi.gov got couped because the lead devs fucked off and gave it to some retard that wanted to divert all the devs to his personal project and some of the devs moved with him to work on "the fire rises" another 2ACW mod,while the rest is on the BNW asia fbi.gov.
They lost control of the workshop page too.
long post on the TNO subreddit if you want more info.
No.20933
>>20930 (me)
in the bad news for exemple,they basically lost any gfx work made since the last update,because nobody decided to download it or put in in a mega or anywhere else.
No.20978
Having a good Kavkaz Society / Transcaucasia game in RF feels like it hinges SO SOOO much on other countries RNG. (And yes 'Git gud' i know).
If the South-Eastern-Union gets the Russian-Nationalists in charge, Black-Hundreds hold Siberia Or if Dutov survives - You might as well just restart.
When i finally finished my Mayakovsky game and got the Republic of Labour and Valour it did feel mighty cathartic though, haven't gone back to play Eurasia guy and khlebnikov yet.
No.20979
>>20978Just use the path choice feature in settings lmao
No.20980
>>20978Let me guess, You taking 50% attrition on all your units and 6 months to beat Kornilov in the Steppes or marching into the Siberia in winter while Moscow/Petrograd gets stronger and stronger and eventually dw on you?
My meta sorta goes like this.
>Speedrun down to the foci that gives you 5k guns to get you started on building some units, then take the first military decision to get some gun factories and the second army foci that gives you doctrine research speed boosts>Take Armenia+NorthAzerbaijian>Use some Armenian guns to add a battalion to your infantry, everything else into more units>As soon as all the new units drop dw on South-East-Union>As soon as you beat South-East Union, One more battalion, even more units>Complete the army tree down to the focus that gives you a 50% non-core manpower bonus + Any other focus's that give shit like Division speed / Organisation / Attack-Defence / reinforce rt' to your units (I think Mirsky gives you a whopping 30% div speed and reinforce rate, Mayakovsky gives you like 20% org 5% atk 5% def, Khlebnikov gives you something really shit iirc like division attrition %)>Declare war on Moscow/Petrograd, their army is absolute dogshit half made up of 3 battalion horse cavalry until later in the game, encircle encircle encircle,After you beat Moscow/Petrograd you should have more then enough Army exp to basically finish either people's army or deep battle - Just spam out 30 widths + Support and walk into everyone in else Russia's VP's
I'd argue Kavkaz actually tends to become boring after you beat Kolchak/Glasses tbh
No.21012
Haven't played HoI4 in half a year and I want to install the mods. Obviously I pirate this shit, but it now appears that the old mod downloader websites no longer work without a real steam account that has the game bought. Is there any workaround for this?
No.21104
Has anybody else been having problems with the loading? Ever since No Step Back, the time for me to even get to the main menu has dramatically increased.
I guess having some mods (11) installed ended up affecting it. But even then, they're rather small, and i was getting this issue before running the game with them.
No.21263
>>20784>one of the factions shown is literally the One State from WeDamn, HoI IV mods are wild. Wonder why they called its leader "OP-01" instead of "The Benefactor" like in the book tho.
No.21297
>>19236Does anyone have a China WC guide?
No.21298
>>21297>unify china>beat japan>beat USSR (if still exists)>beat axis>beat allies>conquer remainder>profit ???world conquest is boring though, don't do it
No.21312
>>21012only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.
>>21297since a WC is just you snowballing with less and less resistance (his applies for every paradox games except Vic 2,where it's nearly impossible to not get the entire world in a containment war against your ass and you get crippling debuffs),I dunno what you're having trouble with ?
As soon as you're done with the factions,don't bother conquering the rest,and don't rush the major countries unless you want to have multiple years truce with the minors,never call anyone but your puppets unless you have player-led peace conferences.
No.21313
>>21312it sucks that most all strategy games suffer from either snowball effect that makes it piss easy, or some kind of crippling and unfun feeling mechanic like aggression in vicky or realm divide in shogun 2
No.21315
>>21313Most of them don't actually have in mind that you will conquer the entire world anyway,Stellaris is all about surviving the endgame crisis,Vic2 is trying to unify the historical nations,experiencing historical wars and warring around colonies (which is why China is broken if played by a player,as they consolidate early and can actually "play" the game by ruining everyone else fun),Eu4 is about finishing your mission trees, doing achievement runs and just chilling/blobbing without that much resistance,while another country on the other side of the world immensely blob up and you will have to fight them eventually if you actually play until 1700+ (who does that wtf) and it's still in active dev because of its poor early design,Hoi4 is about WW2 and only WW2 until anything related to the cold war is put out,so when you're done with the mustache man/your focus tree,that's it.
Total War games are just to play a powerfantasy of suffering early to destroy everybody in late game,there is a reason why nobody plays in legendary,it's mind numbingly boring where you have to use basically a single combination of units or you will die,but some get a boner from "dominating" a AI that has massive cheats.
No.21397
>>21394Goebbels is really just sorta KPD except maybe somewhat more incrementalistic and Germany is a New/Peoples-Democracy under him instead of a Vanguard party state.
Reventlow is basically just a Vanguard-Party state, but he's just doing 'Muh ancestors :) *Looking at bust of thor*' shit the entire time.
No.21524
>>21397Did you play the rework? Reventlow is basically a Commie Nazi
No.21580
>>20801From what i remember
The Red-Flood French dev basically said as a French guy the entire current France focus tree is absolute shit - and the description of everyone's ideologies laughable - And will be replaced
From i've seen in Teasers and posts about it - The New French start will sorta be like the Germany election decisions tree after the newest update.
You get a focus tree about preparing for the elections, Where you can probably take certain decisions to
poomp certain parties 'influence' or popularity or whatever but then Apollinaire gets capped by a member of the #Resistance and you need to invade Wallonia, Where you get to make more decisions about how to do it
and probably intentionally fuck up the invasion if you want to help the surrealists by the looks of it and then the elections go ahead.
(Once again iirc) the parties that can actually win the elections are Bretons Surrealists (Pretty much just chummy friendly commies), And the 'Carnalistes' (Rural rightoid 'Not Fascists')
From there you can then have Breton either get couped by Bataille or Valois - Or with the rightoids form a coalition with the Escadron (Futurists), The rightoids have like 4 different special-snowflake factions to choose from.
No.21613
>>21610>>21611Fucking love AAR. I should larp more when playing hoi4.
No.21631
Well my UAR game failed because of a bug that caused me to auto fail the six day war. Gonna do a USSR run where I start WW3.
No.21640
I download the Iron Curtain mod and windows said its trojan. Did anybody else experience this?
No.21642
>>19236finally, instead of joining an org in real life i can finally spread the world revolution by playing as socialist bulgaria
No.21817
>>21580Calling the Surrealists "chummy commies" is a huge misrepresentation, especially considering how much of a control freak Breton was
No.21851
>>21850Did the French Republic get exiled to North Africa? lmao
No.21852
>>21851They gave up all their colonies except Algeria, Mali isn't a puppet, they are just in NATO for some reason.
No.21853
>>21737Three crosses on a turd on the flag of iraq represents the Balkans?
No.21854
>>21853>a turdI thought it's a somewhat dehybrated golden eggplant, no?
No.21858
How are you people getting the Iron Curtain mod to work? It keeps crashing for me once it ends loading.
No.21859
>>21858Same. I think maybe the cracked hoi I have is to recent a version for the mod? Or vice versa?
No.21905
>>21900what's the most leftist path france will be able to take?
No.21914
>>21905One of the socialist factions of the FNAG probably, although they'll all be anti Socialist Germany anyway
No.21915
Is Road to 56 the best "vanilla +" mod? Base is so boring but I feel like a WW2ish setting
No.21922
>>21921>tfw the federation shatters and the children of the stars take over five months into it>>21915yup,even tho it has some shitty memes in it.,there is nothing better for basic vanilla setting. (mongolia now explode every game by provoking a war witht the soviets)
No.21923
>>21905Either Andre Breton or George Valois.
Breton will probably be closer to what 'Socialism' as an applied set of policies means in this world, Which is basically Luxemburgism.
Valois is a
Left-Sorealian who both irl and in-game was a member of Action Française so he will probably be like the mandatory muh ebil tankie literally 1984 path or some shit basically.
George Bataille is also a potential leader, but his path will basically be fanfiction, since there's no real historical example of a 'Bataillian Socialist' or anything like that, And Bataille has never really ever been part of any Communist party's canon.
He's marked as a 'Revisionist Socialist' in teasers.
No.21928
>>21923I mean, i would have agreed Valois would have been made into a shitty knockoff "Stalin" if they hadn't already changed Goebbels to not be that
No.21929
>>21921Even if Zarishat is a clear sort of parady of the PRC, i still like her way more than her brother for not being a Succdem fantasy (although his story also interestingly works as an anti DemSoc story, since even if you go full Evolutionary it still doesn't change the political system to Communist)
No.21937
So I played CWIC mod and to be honest it seems a lot less polished compared to TNO and with has more libbrainworms coupled to poorerwriting.
I am guessing they have a smaller fanbase and dev team tho
No.21939
>>21937honestly, while i agree that the writing is poorer i don't agree that CWIC has more lib brain worms than TNO with the exception of how they despict Stalin.
both has liberal brainworms, it's to be expected for mods made by liberals, this will only change if communists or even us made a mod btw.
No.21940
>>21939> this will only change if communists or even us made a mod btw.I might be interested in doing this with Vicky 3 (assuming the game isn't shit). What is the leftypol historical point of departure? Maybe Napoleon gets mercd at Austerlitz or wins Waterloo.
No.21941
>>21940i think an non serious mod for shitpost reasons would be a start.
No.21942
>>21937that's because the dev team has been spreading itself too thin by simultaneously working on 3 starting dates instead of focusing on the earliest years in the scenario then working forwards from there like every other big mod does. but i think they're just now getting their shit together since they're starting to use roadmaps to properly plan their content development. also i strongly disagree that this mod has more liberal brainworms than tno. just compare the teased kaganovich three to the ones he has in tno to get an idea
No.21943
>>21939There's a mod being made by communists right now! It's called Spartakus: World in Revolution
No.21944
>>21939I still plan on fleshing out the Armageddon scenario from HOI2 into a mod for DH, I hope to use it to make a large number of the "democracy" paths cursed. Of course there will still be the liberalism of the original scenario and the game itself but I hope to work against it. I've got a ton of ideas. My biggest hurdle will be graphics.
Honestly I'd like to make tons of mods for Paradox game but between work and school I'll be lucky to make one. No.21987
>>21312>only know about skymods,since the cs.rin.ru mega folder has been downed I think ? anyway you basically don't even need to edit the descriptors with skymods,and the irony mod manager will tell you if one of them is wrong.What's skymod? Explain like I haven't been playing modded HOI4 for years.
Someone right a guide for the newcomers that want to get started with pirated HOI4 and mods. Also nobody answered this either:
>>21858>>21859
>How are you people getting the Iron Curtain mod to work?I DLed the mod from the git but it crashes when you try to start a match.
No.22000
>>21987>What's skymod?it's smods.ru,a repository site to download workshop mods without using the steam command or to download mods that are forbidden to download from steam command,you can input the name or the ID number (the one that is in your search bar when you have the steam workshop open)of the mod you want to download,you then extract the folder and the .mod in your documents -> paradox interactive -> HOI4 -> mods folder.
Then you open the game with the launcher,or if you haven't picked up the cracked version of the launcher,you either go pick it up,or you download IronyModManager,put the path to your game and mods in it,and select them there. (I reccommend it especially if you're playing Stellaris and HOI4 and want to try modding/make patches to make other mods compatible,as it has a conflict solver that allows you to check what files are overwritten)
>How are you people getting the Iron Curtain mod to work?I got it to work with the workshop version without any problem,but seeing that the near entirety of the content is WIP made me not care to actually play it.
No.22188
>>21942I can always be wrong since I haven't played every faction.
One thing note though: Kaganovich isn't in cwic yet and is going to be reworked in TNO, so if that is our basis of comparison we should wait until they both cone out fully.
No.22195
>>22188Apparently the VK TNO page leaked a bunch of stuff on the TNO rework, there's going to be massive changes
https://vk.com/@tnomod-vtoraya-smuta-ili-gromadnyi-revork-vsei-rossii No.22247
>>22195From what I heard that was all fake and tailor-made bait to create "TNO doesn't understand Russia" outrage.
No.22291
>>22247If so kind of sad, some of the stuff there looked kind of cool
No.22332
>>22247Ah that makes sense of things. Some of the changes seemed a bit too excessive. Way too radical redraws of the borders.
Imo I do think reducing the total number of Russian warlords by like 20% though. There are a few too many and likely slows the mod a lot.
No.22337
>>22329>>countries either drowning in cash or debtwell that's pretty accurate to RL so…
No.22345
>>19236>FarEastCollapse.jpg>Ayn Rand>Individualsty.So this is literally just the 'Ayn Rand talking to Max Stirner' meme?
<Yeah but what about the WORKERS self interest?>"…">"OH SHIT" No.22507
not very good at these sorts of games, but I actually had fun industrializing as the northeast german american former colony in throne of lorraine, even though I eventually got blind sided by the two former dutch colonies merging through a decision, declaring war on me for a core and butchering my army
No.22509
>>22507Excuse me sir, I know these games literally all just look like a map, but this is the HOI4 club, the leather club is 2 doors down
No.22516
>>22509I don't see why this can't just be a general for all grand strategy games
No.22614
Ok, Lets ask this question.
>Victoria 2.
Do you usually
- Try to moderate the springtime of nations / 1848 as much as possible by passing popular reforms.
- Intentionally provoke a Jacobin rising and let them enforce demands to get as many reforms pushed as possible.
- THE OLD ORDER MUST BE DEFENDED I.E let Jacobin uprisings happen - beat them - fuck liberals, all my friends hate liberals
No.22642
Anyone been really following V3? How's it looking? I see them release a ton of content but I haven't watched any.
No.22655
>>22642Victoria 3 is an economy management and internal politics babysitting sim. If you ever played the CWE mod for V2, and ever thought to yourself "that's dumb and doesn't work like that, but the mechanics prevent it from ever being implemented correctly", then Victoria 3 implemented that change.
Naturally, blobber memers and armchair general micromanagers that want to sit in mountains are mad.
No.22679
>>22642They made some really good looking changes to the way trade and diplomacy work. tl;dr compared to the original build trade is more granular and strategic, diplomacy is more sensibly restricted (can only interact with neighbors and nations with an active interest in your region/a region you also have an active interested in, meaning you cant do gamey shit like butter up France as the Zulu just because you know theyll be a good potential ally against Britian)
they just posted an AI dev diary that looks very promising. undoubtedly there will be major gaps and flaws on release but im hopeful.
No.22681
>>22614Usually keep reactionaries empowered for sweet sweet state capitalism until socialists/communists show up.
>>22642Diplomacy, trade, and the economy look good, warfare looks very not good. Only time will tell if the sort of micro-genre shift (or maybe focus shift is a better term) will be successful or not.
No.22727
>>22642afaik people really hate the warfare system
No.22745
>>22727or the lack thereof
No.22746
>>22745I always thought the warfare system in the second game is a meme,it's why in multiplayer they make a bajillion rules to not have it become a shitfest.
in SP you litterally have to use the retarded IA by putting yourself in a mountain and cycling units into it to get a massive defender bonus,and that's it,the more the game goes on,the less you can even try to be on the offensive because of the machine guns nonsense,and you can't even setup a territorial defense because they're just going to attack from neutral and ignore your line.
half of the units are also completely useless,and a 1v1 war with equal troops is just praying for better rolls and making mil techs,because you're both using the same templates.
No.22797
>>22796I played the demo, gonna try get a torrent tonight - what are you stuck on?
No.22807
>>22797Honestly the first part. Just assigning agents was unintuitive and I wasn't sure when they finished the first task how to reassign them. Unsure of the research, mission goals, any of it. There was supposed to be a tutorial but it didn't pop for me.
Probably gonna sit on it for a couple months and wait for them to tighten everything up as I like the premise. I'm sure lots of people will bitch.
No.22813
>>19590What drives history then?
No.22814
>>20417y do they keep fixing the tree stuff and then making it more retarded and tno liberal-esue?
No.22820
>>22807There is a tutorial and it was pretty good from what I remember, you played as Resistance yea?
No.22821
Does the new peace conference system alleviate the AI border gore problem?
No.22834
>>22831And who imposes that force? People. And force is half the story if want your government or system to be stable those under it have to believe in the legitimacy of that system.
No.22836
>>22831This might be a bit off-topic, but wouldn't the Marxist reply to this just be that people (or more broadly, classes) use force as a direct result of their material conditions and class struggle? It seams to me that it makes much more sense for force to be the conduit through which class struggle is expressed rather than than the engine of history itself.
No.22837
>>22834The history of the human species presupposes people, yes.
>those under it have to believe in the legitimacy of that system.That's usually solidified afterwards. See: the bourgeoisie governments of Europe during the 19th century.
>>22836That's what is was getting at, the two aren't mutually exlcusive (though under Simone Weil's terms, it would be force by itself).
No.22844
>>22843does France still gets balkanized if they don't take vichy via the decisions or since they have claims they actually get their country back ?
also British Occitania.
No.22850
>>22843They should have just copied the way KR does annexations.
No.22860
>>22843gee billy, how come your mom lets you have five czechoslovakias?
No.22871
>>22796Ok I felt really compelled to play this for the first 15 hours or so but now I just feel drained. The game is long as fuck and mostly has nothing happen. I should have thought about that it's made by the Long War devs of all people before playing it. Of course it was going to be overly grindy and long.
I'm gonna go back to xpiratez.
No.22980
>>22843>Second imageSomething you'd see in TNO when you get to the end of the EsoNaz or Ultra-Militarist germoney routes and europe implodes in on itself.
No.22983
>>22982>>22981How about a
dark, dystopian, gone wrong, unpoggin MHA mod where Japan has like collapsed TNO Russia style with each 1A character + League of Villains members in charge of a statelet
No.22997
>>22983Horrible idea since theres only like three ideologies in the My hero universe
>basic moralfag democratic hero ideology>nihilist kill everyoneism>TNO spartanism>>22980Still no functional DSR path so the mod automatically sucks
>>22000Last time I used it was when hoi4 was in 1.7.1. I don't think any of the mods are updated which is why I never use smods.ru. Use topmods.
No.23025
>>22997>nihilist kill everyoneism*Himiko-Toga Thought.
>TNO spartanismThat guy with the face-paint that writes a shitty violent school shooter manifesto because he can't breed + his followers that team up with LoV/AFO.
>>basic moralfag democratic hero ideology"Nothing will fundamentally change, and you WILL. BE. HAPPY."" t. Deku
No.23033
Here is my summation of By Blood Alone, a potentially very good update that fails because of lack of polishing. Which is inexcusable do to the fact you have to pay for it.
No.23044
>>21012I got mine from top-mods, I'm still on Collie, and they have old mod versions:
https://top-mods.com/mods/hoi-4/ No.23045
>>21915I suggest you also check out New Ways Mod, it gives (almost) every starting minor a focus tree, and replaces the shitty generic tree with a superior one. It also has the most dynamic anarchist tree.
No.23049
>>23045>It also has the most dynamic anarchist tree.for what country?
No.23051
>>23033>pay.Paid 0 Moneys for any paradox games, the best price for dlc games.
No.23077
>>23049Any country with a generic focus tree. New Ways has a unique mechanic: if you fail to properly switch ideology through the generic focus tree, your government collapses and the Anarchist party takes over. When that happens, your national focus tree switches to anarchist focus tree, and you get to choose what flavor of anarchism you want to be.
No.23078
>>23055I don't get why people don't like the designers, they are easy.
No.23080
>>23078the only designer i have problems with is the naval one tbh.
No.23081
>>23080What's the problem with it?
I mean besides the fact that building a navy beyond the starting destroyers and subs is pointless anyway.
No.23188
>>23081>I mean besides the fact that building a navy beyond the starting destroyers and subs is pointless anyway.yea, because of this.
No.23190
>>23188I've been saying for years that there should be a dedicated 'naval research slot' to actually make naval research mean anything. You get one slot if you have a dockyard and if you are a big naval power you can have two.
No.23191
Any of you guys have an opinion on Imperator?
No.23193
>>23192Was only $3 so I just bought it. Will report back with my thoughts.
Going to use the "Imperator: Invictus" mod as apparently it fixes most of the issues.
No.23198
>>23191I wanted it to succeed but it never clicked with me. 99% of the countries are extremely slow and uninteresting, you can't make your own fun in some obscure corner of the map like you can in other paradox games. I can't put my finger on the confluence of mechanics that make it a chore to play but I can never keep interest more than 100 years in. At least it has playable republics.
No.23226
>>23191Feels like one of those mediocre videogame version of a boardgame imo
No.23227
>>23198It kinda pissed me off that you can't reform Rome to be democratic and get the final idea slot, meaning empire is objectively the better option for anyone except the Hellenic states which can get a special democracy government type.
No.23233
>>23227pisses me off that you cant form communist roman empire tbh
No.23242
>>23233You can't even abolish slavery or colonize the new world, SHIT game 10/10
No.23326
>>23325deng from what I hear
>>21921 No.23327
>>23326deng wasnt an alcoholic and alot of biographies point to him being ironically a true believer.
No.23328
>>23327I thought she gets clean?
No.23330
>>23325She herself is Yeltsin (but cute and competent), while her brother is successful Gorbachev without betraying the SU
No.23331
>>23328It depends on the past but realistically she remains a drunktard
No.23395
>>23386the MLP mod will always be superior to althist circlejerks if only because they don't play fast and loose with historical figures to fit them into their retarded lore
No.23397
>>23242i was thinking about this and i believe that all hoi4 focus trees should be reworked so that ideology is separate from the political systems. this way communist ideology countries could choose a focus to create federations, confederations, monarchies, empires, republics, democracies, stratocracies, etc
the reason i wish they'd do this is because not playing a communist roman empire is fucking boring as hell.
No.23401
>>23386Park chung hee moment
No.23402
>>23397I mean,any commie path outside of the URSS (or ethiopia now I guess) is absolutely terrible in vanilla,they're all "guess I'm gonna suck off the soviet union" or "get a topple governement wargoal(focu) on the Soviet Union" and that's like the limit of it.
No.23407
>>23325>>23330I just spent half the day playing as zeshmunazash and he's absolutely 100% a deng figure. Gorbachev was too retarded to be comparable.
No.23410
>>23395Those aren't edits / teasers for a mod, thats actually what he did in real-life lol
No.23426
>>23425ponyfaggotry is some kind of brain damage
No.23432
>>23426Much less retarded than your average fascist-sympathizing liberal HoI4 modders though.
>>23425Insanely based.
No.23452
>>23443Sounds like sucdem to me
No.23456
>>23452It is.
>Striving for equality and socialism by reformist means, harmonic socialism aims to mitigate or gradually abolish the negative effects of capitalism with a mixed economy and social welfare, while staying within the framework of a democratic government. https://equestriaatwar.miraheze.org/wiki/Harmony No.23460
>>23452>>23456ok ok, harmonic communism is better fine
No.23480
>>23456Never quite understood the difference between Harmonic Socialism and Democratic Socialism, their paths in general are mostly identical.
No.23486
If anyone is looking for a fun/challenging path in the Pony pod I recommend: Longsword -> Commie in the civil war -> go supremacist in the events afterwards. You end up going to war with literally the rest of the continent & enforce race-mixing.
No.23487
>>23486>You end up going to war with literally the rest of the continent & enforce race-mixing.Raca Cosmica supremacy
No.23490
>>23407Yeah but there's the alcoholism and I'm not a true believer shit which reminds me of yelstin
No.23496
>>23480Harmonic socialism has a private sector and social welfare,whereas Democratic Socialism are actively removing the private sector,since it's deemed incompatible with a proper democracy.
in pratice in the mod,it's not very different,since they tend to have the same foreign policy outlook,even supporting each other most of the time as Harmony runs on pure idealism,upholding being "Good" as a politcal statement,as opposed to non-aligned democracies and monarchies.
No.23499
>>23496>>23493i explicitly called zesh a dengist because he is in fact a dengist rather than some swedish socdem loser. he actually has a commitment to establishing socialism unlike any nordic socdems, and i think that's the best way to understand him. they collectivize farms (though you're given an option to either completely collectivize them or allow private farming) and completely destroys private banking. that's explicitly part of the orthodox zeirutist focus tree. though the bankers do come to you and demand that you pay them back for their effort.
No.23505
>>23160The devs have said that they hate ancap Bataille and are going to fix him to be in accordance with his actual ideas. His ideology will still be accelerationist though
No.23508
>>23499Fair enough, then the "mistake" seems to lie within the devs, and I think his sister getting her unique communist-subideology AFTER the initial release supports this.
No.23545
>>23540Have to agree with a lot of people in that forum, the system is way too simplistic. No serious Communist would tell anyone the Petit Bourgeois are fascist 100% of the time, just that they have a natural inclication towards it in times of crises. Paradox is way too late to do it, but someone in the coming years will hopefully mod in subgroups within each interest group that would account for different ideological leanings within it.
No.23557
>>23545The system has to be simplified to some extent though.
No.23558
>>23557hoi4 mods should focus on removing military armchair general bullshit and focus more on storytelling and country diplomacy. why should the game be about designing every little tank and every little military unit? fuck that
No.23572
>>23558it's a military simulator shay, of course it's gonna have that, it does not mean you can't have good storytelling and country diplomacy, hell i'd say most are into having more of this, looking at the success of TNO.
No.23580
>>23557Right, but that extent isn't what Vic3 is like right now. There's essentialy no possibility of any interest group having meaningful political changes to their ideology. How would they properly model the October Revolution if most Armed Forces pops aren't at least leaning social democrat. In this system, they would mostly support the Tsardom.
No.23671
>>23572>>23571a bad military simulator though. How come you can't do firebombing? Why can't you specifically target the civilian population? Why is food not a resource?
No.23672
>>23671Should be able to biowarfare too actually considering the game does go up to the 50s. You should be able to go full MacArthur, "belt of cobalt."
No.23684
>>23671>>23672Because Paradox doesn't want to become a target of 'the woke mob' obviously, people might not think HOI was so harmless if the holocaust was in it (ironically I kinda think it's more harmful for not having it but hey)
No.23687
>>23684yeah the fact that hearts of iron 4 doesnt have an event declaration every time there's a new concentration camp opened kind of makes the whole "it's literally hitler" thing a lot less obvious to the average player. they probably dont even realize that the usa and britain had their own internment camps with horrible conditions for the japanese or POWs.
No.23692
>>23689i wonder if there's a mod that adds camps and allows you to choose things like prisoner uprisings or killing them all, with killing them all increasing stability but freeing them decreasing it but giving political power, eventually culminating in either a civil war against former prisoners or the historical holocaust.
No.23725
>>23692Can you stop trying to ruin a war sim?
No.23731
>>23725no. wars arent fun anyway
No.23733
>>23731And pure narrative mods (looking at you, TNO) tend to go to shit most of the time. I would rather loike a mod that had a gameplay with a balance of military, geopolitical and socioeconomic simulation while having the story as a frame for it rather than turning the game into a glorified visual novel.
No.23734
>>23733considering hoi4 is literally a hitler simulator, the game should enable "just letting the generals make draw the battle lines and forgetting about the war" as a strategy since it's a well known fact that hitler constantly meddling in the war contributed to germany losing.
No.23736
>>23692no,because they would be banned from the workshop,mods that actively change the population of states outside of nukes get scrutined very hard.
>>23734that's Vic 3 war system tho :V
No.23739
>>23736>no,because they would be banned from the workshop,mods that actively change the population of states outside of nukes get scrutined very hard.Lame. Just trying to run cover for the allies and their firebombing campaigns.
No.23804
>>23802What was the rationale for the lavender scare in the first place, "commies bad"? Sorta funny they're mad about making a character act more in line with the historical person instead of being a stand in for a villainous tankie
No.23808
>>23804>"commies bad"?yes,unironically muh stalin reverted the law on gays,and hall is litterally stalin (but an opportunist too,look at him buying an horse-breeding farm ! muh ascetic purity nonsense) so he does some random bullshit because they're litterally the same !!!
People are saying straight up that the devs can't portray a stalinist as a good person or else the "tankies" will be too happy.(when paradox in the vanilla game litterally calls him a "centrist" and justify the "paranoia" in gameplay)
When you say "he act more in line with his historical person",they clearly don't agree with it,they just KNOW he's a bad person,somehow.
No.23815
>>23808>when paradox in the vanilla game litterally calls him a "centrist"That is literally what he was you historically illiterate retard
No.23920
>>23815I never denied it,I was implying that even paradox themselves are more realistic in their view of history than redditors that pretend it's a morale outrage to not present Stalin as Satan incarnate,and thus everyone somewhat associated with him.
No.23928
>>23802Adding that half-baked economy stuff to TNO was a mistake. Then they removed all the Burgundy stuff because they don't want to portray Nazis as competent or something, even though they won the war (??). It's been like 18 months and all they do is remove content.
No.23947
>>23928Yeah the new devs are on fucking crack and are removing everything interesting because they apparently want to make TNO into boring shit like Thousand Week Reich, however this is a rare good change from them.
No.23948
>>23928>>23929Oh and also I actually like the economy stuff, it just would be nice if it was a bit more integrated into the focus trees/narratives of the game because right now it feels a bit disconnected.
No.23969
>>23948>it just would be nice if it was a bit more integrated into the focus trees/narratives of the game because right now it feels a bit disconnected.this is the main reason it is bad in TNO, Economical and Political features in mods need to be thought out and imbued in the game or else it is a meaningless feature.
No.24074
>>24011What mod would you like to make?
I may be able to help :^). Just at design, I don't really know to properly make a mod in hoi4.
No.24077
>>24017Thank you anon, I wasn't sure where to even begin honestly, that really helps me out.
>>24074It's mainly just a general question for future reference, I'd like to make mods for various Paradox game.
I'd like to start off by porting the Armageddon and Abyss scenarios from HOI2 to DH and add content to give it more flavor. It's just such a bizarre timeline people need to see it.
No.24082
>>24038le funny guandong super techno future city !!!!!
Robot City was a submod but the devs decided keeping a serious tone was silly (and it's not the same thing at all)
No.24084
>>24082va-11 hall-a wasnt a super serious game either. it was just an atmospheric bartender simulator with heavy focus on character drama and relationships. it stopped short of being a dating sim though.
No.24201
>>23929I hate the liberal faggot devs, honestly. They allow people to simp for fascists and rightoid dictatorships (the redditor in the screenshot is a 'gaoist') but they have an explicit rule banning muh tankieism, and the OFN is just a NAFOid fanfic where they jerk themselves off about how based imperialism is because they're fighting nazis.
I just hope they don't remove the Russian stuff because it's some of the best content.
No.24204
>>24201>I just hope they don't remove the Russian stuffAnon…they removed both the PRC (to be replaced by Tannu Tuva) and Alexander Men (to be readded some day),and replaced all the expansion trees by a decision tab (it makes the whole thing more dynamic at least)
I do agree about the OFN,they talk bad about the CIA,but all the MKULTRA shit is done in Tyumen for some reason.
No.24276
>>24272This video convinced me to play RK mittelafrika especially because the congo megalake fascinates me but the story is… slow and i want to fast forward to when a non-racist military junta takes over and unites the deutsch colonies. Otherwise i will die of boredom
No.24287
>>24276turns out zentralafrika just gets annexed by huttig for being so well-kept and loyal to the reich. i saw this coming though, absolutely did not think muller would get away with his carelessness.
No.24289
>>24276Huttig's big Africa is basically just the Industrialist Technocratic guy + Mengele anyway.
No.24296
>>24295That lore makes the schizoness of Red Flood look tame in comparison.
No.24301
Anyone still play Hearts of Iron 2/Arsenal of Democracy/Darkest Hour?
Should I bother trying to install Iron Cross?
No.24307
super events make me irrationally angry
thank you for reading my blog post
No.24308
>>24307When there is far to many, Or they are used for things that happen literally every game they become silly.
Like in red flood for-instance.
You will literally always see
>Japanese Civil War>A river of blood>Spanish Civil War>Le Etat Irreal.over and OVER and
OVER again.
No.24322
>>24272Not exactly a fair comparison considering how much easier it is to make a custom super-event compared to an actual focus tree/coding/mechanics/etc and writing all events
No.24566
How do I git gud at HoI4? I've played CK2/3 and EU4 for thousands of hours, but I can't seem to grasp HoI4.
No.24567
>>24566pay attention to supply and logistics (make sure your divisions don't require equipment) and edit your division templates to have more stuff as you can support it. logistics companies are good 100% of the time.
No.24568
>>24567Yeah even in modded versions anything less than 10 width is worthless garbage but its nice to keep 10 widths around just to gain tiles in early wars since the ai usually hasnt had enough time to cover their frontlines yet. Mid to late game anything less than 20 width should be used exclusively for garrisons
No.24569
>>24566What bit are you having trouble with in particular?
No.24570
>>24566Superior firepower doctrine and then once you get a basic ~5.00 a day production of everything going start throwing everything you've got into guns, support eqp and artillery so you can make mixed infantry/artillery divisions with all support companies.
No.24587
>>24570I wish there were more hard counters in HOI so that you can't win every single war with just inf/arty alone.
No.24591
>>24567Thanks, that should help
>>24569>>24570I'm bad at understanding how the military system works, in particular. I'm used to just raising units and throwing them at other units in CK2/3 so it's something I have trouble getting used to.
No.24592
>>24587Historically it seems like air is underpowered. I'm able to hold frequently with no anti air at all of my own which seems unrealistic. Probably makes a better game though
No.24593
If you add logistics companies and anti air to every template youll slice through any country easily cuz not getting bombed by planes and the logistics is amazing for places with no supply especially south america or africa
No.24595
>>24594I would like TNO if their Lazar was even a piece of the Sigma that the Lazar of the Cold war mod is shaping out to be.
No.24596
>>24595oh you just reminded me i need to try the cold war mod
No.24796
Is there literally any reason the 'not fascists' and goofy commies are called 'Accelerationists' in this mod asides from the fact Artaud and Bataille are vaguely connected to Deleuze?
Asides from Caucasia and the Harbin Russian's who i guess are sorta like L/Acc/F.A.L.C. people - Literally everyone else is just your average goofy 1930s Fascist, None of them are doing any sort of /ACC shit at all.
No.25162
>>25161lul. this mod peaked right before they added the new economy stuff. oh well, everything has its moment in time. i got a lot of enjoyment from playing the russia/germany paths. never found the appeal to playing the US and click-click-CLICK-decision-CLICKing.
i thought the old burgundy story was pretty good too, problem was the game play sucked not that it was silly or whatever reason they used to can it.
No.25163
>>25162Playing the USA can be fun if you take one of the radical paths, being R-D is boring as fuck though.
No.25214
It's on sale on steam right now for $10. Thinking of buying it just because I want to use the steam workshop so I don't have to fuck around with trying to rip mods or whatever.
Are any of these cold war mods any good actually? I'm more interested in RPing that than WW2.
No.25215
>>25214I didnt really like the cold war mod. It was too bare bones. Youll have a lot more fun in kaiserredux, red flood,
equestria at war, millennium dawn and old world blues than you will in the cold war mod.
No.25216
>>25215Fuhrerreich is also pretty fun because it's literally a joke kaiserreich made about "an alternate history where nationalist socialists took over germany after world war one and started going to war with everybody" but turned into a mod where valkists control germany and socialists control the former russian empire
No.25217
>>25215>>25216What about non-overhaul mods? What do you guys play with?
No.25218
>>25217Decisions and formables plus, toolpack, state transfer kit, player led peace conferences, city foundation and rename cities mod
No.25219
https://www.reddit.com/r/equestriaatwar/comments/zp2ebx/equestria_at_war_dev_diary_xvii_neon_genesis/so yeah heres the stalliongrad update thats coming out soon
(i feel like sinister might take over and pull a deng, if marsha goes full mao zeodong
No.25340
>>25339>thelma thoughtjinkies!
>>25219nice, stalliongrad definitely needs more work
No.25341
>>25339Considering there are virtually no political systems in that game, going full marketplace of ideology is the best you can do with those limitations.
No.25343
>>25341And yet despite it all, dixiebolshevism has yet to be mentioned anywhere….
No.25344
>>25343Kaiserreich/Kaiserredux has Radical Socialist path for the CSA afaik, but it is pretty Dengist by the end.
No.25345
>>25344Ive played it. I got the socialist mexican leader who was barely elected. Afaik there was also a communist leader who you could only get through another civil war or something.
No.25368
>>25339>lysenko>darwinismthey had one job…
No.25419
https://steamcommunity.com/sharedfiles/filedetails/?id=1508151299avatar the airbender mod:
>some FUCKING HOW has the most absurdingly complex building and production chain system that makes a mockery of tno, cold war and other modsLMAO
No.25420
>>25419Does it separate buildings and resources even??
No.25421
>>25420the buildings work like stronghold
buildings produce resources, those resources go into other buildings and produce output, etc etc
No.25422
>>25421Sounds decent atleast, gotta watch some gameplay
No.25423
>>25422theres no good videos on the economic system, but other than that sure.
tho i recommend just playing the mod(even tho it doesnt have focus trees)
No.25430
>>25423I think the hoi4 building system is an actual example of central cybernetic planning and clicking to build industry is a form of socialism. Also the resource and trade windows as well. Its interesting to see anticommunists loving a game where every single country plans its industry.
No.25431
>>25430its an example but its an extremely simplified example.
>anticommunists loving a game where every single country plans its industry.well anticommunists tend to like city builders as well… really strange
No.25432
>>25421Why would you model the avatar war in WW2 engine, from what I remember it much more relied on decisive battles than front lines, everyone but the fire nation basically just uses guerilla warfare or sieges
No.25433
>>25432idk anon maybe because hoi 4 is the most popular grand strategy game.
and so the mod creator just worked with that.
No.25435
>>25433I get that but why are things that don't even resemble modern war being modelled in HOI at all
No.25436
>>25435because once again, hoi 4 attracts the most players and arguably has the largest modding community.
aka a lot more players will play your mod and a lot more players are avaliable to offer advice if you make a mod in hoi4
No.25438
>>25436alright, alright… I just think Avatar would be a lot better modelled in like EUIV or some other GSG where battles are fought by single army stacks moving around the map trying to catch each other (seems much more analogous to the show)
No.25440
>>25439Obviously people can make whatever mods they want. More mods can't hurt. Well unless they're like Nazi mods but that's a separate issue.
No.25538
https://disc ord.gg/PhyhYZ7M fix the link and it will send you to the mod debt and taxes. which adds victoria style economics to hoi4
No.26051
>>23671>flashback to call to power 2 contaminators, economic hitmen, and eco terroristsdamn that game was based
No.26086
>>23734>it's a well known fact that hitler constantly meddling in the war contributed to germany losing.This isn't really true, obviously he made some bad calls but the major thing that the generals cried about in their post war memoirs was that meanie Hitler forced them to march south to Stalingrad instead of going straight for Moscow which obviously would have collapsed the USSR. But Germany was already basically out of oil by that point and they needed to capture the southern resource area and USSR oilfields to continue to fight effectively. Even if they had captured Moscow it wouldn't have achieved that much since a lot of industry had already been moved beyond the urals anyway, and the USSR had plenty of territory and cities to retreat to.
But because NATO was addicted to fantasies of how the Soviets could be beaten all these Nazi loser manifestos were lapped up by the west.
No.26174
gao is better than mao
No.26186
>>26038why would it be called that
No.26187
>>25347>they made Karl Marx fail to create Marxismlol
No.26188
>>26086but the oil in Russia was useless to Germany because there was zero infrastructure to move it around (and the Soviets blew up the oil fields before retreating anyway), meanwhile Moscow was an extremely important railway hub
No.26189
>>22217>best western computers>in 1950scucked
i hope theyll change it to developing ternary computing instead
No.26190
>>26189you have to start from somewhere you know, and you would not make ternary computing complete any time soon if he invested on it, that should be in his cybernetics line successor tho.
No.26192
>>26190Setun got launched in '58
No.26366
>>26364why is russia just russian state and not the USSR ?
No.26367
>>26366Presumably that would be too OP for the commies and it's a 'mirror world'.
No.26477

My pain is never ending.
"Sources and additional readings
Applebaum:
https://historynewsnetwork.org/articl…
Note: I've just remembered that the person I have in there for a critique of Applebaum has some… curious theories himself and while not a discredited academic, probably shouldn't be the final word on her questionable credibility. To that end I've included another source below from the trusted (and frequently cited) historian economist Stephen G Wheatcroft.
Additional on Applebaum:
https://www.researchgate.net/publicat…
Getty Conquest letters:
https://www.lrb.co.uk/the-paper/v09/n…
Montefiore review, stable link:
https://www.jstor.org/stable/27896172Added reading on Orwell’s List:
https://web.archive.org/web/201603050…
The Talk Page™
https://en.wikipedia.org/wiki/Talk:Hu…
Kremlinology article:
https://www.kyivpost.com/opinion/11333"Eastern Europe" article:
https://www.unibas.ch/en/News-Events/…
Sources on the new understanding of the numbers
(if these links don’t work I can cite the essays by name and hope people can search them)
https://sovietinfo.tripod.com/ELM-Rep…
https://sovietinfo.tripod.com/WCR-Sec…
https://sovietinfo.tripod.com/GTY-Pen…"
No.26728
>>26727>No NBP option for the National Salvation FrontLiterally unplayable
No.26730
How do I install mods on the pirate version on Linux?
No.26731
>>26730there are no documents folder on linux ?
Use the irony mod manager and set up one yourself I guess.
No.26732
>>26730go to laucher-settings.JSON and change the Distplatform from "Steam" to "PDX"
No.26885
>>26861come to south america bro
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