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Always wanted to make this thread, but could never find time for it until now. Discuss lore, art, modding, headcanons, C0DA and other stuff related to the games.
127 posts and 42 image replies omitted. Click reply to view.

 

>>33371
Because it was when human filth (settler colonizers) started to invade and infest Tamriel

 

>>33375
Imga are still around. The Akaviri of all forms are still around, including the Tsaesci heading the Blades.
Falmer are a Todd-era invention and therefore irrelevant.
Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.

Reject Todd revisionism, embrace C0DA canon.

 

>>33377
>Black March inclusion is just idiotic in general
Lilmothiit, Kothringi, Orma, Horwalli, Yespest, and Barsaebic Ayleids all lived in Black Marsh but everyone except Argonians died or left, most of them without any explanation.

 

>>33377
>Falmer are a Todd-era invention and therefore irrelevant.
What are you smoking man? They have been part of the setting since Daggerfall and Bloodmoon.
https://www.imperial-library.info/content/king-edward-part-x
<"Such shy folk … I tried," Lucky faltered. "I did try. The ice elves were very hard to find, and not that friendly when I did find them."
https://en.uesp.net/wiki/Bloodmoon:In_Search_of_the_Falmer
Skyrim only introduced the dumb idea of them being turned into literal CHVDs by the Dwemer.
>Black March inclusion is just idiotic in general. Might as well include the whole continent at that point.
Well they did include the whole continent already and shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.
>>33378
Half of that is ESO bullshit and half of that is anti-Argonian slander to pin the blame for the extermination of Lilmothiit and other natives of Imperial-occupied parts of Black Marsh on them.

 

>>33378
The not retarded ones are either MIA, or still around just not recently recorded.
Reject Todd revisionism.

>>33380
The King Edward series is of dubious canonicity. Assuming it is veracious: the ice elves and snow elves are not the same thing. Specifically, the elves of the Fall of the Snow prince are implied to be a native culture of Solstheim that first empire men retroactively grouped with their mythical ice elves. It's a propaganda piece. Note the quests suggestion that the "Falmer" and "Riekling" are the same - it is not incidental.
I did forget Morrowind coined the term Falmer though, so my bad.

>shat all over the lore to the point that UESP and even Imperial Library are not really reliable anymore if you consciously look to reject all of the shitty new lore.

I have observed this too. The UESP has gotten significantly worse after the Morrowind faction of the staff gave up.
Luckily, the Project Tamriel team has their own wiki which is supposed to include non-stupid lore and their own additions.
https://wiki.project-tamriel.com/wiki/Main_Page
Still pretty thin, but it has pages on the Masser colonies.

>Well they did include the whole continent already

fair lol

 

Thoughts?

 

the elder scrolls series turned 30 today

 

*sssssssip*
yup, they don't make mods like they used to

 

>>27910
Honestly I like skyrim the best. Morrowind is a pain to get into so I never did. Oblivion is good I still don't feel as immersed as I do in skyrim. I don't play with mods either. I also play on switch.

 

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>>34231
I mean, it's just their preference. what's the issue with that? Although prefering vanilla Skyrim is kinda weird.

 

>>34231
NTA but the leveling system alone makes vanilla Morrowind and Oblivion almost unplayable.

 

>>34236
>consoles: good ports
>PC: good mods
Damn it, I dunno which one is better anymore.

 

First for OpenMW VR is very good.

>>34236
>Oblivion
Possible to underlevel, but difficult
>Morrowind
You have to be retarded to fuck it up with so much static stuff in the world. Halo kiddies who got it with their xbox hueg console could handle it.

 

>>34239
I dont mean unplayable as in hard, Morrowind if anything has exact opposite problem, there are so many ways to break the game player will inevitably do it just by accident. But I like roleplaying, and the leveling in those games is overly complicated, unintuitive, and encourages power-gaming.

 

>>34265
>the leveling in those games is overly complicated, unintuitive, and encourages power-gaming
skill issue

 

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File: 1711927976923-1.jpg (197.79 KB, 1280x960, fnaf2.jpg)

Why yes, I only use immersive mods. How could you tell?

 

>>33895
for some reason I watched the whole thing

 

>>34310
Skibidi Toilet mod when?

 

>>34312
Sorry but toilets aren't lore-friendly. New Vegas has you covered. https://www.nexusmods.com/newvegas/mods/85489

 

>>34316
toilets would quickly get raided by orcs, who literally worship a pile of shit

 


 

File: 1712733304259.png (5.4 MB, 1212x2456, afinebook.png)

Hello guys. Want to hear something interesting? Did you know that real Cyrodiil patriots oppose the Imperial occupation of Morrowind? The Imperial elites are just Daedra-worshippers in disguise.

 

>>34434
lizard hands typed this post

 

Just now realizing that Nords and Redguards have exactly the same racial backstory. How would you make them distinct, /leftytesg/?

 

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>>34769
I have been cooking up a headcanon that Redguards were from Akavir originally, then settled Yokuda and left it for Tamriel after the conflict rendered it inhospitable. Mostly because Redguards have snakes as a recurring motif in their stories and a bit of Japanese inspiration in their lore (which frankly is not much considering even the ham sandwich Nord race has that, lol @ wasabi shields).

 

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>>34447
Made for BBC (Big Barbed Cock).

 

>>34772
The snake thing makes too much sense to ignore. Would the Akavir->Yokuda migration take place around the other side of Nirn then? You a round-Nirner, anon?

I've been toying with the idea of Yokudans as analogues for the Roman Empire's foederati, where warring states of Hammerfell increasingly relied on their services (with gold and land as payment) until eventually they dominated the region militarily and started taking castles and forts for themselves when their patrons couldn't, or wouldn't, pay. For Nords I suppose they could stay the same. Or giving Nords the new Redguard backstory and having Redguards stay the same. I'm just wary of including TWO martial cultures with their own sacred cultural magic escaping from a doomed continent and killing all the elves they can find.

 

Only tangentially related, eventually I'll make a thread just for talking about games that are in development, but some of the original TES devs, Ted Peterson and Julian LeFay, are making an RPG called Wayward Realms with their new studio, OnceLost Games. I guess they've been working on it as a passion project for a while now but put it on kickstarter a few days ago and it's racked up 500k CAD so far. Obviously not a lot when it comes to game development but I guess the goal is to raise enough funds to be able to work on it full-time for a year so that they can cobble enough of a product to woo some publishers. They say it will be a spiritual successor to Daggerfall, complete with a huge procgen map, supposedly 500,000 square kilometers. That's huge.

 

>>35957
>procedural generation

Oh boy….

 

>>35958
Isn't that the case for a lot of TES games?

 

>>35959
idk but they already have a problem with 'wide as an ocean deep as a puddle', a 500 sqkm world will just make things even worse

 

>>35960
Yeah that's fair. I know Starfield was largely procgen and people seemed to hate it but so was Daggerfall and that game is beloved. Hopefully there's a tasteful way to do it because the scale of open world games has always felt off to me. Even if it's largely empty between POI's I'd still have fun romping around.

 

>>35962
I mean Daggerfall came out like 30 years ago when people were more easily impressed.

 

>>35963
It's still loved by modern audiences. The subreddit is in the top 5% of the site by userbase. On youtube, videos that are only weeks to months old have tens to hundreds of thousands of views, extend that search out to just a few years and it's in the millions. On Steam and GOG the ratings are very positive. Daggerfall Unity (a mod) was developed for nearly 15 years between 2009 and like 6 months ago and was finally completed. idk I dont think i'd even be talking about it right now if the game was merely coasting on 30 y/o nostalgia

 

>>35965
I think its because people are starved for genuine sandbox games. Within RPG genre, what else is there?


Semi-off-topic, anyone here played Dread Delusion? Its been on my radar for some time and finally came out of early access, clear Morrowind influence.

 

New trailer for Avowed, which Im posting here because realistically this is the closest we are going to get to a good Elder Scrolls sequel.

 

>>36089
>I think its because people are starved for genuine sandbox games. Within RPG genre, what else is there?
Capitalism doesn't like wide open sandbox RPGs because the average player is not going to see most of the content, which means that it's a "waste" to put all that effort in. The suits don't care about the art or about the fun, only the return on investment. That's why games tend so much towards being cinematic and on-rails.

The only way you can get away with something like Daggerfall in terms of scale is if you do it by procedural generation. Which is what they did back then. Today you could make it more hand-crafted, but the economics forbids it. And consumers aren't going to be as interested in exploring a procedurally generated open world, so even doing it that way would be hard to convince them would sell.

 

>>36117
You're talking about Morrowind specifically right? There's already 5-7 TES games if you count TES6 and TES online

 

>>36120
No, I am talking quality of Bethesda RPGs following consistend downwards trend and having no hope about TESVI changing it.

 

>>36089
>Semi-off-topic, anyone here played Dread Delusion?
I played the demo. It was the definition of style over substance, extraordinarily barebones. The art direction was really good, and the only thing keeping me from dropping it. Everything else felt like a design by checklist open world.

>>36136
We can hope that after Starflop they'll course correct and start making deep mechanics again right?

 

>>36137
>Starflop
It was a massive commercial success, and with Fallout TV show bringing new casual audience to their Fallout, I cant see scenario in which they dont double down on slop, its clearly in demand.

 

>>36136
>>36137
After getting back into Starfield its clear now they just dont finish games on release. I like it way more now but the real crime is paid mod support, and mod support at all coming as late as it is

 

>>28100
VGH the Third Era has fallen.

 

Any gameplay mod recommendations for OpenMW?

 

>>36155
Here's what I've currently got loaded:
Attend Me
Persuasive Speech
Pursuit for OMW
CHIM - Movement and Stamina
Friendly Wildlife
NPC Schedules
Sensibile Races and Sensible Birthsigns

Also waiting on a good "survival" mod, a la ashfall. Frostwind doesn't do it for me.

 

Recommendations for must-have mods/mod packs for Daggerfall Unity? I would like to give it a try, but really dont want to spend entire weekend researching and installing mods.

 

>>36117
>the closest we are going to get to a good Elder Scrolls sequel.
Kingdom Come: Deliverance was kind of like a good elder scrolls game in a lot of ways

 

>>36164
Thanks. These seem to be what would make the game feel more alive. I have not found Friendly Wildlife, but I found Sei's Dynamic Wildlife which adds dynamic animal and monster spawns.

 

>>36260
In that case it's probably my own mod. You can easily make your own by opening your editor of choice and changing the fight and alarm values to your liking.
https://en.uesp.net/wiki/Morrowind:NPCs#Characteristics

>>36176
I have over a 200 loaded, so way too many to list. My recommendation is to go look around on the nexus and grab whatever seems interesting.


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