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File: 1698976842425.jpg (Spoiler Image,350.54 KB, 1767x1346, Mount and Blade Warband 1.jpg)

 

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
90 posts and 67 image replies omitted.

>>40867
There seems to be literally nothing. Some tweaks and balancing mods to vanilla game such as Diplomacy, but that is it.

Bannerlord is getting a DLC. I want it to be good, but given the fact Taleworlds seems incapable to deal even with basic balancing issues, my hopes are down. They also plan to implement stealth, which is going to be another half-baked system on the pile, wasting development resources that would be better spend polishing the ones already present in the game.

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How are the sieges in Bannerlord? It's definitely the low point of Warband
>>41132
Haven't played the game yet but naval warfare could be cool. I've been rocking Viking Conquest since my return to the series and despite some jank it's pretty fun.
Adding stealth mechanics makes sense. Even in previous games there were plenty of instances where they could be utilized

>>41135
I am not against stealth in principle, but the issue is there arent really plenty opportunities to make use of it, there is exactly 2, bandit hideouts and prisonbreaks. The game needs more contend, not systems.

>>41136
They should fix how people move across the map. Why does nobody take roads? Like if you have a wheeled vehicle in your entourage, you should be forced to take roads. This would make interdicting convoys and protecting them more interesting.

>>41137
Also could have seasons effect movement on the map.

>>41135
>How are the sieges in Bannerlord? It's definitely the low point of Warband

Imo the sieges are a lot of fun, especially the music.

>>41136
well that's why everybody uses the Fourberie mod

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Starting a new playthrough of The Last Days. I am playing as an orc of Gundabad named Dryga. Hardest difficulty (brutal, recently added to the mod), War of the Ring triggering 30 days after game start, and roleplay restriction on recruiting human troops (they would not follow some random orc), and also no taking missions from lords until the war starts (the roleplay idea behind it being that I am an unknown nobody, first I have to get together a warband before I get "promoted" to commander), and no upgrading troops on the field, only in settlements.

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>>41276
War started at day 35, which is significantly more time I would get if I stuck to original setting of starting after you reach level 8, at least without purposefully cheesing the leveling. Immediately I started eating shit, my infantry-heavy warband cannot outrun elf patrols and kept getting slaughtered, I lost some of my good equipment and now I struggle getting an army back together.

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>>41290
The war has been going on for two months now, other than Mordor and Gondor being stuck in a stalemate, trading Cair Andros back and forth, evil front utterly collapsed. The only gain achieved was razing one Lothlórien settlement. We lost every outpost barring the faction capitals. Northern Evil being destroyed by forces of good is what usually happens, but Isengard ending up in the same situation is novel. I am giving it one more month until entire north gets wiped, a single faction falling will trigger a domino.

>>41135
>that kill ratio
lol but if replay viking conquest i'm never playing any other race than norse, way too chainmailed and overpowered, i lost a catsle with over 600 saxons mostly recruits and 50 irish crossbowmen to some dane lord with 130 norsemen all in armor

>>41294
>urge to reinstall rising

>>41296
Definitely noticed that this game heavily favours quality over quantity which is making my CHAR build look a little silly in retrospect. Haven't run into too many Norse armies yet but I spend my battles focusing down all of the armoured dudes before they get their 20:1 KDAs

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>>41314
fuck me, you are using the same weaponlist and armors as i am
elf helmet and blue elfshield, exact long sword, bear armor, quality boots and gloves, a long spear for killing on horseback, only diffrence i don't use javelins, i keep a bow for sieges where the spear isn't worth it.

i don't think that's how you redeem the trophies in towns though

>>41330
Lol, I just stick the higher number stuff on me. I take it this is the best in slot for everything? I found a few swords that I assume will put out more damage once improved by a smithy but I love the 120 range on this one.
>i don't use javelins
Ya they're pretty useless, I may try bows soon. I love the projectiles in this game tho, not using them per se but seeing them in action. They have so much weight to them. Seeing all of the rocks, arrows and javs flying around, knocking soldiers back and sticking into/ricocheting off of their shields. The way the misses sprinkle the battlefield like a pollock painting. The carnage that gets unleashed when I tell my spearmen (who make up the majority of my army) to hold fire till their in point blank range. Even the firing/throwing animations looks great. It's just too bad that the slings look so goofy when not in use
>i don't think that's how you redeem the trophies in towns though
This is the looting screen. Never seen anywhere near this many trophies from one battle. That on top of all of the other lootables and prisoners I got and I made like 30k peningas off this one battle.
Anyways, I'm in a rut in my current game where I can't expand much because I can't afford a larger army because all of my fiefs are perma raided and hence have terrible economies so I spend all of my time playing whack a mole with the raiders and siegers which is a constant drain on my army. Current gameplay loop is: recruit/upgrade>defend>loot>sell ad infinitum. I guess being at war with like 6 factions isn't paying off

axe throwing and javelins were banned in persistent world because they were too strong :,)

>>41294
The north is gone. Gundabad and Rhun fell first, then Moria, at that point I moved to Isengard. Such a difficulty whiplash suddenly not having to fight elves and actually being able to win things. Also Gondor destroyed Khand and Harad. Dol Guldur was holding back the norther good factions for impressive amount of time, meanwhile I single-handedly turned the tide of war against Rohan. My hope was that if Isengard quickly defeats them, and then rushes to help Mordor against Gondor, we could defeat our southern enemies before northern factions break through. Unfortunately Dol Guldur did not survive that long. Dunland Camp has been razed, Isengard is completely boxed in. I ran for Mordor. Ill try to help them out, but unless Isengard can defend literally indefinitely, we are not winning this.

>>41135
The sieges are fun, and a lot better now that catapaults can actually kill people instead of just knocking them out. I once had to fight off three assaults before the besieging army left because after every battle a huge number of their casualties would just be injuries from my catapults.

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>>41339
>I got and I made like 30k peningas off this one battle.
lucky viking, did you improve your looting skill to get those trophies? i on the other hand went the trade route, i maximise trade skill, then i buy wine jewels and salt from dorestad (wine there goes as low as 100 and 70), sell it to the closest ports dunwic and ribe (where it rises up to 700 a piece, 600 returns in profit) by travelling from port to port via the screen while keeping a small crew to pay less for the voyage back and fourth, appearantly they don't make you pay extra for all the luggage, so you end up cleaning out all shops in england, like 5K peningas in a voyage from dorestad to dunwic, and i buy mead and wool to sell it back in frisia at a 500 win per wool and about 300 per mead horn, there's also fur and tar but they exist far north in tunsberg, not worth it.

the voyage system is broken, instead of buying a boat early on you could pay some sailor to sail you there instead, thank god tarrifs don't exist in the viking world otherwise i'd be tried for sucking up all shops dry with all the wine i dump.

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>>41339
>I guess being at war with like 6 factions isn't paying off
if trotsky and lenin and stalin can do it irl you can do it in a game

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>>41375
Ya both looting and especially trade are decently high and I've focused on upgrading the former on a lot of my companions. The latter got me through the early game, allowing me to build a few oak busses, but now that I'm waging PPW on the map my opportunities are slim. Doesn't help that the story mode railroads you into getting kicked out of the money printer that is Frisia. Of course, you can always just buy the dirt cheap raw resources from villages and sell them to towns and there are still trading opportunities between the few neutral powers left but that gets a bit repetitive after a while. Thankfully the trade skill still comes in handy for selling my loot
Getting shipped around by sailors is great and got me through the early game but it becomes too expensive once you have an army and again, there are only a few friendly ports left.
>>41377
You're right. I won't let my ancestors (descendants?) down. In fact, immediately after making that post I went on to double the size of my kingdom. All of that defending I did, though monotonous, had the side effect of weakening my enemies. Every time they returned they were smaller and lower tier, allowing me to go on the offensive in between bouts of defending against sieges. More importantly though, I discovered two things; First of all, taking fiefs immediately after they have been taken by some other power is free real estate because their garrisons are tiny. More importantly, and idk if this is just broken or if it's being augmented by my high persuasion skill, but I realized you can just ask nicely and the enemy will abandon their fief as long as your besieging force is larger than their garrison. Picrel is my expansion since making that post, where blue is the initial kingdom and green is the new additions. Believe it or not I only had to fight a single siege to take all of that, everyone else vacated their post peacefully, even in the face of extinction as was the case for Alt Clut. Denisesburna and it's village were mine as well but the cunt I gave it to seceded from my kingdom immediately afterwards which made his "Thank you for so and so, you can trust me to protect it" the first time I ran into him since pretty amusing. You're protecting it from me, pal.

>>41361
Kewl. That alone sells the game for me since, again, the sieges in Warband suck. It's just a normal field battle with a couple of chokepoints. Added to the wishlist but I suspect I'll need to upgrade my PC before I can play it
>>41375
Norway and Denmark are out of the way but I found just going back and forth from England to Frisia didn't give enough time for the shops to restock so I would do a trade route circling the north sea clockwise. It'd take me the whole round trip to dump Dorestad's salt, wine, and jewelry, picking up and selling mead, tar, fur and wool along the way. I miss that money printer now that every port involved, minus the one I recently conquered, hates my guts

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>>31423
i'm glad there's a thread for M&B on here, i've been doing a vanilla campaign on bannerlord since i haven't played it vanilla since it first released and it's actually pretty fun it's certainly no warband though. yet. the nord expansion looks breddy gud

Starting a new campaign in Caldaria, with diplomacy4.litdum mod, because I just found out the creator finally decided to remove the awful scuffed sound effects and add option to use vanilla font. I am really glad, it seems like the ideal vanilla+ mod, focusing on quality improvements rather than stuffing as much shit into the game as possible.
Warband modding is going though pretty good period now, update they worked on for years for Perismo finally entered beta, final major update for ASOIAF should come out this month, Warsword Conquest got a new update recently, TLD is still actively being worked on, Honour & Glory, a new 16th century Easter Europe mod got released couple months ago, good stuff all around.

>>41409
It is kind of silly, but what killed my interest in Bannerlord is balancing issues with bows. The game treats them like guns, which makes every build other than bowman feel like I am purposefully crippling myself.

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Was dealing with constant crashes during sieges in M&B but I downloaded Warband Script Extender 2 and I've only had one crash since. Only problem now is that the FPS tanks when there's a thousand+ soldiers involved in a battle which isn't too terribly surprising but what's weird is that my CPU/GPU usage is low at the same time. I was assuming that the game only runs on a few cores and that they are maxed out but no, the workload is spread out fairly evenly

saw someone play the warhammer mod the other day, seem really neat with magic and shit

Where do I get the Mountain Blade?

>>41703
In the mountains. Duh

fellas i think bannerlord is a bit biased towards ranged weapons

>>42437
Battle of Manzikert colorized

>>42437
did that dude just fly in the air?

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is there any mods that lets you do more with the lords you just captured other than letting them live rent free in your dungeons? in late game i can get lots of lords in my town but they do nothing aside from waiting to hand me over the ransom, i know in other mods like viking conquest you can torture them in the dungeon to hand you over money from their villages weekly or make them let you marry their daughter, i know in dickplomacy you can straight up gayfuck them lol, is there any mods where i could just execute them for the lolz? just so i don't have to imprison them for the ninth time

>>41703
You have to pull it out between the two mountain cheeks

AWOIAF mod version 10.0 has just been released.

>>42437
Armor doesn't negate enough damage in Bannerlord so archers should be 80% of your army if you're trying to easily win. In Warband, there was actually a reason to go with crossbows while in Bannerlord, it's a straight downgrade.

>>42662
Niceee

Perisno 1.5 is out. A massive update, considering just how much contend and features were added it should have been called 2.0 version.

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the welsh uyghas of gwynedd offer me to give them back their own king 200 pennies. for refrence that's the same price as two pigs or one jar of honey.

lol, lmao even

South Korea made valve ban a steam warband mod for depiction of "historical revisionism" over the Gwangju massacre

https://automaton-media.com/en/news/valve-cooperates-in-banning-steam-mod-for-depicting-historical-revisionism/

>>43304
It's a shame you can't accept it and send them back a finger. "You get what you pay for."


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bump

bump

War Sails DLC is already out (for couple weeks now). Mixed reviews on Steam, which is discouraging, although so does Viking Conquest, and Viking Conquest is the peak Mount and Blade experience.
I read through recent patch notes and they seem to finally be nerfing ranged troops slightly. Not nearly enough, and TW seems to not recognise that crux of the issue lies in bows doing piercing damage.
I am having an itch to roleplay Chaos Warrior, with goal of killing every single noble in the game, leaving the game world overrun by bandits, brigands and raiders. Although I should probably wait for more patches to come out before starting.

Spend last week doing nothing but playing Bannerlord. War Sails changing map layout has been an improvement, but wish they were bolder with changes. For example Nord lands are Scandinavia-like peninsula north of Sturgia, which is a Scandinavia-like peninsula itself. Strangely vacant too, barring southern shore its all wast empty space, lacking even villages. They should be on separate island, or archipelago, to really make use of their naval focus. Also there needs to be more rivers across Caldaria, ships have either shallow or deep draft, would be nice if some smaller river would be added that allow only shallow draft vessels to pass (again strengthening Nord navy, as all their ships are shallow).

Naval combat somehow feels more clunky than in Viking Conquest. Ship physics occasionally spaz out, ships can get completely swallowed by waves but its but graphic effect that does nothing but obscure player vision, troops cant drown or get washed away from the deck. Performance is abysmal in them, I get crashes in large land battles, but in naval combat even couple hundred troops on handful of ships can bring the game down.

Stealth implementation is predictably a mess an undercooked. You have separate set of equipment for it, in addition to along standard combat and civilian clothes, and its only used when sneaking into bandit hideouts, and given how easy is it to be spotted, instantly giving you mission over, it is far easier to simply assault the place as before (a thing that appereantly was removed from War Sails, and only added after the launch due to player outcry about forced stealth sucking). Also if you want to sneak into town now you have to run around trying to reach your "contact" first, while avoiding guards who have suspicion meter, if it fills out you get instantly arrested, not even an option to escape. Sometimes the game spawns you right in front of multiple guards, basically instantly getting arrested.

Nords as a faction are Sturgia, but even more so. No cavalry whatsoever, ok archers, excellent infantry. All units get bonuses when fighting on ships. Aesthetically they dont really stand out from Sturgia either, you can even tell most of their troops apart. Both are infantry focused chainmail wearing vikings. Both in gameplay and look they should be more barbaric. They are bunch of nordic tribes who according to lore until recently didnt even have any towns, but somehow have industrial capacity to outfit their entire army in chainmail. From what I read on steam forum and reddit people seem to consider Nords underpowered, which I have to disagree with, horse archers are a bane of you, foot archers arent particularly good at hitting them and melee infantry obviously wont catch them, so the only option is hurdle up in a shield wall until they run out of arrows. But everything that charges into your infantry formation gets turned into mincemeat, and your troops carry plenty throwing axes to soften enemies up even before that. They have the most boring ships, no rams, no balista, no archer platforms, literally a big floating plank whose only purpose is to deliver boarding party onto enemy vessel.

I had lots of fun playing, going from adventurer to merc to vasal, finally decided to rebel against my king and then the game fell apart. The core Mount and Blade gameplay, running around, doing battles, all solid, but Taleworlds completely dropped the ball on everything around it, all the other features as unpolished and underutilised. I gave bunch of elite troops to my companion as a separate party and ordered her to follow me. Short while after I notice half of her troops are gone. So I load the save, retrace my footsteps trying to figure out what the hell happened. Turns out when I entered a friendly town, she automatically donated half of them to garrison. There is no option to make parties belonging to your clan to not do that. If you want to enter a city without losing half of your army you need to take all of their troops away from them, do your business in the city, and then return the troops to companion when you leave before they desert you for being over party limit. Annoying, but whatever. So I make 2 other companion parties, order them to follow me, and click leave kingdom. Game wont let me do it if I am currently in an army. Ok so I disband an army, leave kingdom and realise I now have no option to remake it. Turns out unless you belong to a kingdom, you cant in any way control your own clan. You cant order them to follow you anymore. And you cant make independent kingdom without owning a town. Which I cant take because my own companions wont join me in a siege. In fact they immediately started to run do their own thing. The only thing you can do is talk to them and take their troops away, but I because their parties are smaller I couldnt even chase them down to talk to them, there is no recall button. You can dismiss the party, but then the troops they were given just disappear.
This shit completely soured up my playthrough. Like there is this clan system in place, and it, lacks basic functionality. And this is just one example of what plagues entire game, all these systems that are left 95% finished, like I am not a game dev, but I imagine programing all these systems and AI behaviours take fuckton of work, and then they just forget to give you a button to make use of them. You make stealth, but make no cloke-and-dagger missions. You make smithing, and it just sits there no interacting with rest of the game. Entire town are modeled, and the only gameplay element in them is fighting thugs in an alley. There is a reputation system that seems to do fuck all. Why are there no missions based around solo fighting or dueling? Settlement management is barebones. There are multiple board game minigames you can play in taverns that have exactly one quest tied to them, which is probably for the best because why the fuck is this even in a game this unpolished? Thousand different places you could have used that manpower for. Fuck. I hate how close this game comes to being actually great, and how committed it is to missing the mark by a centimeter.

I like the LotR mod for Warband. Isengard is a historically progressive force bringing industrial civilization to the feudal kingdoms, largely immiserated peasants.

>>45447
true true

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I cant fucking believe this, 2500 days long Bannerlord campaign, defeat enemy outnumbering me almost 3:1 in a battle for my first city so I can finally make an independent kingdom, and I fucking died in that battle. Literally less than 1% chance of dying on knock-out, and it happens at this fucking point.
FUCK
FUUUUUCK
FFFFFUUUUUUUUUUUUUCK


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