A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
70 posts and 50 image replies omitted.>>37932>Two elite Sturian and Khuzai troops, completely different cultures living in completely different environments, and they are basically pallet swaps.Sturgians are slavs and Kuzhaits are Mongols, so their similarities are pretty logical actually given the extensive interaction between those two cultures.
>>37949>In Bannerlord, every is all-rounder, everybody has everything. Not really. Batanians have shit cavalry, Vlandians and Sturgians have shit ranged, Kuzhaits have shit infantry, etc. The only real all-round faction is the Empire. Not only that but the structure of the troop trees tend to force different factions to focus on different types, e.g. if you want Batanian cavalry you have to raise them to tier 5, whereas other factions can get them as low as tier 2 or 3. This also makes a difference in terms of AI army composition, since factions with more easily accessible troop types in their trees will have more of that type. I find myself riding around and gathering recruits from specific cultures based on their strengths, like when doing an independent kingdom run I would always take some time to ride over to Batania to scoop up as many Fians as possible since they’re so much better than all other archers.
>>39019I know that feel.
Never trusted steam clouds, if it isn’t on your hard drive then you can already consider it lost.
>>39151The Last Days of The Third Age. Lord of The Rings mod, I would say the most impressive mod of Warband, in terms of how much it manages with the engine and how polished it is. Gameplay loop is completely changed, you create a character for either good or evil side, then pick specific faction you wish to belong to (e.g. orc of Moria, man of Gondor, elf of Woodland Realm,…), and try to help your side win the war. All the internal politicking is removed. There is no money, instead you earn requision (basically money, but tied to a faction), rank (unlocks special item rewards) and influence points (buy item rewards and order NPC parties around), with specific factions by fighting their enemies, and fulfilling quests. You have to reduce the enemy faction strength by defeating parties so your side can lay siege to settlements.
I like playing evil side, much more challenging than good guys, especially as an orc, worse equipment, weaker troops, although you do get trolls.
It is a mod I would recommend trying to everyone, even people who dont like Mount&Blade, because of how different it is standard Mount&Blade experience.
Im thinking of starting new TLD character. The last one was an orc of Gundabad, fighting mostly on warg, this time I want a lightly armored berseker type character, 1h+shield + 2h + throwing if I got skill points to spare. Not sure which faction, but I want it to be on Sarumans side, so either Gundabad again (althought I cant imagine running non-warg army there, all the parties weaker than me will run away and all stronger will catch me), Moria (doesnt have access to decent light armors, so Ill have to get them somewhere else), or an uruk-hai of Isengard. Leaning towards the latter, the only issue being that fighting Rohan is not particularly challenging, and I like the pain.
How are the sieges in Bannerlord? It's definitely the low point of Warband
>>41132Haven't played the game yet but naval warfare could be cool. I've been rocking Viking Conquest since my return to the series and despite some jank it's pretty fun.
Adding stealth mechanics makes sense. Even in previous games there were plenty of instances where they could be utilized
>>41135I am not against stealth in principle, but the issue is there arent really
plenty opportunities to make use of it, there is exactly 2, bandit hideouts and prisonbreaks. The game needs more contend, not systems.
>>41314fuck me, you are using the same weaponlist and armors as i am
elf helmet and blue elfshield, exact long sword, bear armor, quality boots and gloves, a long spear for killing on horseback, only diffrence i don't use javelins, i keep a bow for sieges where the spear isn't worth it.
i don't think that's how you redeem the trophies in towns though
>>41330Lol, I just stick the higher number stuff on me. I take it this is the best in slot for everything? I found a few swords that I assume will put out more damage once improved by a smithy but I love the 120 range on this one.
>i don't use javelinsYa they're pretty useless, I may try bows soon. I love the projectiles in this game tho, not using them per se but seeing them in action. They have so much weight to them. Seeing all of the rocks, arrows and javs flying around, knocking soldiers back and sticking into/ricocheting off of their shields. The way the misses sprinkle the battlefield like a pollock painting. The carnage that gets unleashed when I tell my spearmen (who make up the majority of my army) to hold fire till their in point blank range. Even the firing/throwing animations looks great. It's just too bad that the slings look so goofy when not in use
>i don't think that's how you redeem the trophies in towns thoughThis is the looting screen. Never seen anywhere near this many trophies from one battle. That on top of all of the other lootables and prisoners I got and I made like 30k peningas off this one battle.
Anyways, I'm in a rut in my current game where I can't expand much because I can't afford a larger army because all of my fiefs are perma raided and hence have terrible economies so I spend all of my time playing whack a mole with the raiders and siegers which is a constant drain on my army. Current gameplay loop is: recruit/upgrade>defend>loot>sell ad infinitum. I guess being at war with like 6 factions isn't paying off
>>41339>I got and I made like 30k peningas off this one battle.lucky viking, did you improve your looting skill to get those trophies? i on the other hand went the trade route, i maximise trade skill, then i buy wine jewels and salt from dorestad (wine there goes as low as 100 and 70), sell it to the closest ports dunwic and ribe (where it rises up to 700 a piece, 600 returns in profit) by travelling from port to port via the screen while keeping a small crew to pay less for the voyage back and fourth, appearantly they don't make you pay extra for all the luggage, so you end up cleaning out all shops in england, like 5K peningas in a voyage from dorestad to dunwic, and i buy mead and wool to sell it back in frisia at a 500 win per wool and about 300 per mead horn, there's also fur and tar but they exist far north in tunsberg, not worth it.
the voyage system is broken, instead of buying a boat early on you could pay some sailor to sail you there instead, thank god tarrifs don't exist in the viking world otherwise i'd be tried for sucking up all shops dry with all the wine i dump.
>>41375Ya both looting and especially trade are decently high and I've focused on upgrading the former on a lot of my companions. The latter got me through the early game, allowing me to build a few oak busses, but now that I'm waging PPW on the map my opportunities are slim. Doesn't help that the story mode railroads you into getting kicked out of the money printer that is Frisia. Of course, you can always just buy the dirt cheap raw resources from villages and sell them to towns and there are still trading opportunities between the few neutral powers left but that gets a bit repetitive after a while. Thankfully the trade skill still comes in handy for selling my loot
Getting shipped around by sailors is great and got me through the early game but it becomes too expensive once you have an army and again, there are only a few friendly ports left.
>>41377You're right. I won't let my ancestors (descendants?) down. In fact, immediately after making that post I went on to double the size of my kingdom. All of that defending I did, though monotonous, had the side effect of weakening my enemies. Every time they returned they were smaller and lower tier, allowing me to go on the offensive in between bouts of defending against sieges. More importantly though, I discovered two things; First of all, taking fiefs immediately after they have been taken by some other power is free real estate because their garrisons are tiny. More importantly, and idk if this is just broken or if it's being augmented by my high persuasion skill, but I realized you can just ask nicely and the enemy will abandon their fief as long as your besieging force is larger than their garrison. Picrel is my expansion since making that post, where blue is the initial kingdom and green is the new additions. Believe it or not I only had to fight a single siege to take all of that, everyone else vacated their post peacefully, even in the face of extinction as was the case for Alt Clut. Denisesburna and it's village were mine as well but the cunt I gave it to seceded from my kingdom immediately afterwards which made his "Thank you for so and so, you can trust me to protect it" the first time I ran into him since pretty amusing. You're protecting it from
me, pal.
>>41361Kewl. That alone sells the game for me since, again, the sieges in Warband suck. It's just a normal field battle with a couple of chokepoints. Added to the wishlist but I suspect I'll need to upgrade my PC before I can play it
>>41375Norway and Denmark are out of the way but I found just going back and forth from England to Frisia didn't give enough time for the shops to restock so I would do a trade route circling the north sea clockwise. It'd take me the whole round trip to dump Dorestad's salt, wine, and jewelry, picking up and selling mead, tar, fur and wool along the way. I miss that money printer now that every port involved, minus the one I recently conquered, hates my guts
>>31423i'm glad there's a thread for M&B on here, i've been doing a vanilla campaign on bannerlord since i haven't played it vanilla since it first released and it's actually pretty
fun it's certainly no warband though. yet. the nord expansion looks breddy gud
Starting a new campaign in Caldaria, with diplomacy4.litdum mod, because I just found out the creator finally decided to remove the awful scuffed sound effects and add option to use vanilla font. I am really glad, it seems like the ideal vanilla+ mod, focusing on quality improvements rather than stuffing as much shit into the game as possible.
Warband modding is going though pretty good period now, update they worked on for years for Perismo finally entered beta, final major update for ASOIAF should come out this month, Warsword Conquest got a new update recently, TLD is still actively being worked on, Honour & Glory, a new 16th century Easter Europe mod got released couple months ago, good stuff all around.
>>41409It is kind of silly, but what killed my interest in Bannerlord is balancing issues with bows. The game treats them like guns, which makes every build other than bowman feel like I am purposefully crippling myself.
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