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File: 1698976842425.jpg (Spoiler Image,350.54 KB, 1767x1346, Mount and Blade Warband 1.jpg)

 

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!
77 posts and 54 image replies omitted.

>>39019
because steam cloud is 250mb max per game,which is basically ONE save for a game like bannerlord.

Mount and Blade: Banterlord


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Finna start playing the touhou mod for the game and it ain't even that bad a mod

>>39019
>TLD
Total lords death?

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>>39151
The Last Days of The Third Age. Lord of The Rings mod, I would say the most impressive mod of Warband, in terms of how much it manages with the engine and how polished it is. Gameplay loop is completely changed, you create a character for either good or evil side, then pick specific faction you wish to belong to (e.g. orc of Moria, man of Gondor, elf of Woodland Realm,…), and try to help your side win the war. All the internal politicking is removed. There is no money, instead you earn requision (basically money, but tied to a faction), rank (unlocks special item rewards) and influence points (buy item rewards and order NPC parties around), with specific factions by fighting their enemies, and fulfilling quests. You have to reduce the enemy faction strength by defeating parties so your side can lay siege to settlements.
I like playing evil side, much more challenging than good guys, especially as an orc, worse equipment, weaker troops, although you do get trolls.
It is a mod I would recommend trying to everyone, even people who dont like Mount&Blade, because of how different it is standard Mount&Blade experience.

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>>39152
thanks dude, i might delete touhou to play this mod now no offense to 2hu but the mod can get grindy

Im thinking of starting new TLD character. The last one was an orc of Gundabad, fighting mostly on warg, this time I want a lightly armored berseker type character, 1h+shield + 2h + throwing if I got skill points to spare. Not sure which faction, but I want it to be on Sarumans side, so either Gundabad again (althought I cant imagine running non-warg army there, all the parties weaker than me will run away and all stronger will catch me), Moria (doesnt have access to decent light armors, so Ill have to get them somewhere else), or an uruk-hai of Isengard. Leaning towards the latter, the only issue being that fighting Rohan is not particularly challenging, and I like the pain.

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>>39019
Oh hey, despite saves being gone steam did save screenshots.

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>played mount and blade again, specifically pendor
>started a kingdom
>hired a mercenary company (firuz and his singalian slavers, token arabian nights faction)
>their leader goes, slam alaykum shah, we follow you to battle
>This land is wide like a dancer's thighs, but hardly as inviting.
>i tell him to fuck off i can't pay him no more
>so be it, It saddens me to depart, yet my wives and husbands shall comfort me this night.

>my wives and husbands

lol, and that's the story of how i gave money to a polygamous bisexual slaver

Saw someone's who's opinion I trust put Warband in their top 10 RPG's of all time. I played it years ago and honestly wasn't that impressed but seeing their review I've reinstalled it to give it another go. tbf I recall cheesing the game a lot last time I played. Like routinely killing entire armies solo with a polearm on horseback or by swinging my axe at the chokepoint while defending against sieges. doubt I had the difficulty very high either. I also played vanilla so I'll look into the mods.

>>40853
I heavily recommend maxing out difficulty and turning on directional blocking, makes the combat so much more fun.

>>37932
Are there any good Bannerlord mods out yet?

>>40867
There seems to be literally nothing. Some tweaks and balancing mods to vanilla game such as Diplomacy, but that is it.

Bannerlord is getting a DLC. I want it to be good, but given the fact Taleworlds seems incapable to deal even with basic balancing issues, my hopes are down. They also plan to implement stealth, which is going to be another half-baked system on the pile, wasting development resources that would be better spend polishing the ones already present in the game.

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How are the sieges in Bannerlord? It's definitely the low point of Warband
>>41132
Haven't played the game yet but naval warfare could be cool. I've been rocking Viking Conquest since my return to the series and despite some jank it's pretty fun.
Adding stealth mechanics makes sense. Even in previous games there were plenty of instances where they could be utilized

>>41135
I am not against stealth in principle, but the issue is there arent really plenty opportunities to make use of it, there is exactly 2, bandit hideouts and prisonbreaks. The game needs more contend, not systems.

>>41136
They should fix how people move across the map. Why does nobody take roads? Like if you have a wheeled vehicle in your entourage, you should be forced to take roads. This would make interdicting convoys and protecting them more interesting.

>>41137
Also could have seasons effect movement on the map.

>>41135
>How are the sieges in Bannerlord? It's definitely the low point of Warband

Imo the sieges are a lot of fun, especially the music.

>>41136
well that's why everybody uses the Fourberie mod

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Starting a new playthrough of The Last Days. I am playing as an orc of Gundabad named Dryga. Hardest difficulty (brutal, recently added to the mod), War of the Ring triggering 30 days after game start, and roleplay restriction on recruiting human troops (they would not follow some random orc), and also no taking missions from lords until the war starts (the roleplay idea behind it being that I am an unknown nobody, first I have to get together a warband before I get "promoted" to commander), and no upgrading troops on the field, only in settlements.

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>>41276
War started at day 35, which is significantly more time I would get if I stuck to original setting of starting after you reach level 8, at least without purposefully cheesing the leveling. Immediately I started eating shit, my infantry-heavy warband cannot outrun elf patrols and kept getting slaughtered, I lost some of my good equipment and now I struggle getting an army back together.

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>>41290
The war has been going on for two months now, other than Mordor and Gondor being stuck in a stalemate, trading Cair Andros back and forth, evil front utterly collapsed. The only gain achieved was razing one Lothlórien settlement. We lost every outpost barring the faction capitals. Northern Evil being destroyed by forces of good is what usually happens, but Isengard ending up in the same situation is novel. I am giving it one more month until entire north gets wiped, a single faction falling will trigger a domino.

>>41135
>that kill ratio
lol but if replay viking conquest i'm never playing any other race than norse, way too chainmailed and overpowered, i lost a catsle with over 600 saxons mostly recruits and 50 irish crossbowmen to some dane lord with 130 norsemen all in armor

>>41294
>urge to reinstall rising

>>41296
Definitely noticed that this game heavily favours quality over quantity which is making my CHAR build look a little silly in retrospect. Haven't run into too many Norse armies yet but I spend my battles focusing down all of the armoured dudes before they get their 20:1 KDAs

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>>41314
fuck me, you are using the same weaponlist and armors as i am
elf helmet and blue elfshield, exact long sword, bear armor, quality boots and gloves, a long spear for killing on horseback, only diffrence i don't use javelins, i keep a bow for sieges where the spear isn't worth it.

i don't think that's how you redeem the trophies in towns though

>>41330
Lol, I just stick the higher number stuff on me. I take it this is the best in slot for everything? I found a few swords that I assume will put out more damage once improved by a smithy but I love the 120 range on this one.
>i don't use javelins
Ya they're pretty useless, I may try bows soon. I love the projectiles in this game tho, not using them per se but seeing them in action. They have so much weight to them. Seeing all of the rocks, arrows and javs flying around, knocking soldiers back and sticking into/ricocheting off of their shields. The way the misses sprinkle the battlefield like a pollock painting. The carnage that gets unleashed when I tell my spearmen (who make up the majority of my army) to hold fire till their in point blank range. Even the firing/throwing animations looks great. It's just too bad that the slings look so goofy when not in use
>i don't think that's how you redeem the trophies in towns though
This is the looting screen. Never seen anywhere near this many trophies from one battle. That on top of all of the other lootables and prisoners I got and I made like 30k peningas off this one battle.
Anyways, I'm in a rut in my current game where I can't expand much because I can't afford a larger army because all of my fiefs are perma raided and hence have terrible economies so I spend all of my time playing whack a mole with the raiders and siegers which is a constant drain on my army. Current gameplay loop is: recruit/upgrade>defend>loot>sell ad infinitum. I guess being at war with like 6 factions isn't paying off

axe throwing and javelins were banned in persistent world because they were too strong :,)

>>41294
The north is gone. Gundabad and Rhun fell first, then Moria, at that point I moved to Isengard. Such a difficulty whiplash suddenly not having to fight elves and actually being able to win things. Also Gondor destroyed Khand and Harad. Dol Guldur was holding back the norther good factions for impressive amount of time, meanwhile I single-handedly turned the tide of war against Rohan. My hope was that if Isengard quickly defeats them, and then rushes to help Mordor against Gondor, we could defeat our southern enemies before northern factions break through. Unfortunately Dol Guldur did not survive that long. Dunland Camp has been razed, Isengard is completely boxed in. I ran for Mordor. Ill try to help them out, but unless Isengard can defend literally indefinitely, we are not winning this.

>>41135
The sieges are fun, and a lot better now that catapaults can actually kill people instead of just knocking them out. I once had to fight off three assaults before the besieging army left because after every battle a huge number of their casualties would just be injuries from my catapults.

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>>41339
>I got and I made like 30k peningas off this one battle.
lucky viking, did you improve your looting skill to get those trophies? i on the other hand went the trade route, i maximise trade skill, then i buy wine jewels and salt from dorestad (wine there goes as low as 100 and 70), sell it to the closest ports dunwic and ribe (where it rises up to 700 a piece, 600 returns in profit) by travelling from port to port via the screen while keeping a small crew to pay less for the voyage back and fourth, appearantly they don't make you pay extra for all the luggage, so you end up cleaning out all shops in england, like 5K peningas in a voyage from dorestad to dunwic, and i buy mead and wool to sell it back in frisia at a 500 win per wool and about 300 per mead horn, there's also fur and tar but they exist far north in tunsberg, not worth it.

the voyage system is broken, instead of buying a boat early on you could pay some sailor to sail you there instead, thank god tarrifs don't exist in the viking world otherwise i'd be tried for sucking up all shops dry with all the wine i dump.

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>>41339
>I guess being at war with like 6 factions isn't paying off
if trotsky and lenin and stalin can do it irl you can do it in a game

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>>41375
Ya both looting and especially trade are decently high and I've focused on upgrading the former on a lot of my companions. The latter got me through the early game, allowing me to build a few oak busses, but now that I'm waging PPW on the map my opportunities are slim. Doesn't help that the story mode railroads you into getting kicked out of the money printer that is Frisia. Of course, you can always just buy the dirt cheap raw resources from villages and sell them to towns and there are still trading opportunities between the few neutral powers left but that gets a bit repetitive after a while. Thankfully the trade skill still comes in handy for selling my loot
Getting shipped around by sailors is great and got me through the early game but it becomes too expensive once you have an army and again, there are only a few friendly ports left.
>>41377
You're right. I won't let my ancestors (descendants?) down. In fact, immediately after making that post I went on to double the size of my kingdom. All of that defending I did, though monotonous, had the side effect of weakening my enemies. Every time they returned they were smaller and lower tier, allowing me to go on the offensive in between bouts of defending against sieges. More importantly though, I discovered two things; First of all, taking fiefs immediately after they have been taken by some other power is free real estate because their garrisons are tiny. More importantly, and idk if this is just broken or if it's being augmented by my high persuasion skill, but I realized you can just ask nicely and the enemy will abandon their fief as long as your besieging force is larger than their garrison. Picrel is my expansion since making that post, where blue is the initial kingdom and green is the new additions. Believe it or not I only had to fight a single siege to take all of that, everyone else vacated their post peacefully, even in the face of extinction as was the case for Alt Clut. Denisesburna and it's village were mine as well but the cunt I gave it to seceded from my kingdom immediately afterwards which made his "Thank you for so and so, you can trust me to protect it" the first time I ran into him since pretty amusing. You're protecting it from me, pal.

>>41361
Kewl. That alone sells the game for me since, again, the sieges in Warband suck. It's just a normal field battle with a couple of chokepoints. Added to the wishlist but I suspect I'll need to upgrade my PC before I can play it
>>41375
Norway and Denmark are out of the way but I found just going back and forth from England to Frisia didn't give enough time for the shops to restock so I would do a trade route circling the north sea clockwise. It'd take me the whole round trip to dump Dorestad's salt, wine, and jewelry, picking up and selling mead, tar, fur and wool along the way. I miss that money printer now that every port involved, minus the one I recently conquered, hates my guts

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>>31423
i'm glad there's a thread for M&B on here, i've been doing a vanilla campaign on bannerlord since i haven't played it vanilla since it first released and it's actually pretty fun it's certainly no warband though. yet. the nord expansion looks breddy gud

Starting a new campaign in Caldaria, with diplomacy4.litdum mod, because I just found out the creator finally decided to remove the awful scuffed sound effects and add option to use vanilla font. I am really glad, it seems like the ideal vanilla+ mod, focusing on quality improvements rather than stuffing as much shit into the game as possible.
Warband modding is going though pretty good period now, update they worked on for years for Perismo finally entered beta, final major update for ASOIAF should come out this month, Warsword Conquest got a new update recently, TLD is still actively being worked on, Honour & Glory, a new 16th century Easter Europe mod got released couple months ago, good stuff all around.

>>41409
It is kind of silly, but what killed my interest in Bannerlord is balancing issues with bows. The game treats them like guns, which makes every build other than bowman feel like I am purposefully crippling myself.

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Was dealing with constant crashes during sieges in M&B but I downloaded Warband Script Extender 2 and I've only had one crash since. Only problem now is that the FPS tanks when there's a thousand+ soldiers involved in a battle which isn't too terribly surprising but what's weird is that my CPU/GPU usage is low at the same time. I was assuming that the game only runs on a few cores and that they are maxed out but no, the workload is spread out fairly evenly

saw someone play the warhammer mod the other day, seem really neat with magic and shit

Where do I get the Mountain Blade?

>>41703
In the mountains. Duh

fellas i think bannerlord is a bit biased towards ranged weapons

>>42437
Battle of Manzikert colorized

>>42437
did that dude just fly in the air?

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is there any mods that lets you do more with the lords you just captured other than letting them live rent free in your dungeons? in late game i can get lots of lords in my town but they do nothing aside from waiting to hand me over the ransom, i know in other mods like viking conquest you can torture them in the dungeon to hand you over money from their villages weekly or make them let you marry their daughter, i know in dickplomacy you can straight up gayfuck them lol, is there any mods where i could just execute them for the lolz? just so i don't have to imprison them for the ninth time

>>41703
You have to pull it out between the two mountain cheeks

AWOIAF mod version 10.0 has just been released.

>>42437
Armor doesn't negate enough damage in Bannerlord so archers should be 80% of your army if you're trying to easily win. In Warband, there was actually a reason to go with crossbows while in Bannerlord, it's a straight downgrade.


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