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File: 1698976842425.jpg (Spoiler Image,350.54 KB, 1767x1346, Mount and Blade Warband 1.jpg)

 

A thread for discussing Mount & Blade series.
Which game do you play? Do you have favorite mods? Are you active in multiplayer? Do you roleplay? Tell us about your characters and their adventures!

I really loved Prophecy of Pendor, I'll play bannerlord when there is something like that for it and I don't have a potato computer

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Recently I started (and already stopped) playing Warband again, Aut Caesar aut nihil mod. Really good, set during reign of emperor Nero. There is a system of gradually making your way up through Roman society, rather than simple adventurer => noble => king as in vanilla warband. Also has most of Viking Conquest features.
Although instead of staying in Rome, I roleplayed an escaped slave, started by repeatedly attacking Roman patrol to get my relationship with them to -30, and run away to Germania, where I made my living as trader and hunter.
I wanted to have as much realistic roleplay as possible so I gave myself whole bunch of restrictions:
>has to sleep at night
<by default can carry only food + 1 item (as long as it isnt too heavy) in inventory, more by either getting more people in the party (1 for each) or by getting pack animals (1 item regardless of weight for donkey, 2 for mule and horse)
>as female character in patriarchal society, I cant hire anybody or get any quests until my renown is sufficiently high, with exception of hiring women, and even then it has to be actual female warriors, because camp followers arent signing up to be frontline infantry
<when defeated, lose everything, all money, equipment, stuff in inventory (exception if you get away from your captors by them getting defeated by another party, in which case you get to keep what you were wearing)
>hunting doesnt take in-game time, so if I hunt I fast-forward whole day, and also if I get injured during hunt go to arena during next visit to town and get myself smacked around, because the game restores your health after hunt
And couple other minor rules, mostly pertaining to character roleplay, like never hunting deers because they cant fight back, not taking slaves, not buying armor I think looks ugly, etc.


>>31442
I really loved that mod during my first playthrough, but then I tried making different character and realized the mod isnt made for anything other than honorable mounted archer/knight. That takes away the freedom which made Warband fun.

gekokujo was nice. though m&b is a grindfest it was at least nice to play as some japanese mercenary band larping as ronin

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My heart breaks that the only two modern day/World War mods I've found are hopelessly busted and no longer being worked on. (The Red Wars and Das Parabellum)

>>31470
I mean the game engine isnt really made for modern warfare. Have you tried Between Empires? Havent played it myself, but heard good things about it. Has guns, machineguns, cannon, even tank I think? Also technology research and political systems. Basically Warband Victoria 2, starting in 19th century up to WW1 era.

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New start of Aut Caesar aut nihil, same rules as before, plus new one - not being able to visit healer to fix a wound sustained in battle I lost (so -1 to a stat permanently). Over 500 days in, just now managed to scrape together 50 renown, because a single loss means loosing everything and back to square one. Recently got attacked (well I attacked and didnt count on enemy having reinforcements) and surrendered, so no equipment, but I do have my renown, meaning I can take quests from Guild Masters. Only in Britain though, thats where I made most of it fighting their deserters, who have high level and good stats, but are poorly armored so you get good renown/risk ration fighting them. Good way of making money is being a cattle thief, lot better than robbing peasants. Also trading spice and silk from east, but getting there is dangerous. Rome conquered most of Mesopotamia, Parthian empire has only one town and is their ally. Only parts of the world free from Roman yoke are Germanic tribes east of Rhine, eastern steppes and Britain. Recently they expanded into Dacia and around Black Sea.

Any mod recommendations for mods where you can build and manage your own cities/castles/settlements? For either warband or the original.

>>31794
Nova Aetas?

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>>31692
1300 days in. Because for some reason year in this mod is roughly 1/3 of what it should be, my character, who started as 18, is now in her 30s. Despite leveling I keep loosing stats to injuries and random events, so I am far below my starting attributes, with exception of strength, which I managed to keep 16. Got completely wiped repeatedly, I have nothing now, no renown, no money or equipment. Romans are expanding into Germania and Britain, and the constant fighting results in those areas being infested by looters, deserters, and Roman armies, who keep robbing me of everything, prevent me from getting back on my feet. I need over 10K denarius to get decent equipment + shitty horse to solo looter bands, and even then fighting bigger ones gets too risky. This might be the first Warband game I just straight-up lost, if Romans manage to take over Germania I no realistic path out of being just a wandering tramp.

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Oh hey, did you know you can get negative skill points when you loose intelligence? Just found out.

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And done, Im giving up. This is the second longest Warband game I ever done I think. Longest one was Viking Conquest where I got over 3000 days.

>>31824
at least you fought the good fight anon. the romans time is numbered

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Starting another character, this time in Viking Conquest. Actually my first time playing it unmodded, previously I always used Balance Patch mod.
My character is a young Norse woman names Dagný with a dream to become a famous warrior. The mostly same rules as >>31445 playthrough, with some changes to accommodate VC, such as being allowed to use healer even if you sustain injury in loosing battle, because unlike Aut Caesar aut nihil, there are no ways to rise your attributes in VC. Another problem is a donkey/mule to carry stuff, they dont exist in VC, the cheapest alternative is a pony for 6k. So I am gonna just accept it, although I am going to treat lame/swaybacked version as normal for roleplay purposes, because this is way too expensive. But I can carry unlimited amount of items sailing from port to port, I just cant walk with it.

So anyway, I started by deleting my starting money and honey, so my initially I had nothing but a clothes, bow, dagger, and a single coin to my name. I started in Norway, made some money by working in homestead, lumber camp, and hunting boars. Hunting is fun in VC, you have to organically track the herd on overworld. After putting together small capital, transitioned to trading goods,mainly iron and soapstone, between villages and Norways only city.
Just moving around is quite dangerous, the country is absolutely infested with bandits. Although good thing is they are contend to collect "toll" when they catch you instead immediately clubbing you to death.


>>31828
I dont think it is. Germanic tribes actually managed to briefly unite and sack couple of their border fortresses, but then Romans peaced out with them one by one until only a single tribe remained in war, which they conquered.

>>31831
>I dont think it is.

I meant in the long term heh

>>31832
Yeah, I suppose I could play 457AD.

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>>31831
My first kill. A lone bandit I attacked. And I remembered that in VC, outlaws are a faction, meaning fighting them lowers the relationship, and when it gets low they no longer offer you chance to pay for free passage, they just attack you outright.

So I put together some coin to buy tar in Norway and ship passage to Bebbanburh in Norsemen occupied Britain, to make hefty profit. Traded some wool with nearby villages, put together enough money to buy myself mid-tier equipment. Right now I am farming renown and exp hunting down small 2 men bandit parties.

I cant emphasize how much I love the aesthetics and atmosphere of this game. Particularly the music score, and the ruined Roman cities meshed with Dark Age cottages. What actually made me replay it was this thread on /siberia/ https://leftypol.org/siberia/res/467582.html

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astetic

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post your favorite knight drip

the things i would do to Harlaus if this game had a sex mod

I saw a random YT video about 'Gangs of Glasgow' it looked kinda funny and you can side with the rioting workers in it. But looked too janky to actually play.

Also holy shit the guy playing it had incredibly bad/slow reading comprehension, stay in school kids

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>>33581
already checking it out

>>33581
>you can side with the rioting workers
based, I'm tired of always having to side with the lords and not the people when I do a quest in mount and blade, take taxes from this village, escort my serfs who ran away, loot this monastery.

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>>33581
too bad i can only boot up the remastered version, even when it crashes every 10 minutes

>>33585
Sorry man, I should have said that when I googled it the results seemed to say it was broken. Though the streamer was playing it so idk

>>33587
I bet those buckets are empty

That's fucked up though anon sorry

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good news everybody, the game has a sex mod

i downloaded native: gold edition which is a bit broken, faces can become white when you go too far, other than that it contains a mod called dickplomacy reloaded, which is the diplomacy and sex mod I'm talking about, you can make a brothel in this game

i started my campaign, named myself Alunya and surrounded myself with hired thieves, farmers, cutthroats and mercenaries from towns and liberated peasant women from other brigands I attacked, after amassing a huge army i chose to attack harlaus head on until i capture him, failed at that because his army is at 800 and cheated by using the Ctrl+Alt+F4 combination until i got him, then went to camp and take a walk around your camp, now he sits in my cage, my next stop is finding a companion that looks like Grace and making her a part of my degenerate army



tldr; i became alunya and fucked harlaus

Currently playing a Sturgia campaign in Bannerlord . I like having the ability to actually command the bulk of a kingdom's army (AI is terminally retarded) but starting your own is insanely hard. I tried this in my last campaign but by the time I had enough cash to fund myself the map had been carved up by a Battania, Aserai, and Kuzhaits. I was a small fry and while I was able to hold out for a while, beating them was damn near mathematically impossible. I also only got as far as I did by scooping up a bunch of landless lords from the Northern Empire as it was collapsing. I've heard that its possible to become the ruler of an existing kingdom, but how does one go about this?


>>33604
Nude mods are something expected. But a sex mod? Based.

>>33675
it even comes with pegging


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which faction in Vanilla Warband's calradia is our guys? so far the kingdoms we're talking about are an arab caliphate, a Mongol khanate, russian Rurik kingdom, classic french kingdom, a genoan "republic" and a vikang realm

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Are there people who unironically prefer Warband to Bannerlord? Why?

>>33684
>Don't Be a peasant
BREAKING NEWS: SWADIAN HAS PROMISED TO ABOLISH CLASS SOCIETY.

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>>33685
nostalgia glasses or simply not being able to boot up the latter due to ass computer

>>33691
Honestly Bannerlord is an exemplary sequel. It kept all the great things about Warband and either improved on them (especially graphics and UI/quality of life) or simply gave us more content (bigger map, more factions, more mechanics like civil wars and rebellions etc).

>>33691
Hm, gaming in Syria doesn't look that bad.

Meanwhile, SEGA fucks game modders over by adding DRM.

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Anybody every use the Diplomacy mod for Bannerlord? It adds a lot more depth to diplomacy and politics like military alliances, non-aggression pacts, coups, secessions, and civil wars. However sometimes it produces some wacky shit like here where some clans seceded from the Northern Empire to form a new kingdom, and then some more clans seceded from the secessionist kingdom producing this monstrosity.

Finally gave Bannerlord a try. Only getting started, Im doing slow roleplay-heavy playthrough. I really enjoy improvements in combat AI, particularly when it comes to shield usage. Im finding it almost impossible to actually score a hit on shielded infantry, finally axes have a purpose as shield-breakers. On the other hand absence of can-crush-through-block makes it hard to justify using maces. What I very much dislike is that cost of troops stayed in the absurdly low territory of Warband, where elite noble soldiers are willing to throw their life away for spare change, along with (as far as I noticed) absence of loot splitting, which is such a regression compared to Viking Conquest.

>>37209
Ok, nevermind, the pay is daily, not weakly, Im broke lol.

>>37209
butter trade runs still work
horses not so much

>the redwall mod was never finished
A part of me is still waiting.

And I am kind of done with Bannerlord now. Didnt even make it to nobility.
The fundamental issue with this game isnt that its better or worse that Warband, but too similar. There are improvements and changes here and there, but the core gameplay is identical to something I already played dozen times. What the sequel to Warband needed is shake up the formula. For example switch scope, either focus on kingdom management, and deep battle system, basically a third person TW/CK title, or on the other side of the spectrum (which is what I would enjoy the most), completely cut all that out and make it a medieval life-sim, where you no longer can be a king who lead armies towards conquest, but a mercenary with at most handful of comrades, doing jobs for lords and merchants. I would really like the kind of game where big battles still happen, but you dont direct them, you and your men are just hired swords in lords armies, trying survive to collect the paycheck more than win.

>>37279
but did it add tools for modders to implement these alternative experiences you want?
the problem with warband was that the module system was extremely limited. I don't want to rant too much, but for example the scripting language for warband was an ad-hoc assembly language that compiled to an ad-hoc bytecode that was completely useless for the most part
imo the ideal should be a warband clone but with garry's mod scripting capabilities, did they accomplish that at least?

>>37280
>but did it add tools for modders to implement these alternative experiences you want?
Dont know, but the modding community seems to be significantly less active than Warbands currently is.

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leftypol banner code:
12.116.83.1836.1836.768.788.1.0.-30.503.119.116.571.521.764.742.1.1.-1.523.84.116.555.580.764.764.0.1.0.523.84.116.555.526.764.764.0.1.-151.218.116.116.138.247.650.574.1.1.122.218.39.116.138.247.646.568.1.1.122.503.116.116.484.273.765.897.1.1.0.503.126.116.484.273.767.905.1.1.0.218.116.116.138.247.885.578.1.1.236.218.39.116.138.247.884.570.1.1.236.505.116.116.138.102.502.570.1.1.0.423.39.116.760.670.766.787.1.1.0.505.116.116.138.102.422.606.1.1.0.505.116.116.246.177.767.752.1.1.0.505.99.116.203.151.764.756.1.1.0.326.116.116.339.210.764.744.1.1.0.326.156.116.326.199.764.744.1.1.0.516.116.116.225.218.767.516.1.1.0.516.83.116.183.177.769.520.1.1.0

>>37279
I was hoping for some city building elements, maybe even with town founding and tile development like civ and family managment like ck2. At least something like a watered down version of the guild 2 would've been amazing. Welp, I guess its just warband with better graphics (and less mods).

I completely agree, doing the same thing over and over again for a decade now… the late middle ages, shouldn't that be the perfect bourgie simulator?
Like many people have said before, warband and bannerlord, those two are nice tech demos waiting for a game to be added.

>>37355
Kek, nice banner.

Also another thing I would like to bitch about concerning Bannerlord, they completely ruined female troop tree. Making a woman-only army was an interesting roleplay challenge, they were hard to come by, the early tiers were looter-level quality, but once you managed to upgrade them enough you get a unique versatile troop, with plate armor, crossbow and fast mounts. Hell, even Viking Conquest, with its emphasis on historical realism, makes women into decent archers in the final tier. In Bannerlord, female mercenaries are abundant in taverns, fight with crossbows, and are the absolutely worst troop in the game in terms of performance:cost ratio.

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it's literally OVER for us mount and blade small businesses, look at the size of that deficit, when king bezo said the recession will hit hard he wasn't kidding

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>>37573
I told you about the falling rate of profit bro

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>bandit king
>duel me
Why is this even an option?

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>>37355
i see the red and black but what's the blue and yellow for? grace simping? are leftypolerians simping for a queen?

>>37209
>On the other hand absence of can-crush-through-block makes it hard to justify using maces.
I find them pretty useful in tight melees since they usually have a short length, good handling, and decent swing speed. Plus they do blunt damage which iirc is more effective against heavy armour. If I’m playing a heavy melee cavalry build I’ll usually take a shield and lance for charges and killing enemies in the open, but a mace as my sidearm for when the clusterfucks start. I also use them in sieges a lot for the same reason, they’re great in tight spaces like castle walls and hallways.

>>37638
Yeah, I take my comment about maces back, thay are very good since amor is more effective in Bannerlord, contrasted with Warband where high power-strike character kills even heaviest armored opponent in 2-3 hits, regardless of weapon type. Another factor is, since AI is so much better at blocking, short reach of maces is no longer an issue, as you can no longer rely on killing the enemy before they even get close enough to fight back.
I discovered can-crush-through-block does in fact exist, for two handed axes, maces and polearms, even though the game in no way indicates this property in weapon description.
And since we talk about balance, I am puzzled by TaleWorlds refusal to acknowledge that just because arrows have pointy ends, doesnt mean they should be treated as armor piercing weapons. It leads to dominance of ranged armies, and makes any troop without shield useless. Viking Conquest figured it out, why are we taking a step back?
Also, crossbows being underpowered compared to bows. In Warband crossbow advantage was not requiring any skill points, so they were a ranged choice for characters not wanting to invest into ranged, but are a pure gimmick now. Slower, less damage, less armor, higher cost, literally why would anyone bother?

>>37642
Yeah I was disappointed by how bad crossbows suck too, which could have been fixed by just upping their damage so that it compensates for low DPS. Cross bows and longbows should be dedicated anti-armour weapons, which would be balanced by slower rates of fire and having to be dismounted to use them.
>It leads to dominance of ranged armies, and makes any troop without shield useless.
Sure, but on the other hand I've defeated armies 3x my size with like 30 Fian Champions and some mid tier infantry.

>>37652
Longbows shouldnt have piercing damage either, that would just make handful of troops which use them overpowered. Heavy crossbows with with long reload times, that could be their spot. Just doing a good cutting damage still guarantees a kill in handful of shots. In fact, heaviest armors like plate or lamellar should have high chance of arrows simply bouncing off with no damage. It would make two hand troops actually usable.

>>37653
>Longbows shouldnt have piercing damage either
Don't they have good armor piercing capabilities in real life though?

>>37657
No. You can find videos on youtube of longbows penetrating steel armor in short distance and ideal angle, but in real combat, thats not going to be happening often, and nobody just wears plate on bare skin, arrow would need to get though layers of plate, mail and gambeson.

I have been thinking about why the troop design in Bannerlord feels so visually samey, like what is it about the design that makes it like that, and then I realized many of them are literally kitbashed together. Two elite Sturian and Khuzai troops, completely different cultures living in completely different environments, and they are basically pallet swaps. Then there are impractical designs elements, correct me if Im wrong and things like this were actually used, but for example look at the belt in first two pictures, loosely falling across the legs, the cape in the third pic awkwardly hanging on the front, or the anti-breastplate of the forth pic. Or the horribly overdesigned mess that is the fifth one.

>>37932
And another thing I want to bitch about, all factions troops trees are nearly identical. In Warband factions had a clearly defined identity, Nords were the infantry faction, Rhodok the pike-and-shot, Swadia all rounder, etc. In Bannerlord, every is all-rounder, everybody has everything. I understand wanting to expend troops selection beyond two choices most Warbands faction trees offered, but they still should have preserved the strenghts and weaknesses. For example everybody gets archers, but some factions can only get then up to only lower tiers, but they can level something else to the max. Instead, every gets T5 of everything, ranged, infantry, shock infantry, heavy cavalry. And there tend to be redundancies even within the individual trees. Like look at Vladia: its infantry splits into spearman and swordsman line, and spearman line then splits into spear and sword vs polearm, and you are never going to be using any of it anyway, because they have no shields and meadium armor. Their swordsman infantry branches into heavy cavalry, and their noble troops are a better heavy cavalry. The whole tree should have been streamlined, crossbowmen, heavy cavalry, and infantry carrying both polearm and 1hand+shield, instead of splitting them into usable infantry and two kinds of dedicated arrow fodder.

>>37949
>In Warband factions had a clearly defined identity, Nords were the infantry faction, Rhodok the pike-and-shot, Swadia all rounder, etc. In Bannerlord, every is all-rounder, everybody has everything. I understand wanting to expend troops selection beyond two choices most Warbands faction trees offered, but they still should have preserved the strenghts and weaknesses. For example everybody gets archers, but some factions can only get then up to only lower tiers, but they can level something else to the max. Instead, every gets T5 of everything, ranged, infantry, shock infantry, heavy cavalry.

my guess is talesworld wanted to expand their userbase to include people who aren't familiar with the first game and medieval tactic lore. the type not to read the strength and weaknesses of each faction and will choose their faction based on their favorite lard (deus voolt, byzantineboos, mongols or just the arab oriental faction", and so to make the game relitvly simpler they gave every faction an all-round troop trees.

>>37950
>lard
meant LARP

>>37951
You had it right the first time TBH

Unfortunately casuals ruin everything

>>37950
I mean, warband factions were kind of whatever, like the eastern european guys with the good foot archers (???)

in other news, bannerlord recently got a persistent world multiplayer mod that claims to be similar to warband's PW, has anyone here tried it?

>>37953
>I mean, warband factions were kind of whatever, like the eastern european guys with the good foot archers (???)
Whats so bad about that? They were also unique in their focus on two handed weapons instead of 1h+shield, which synergized (or at the very least had its disadvantages mitigated) with their archers outclassing others.
Arguably Sarranid Sultanate was the meh faction, because their troop tree was basically weaker Swadia, but still felt distinct thanks to arab aesthetics and isolated easily defensible map position.

between empires is the best mod. Wish it was still updated

Restarted Bannerlord. In fact multiple times, and every time quit couple hours in, getting frustrated by how unbalanced this game is. When I played crossbows character, I was completely dominating, able to solo basically arbitrary amount of early game enemies, in fact hiring troops was a pure burden, there was no need for them. I realized the ability of AI to defend itself against ranged attacks is worse than in Warband, because of removal of shield skill and addition of directional blocking, enemies will often keep their shield way too high, exposing not just their legs but stomach to arrow fire. On the other hand, when I tried melee approach, I can easily get beaten by 2 looters, since melee AI has really fast reaction time now. It becomes rather bizarre when it come to cavalry charges, because those can be blocked just as easily swinging sword. For example if in a tournament the last two combatants are one mounted, one on foot, it will literally go one forever, because mounted troop will constantly attempt to circlecharge and always gets its charge attack blocked.

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>>37954
>>37953
I'll tell you what's the hardest faction. The rhodocks based on Italian city states. Sieges against them are a cunt

Khergit are horsemen but when defending their castles they lack. I can take on a 200 garrisoned town with 70 guys from first siege

But with rhodocks.. God i can still hear the crossbows on the 11354th siege of grunwald catsle…waves after waves. Do you have any idea what it's like to lose a 29 of your elite huscarls in less than a minute? If you faced a rhodock catsle you do.

>>37998
>frustrated by how unbalanced this game is
>When I played crossbows character, I was completely dominating

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>warband players putting the Confederacy to shame by selling hundreds of war prisoners in they playthrough to slave traders and ransom brokers (they pay me money though) (no i can't sell Lords to slavery becase..because i can't okay??)

>>37932
>Two elite Sturian and Khuzai troops, completely different cultures living in completely different environments, and they are basically pallet swaps.
Sturgians are slavs and Kuzhaits are Mongols, so their similarities are pretty logical actually given the extensive interaction between those two cultures.
>>37949
>In Bannerlord, every is all-rounder, everybody has everything.
Not really. Batanians have shit cavalry, Vlandians and Sturgians have shit ranged, Kuzhaits have shit infantry, etc. The only real all-round faction is the Empire. Not only that but the structure of the troop trees tend to force different factions to focus on different types, e.g. if you want Batanian cavalry you have to raise them to tier 5, whereas other factions can get them as low as tier 2 or 3. This also makes a difference in terms of AI army composition, since factions with more easily accessible troop types in their trees will have more of that type. I find myself riding around and gathering recruits from specific cultures based on their strengths, like when doing an independent kingdom run I would always take some time to ride over to Batania to scoop up as many Fians as possible since they’re so much better than all other archers.

I made so many mods for M&B and I will never release them.

>>38176
are they good?

WHY THE FUCK DIDNT STEAM CLOUD BACKUP MY SAVEFILES
I REINSTALLED THE GAME AND MY 350 DAYS LONG PLAYTHROUGH OF TLD IS GONE AAAAAAAAAAAAA

>>39019
I know that feel.
Never trusted steam clouds, if it isn’t on your hard drive then you can already consider it lost.

>>39019
because steam cloud is 250mb max per game,which is basically ONE save for a game like bannerlord.

Mount and Blade: Banterlord


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Finna start playing the touhou mod for the game and it ain't even that bad a mod

>>39019
>TLD
Total lords death?

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>>39151
The Last Days of The Third Age. Lord of The Rings mod, I would say the most impressive mod of Warband, in terms of how much it manages with the engine and how polished it is. Gameplay loop is completely changed, you create a character for either good or evil side, then pick specific faction you wish to belong to (e.g. orc of Moria, man of Gondor, elf of Woodland Realm,…), and try to help your side win the war. All the internal politicking is removed. There is no money, instead you earn requision (basically money, but tied to a faction), rank (unlocks special item rewards) and influence points (buy item rewards and order NPC parties around), with specific factions by fighting their enemies, and fulfilling quests. You have to reduce the enemy faction strength by defeating parties so your side can lay siege to settlements.
I like playing evil side, much more challenging than good guys, especially as an orc, worse equipment, weaker troops, although you do get trolls.
It is a mod I would recommend trying to everyone, even people who dont like Mount&Blade, because of how different it is standard Mount&Blade experience.

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>>39152
thanks dude, i might delete touhou to play this mod now no offense to 2hu but the mod can get grindy

Im thinking of starting new TLD character. The last one was an orc of Gundabad, fighting mostly on warg, this time I want a lightly armored berseker type character, 1h+shield + 2h + throwing if I got skill points to spare. Not sure which faction, but I want it to be on Sarumans side, so either Gundabad again (althought I cant imagine running non-warg army there, all the parties weaker than me will run away and all stronger will catch me), Moria (doesnt have access to decent light armors, so Ill have to get them somewhere else), or an uruk-hai of Isengard. Leaning towards the latter, the only issue being that fighting Rohan is not particularly challenging, and I like the pain.


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