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Not reporting is bourgeois


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Did you forgive the roba or did you kill her?


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[BREED]

>>37933
I had forgiven her in my first playthrough

>>37938
I killed her because shes a fucking retard

>>37940
I see, for me, I didn't judge any whim of the monsters and just continued my way…

Genocide ending is more appealing in original Undertale, since Frisk's soul is merged with Chara… and if it makes Chara pleased, why not kill some monsters :p

>>37941
> Chara pleased, why not kill some monsters
true we must commit total genocide against monster kind.
everything for them

>>37942
https://youtu.be/MobkO51msMI
This banger

>true we must commit total genocide against monster kind.

>everything for them

Yeah imagine sharing the same soul with someone, that's the closest you can get to someone. Whilst if they were seperate bodies, the constant longing would be more severe since their desperate longing to be one subject whilst the cold distance being there… I imagine Chara constantly whispering and bullying us to kill a monster. But of course, whatever you do ( pacifist or genocide ) , Chara will still be there till ( and hopefully after ) death.


>>41366
Interesting, I didn't watch or play Deltarune befire though, since it is not a completed game

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zenith martlet is so hot i wish there was more porn of her

>>41383
Been getting into birds lately.

>>41383
>>41405
fox > birb

>>41416
>generic ass chingchong kawaii desune kitsune with retarded sob story
nah

>>37933
Man you can tell it was written a bunch of different people and then loosely taped together. Still a miracle for an Undertale fangame to be finished but it did leave me with a feeling that it could've been a lot more.

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>>41452
>>41428
Hey clover I respect your decision to self sacrifice even though that same mentality is what caused kanako to die.
Also, I'm conveniently not going to tell you that asgores plan is to genocide humanity. Thus completely making a mockery of your sacrifice, because you sacrificed for the cause of killing your own species.
Thank you clover of becoming a mass murder of your own species, for our sake

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>>41452
>genocide route
<oh fuck I can't wait to see what Starlo's fight is going to be
>Ceroba takes over
Such a stupid cockblock holy SHIT.

>>42141
and theyre right for swooning
foxes are awesome

>>42276
unfortunately shes retarded as seen here >>41512

>>42292
this has no impact on her ability to have sex i dont think

>>42304
would you want retarded fox human hybrid children?

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>>37933
I'm ashamed to admit it, but I spared her. Not because I wanted to, but because I had been conditioned by literally every other binary non-choice up until that point (including that awful railroading at the end of Neutral, which I played before Pacifist) to think that picking the kill option wouldn't make a difference, and that I would just be forced to spare her anyways.

Found out later that you can actually kill her for a different ending. Went back and gave her the Old Yeller treatment…only to find out that the devs wanted to punish players for deviating from their happy ending.

It's amazing how the devs managed to make a terrible Pacifist ending, twice.

>>41452
I respect the team for the passion behind the music and visuals, but the story…god, they really just wanted to make Undertale, but worse. And that's the nicest way of putting it.

>>41515
Imagine if genocide ended with a showdown against Starlo, two different gunmen fighting for their version of justice in a thematically appropriate ending.

But of course, the devs had to go with their furaffinity OCs instead.

>>41512
Why in the world didn't Flowey interrupt Clover's sacrifice to point this out? He more than anyone else there should wanna stop Clover from pressing their killbind button, and it'd be a great way to turn Clover against their friends, but for some reason he just doesn't??

I guess this isn't the worst plot hole the game has (and it has several), but it's still pretty egregious.

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>>41383
>>41416
>>41428
>>42276
Papyrus is disappointed in you.

>>42416
>Why in the world didn't Flowey interrupt Clover's sacrifice to point this out?
also blackjack straight out tells clover that asgore would do bad things to humanity. Yet clover suicided

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Is Geno Clover justified is the more interesting question

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Bird…….

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>>42416
>Why in the world didn't Flowey interrupt Clover's sacrifice
Because that conflicts with Flowey's goals. He is not Clover save friend, he is Clover's doom. And Flowey having a redemption arc would undermine the narrative of being a prequel to Undertale.

>>42527
What he is talking about is not flowey saving a friend for the sake of saving a friend. What he is talking about is flowey saving a tool (clover) so flowey could achieve his true goal, which is to get the souls.
This is not a redemption arc for flowey. This is instead flowey telling clover a half truth (asgore genocide plan without mentioning asgore wont do it) so to convince them to go to asgore. And then use that event as an opportunity to achieve his (flowey) true goals (get the souls)
This does not conflict with flowey goals at all. Flowey letting clover die is what conflicts with his goals since he's allowing a needed tool (clover) to achieve his goals, to die.

>>37933
I finished this game yesterday. Did four routes: pacifist, flawed pacifist, genocide and neutral. I am surprised to see a thread for this game here so I am going to drop my thoughts completely unsolicited.

Before I started, people told me the characters were written much better than the original Undertale cast. What the fuck were they talking about? The game completely ignores Undertale’s metanarrative, probably because it would’ve been impossible to top, fair enough. Instead, it goes for a more narrative-driven approach, but the result is that it constantly lives in Undertale’s shadow. The original’s metanarrative is what made it incredible.
I struggled to care about the characters. Going pacifist first, all I could think about was how they’d react if I killed them. To be fair, the main writer was 16 when they started making Undertale Yellow, so they likely didn’t have much literature or life experience to draw from. The first character is some vampire guy whose name I’ve forgotten. He’s written like a socially inept, anxious teenager. Martlet in Snowdin? Same thing, also written like a socially inept, anxious teenager. No unique traits, no meaningful development. The game is missing date scenes or specific character interaction moments for growth like in Undertale.

Starlo was probably the one I liked most. His arc was simple but effective, despite being surrounded by a shopping cart of characters we’re apparently meant to see as our best friends. Why do the Feisty Five exist? Who even are they? They just become completely irrelevant 10 minutes after meeting with them.

Then the game shoves Ceroba at you. Sure, you hang out with her in the Steamworks and learn a bit about her, but then the plot dumps a whole heap of drama on you. Her daughter, her husband’s evil plan… honestly, I couldn’t bring myself to care. The writing nosedives at the end of Steamworks, just when it seemed like it might turn around. I thought we’d head to the lab, meet the daughter, maybe help her. Instead, Ceroba runs off to a rooftop and you get thrown into a FOUR-PHASE boss fight. The final phase uses Hopes and Dreams as a completely undeserved leitmotif.

The game tells rather than shows, to a painful degree. You get clunky flashbacks and constant cutscenes instead of subtle environmental storytelling like in Undertale. The Waterfall area and True Lab used understated lore to craft a world. Here, its just endless cutscenes of characters you just met trauma dumping. You beat Ceroba and suddenly the game claims you were friends all along and that she deserves pity and you hug and cry together. I would be crying about how much I want to leave and go home. You've known Ceroba for all of close to an hour, from a diegetic perspective, Clover wouldn’t have seen all those flashbacks. It feels forced.

Then for some reason, your character decides to kill themself, and your so-called friends are just fine with it. Happy, even. You end up doing what Ceroba wanted to do to you, just on your own terms. I get that Clover is doomed to die, but the pacifist ending could’ve been so much more satisfying. And that’s it. Beat Ceroba and the game’s over. No post-fight gameplay, which honestly shocked me. If you kill her instead, you get an alternate ending where you fight Asgore in an abridged cutscene, just dodging attacks until you die. It’s “satisfying” only in the sense that Clover learns the fate of the humans and gets revenge on Ceroba.

The genocide route drops Undertale’s metanarrative “don’t you have anything better to do” theme and instead gives you an oddly hollow “justice” arc. It finally explores the justice theme and missing human souls, and frames you as a vengeful force repaying the monsters. Ironically, it’s the most satisfying ending. You survive, and you “free” the five humans. It’s the inverse of Undertale’s genocide route. Yellow rewards you for it. You get new lore. The game makes it easy to do a genocide route which probably is again, about the fact that they're not bothering with the metanarrative part. The game also forgoes the powerscaling funness of Undertale, as bosses except for when you are at LV 20 don't get struck down in one hit. You are supposed to feel emptiness in the original Undertale for killing Toriel, Mettaton, Papyrus in one strike.

And yet, even in this route, it still feels bland. The game could've dived into the whole moral philosophy and grey area of what 'justice' is but they only do it in Genocide to a shallow degree. Ceroba also gets special treatment. A bespoke boss fight with mechanics she doesn’t deserve. Why is she Japanese, anyway? I never got why a Japanese family shows up in a desert. Didn’t know the monsters had different cultures underground. Martlet is also just pathetic, she takes on a 'sans' figure without any of the coolness along with a combination of Papyrus without any of the endearment. You can’t kill her in any route except genocide where she is the final boss.

The game would've been much better if it was focused more on the neutral route, there are exclusive scenes to it and it's not a prerequisite for the pacifist ending. The boss fight with Flowey is cool. They had such a good way to talk about how to properly achieve 'justice' for you, the monsters or whatever but the game just blows it. I do feel *bad* about some neutral killings and people's reactions to other people dying, which is a good thing and the game needed more moments to explore that kind of emotion within the player. The original Undertale would've had blind players killing people like Toriel and Undyne on their first playthroughs because they didn't know how to spare them, as the game makes sparing a puzzle. Those characters are given some of the most tragic and saddest scenes that make you feel really bad about killing them. I felt bad about sparing the characters in Yellow because that means they wouldn't shut the fuck up. The pacifist route falls into a predictable "just wait until the bosses finish their dialogue" with ACTs that do nothing at all.

In the end, the gameplay is solid, but the writing? Absolute rubbish. The pacing is bad. Reads like teenage fanfiction. Anyone who praised it as the best thing since sliced bread probably needs to read more actual literature and branch out into different mediums.>>37933


>>43102
FACTS


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