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Not reporting is bourgeois


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New Vegas suffers from a lack of ranged human enemies, too many bad guns, and weak creatures.

I had to compare how the game would play if all humans were given decent assault rifles and shotguns. With only that change, I saw a drastic improvement in the gameplay. Suddenly, the game felt much less slow. The enemies stopped being pushovers, and VATS became useless. The solution seemed so simple. Just give the enemies in a shooter weapons they shoot with. However, seeing the principle’s application made me realize how badly designed fallout is.

Fallout should have assault rifles be made a common weapon. Armed humans should also be the most common enemy throughout all the games. It’s against the lore for creatures to be so anyways. Additionally, most creatures are too slow to ever be a threat to the player. Only the deathclaws and cazadors are fast enough to harm the player consistently. In comparison, dogs from Stalker are capable of killing experienced players. These flaws may sound small, but they’re felt in every aspect of gameplay. Simply addressing them does make the game more fun and more accurate to the lore.

New Vegas—and by extension the rest of Fallout—doesn’t really need sprinting, ADS, leaning or any other FPS mechanic. The RPGs just need to respect the fact that they are also shooters. Additional changes to the game design like making maps comfortably large enough to shoot in, replacing creature spawns with humans, and adding more urban areas all contribute to making the shooting aspect of New Vegas much more enjoyable.

>>37966
>VATS became useless
VATS is very useful as a sort of enemy radar. Some enemies are hard to make out against the environment and sometimes you need to know in advance if getting in 50 meter distance of a warehouse will have you swarmed by Cazadors.

>>37967
Just use your fucking eyes man. What is immediately visible on screen is usually more informative than whatever you get by spamming. Besides, after play testing with every enemy strapped with assault rifles, the mechanic genuinely is useless.


>>37969
Fair comparison. However, I still go back to New Vegas. I don’t play the game to have fun, but to understand fallout’s design much better.

>>37968
>Just use your fucking eyes man.
It's not always about what is immediately visible. Enemy radars in singleplayer FPSs are good game design. Imagine traveling to black mountain for the first time and accidentally wandering north into deathclaw territory. When the enemy music starts playing, there's a good chance you will suddenly get mauled from behind. If FNV had an actual enemy radar, you could always either choose to die anyway or get out of there as fast as possible. The first can frustrate the player, while the second would teach a good lesson not to go too far north.

>>37971
This is a personal preference, I play without the music and compass on. I prefer getting surprised. Makes the game feel fresh and encourages scouting.

>>37971
> Imagine traveling to black mountain for the first time and accidentally wandering north into deathclaw territory. When the enemy music starts playing, there's a good chance you will suddenly get mauled from behind.
That happened to me. and it didn't autosave for over an hour before that.
Never played the game again, was utter trash.
F2 was the last fallout game, F3 or FNV is just cope for young people who missed out on isometric games and actually good rpg's generally.

>>37975
I think it was some /v/ermin who said FNV was an "RPG" for boomers who lost their FPS reflexes. Mechanically and story-wise FNV isn't a good game, the worldbuilding is intriguing, large in scope and executed poorly. I think what makes it good is that all of theseat best mediocre aspects make the world explorable and interactive enough to reach a genuinely enjoyable level of immersion. The explanation would match with it being a transhumanist meme.

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>>37977
>executed poorly
You can say that again. Just look at the model for the in game laser rifle compared to what a fan made. The fan made gun looks cool and realistic, but the original developers fucked up so bad that they put a carry handle UNDER THE BARREL 😭

>>37978
The fan made is bad though, unappealing and doesnt mesh well with Fallout aesthetics. The Bethesda laser rifle is beautiful, I love its design, my favorite in that game, but it does look like something jerry-rigged together by a post-apocalyptic society, even though its supposed to be pre-war rifle.

>>37980
>but it does look like something jerry-rigged together by a post-apocalyptic society
Well if i followed the lore correctly, the energy weapons you find are prototypes bought by wealthy crackers or received by well-connected government officials, not military-grade gear

>>37980
Bro, the lore describes all energy weapons as being advanced and clean. The developer’s interpretation makes the weapons look scrappy. It’s not just the laser and plasma weapons, the flamethrowers are an even bigger mess.

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Since we are talking about weapons, I would like to highlight probably the worst weapon design I have ever seen in any video game ever. Or movie. Anything. It looks like it was modeled based on concept art scribbled by a toddler. It doesnt even look like a weapon, just a random junk glued together. And Obsidian clearly thought the same, because for New Vegas they made another plasma pistol, admittedly rather boring design, but at least it looks like a gun.

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>>37989
Mmmm. I don’t hate the original design too much. That design looks both unique and plausible. The obsidian design looks like a fucked up glock.

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>>37992
Additional note, the actual tragedy with Fallout’s plasma weapons isn’t the shape of the guns themselves. The speed of the projectiles is. Each ball of plasma should deal splash damage and move as fast as a missile. However, the plasma ingame can be dodged by walking.
The same idea applies to most of the other bullets. I had to modify a mod call ‘consistent bullets and tracers’ so all the bullets would have tracers and move at believable speeds. I had to use and modify another mod called ‘laser bolt rifles’ to turn laser beams into discontinuous bolts that also move at high speeds. Those adjustments made the gunplay so much better. You have to check it out yourself.

>>37993
It is a glock


>>37966
Riding on a giant molerat in the middle of the wasteland seems like a good way to get your head blown off.

Are you autistic? I am seriously asking.

>>38033
Don’t confuse passion with a learning disorder man. I’ve been modding this game on and off for years now. I come back occasionally, but these days, I just want to understand more about why this game never ended up as good as it should have been.

>>37978
<anon makes a somewhat insightful comment
>yea! i no liek model! bad!
Gamers are truly the lowest common denominator in media.

>>38038
Are you a fan of the laser rifle’s god awful design?

>>37967
if the visibility in your game is so incredibly bad that you need to build an entire mechanic to remedy it, then that's a problem.

if your game's version of a radar requires you to pause the entire game, and then allows you to now select which exact parts of the body to shoot, allowing for free insta-kills on many enemies, then you are rewarding players for being incapable of being able to make out which brown stain is the bad guy and which one is a art school drop-out's idea of what a shit stain on the wall looks like this is, again, bad design

so yes, you are correct, but the fact that you are correct is literally the problem. the game would be good if you were wrong.

>>37980
>doesnt mesh well with Fallout aesthetics
that's because the fallout aesthetic and fallout lore are completely disconnected. it's genuinely sloppy and bad, and you liking how a gun looks doesnt make the design of the gun good.

this is a perfect example of the issue. the laser rifle SHOULD look out of place. it's a pre-war rifle. it was made at a time where things WEREN'T being cobbled together from scraps of junk. it SHOULD look like it's from a different age entirely. it WAS made in a different age. are you telling me that post-war and pre-war aesthetics and manufacturing are EXACTLY the same? What the fuck was the bad part of the war if it changed fucking nothing?

This is rampant all over the game, and it's poor design every time, and it undermines the writing every time.

a family has occupied this house and lived here ever since the war ended, but somehow they NEVER considered the pile of literal shit fermenting in the corner for 50 years? they never once considered clearing the table full of pre-war trash off so they can use it?

Fallout's aesthetic being entirely unmoving and unflexible is NOT a good thing. Fallout is a post-apocalyptic setting. This means that anything made pre-apocalypse should look clean as FUCK compared to post-apocalypse tech. The fan-made laser rifle looks better not because it "fits the aesthetic" but rather it FIXES the aesthetic by showing the contrast between pre and post war tech, showing what was lost and the resilience of survivors to make what they were able to. post-war tech would be vastly cooler if the developers were brave enough to let pre-war tech sit next to it and show how impressive the post-war tech made from scraps is by comparison.

>>42349
It is realistic, immersive and very fun to have features in games like enemies using the environment for cover and concealment like actual people. Having a guy slowly walk towards you in BDSM gear while spraying automatic fire with some ancient unmaintained gun is extremely harmful for the flow of a game set in a dark-n-gritty depressing nuclear hellscape.

>>42354
you and i both know they are NOT that advanced.

you want things to feel immersive? step 1: get rid of vats. step 2: make enemies actually react to damage even a little bit. no reason a flamethrower should be getting the exact same reaction from targets as a room temperature spritz of water

>>37978
IIRC the gun models were inherited from Fallout 3 and they had issues implementing iron sights because Bethesda had shit in the way on the original model.

>>42367
They could’ve also just made different models (they did and all of them stuck with the same trash carry handle underneath the barrel design) that sucked less before putting that garbage into new Vegas.

>>37992
>the spiky mess looks plausible
>the one that looks like a real gun looks fucked up

i think this sums up fallout fans


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