[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]

/games/ - Games

Name
Options
Subject
Comment
Flag
File
Embed
Password(For file deletion.)

Not reporting is bourgeois


 

This weapon represents what all post apocalyptic games should be about, decay. The survivalist rifle isn’t a bad weapon, it isn’t a unique weapon either. Rather, the rifle is a useful tool that’s been battered by the degradation of the society that made it. This idea of decay should have been present everywhere in fallout. Fallout feels too ‘clean.’ Even in the originals, there was a pervasive feeling that the world was comically ruined while all the technology that was left behind is in a comically useful state. The inverse should be true.

Yes the world of fallout (especially 4) is broken down, but the games really don’t capture what being broken down looks like. The ruins of settlements and logistics infrastructure should litter every meter of ground. Weapons should be advanced but always in a near broken state. Makeshift weapons and equipment should be rare given how much wealth was left behind by the humans of the old world.

I think the capital in fallout 3 got this feeling right the most. The city creates the same feeling as walking through post war Aleppo. The capital gets all these ideas right. It’s urban, but ruins, trash, and corpses litter everything in your sight; weapons are advanced but most of them are breaking down; and there’s always a pervasive feeling that you’re exploring a once great civilization no matter what part of the capital you’re in. You never get that feeling of stagnation and despair when exploring through the slums of the stadium, the villages of the first two games, or even in any of the clips of the Fallout TV show. I don’t think any other post apocalyptic game got that feeling right…

>>38259
>You never get that feeling of stagnation and despair
I mean, that the point, the original Fallouts (and New Vegas) arent about stagnation, but exact opposite, emergence of new societies, something that Bethesda never managed (or cared to) understand.

>>38261
No, only really fallout 2 would start focusing more on the idea of redemption. Otherwise, every fallout game has failed to feel post apocalyptic with the exemption of some parts of fallout 3

What stops people from repairing things? It has been 200 years.

>>38267
Yeah that's kind of the thing that bothers me about Fallout 3, everyone still lives in broken up prewar houses that haven't been repaired in any way.

>>38269
Fallout 3 world in general makes no sense, its obvious nobody at Bethesda gave anything a single thought beyond "it looks cool". Settlements are scattered at random across the map with no rime or reason, take Megaton as an example. Why did people haul the plane parts across the wasteland to build fortification instead of just living in the airport? Why is there a giant crater, did Chinese come down, dig a hole, put a nuke in it, detonate it and then drop the second one in the middle of a resulting cater? At least somebody bothered to put a token agricultural operation inside, unlike most other settlement which dont seem to have any economy whatsoever. Tempeny Tower, why is everyone there rich, what makes them rich, how does that work, who cares, fuck you. And these are the "better" designed ones, most of the other towns are non-fortified shacks occupied by 5 poorly armed people sandwiched between a supermutant and raider camps. Caravans are so poorly guarder that their only hope of survival is for player leave the game cell so they can safely despawn, otherwise they will always get murdered shortly after leaving a town.

>>38267
>>38269
You guys are assuming that the institutions and knowledge to repair all those artifacts are around. Ffs, the entire premise of the BoS is them being some of the only people with access to the knowledge of the old world. It makes a lot of sense for their to be so many tribes.

>>38274
I am fine with the idea that a lot of the knowledge/infrastructure to rebuild modern society have been lost, the idea of tribals makes sense to me, it's just silly how in Fallout 3 particularly but also NV to an extent there's so many people that just live in the ruins of the old world rather than trying to actually build something or even fix up an old structure for a new purpose. The idea that modern guns would be rebuilt and refurbished endlessly is fine, but the idea that people wouldn't build their own houses to live in is asinine.

>>38274
You don’t need a piece of paper that has your concret pouring credentials listed to be allowed to physically pour concret if you want.
Or fix potholes. Or fix a roof. Or fix tools, guns, vehicles, clothes, grow food, start irrigation.

Theres nothing stopping the survivors to start living as they see fit, no need for the squalor you see in Bethesda Fallout, the old institutions are gone and most people are dead, including the dirty politicians and capitalists keeping you down. If you want to start a farm with a couple of other survivors, what stops you?

And Fallout 1&2 knew that, and they did worldbuilding according to that, it only took a couple of decades for some small outposts to grow into large cities and gangs to band together and form functioning government.

>>38276
Not really. It took almost a century for shady sands to give a place for the NCR to become a legitimate republic. Otherwise, most of the planet is still stuck living in tribes and small communities. Besides, the idea that people would be living like that after so much was lost for so long isn’t unrealistic. Both in the real world, and in other games this idea is validated just by looking where most people live.

>>38277
Most people live in cities though. Of course you can say that agriculture is terrible in the wasteland due to the nukings and so on so more people need to farm, but there's no reason why farming communities and villages wouldn't exist, I seriously doubt with the threat of raiders and monsters than can easily kill you that many people would just live on their own in the middle of the wasteland

>>38277
>Besides, the idea that people would be living like that after so much was lost for so long isn’t unrealistic.
It is though, even the worst destruction in human history or civizational collapse saw a return to the mean in under a century.
>Both in the real world, and in other games this idea is validated just by looking where most people live.
In Fallout 99% of the human population is gone theres no reason for high density impoverished neighborhoods living inside rubble and shanty towns.

Like you mentioned, the NCR formed in under a century, which is a well thought out part of pre-Bethesda Fallout lore for that exact reason, for society to return to a functioning bourgeois republic would only take a single century. You don’t need all that fancy stuff that was invented in the Fallout universe for normalcy to return, remember the timeline split between our world and the fictional was around the real-life date of the invention of the transistors, kick starting early 20th century industry again wouldn’t be a miracle, inventions can’t be uninvented, especially things as simple as generators and cogwheels.

>>38279
I mean after the fall of the Roman empire it took many centuries for society to reach that level of civil complexity and urbanisation again

File: 1732560871828.jpg (233.48 KB, 1080x1584, FB_IMG_1678867158968.JPG)

>>38280
Rome didn’t fall suddenly, life continued on as if nothing happened. Even when the administration of Western Rome was wiped out by Germanic kingdoms carving out and annexing parts of the former empire as their own, life continued on normally for the average citizen. Even Roman bathhouse were used and maintained up until the 12th century. Honestly the only difference was that the names of the guys you paid taxes to changed.

>>38281
>Rome didn’t fall suddenly, life continued on as if nothing happened
Its cities were sacked, famine and invasions reduced urban population to a fraction of what it was a century before. Life absolutely did not continue "as if nothing happened". Arguably it wasnt sudden, as if things are fine in 475 and come 476 everything is on fire, the collapse of empire-spamming networks and transformation towards localized economy already began with crisis of 3th century,but still, it was a legitimate civilisational collapse.

>>38286
Nah it wasn’t.

>>38278
> Most people live in cities
Be specific about the type of city you’re mentioning. Almost half of humanity still lives in rural settlements, and only a quarter of urbanites live in cities with populations exceeding a million people.


Unique IPs: 6

[Return][Go to top] [Catalog] | [Home][Post a Reply]
Delete Post [ ]
[ home / rules / faq ] [ overboard / sfw / alt ] [ leftypol / edu / labor / siberia / lgbt / latam / hobby / tech / games / anime / music / draw / AKM ] [ meta ] [ wiki / shop / tv / tiktok / twitter / patreon ] [ GET / ref / marx / booru ]