>>38591Dude, from what I’ve learned from modding new Vegas, it is possible to make realistic shooters fun, but you have to be careful about how you design the combat. If anything, being more realistic about gunfights (more specifically, the tactics used in modern gunfights) can make the shooting experience much more interesting.
Historically speaking, modern gunfights involve a lot of people per fight. Usually dozens to hundreds of people can be in one battle at any given time. Obviously you can’t have that many NPCs fight at once in any game, but you can just raise the enemy count lazily in a shooter to keep the fighting going on. Far cry 2 does this well with all the checkpoints and with the nomadic NPCs.
Additionally, most gunfights involve a lot of fortifications meant to protect the shooter. Spamming walls, manholes, and sandbags everywhere ensures that the player is given many options over how and where they decide to shoot. These fortifications also stop the game from ever feeling repetitive given how many ways the player can approach any given fight.
Shooters should include fortifications, they should increase the number of enemies and allies involved in every individual gunfight, and they should encourage combat to happen at a distance. Adding all those interventions to the gunplay design should encourage movement and thinking when aiming and shooting to break up the monotony.
It also helps to make the shooting experience generally difficult by making combat more cutthroat.
I found that adding those interventions to New Vegas myself stopped the gunplay from getting repetitive, and these interventions ensure gunfights last for an appropriate amount of time. However, this does mean that I tend to just blast through much of my ammo supplies.