The 1995 video game Command and Conquer, also known as Command and Conquer: Tiberian Dawn, is pro natoid anti third world propaganda.
The GDI is depicted as a multinational high tech military force aimed at "maintaining global stability" and countering terrorism - an idealized portrayal of NATO-like organizations. The Brotherhood of Nod, under Kane's leadership, represents a decentralized, guerrilla-style force often associated with anti-establishment or insurgent groups. This could be seen as reflecting Western anxieties about non-state actors disrupting the international (i.e. capitalist) order.
Nod is depicted as a quasi-religious, revolutionary movement that recruits heavily from impoverished and politically unstable regions, presenting itself as the voice of the oppressed. However, their methods of terrorism, mass manipulation, and fanaticism paint them as a dangerous and chaotic force. This characterization can be seen as dismissive of legitimate grievances that might drive revolutionary movements in the real world, reducing them to caricatures of violence and tyranny. Nod’s focus on harnessing Tiberium, a resource with both destructive and transformative potential, mirrors resource conflicts in the Global South.
Essentially the narrative is that those from these regions cannot responsibly manage resources without endangering global stability.
Kane may as well be Saddam Hussein
>>38628C&C is basically a product of the End of History.
>>38629>I would like to see your analysis of Red Alert 2 and Yuri's Revenge expansion.NTA but as somebody that used to be a C&C fan, I'll give this a shot. The original Red Alert was basically "Icebreaker the game", where the Soviets are portrayed as invading and enslaving Europe, with the Soviet campaign beginning with gassing a Polish village and massacring the survivors. Imagine a WWII game written by a bunch of NAFOids. RA2 was more of a comedic parody, with the Soviet leader being this pastiche of Yeltsin and Bhrezhnev.