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Not reporting is bourgeois


File: 1734698583954.jpg (347.47 KB, 1280x720, zxcasdasddsa.jpg)

 

glory kills (the gameplay mechanic) are fascist
they operate on a fascist logic
think about it

I have no arguments to back this, up, it just intuitively feels this way to me, so I will not elaborate

>>38708
Maybe it's the word "glory?" Or the fact that you mercilessly kill your enemies?

Anyway, that's just a video game with demons, you're not supposed to commit warcrimes or something.

File: 1734706270999.png (295.38 KB, 600x609, mmmmm.png)

'ate demons
'ate hell
luv ripping
luv tearing
simple as

>>38713
I put it in the same category as bandits and skyrim kneeling and begging for mercy at low hp, but if you actually spare them, they will try to kill you again

or the notion that you don't even need tools (guns) to dispatch the enemies, however fearsome they might appear, all you need is your own body (corpus), your inherent, innate physical superiority. "the enemy is both weak and strong" type of deal, as well as "we only need to kick in the door and the whole rotten structure will come crashing down" vibe

and finally, the spectacle of it all. you're supposed to relish in the violence, take it in, enjoy the display of it. the camera is taken over for you, game controls disabled, so you can watch a violent cutscene for a few seconds.
this reminds of of how zen buddhism was used in imperial japan to desensitize soldiers to atrocities, the meditation technique where you're meant to simply observe your body in third person conducting the violence, like "in the cosmic twirl of phenomena, my sword just happened to intersect with the body of the enemy in this moment" type of deal

I dunno, the whole sum of it just feels weird
and that's not even mentioning that in my opinion, all of western pop culture is inherently fascistic in nature, all of it revolves around righteous violence and the fetishization of violence, I bet if the USSR survived and had its own video game industry, 90% of its games would be puzzle games about building engineering contraptions, rather than shooting or cutting people to death
I believe this because soviet cinema wasn't 90% action movies about destroying the ontologically evil other, or placating petit bourgeois anxieties, unlike hollywood.

I just assumed DOOM would've leaned into being a movement shooter, instead of all this cutscene stuff. ULTRAKILL feels more in line with what I thought it'd be like.

>>38718
>I put it in the same category as bandits and skyrim kneeling and begging for mercy at low hp, but if you actually spare them, they will try to kill you again
I think that's a much clearer case of a fascist POV in game design than goofy violence against monsters (I don't really think about that as having any message).

They're not fascist but they make the game too easy by making you invincible while the animation plays.


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