>>39055I'm not sure that this is as big of a problem in DayZ.
The maps are huge, so not only can you mitigate the height advantage by moving farther away, there's way more ground for the camper to cover if they are to utilize their high ground. Meanwhile the camper has potentially put themselves at a disadvantage by being in a predictable spot. Think of the control tower at the NWAF base. Anyone moving through the area is going to keep an eye on it. A lot of fights are decided by who sees who first, regardless of height differences. Trying to pick out a pixel in a sea of beige is a lot harder than seeing a silhouette against the sky.
In addition, a lot of the high grounds with relatively unimpeded views, like the aforementioned control tower, have chokepoints that they are accessed by. So not only is it easier for the would-be camping victim to see you first, but they could just wait you out in cover and kill you as you leave. This is compounded by the fact that you also can't just camp forever, you have hunger, thirst, sickness, ammo, weapon condition, etc., to contend with.
I admit that in a lot of shooters I find myself feeling the urge to camp in buildings and shoot out the windows but this rarely goes well for me. Being able to move around is almost always preferable to being cooped up in one spot.