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After the Activision buyout, Blizzard’s leading game designers would go on to ruin AAA gaming for millions of people. Personally, I think blizzard’s mentality for accessibility is what caused the problems.

Blizzard used to keep world of warcraft (WOW) easy. Old WOW used to be simple to learn and simple to play. The progression system was easy, so was the combat, and the quests were simple to understand. For most players, the game wasn’t too competitive and it was easy to make friends.

Milsims like Arma and Squad still have that “easy to learn, easy to make friends” kind of appeal. Even the early soulsborne series had that “simple in design, easy to find fun” appeal despite what the masochists claimed about the souls series. Most AAA games released by blizzard and other high-ranking studios abondoned this approach to game design.

Blizzard catered to the hardcore players too much and made WOW hard. I’m glad that the devs are going back on most of the changes, but the damage and legacy is all still there. Multiplayer shooters are worse than ever. It’s basically impossible to get into any new multiplayer game without being bombarded with endlessly convoluted systems and a hardcore player-base. Gaming is so much harder now. Even games that should feel easy like path of exile 2 play as if I need a manual again to understand what’s going on.

>>39280
>accessibility bad because the game is dumbed down for casuals
That's not what accessibility means.

>>39282
Read the post. Quite the opposite happened. World of Warcraft is far harder than it used to be, and it was at its least approachable during BFA. A lot of other popular games also got unusually difficult

>>39280
>>39282
Another similar company openly admitted to hiring psychologists to make interactions addictive while presenting it as a good thing, and the hidden admission behind this is that when your business model is based on loot boxes your profit is determined by playtime. Catering to hardcore and making things difficult is a method of whale hunting designed to create a sunken cost so that whales will stay and buy loot boxes.

>>39286
We know

BBC

More systems doesnt equal hardcore, often exact opposite, systems are implemented for the sake of greater accessabity, but that comes at the expense of simplicity. WoW is a lot easier than it used to be, but a lot harder for a new player to get into due to overwhelming number of systems tacked on over the years.

>>39292
Nope. More to learn harder to play period. New and returning players as you said won’t understand shit because the game is complex. Also, the competitive scene makes the learning curve steeper.

>>39286
>Catering to hardcore and making things difficult is a method of whale hunting
I don't think catering to a hardcore audience and adding bullshit mechanics and grinding are the same thing. It used to be that if you were a hardcore gamer you just liked to die a lot in video games due to the enemies and level design. I don't even like complex mechanics, I think the modern controls in Street Fighter 6 are cool. I'm a strong advocate of "easy to learn, hard to master" (unless it's a racing sim or a flight sim).

>>39295
>Nope. More to learn harder to play period
No. Not harder to play, but harder to start playing. "Hard", in terms of video games, refers to overcoming gameplay obstacles, not fighting with shitty UI design and unhelpful tutorial. Steeper learning curve.

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>>39297
Yeah games used to be a lot simpler, but a hell of a lot harder because they came from the arcade tradition where the game is designed to punish you into dropping a million quarters into the cabinet.

>>39298
>harder to start playing
I’d also throw in “harder to continue playing.” The game does get considerably harder if you decide to take a break and have to adjust to an entirely new season.

>>39299
it's also because those games were like 30m-1h if you never die.

I have been playing on-and-off since release day 2004. Modern wow is a much more interesting and engaging game if you like raids (the only content I really do anymore). One thing about wow I wish would be changed though is the GCD. 1 second just feels too fast. Its really easy to fall behind on a rotation and its insanely punishing. FFXIV's 2.5sec GCD is more reasonable. Maybe 1.5sec GCD for WoW would make it feel better. IDK I'm not a game designer.

>>39350
Did they fix the level designs? OG wow had a lot of levels that always felt “unfinished”

>>39351
Raids are laid out very linearly now with only a couple chances to choose the next boss. Its always been like this but its even more so now. They "fixed" it by simplifying level designs by a lot.

>>39361
God damn it

My biggest hope for Wow was a level design overhaul man. Level design was the best part of games like Elden ring and shadow of the colossus. The overworld of wow always felt so fucking boring to explore for me.


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