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I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?

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>>39408
do it like the game EVIL GENIUS but
with the anti system narrative

>>39408
mechanically speaking it could be like a date simulator or text adventure, something you could script with renpy and similar engines. the story would go like mc joins a company -> there is an intro arc where the characters and the company itself are presented -> mc tries to work hard and do their best -> they eventually burn out and break -> here the game would branch, if the player has made a good enough impression with the coworkers, they can start the unionization route , if not, they die -> they move to the individual coworker routes, talking to them and probing for support -> there is an election petition -> you win or lose

the game would be similar to needy girl overdose in the sense that actions would have a exhaustion and stress costs, and produce positive or negative reputation with the coworkers and management. so for example working really hard could raise your relation with management, but become increasingly difficult over time, with higher costs and lower gains. etc.

>>39437
>>39438
Thanks for your suggestions. These are interesting routes I hadn't suggested, and would actually be easier to make than a huge map painting sim or spreadsheet type game where you manage a growing union at a national level

>>39408
After playing inscryption and staring at the image of the sniper bot for a few minutes, i had this idea of making a deckbuilding turn-based-strategy game themed around revolution in a future dystopia. Like you would play cards on a grid with attack points for every ordinal direction, have visible terrain values like camouflage and buildings whose occupation would trigger events. If i had ever managed to get the engine right (involving >>>/tech/27752 ), the plot would have involved siding with one of several factions that were references to now dated leftypol personalities (leninhat, syndicat, s, jvnko).

What kind of genre were you thinking, OP? There are a number of ways you could approach this.

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>>39516
I initially thought of it as a time period game where you play as a union salt for the IWW (or some fictional equivalent) in the 1920s. But it doesn't have to be a time period game and it doesn't have to be salting specifically. I liked the idea of salting because it would add a stealth element to it. But if it was contemporary you could add a whole bunch of social commentary on top of that but I don't know if I can do all that gracefully. I got this idea after reading a guide to salting on the IWW website which no longer exists but is on web archive.

https://web.archive.org/web/20110605071434/http://www.iww.org/en/organize/strategy/salt.shtml

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bump for interest


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b u m p

>>43690
classic video up there with richard spencer getting punched in the face

>>39561
I like the idea of quicktime dialogue events like they were used in Katana Zero, even though those were not the central point of the game. Trying to convince someone a union is worth their time when they're trying to go back from their lunch break of they're in the parking lot about to go home could be treated in a similar way.

>>39437
this seems like a cartoony base building game so I'm not sure how the playstyle would translate to union organizing

>>39561
you could have different union organizing scenarios for different national situations. Being a union in the 1920s USSR must have been so much different than being a union in the 1920s USA


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me and my bf had the exact same idea but also got already 2 concepts ready for both scenarios

the first game was gonna take place all over the world like XCOM and you fight a bunch of secret organizations and paranormal societies who want to claim power for themselves along an angolan secret agent sent by the "eastern bloc" who is sent to Florida and from there you have to help out allied forces through a neoliberal-fascist east coast, in from Florida to New Orleans and Memphis, full of Voodoo, latinx neonazis, thulean shi and all that edgy shi

and that was only for the first mission.

but then, for the prequel of the game i wanted it to make a more "for all ages" take, so; it takes place in an occupied island where there's an island where children are sent as part of an experiment to have kids have their own society and adults just oversee it.
so the gameplay loop is kinda like Tarkov or STALKER where there's factions of kids from different backgrounds and shi
and most of the lore to the sequel is kinda there but it's mostly implied rather than explicitly written, some sorta "history repeats itself" kinda thing, once as a tragedy, then as a farce, right?
i was mostly inspired by KND and this character i made named Heliogabalus who's a kid who's like a trans kid with no resources, so she just kinda likes to hang with girls and wear dresses and carry a nenuco baby around, but also has a revolver toy to defend herself.

same timeline but different contexts, like i said, "history repeating itself"

but like, we only got so far because whenever i pick up these proyects i get too ambitious and also i forget what my code does because i lose momentum after taking breaks from development…

so i've been thinking of just making a DOOM mod or something easier like that?

and just make like a game where you take the role of a random agent from the Eastern Bloc and maybe for good measure some caribbean right wing paramilitary with a bad ending.

I also made another character who is supposed to be "the perfect fascist" and it's just like Douglas Pearce if he had a child with Boyd Rice
whose good ending involves getting eaten alive by dogs.

>>39408
just make a modern version of Liberal Crime Squad

>>48208
that already exists
https://www.jonathansfox.com/lcs-new-age/
>>48204
that's very interesting anon but that doesn't seem like a co-op or labor union simulator at all. very different from the OP.

>>48204
I can't get over the fact that the character holding the baby have a revolver with an inverted trigger. AI have still a long way to go…

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>>48214

it was meant as a reference because i wanted to draw it emulating Jamie Hewlett style?

but like, learning to emulate his style also involves kinda learning some drawing theory and as a burnout highschool artist i'm not as patient with theory with something i kinda learned to just "do" when i'm bored as much as i do for 3D art which i learned through theory instead… so i'll get to it i just wanted to sorta see it conceptualized already to see if i got more confident on what i wanted to do exactly.


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