>>39408mechanically speaking it could be like a date simulator or text adventure, something you could script with renpy and similar engines. the story would go like mc joins a company -> there is an intro arc where the characters and the company itself are presented -> mc tries to work hard and do their best -> they eventually burn out and break -> here the game would branch, if the player has made a good enough impression with the coworkers, they can start the unionization route
, if not, they die -> they move to the individual coworker routes, talking to them and probing for support -> there is an election petition -> you win or lose
the game would be similar to needy girl overdose in the sense that actions would have a exhaustion and stress costs, and produce positive or negative reputation with the coworkers and management. so for example working really hard could raise your relation with management, but become increasingly difficult over time, with higher costs and lower gains. etc.