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Not reporting is bourgeois


File: 1738042803522.png (491.76 KB, 775x744, killporky.png)

 

I've had this idea in my mind for a few years to make a strategy game about organizing labor unions and worker-owned cooperatives, but I'm not really sure how to make it FUN and RADICALIZING for both KIDS and ADULTS. thoughts?

File: 1738189727156.jpg (15.14 KB, 227x227, Per cartoonized.jpg)

>>39408
do it like the game EVIL GENIUS but
with the anti system narrative

>>39408
mechanically speaking it could be like a date simulator or text adventure, something you could script with renpy and similar engines. the story would go like mc joins a company -> there is an intro arc where the characters and the company itself are presented -> mc tries to work hard and do their best -> they eventually burn out and break -> here the game would branch, if the player has made a good enough impression with the coworkers, they can start the unionization route , if not, they die -> they move to the individual coworker routes, talking to them and probing for support -> there is an election petition -> you win or lose

the game would be similar to needy girl overdose in the sense that actions would have a exhaustion and stress costs, and produce positive or negative reputation with the coworkers and management. so for example working really hard could raise your relation with management, but become increasingly difficult over time, with higher costs and lower gains. etc.

>>39437
>>39438
Thanks for your suggestions. These are interesting routes I hadn't suggested, and would actually be easier to make than a huge map painting sim or spreadsheet type game where you manage a growing union at a national level

>>39408
After playing inscryption and staring at the image of the sniper bot for a few minutes, i had this idea of making a deckbuilding turn-based-strategy game themed around revolution in a future dystopia. Like you would play cards on a grid with attack points for every ordinal direction, have visible terrain values like camouflage and buildings whose occupation would trigger events. If i had ever managed to get the engine right (involving >>>/tech/27752 ), the plot would have involved siding with one of several factions that were references to now dated leftypol personalities (leninhat, syndicat, s, jvnko).

What kind of genre were you thinking, OP? There are a number of ways you could approach this.

File: 1738732243027.webm (10.73 MB, 360x360, salting.webm)

>>39516
I initially thought of it as a time period game where you play as a union salt for the IWW (or some fictional equivalent) in the 1920s. But it doesn't have to be a time period game and it doesn't have to be salting specifically. I liked the idea of salting because it would add a stealth element to it. But if it was contemporary you could add a whole bunch of social commentary on top of that but I don't know if I can do all that gracefully. I got this idea after reading a guide to salting on the IWW website which no longer exists but is on web archive.

https://web.archive.org/web/20110605071434/http://www.iww.org/en/organize/strategy/salt.shtml

File: 1739480209259.jpg (47.24 KB, 600x446, unionize.jpg)

bump for interest



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